Hieronymus Bosch: Complete Works


Stefan Fischer - 2013
    1450–1516) was more than an anomaly. Bosch’s paintings are populated with grotesque scenes of fantastical creatures succumbing to all manner of human desire, fantasy, and angst. One of his greatest inventions was to take the figural and scenic representations known as drolleries, which use the monstrous and the grotesque to illustrate sin and evil, and to transfer them from the marginalia of illuminated manuscripts into large-format panel paintings. Alongside traditional hybrids of man and beast, such as centaurs, and mythological creatures such as unicorns, devils, dragons, and griffins, we also encounter countless mixed creatures freely invented by the artist. Many subsidiary scenes illustrate proverbs and figures of speech in common use in Bosch’s day. In his Temptation of St Anthony triptych, for example, the artist shows a messenger devil wearing ice skates, evoking the popular expression that the world was “skating on ice”—meaning it had gone astray. In his pictorial translation of proverbs, in particular, Bosch was very much an innovator. Bosch—whose real name was Jheronimus van Aken—was widely copied and imitated: the number of surviving works by Bosch’s followers exceeds the master’s own production by more than tenfold. Today only 20 paintings and eight drawings are confidently assigned to Bosch’s oeuvre. He continues to be seen as a visionary, a portrayer of dreams and nightmares, and the painter par excellence of hell and its demons. Featuring brand new photography of recently restored paintings, this exhaustive book, published in view of the upcoming 500th anniversary of Bosch’s death, covers the artist’s complete works. Discover Bosch’s pictorial inventions in splendid reproductions with copious details and a huge fold-out spread, over 110 cm (43 in.) long, of The Garden of Earthly Delights. Art historian and acknowledged Bosch expert Stefan Fischer examines just what it was about Bosch and his painting that proved so immensely influential.

Bloodborne Official Artworks


FromSoftware - 2017
    Bloodborne: Official Artworks collects the hair-raising artwork behind this modern action role-playing classic. Included are character concepts, creature designs, location illustrations, weapons, items, and more!

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

Mythology: The DC Comics Art of Alex Ross


Alex Ross - 2003
    His heroes–both super and mortal–have weight; they exist in space, and that space is affected by them in ways never before seen on the page.” And so here they are, the incomparable cast of the DC Comics universe: Superman, Batman, Wonder Woman, the Flash, Aquaman, the Green Lantern, and the rest of the Justice League as you’ve never seen them before. Mythology brings together the best loved comic characters in the world, brought to life by Alex Ross, one of the most astonishing young artists working in the medium today. The award-winning designer/writer Chip Kidd and photographer Geoff Spear have teamed up to create a book like no other, with an introduction by M. Night Shyamalan, the acclaimed director of The Village and The Sixth Sense. Ross has often been called the Norman Rockwell of comics, and this book reveals not only his lifelong love of these classic superheroes but also his vision: Mythology takes you into the studio for a behind-the-scenes look at his fascinating creative process. The combination of Ross’s dynamic art and Kidd’s kinetic design makes images from his most memorable stories–including Kingdom Come, Superman: Peace on Earth, Batman: War on Crime, and Uncle Sam–soar off the more than 300 pages. The new material centers on Ross’s startling new comic book series, Justice, including sketches, preliminary art, prototype figures, and more. Mythology is a book in which every page explodes with the power of the icons it celebrates.

The Art of Frozen


Charles Solomon - 2013
    Encountering Everest-like conditions, mystical trolls, and a hilarious snowman named Olaf, Anna and Kristoff battle the elements in a race to save the kingdom.Taking inspiration from Hans Christian Andersen's fairy tale "The Snow Queen" and the culture and landscape of Norway, the artists of Frozen have created a dynamic, other-worldly icy setting filled with striking background work and detailed costumes. Featuring stunning artwork from the film's creation—including sketches, storyboards, colorscripts, and much more—The Art of Frozen is the ultimate behind-the-scenes look at the research and artistry that went into the making of this wintry action-packed adventure.

The Steampunk Bible


Jeff VanderMeerJake von Slatt - 2011
    The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history.Praise for The Steampunk Bible:"The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times"The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.”—PopMatters.com

The Fantastic Art of Frank Frazetta


Frank Frazetta - 1975
    of Cover: Back to the Stone Age 1973)Indomitable • (1967) • interior art (variant of Cover: Conan the Warrior)Man-Ape • (1967) • interior art (variant of Cover: Conan)Swamp Demon • (1972) • interior art (variant of Cover: Witch of the Dark Gate)Middle Earth • interior art (variant of Lord of the Rings Portfolio Plate 3)The Bear • interior art (variant of Cover: The Oakdale Affair 1974)Sun Goddess • (1972) • interior art (variant of Cover: Savage Pellucidar)Chained • (1967) • interior art (variant of Cover: Conan the Usurper)The Barbarian • (1966) • interior art (variant of Cover: Conan the Adventurer)The Barbarian (detail) • interior artSea Witch • interior artConan the Usurper cover • interior art (variant of Cover: Conan the Usurper 1967)

Art of Atari


Tim Lapetino - 2016
    Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced! "For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown's time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well." -- from the Foreword by Ernest Cline, author of READY PLAYER ONE

Drawings of Mucha


Alphonse Mucha - 1978
    Mucha is most famous for his Sarah Bernhardt posters and his magnificent decorative panels such as "The Seasons," works that continue to grow in popularity, despite the indifferent quality of most modern reproductions. To graphic artists and commercial designers, Mucha is praised for the innovative stylebooks that pioneered the use of Art Nouveau in commercial packaging, design, and ornament. But the primary element in all of Mucha's artistic endeavors — his evocative, highly original draftsmanship — has never been adequately surveyed.This collection of 70 high-quality illustrations — six in black-and-white and nine in full color — offers the first and only comprehensive survey of Mucha's drawings, and as such, provides a unique insight into the aesthetic qualities that were fundamental to all of the artist's work. Reproduced directly from his original drawings, these works span Mucha's entire career and include sketches for his famous book and magazine illustrations, preliminary sketches for paintings, advertising and packaging art, studies for stylebooks, etc. Famous examples include "The Seasons," full-color drawings for the complete set, plus a preliminary charcoal sketch for "Autumn"; St. Louis World's Fair poster, full-color lithograph and preliminary pencil sketch; Sarah Bernhardt, four works in India ink, pencil, etc.; and "Documents décoratifs" and "Figures décoratives," studies from Mucha's two innovative stylebooks.Naturally, many of these drawing are interesting because they reveal the initial thoughts for famous works but most basically these drawings show that Mucha's draftsmanship — highly admired, even by the cantankerous Whistler — was the brilliant underpinning of his entire craft.

Tim Burton's Nightmare Before Christmas: The Film, the Art, the Vision


Frank T. Thompson - 1993
    He seems so real, so alive, that we believe both he and his fantastical worl must somehow exist.But in reality it is not Jack who is the star of the show; it is the over 140 artists and technicians who spent more than two years bringing Jack and all his cohorts to life on the sceen. Every gesture Jack makes was created by a human hand, by an animator who moved the puppet in tiny increments from fram to frame. Every character, every set, every prop - even the candy dances - had to be designed and then actually fabricated by someone. This book tells the true story of the film, highlighting the art and the vision that make the movie so memorable.

The Arthur Rackham Treasury: 86 Full-Color Illustrations


Jeff A. Menges - 2005
    A leading figure in the early twentieth century's Golden Age of Illustration, Rackham interpreted scenes from such diverse material as fairy tales, Wagnerian opera, and Shakespearean comedy. His memorable images, which combine whimsy, romance, and sophistication, continue to enchant children and adults alike.Magnificently reprinted from more than 25 rare early editions, these 86 illustrations were selected from hundreds of possibilities and include many plates that have not been reproduced in decades. They span Rackham's career — from his landmark 1905 edition of Rip Van Winkle to masterworks such as Undine and A Midsummer Night's Dream and his final publication, Wind in the Willows, in 1939. Art lovers, book collectors, and anyone with an appreciation for imaginative visual storytelling will prize this marvelous treasury.

Classic Penguin: Cover to Cover


Paul Buckley - 2016
    This curated tour begins with the now-iconic redesign of the signature Penguin Classics black-spine series in 2003 and moves through award-winning series like the Penguin Classics Graphic Deluxe Editions, Penguin Drop Caps, and Penguin Horror. Exhibiting a mesmerizing array of front covers and full cover layouts, Paul Buckley illuminates the unique and inventive approaches to typography, image, and design that grace Penguin’s covers of the best works in literature. Throughout the book, the artists and designers including Chris Ware, Ivan Brunetti, Jillian Tamaki, Jessica Hische, and Ruben Toledo who have collaborated with Penguin Classics offer commentary on the design process. For lovers of classic literature, book design, and all things Penguin, Classic Penguin has you covered.

Lonely Heart: The Art of Tara McPherson


Tara McPherson - 2006
    Creating art about people and their odd ways, recalling many issues from childhood and adult life experience, McPherson creates images that are thought provoking and seductive. Tara's array of work includes numerous gig posters for rock bands, including Green Day, Modest Mouse, and Death Cab for Cutie, and advertising and editorial illustrations for a diverse group of clients. Her prints and paintings have been exhibited in galleries all over the world. Lonely Heart is the first printed collection of McPherson's work.• Foreword by Frank Kozik!• This collection features full-color illustrations throughout.

The Secret Lives of Color


Kassia St. Clair - 2016
    From blonde to ginger, the brown that changed the way battles were fought to the white that protected against the plague, Picasso's blue period to the charcoal on the cave walls at Lascaux, acid yellow to kelly green, and from scarlet women to imperial purple, these surprising stories run like a bright thread throughout history.In this book, Kassia St. Clair has turned her lifelong obsession with colors and where they come from (whether Van Gogh's chrome yellow sunflowers or punk's fluorescent pink) into a unique study of human civilization. Across fashion and politics, art and war, the secret lives of color tell the vivid story of our culture.

i am 8-bit: Art Inspired by Classic Videogames of the '80s


Jon M. Gibson - 2006
    Frogger. Super Mario Bros. These classic videogames are burned into the collective consciousness of an entire generation, thanks to countless hours spent at pizza parlors and bowling alleys across the country. Now artists such as Gary Baseman, Tim Biskup, and Ashley Wood put their memories to paper, canvas, and wood to create original works of art inspired by the art of the videogame. Chuck Klosterman shares his thoughts in his distinctively insightful and entertaining style in a foreword on how videogames created a new playground for artistic expression. With more than 100 thought-provoking, amusing, and simply fun pieces of original art, i am 8-bit is a pixilated stroll down memory lane.