Earth Bound


Michael Anderle - 2021
    Psychopaths who might, or might not, be human.Intergalactic lawman Terry Victor is betrayed by fellow officers and sent to a backwater planet on the interstellar arm of the universe.In short, he was sent to the planet called Earth.Fed up, he quits in a fit of disgust and seeks a peaceful retirement among the humans.Unfortunately, trouble has a way of finding Terry Victor.Keep his head down and away from Earth’s authorities, or help a woman about to be attacked by a gang?Can Terry Victor resist the siren call that could ruin his future on this planet?Is he willing to give up his forced retirement to take on Earth’s troubles?Finally, what happens when a string of deaths points to something even he fears?Will Terry Victor survive? If he survives, will the authorities realize there is an alien living among them?

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Mageblood


Christopher Johns - 2020
    Gifts from the game gods for every person. The perfect magic for every user.Seth, a popular streamer, can’t wait to see what this new world has in store. It’s sure to be a blast for a guy who always plays a caster, and his friends are going to be right in the thick of it with him! The game boasts algorithms designed to read biometrics and brain patterns to find the perfect magical fit for the user—magic so personalized that no two casters will ever be the same. In fact, the game company is so sure they will always be right that you can’t remake your character.The unthinkable happened. The safeties and the guarantees failed, not just once but apparently only to them. The company has informed them that the system is infallible: there is nothing they will do. Players must use what they are given, so Seth and his team have no other choice—they need to grind it out and evolve their gifts in time to stream.Loading… Welcome to Mephisto’s Magic Online!

A Colony of CATTs


T.S. Paul - 2016
    Join Athena Lee's Crazy AI Wilson along with his robotic creations in a dozen wild and wacky Short stories.This the second collection of Tales from the Athena Lee Universe.What happens when Pirates buy a robot? Do robots need to be emancipated? Who put the Son in Wilson?

Ganked In Space


NM Tatum - 2018
     When lifelong friends Reggie, Joel and Cody, fail to win the Virtual Reality Elite championship, they’re forced to find real work. The guys sign a pest control contract, ridding space stations of infestations. ShimVens have been spreading rapidly across the galaxy. The bugs eat through wiring, destroying space stations and ships.Reggie took the job because the pay was good and the work sounded easy. Cody and Joel are skeptical, but Reggie convinces them it’s easy work. Just spray the bugs and done, right? Not exactly. They soon learn these pests are deadly. They’ll have to rely on their gaming skills if they are to survive. And they’re going to need better weapons. Oh, and a mercenary who knows how to kick ass. These three immature guys go off to save the universe…all by accident. Men in Black meets Ghost Busters. Intergalactic Pest Control will have readers hooked from the beginning. --- Caution for strong language and graphic scenes involving lots of bug guts.

Worldlines: A "Many Worlds" Novel


Adam Guest - 2020
    

1776: The Washington Divergence


Andrew Hastie - 2018
    New York is on fire. The British fleet are in the harbor, and Special Agent John Anderson still can’t believe he’s here...It began when the FBI counter-terrorism system picked up suspicious activity at Mount Vernon. Anderson was assigned to find out why a crazy old man dressed as a British Redcoat was trying to break in and how the same guy could show up five minutes later at the Smithsonian.The Colonel claims he is trying to change the past and prevent the assassination of General Washington. Anderson assumes he’s just off his meds – until the old man runs into a broom closet and disappears.Infinity Engines: Missions takes you on a journey into an alternate history, one that might have been if it wasn’t for the work of the Oblivion Order and their mission to save the future, by changing the past.

Articles about Dragonriders Of Pern Books


Hephaestus Books - 2011
    This book does not contain any of the Dragonriders of Pern books.It is 56 pages of reprints of Wikipedia and other public domain online articles.

Mu Arae (Adrian Tarn (standalone) Book 5)


E.R. Mason - 2016
    It was said that anyone bold enough to find this runaway planet might be rewarded with technology beyond imagination. But, this ghost planet was traveling at nearly the speed of light and only known to pass through a single set of coordinates once every thousand years. It would take a dangerous rendezvous in warped time and space just to confirm the legend, and trying to set foot on a deserted future world promised even greater peril. Join Adrian Tarn and R.J. Smith as they dare to tempt fate on a mission filled with mysteries from the future and dangers from the present. (standalone, Adrian Tarn series #5)

We Are Not Prey


Taki Drake - 2016
    This science fiction adventure blends magic and technology with the adventures of Ruth, a normal human, pushed into extraordinary situations. Ruth’s transformation takes her from Earth to worlds and situations of which she never dreamed.

The Complete Void Wraith Trilogy


Chris Fox - 2017
    Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it. Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear. Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication. “It’s like Battlestar Galactica and Mass Effect had a baby, and that baby was raised by Starcraft. I read this book in one sitting, and immediately looked for the next.”- The author’s totally biased friend. Contains the Complete Trilogy: Destroyer Void Wraith Eradication Receive a complimentary copy of the prequel story Exiled by signing up to the mailing list: eepurl.com/bU1XyT

Cat's Game


Roman Prokofiev - 2019
    This discovery sets off a special event and starts a deadly intercontinental war, all arranged by long-gone developers. Now, Oleg, the man behind Cat, has to collect all the unique weapons left in the game by its creators before the tragic accident claimed their lives and to complete the new challenge that nobody on the new developer team has any idea about, all the while being accused of cheating and hunted by the most dangerous guild in the game world, led by a dark goddess and one of the top PvP players. Once, he was a professional player earning real money in another game. He fell from his pedestal into a debt pit: his account got blocked, his savings got burnt, his friends left him behind, and dangerous people appeared at his doorstep, wanting their money back. To get back on his feet, he decided to enter a new game and find a new source of income. *** Cat’s Game is a highly-rated LitRPG series by Roman Prokofiev. The protagonist is one of a kind: more of a trickster than a classic adventuring hero—even if he has to become the one to finish what the original developers of the game started. The setting is the future, around 2070. The Earth has changed: climate, coastlines, even countries. The Sphere is a game ruled by supercomputers…but not everything inside it is controlled by AI, and Cat, whose only interest is earning money to survive in real life, becomes embroiled in the long-gestating plan that will change the face of the entire in-game world.

A Hunter and His Legion (The Praetorian Series: Book III)


Edward Crichton - 2013
    Joined now by a team of Special Forces operators from an alternate and skewed timeline with their own agendas and motivations, Hunter now finds himself without direction. Since escaping Ancient Rome four years earlier, his only goal was to survive long enough to enact his scheme to remove Agrippina from power and place Vespasian, a once and future emperor of Rome, on the throne in her place. But all his well laid plans came to a fruitless end when he and his friends narrowly escaped a grisly fate at the hands of Agrippina. However, there was one thing that survived Hunter’s encounter with the empress to focus his mind. The orb. He has often thought on it, but has never really understood it, yet now comes the moment when he must come to grips with the fact that only by understanding its nature will he be able to harness its power and send everyone home. The orb should have been his sole source of focus from the very beginning, but it was only after his recent failure to apprehend Agrippina that this fact was fully realized. Found in the rubble of Agrippina’s villa was a note left for him by his deceased friend Marcus Varus, tasking him with a mission to track down ancient Druids who may be able to help him. Now, after years trapped in Antiquity, Hunter must finally seek answers to the central mystery that has plagued him since becoming history's first recorded time traveler. Armed with fresh clues and a final destination, Hunter and his company embark on a new quest, one that will take them beyond the boundaries of the Roman Empire in search of centuries old information about a relic few even know exists. But a darkness accompanies them. While the orb is a powerful tool, it is also a deadly device in the hands of those who underestimate or do not understand its dark potential. With its ability to grant certain users the ability to manipulate time, also comes a degenerative property that can reduce an individual into a simpering, doddering fool, or warp him into a tyrannical despot. The orb’s ability to do this is well documented in both Caligula and Claudius, and perhaps Agrippina too, but it is Hunter who should be most concerned by its influence. He has interacted with it far more than anyone else, and as he and his friends begin their odyssey, his challenge will be greater than simply discovering the truth about the orb’s origins, but overcoming and surviving its ill effects as he struggles to maintain control of his mind.

Her Royal Runner


Joey Anderle - 2016
    He is selected to act as her bodyguard during a political crisis in her land. Which isn't part of our Earth. Although tasked with keeping her out of trouble for forty-eight hours, Booker is finding Her Royal Princess Auralee to be a little more adventurous than he had expected. Join Runner Sterling Booker Wells as he attempts to keep the Elven Princess out of harm's way.

Delta Green: Through a Glass, Darkly


Dennis Detwiller - 2011
    government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day; but often at a shattering personal cost. "Ten years ago, everything changed. It's time you found out how. It's January 2001.The Delta Green agents code-named Cyrus and Charlie get the call: A young boy dead and buried for years has reappeared, healthy and happy, as if no time at all had passed and the disease that killed him had never been. The family thinks it's a miracle, but Delta Green has seen too many miracles turn to madness. Cyrus and Charlie must discover what horrors lurk behind this one. The mission brings them to the brink of apocalypse -- to the edge of the revelation and destruction of Delta Green -- to secrets and terrors at the heart of reality itself.