Dark Awakening


Michael Von Werner - 2009
    His home of Gadrale Keep, once merely a border fortress that has long since come to serve as a mage academy must now face its greatest trial.Strange deaths and disappearances plague the people of the nearby city and the authorities have been unable to learn anything about who or what may be behind it. When tragedy befalls someone close to him, he finds himself at the center of a terrible secret that will shake the very foundations of his world...The Storm of ProphecyBook I Dark AwakeningBook II Pillar of LightBook III Flames of RetributionBook IV Cage of MistBook V * Pyres of Sacrifice *Book VI * Gathering Clouds *Book VII * The Living Fire *Book VIII * Tides of Chaos *Book IX * Captive Souls *Book X * Edge of Fate ** Forthcoming *

Shifter Protectors 12 Book Compilation


Lisa Daniels - 2020
     The first story is a special Valentine's Book soon to be released in late January! Author's Note: All stories are intended for 18+ and are stand alone romances with a HEA.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

Knights of the Old Republic Campaign Guide


Rodney Thompson - 2008
    This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.

Guildmasters' Guide to Ravnica


James Wyatt - 2018
    Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

Elder Scrolls V: Skyrim Legendary - Prima Official Game Guide


David Hodgson - 2013
    • MORE THAN 1,100 PAGES – Complete, accurate, and Bethesda approved content covering all game add-ons.• LARGE 2-SIDED MAP POSTER – All Hold Capitals, Strongholds, and important locations labeled.• MORE THAN 500 ENEMIES and 2,000 ITEMS DETAILED – Exhaustive Bestiary and Inventory chapters detail critical data.• MORE THAN 350 QUESTS – All possible quests revealed with best outcomes highlighted.• MORE THAN 250 COLLECTIBLES GATHERED – Explore the main and hidden locations across Skyrim and Solstheim.• 3,000+ HOURS PLAYED – Expert advice on character creation and tactical knowledge for the most difficult battles.• Updated eGUIDE ACCESS – Use the interactive world map, which now includes Solstheim and additional Dragonborn™ content.

Big Block Quilts


Jeanne Throgmorton - 2012
    The 4 quilts in this pattern use 1 big block to make quilts that are about 45 inches square finished. The units for these quilts include four patches, nine patches, half square triangles and tri square triangles.

Deadlands: The Weird West Roleplaying Game


Shane Lacy Hensley - 1996
    The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.

The Complete Wizard of Oz Collection: All 22 Stories With Active Table of Contents


L. Frank Baum - 2012
    Frank Baum annotated with his detailed biography. This is the only complete collection that includes all the Oz stories. This kindle title comes with an active table of content as well as a table of content for each story. There are also links to the story table of contents and the main table of contents at the start of each chapter to make navigating this huge collection easier. You can also easily navigate from one chapter to another or from one story to another using the menu button.All the 22 stories are fully complete. They even include the dedication and the introduction of each story/book.In this collection, you will find stories not available in other collections and it even include stories published after the death of L. Frank Baum.About The Wizard of Oz:Ever since Dorothy realized that she was not in Kansas anymore, she has encountered nothing but excitement and adventure in the Land of Oz. She befriends talking creatures, magical constructs, and even powerful witches and wizards. Together they overthrow evil and repel invaders, setting things right in the land once more, all while discovering the inner strength and courage that each one of them possess.Dorothy and other visitors always find themselves in the Land of Oz, where some adventure always awaits them. Other heroes hail from the Land of Oz itself, merely trying to survive the perils of living in this magical land. At the end of each adventure, however, the heroes can always look forward to a feast in Emerald City, after which Dorothy herself will always find her way back home to her aunt and uncle.So, grab this title, and follow along the adventures!Included in this collection:(Stories are listed according to publication date)1. The Wonderful Wizard of Oz2. The Marvelous Land of Oz3. The Woggle-Bug Book4. Ozma of Oz5. Dorothy and the Wizard in Oz6. The Road to Oz7. The Emerald City of Oz8. The Patchwork Girl of OzLittle Wizard Stories of Oz:9. The Cowardly Lion and the Hungry Tiger10. Little Dorothy and Toto11. Tiktok and the Nome King12. Ozma and the Little Wizard13. Jack Pumpkinhead and the Sawhorse14. The Scarecrow and the Tin Woodman15. Tik-Tok of Oz16. The Scarecrow of Oz17. Rinkitink in Oz18. The Lost Princess of Oz19. The Tin Woodman of Oz20. The Magic of Oz21. Glinda of Oz22. The Royal Book of Oz(description courtesy Amazon.com: http://www.amazon.com/gp/product/B008... )

The Forgotten One (Dragon's Gap)


L.M. Lacee - 2020
    

Savage North Chronicles: The Complete Series


Lindsey Pogue - 2020
    These are the Savage North Chronicles. Over 2,000 pages of superhuman abilities, harrowing adventures, and heartwarming moments that will give you all the feels. Savage North Chronicles Reading Order:1. THE DARKEST WINTERElle - Haunting shadows are nothing new to Elle St. James, she’s been running from them all her life. But since the outbreak spread from the lower forty-eight, new monsters lurk in the darkness. After Elle wakes from the fever, capable of horrific deeds, she fears she’s one of them.Jackson - After the world goes mad and takes his family with it, Jackson Mitchell tosses aside his badge and decides a bottle of bourbon and the depths of despair are preferable to any semblance of living. All of that changes, however, when a group of young survivors are in dire need of his help and Jackson sacrifices his blissful oblivion in order to keep them safe.Brought together under the worst possible circumstances, Elle and Jackson must face the inexplicable realities of the new world. Their past lives are over, and the arctic isn’t all that’s savage anymore.1.5 THE LONGEST NIGHT, prequel novellaLife seemed complicated for Sophie when she had teen pregnancy and her squeaky-clean reputation as the mayor’s daughter to worry about. Now, everything is changed. Bloodcurdling screams pierce the night air and lurid memories haunt feverish dreams.Alex is the new kid from the wrong side of the tracks, and it’s all he can do to keep his head down until his eighteenth birthday when he can leave his life in foster care behind him. But Alex doesn’t realize he and the quiet girl from class with lonely, blue eyes are fated in the most impossible way imaginable.2. MIDNIGHT SUNThe six of them survived the Alaskan winter after the Virus devastated the North, but summer in the land of the midnight sun is fraught with a brutality of its own—long, grueling days, mosquito-ridden evenings, and woods with lurking shadows more dangerous than grizzlies.2.5. FADING SHADOWSCrazed survivors and Ability-hungry madmen aren’t the only repercussions of the Virus, and when a new, unforeseen danger threatens the townspeople, Kat must embrace her unharnessed Ability she’s been trying for years to avoid.3. UNTAMEDBeau has learned to embrace his Ability, but when he loses his best friend, Beau’s world crumbles all over again. Brokenhearted, he embarks on a transformative journey of self-discovery, fraught with danger and adventure, and most unexpectedly, love. But the scars left in the wake of the Virus run deeper than Beau can possibly imagine.4. UNBROKENThea fears the moment she’ll have to use her telekinesis again. After all, the mere flick of her wrist in the heat of the moment could prove fatal for someone she loves, and she already has enough blood on her hands to last her a lifetime. So, Thea jumps at the chance to shrug off the shadows of her youth and prove to herself she’s unbroken.Hunter and Thea have never gotten along, and three weeks together could be Hunter’s undoing...just not in the way he’s expecting.

The RPG Apocalypse 2


Jeremy Chambless - 2022
    

Binding Magic: Dragons of Arethia Book Two


Nikki Bollman - 2015
    In between attending make-up magic classes, dragon training lessons, and simply learning her way around the big city of Areth, Tesa can't help but try to uncover the secret behind the symbol-engraved stones Berick used to enslave her. With all her new dragon rider friends away from the city searching for the stolen egg and kidnapped guard, Tesa must find new friends and allies as she searches for the answer to the spellstones. What she finds may put her--and the dragons--in more danger than ever before.

Origin of the Library: A Path to Otherwhere Book


T.S. Paul - 2018
     It was there they found the Legion of the Damned and the Mystical Library. But how did the once Earth bound Library of Alexandria get there and who exactly is Callimachius? Take a journey to the other side of the Gate and learn that what's lost can be found again!

Oliver's Wishes


Cory Gaffner - 2018
     Last week I had an IQ so low that I sometimes forgot how to get home, and could barely stumble through sentences. This week I am the owner of the most advanced space station in the known universe and I wield powers that can alter reality itself. If I have the energy that my power is dependent upon... You see I get more energy every day, it's a set amount. I can stockpile it or burn it all up on one giant "upgrade" as I like to call it. This power comes from one of the wishes I made, yes, on a magical genie's lamp. I know that sounds crazy. So what do a Viking woman from 800AD, a U.S. Army combat veteran, and a fat gaming nerd have in common? Well, they're my team, and if I can save up enough energy I can use my new power to give them superpowers of their own. That's the plan at least. The problem with my plan is that I have some shadow organization looking for me. They'll kill me, my family, my friends, and everyone I have ever loved to get the lamp. What do they want? As far as I can tell they want to rewrite our universe into some kind of communist paradise where freewill comes second to safety and the government. I have to find some way to keep the lamp from the organization going after it that involves more than just hiding up in my space station. I refuse to be a hermit coward. I also have an ingrained need to help people, and now I have the power to do that. I have more resources at my disposal than any law enforcement agency on earth, and a team of people willing to help me. I want to be a hero, but I have no idea what I'm doing. Did I mention I was a barely functioning idiot last week? Content Warning: This book contains foul language, mild gore, and fictional politics.