Bones of the Dragon


Margaret Weis - 2009
    The fate of the Old Gods and the Vindras rests on their recovery--for this is not only a quest to save the world. It is also a quest for redemption.Filled with heroes and heroines young and old and exotic adventure in a magic-forged world, this is a series that fully illustrates the mastery of world-building and storytelling that has made Weis and Hickman into the bestselling fantasy co-authors of all time.

Fleet of Worlds


Larry Niven - 2007
    Teaming up with fellow SF writer Edward M. Lerner, Fleet of Worlds takes a closer look at the Human-Puppeteer (Citizens) relations and the events leading up to Niven's first Ringworld novel. Kirsten Quinn-Kovacs is among the best and brightest of her people. She gratefully serves the gentle race that rescued her ancestors from a dying starship, gave them a world, and nurtures them still. If only the Citizens knew where Kirsten's people came from….A chain reaction of supernovae at the galaxy's core has unleashed a wave of lethal radiation that will sterilize the galaxy. The Citizens flee, taking their planets, the Fleet of Worlds, with them.Someone must scout ahead, and Kirsten and her crew eagerly volunteer. Under the guiding eye of Nessus, their Citizen mentor, they explore for any possible dangers in the Fleet's path--and uncover long-hidden truths that will shake the foundations of worlds.

The Final Encyclopedia, 2 of 2


Gordon R. Dickson - 1984
    Dickson's future history of humankind and its ultimate destiny. Now one of its central novels return to print in a two-volume corrected edition.In The Final Encyclopedia the human race is split into three Splinter cultures: the Friendlies, fanatic in their faith; the truth-seeking Exotics; and the warrior Dorsai. But now humanity is threatened by the power-hungry Others, whose triumph would end all human progress.Raised to a destiny as humanity's champion, Hal Mayne must journey deep within his soul to gather the strength he needs to face his ultimate opponent: Bleys Ahrens, the shadowy, powerful leader of the Others. On Hal's success depends nothing less than the future of the human race...A towering landmark of future history, The Final Encyclopedia is a novel every SF fan needs to own.

Market Forces


Richard K. Morgan - 2004
    Guns to Guatemala. For the men and women of Shorn Associates, opportunity is calling. In the superheated global village of the near future, big money is made by finding the right little war and supporting one side against the other–in exchange for a share of the spoils. To succeed, Shorn uses a new kind of corporate gladiator: sharp-suited, hard-driving gunslingers who operate armored vehicles and follow a Samurai code. And Chris Faulkner is just the man for the job.He fought his way out of London’s zone of destitution. And his kills are making him famous. But unlike his best friend and competitor at Shorn, Faulkner has a side that outsiders cannot see: the side his wife is trying to salvage, that another woman–a porn star turned TV news reporter–is trying to exploit. Steeped in blood, eyed by common criminals looking for a shot at fame, Faulkner is living on borrowed time. Until he’s given one last shot at getting out alive. . . .

Marsbound


Joe Haldeman - 2008
    Young Carmen Dula and her family are about to embark on the adventure of a lifetime, they're going to Mars. Once on the Red Planet, however, Carmen realizes things are not so different from Earth. There are chores to do, lessons to learn, and oppressive authority figures to rebel against. And when she ventures out into the bleak Mars landscape alone one night, a simple accident leads her to the edge of death until she is saved by an angel, an angel with too many arms and legs, a head that looks like a potato gone bad, and a message for the newly arrived human inhabitants of Mars: We were here first.

Deus Irae


Philip K. Dick - 1976
    The Servants of Wrath have deified Carlton Lufteufel and re-christened him the Deus Irae. In the small community of Charlottesville, Utah, Tibor McMasters, born without arms or legs, has, through an array of prostheses, established a far-reaching reputation as an inspired painter. When the new church commissions a grand mural depicting the Deus Irae, it falls upon Tibor to make a treacherous journey to find the man, to find the god, and capture his terrible visage for posterity.

Camber of Culdi


Katherine Kurtz - 1976
    In later legends, he was to become a figure of mystery, known as both the defender of humanity and the patron saint of dark magic. But now he sought only retirement on his family estates.His dream of justice and amicable relations between the races had turned to ashes in his mind. The medieval kingdom of Gwynedd groaned under the tyranny of Imre and his sister and mistress, Ariella. Normal humans were savagely persecuted by the king, whose Deryni ancestors had seized the throne from the rightful human Haldane line a century before. Camber could not even save his own son from the murderous treachery of Imre.When Camber learned that Cinhil Haldane, a descendant of the previous kings, still lived, he realized that the only hope for the kingdom lay in overthrowing Imre and restoring Cinhil to the throne. But Cinhil was a cloistered monk, hidden under his religious name in one of many monasteries, unaware of his heritage, untrained in politics. Could he be persuaded to leave the only life he knew and take on the leadership of a rebellion? And lacking the Deryni powers, could he hope to overcome the magic of the king? Grimly, Camber set out to locate Cinhil and spirit him from the cloister into a struggle that seemed doomed from the start.And behind came the minions of the king—for Imre was already aware of the plot and bent on destroying all involved in it.

When Worlds Collide


Philip Wylie - 1932
    As it draws near, massive tidal waves, earthquakes, and volcanic eruptions wrack our planet, devastating continents, drowning cities, and wiping out millions. In central North America, a team of scientists race to build a spacecraft powerful enough to escape the doomed earth. Their greatest threat, they soon discover, comes not from the skies but from other humans. A crackling plot and sizzling, cataclysmic vision have made When Worlds Collide one of the most popular and influential end-of-the-world novels of all time. This Bison Frontiers of Imagination edition features the original story and its sequel, After Worlds Collide.

The Dirk Gently Omnibus


Douglas Adams - 1987
    There is a long and honourable tradition of great detectives and Dirk Gently does not belong to it. Sherlock Holmes observed that once you have eliminated the impossible, then whatever remains, however improbable, must be the truth. Dirk Gently, however, does not like to eliminate the impossible.In Dirk Gently's Holistic Detective Agency a simple search for a missing cat reveals two ghosts, a dodo, an Electric Monk, the devastating secret that lies behind the whole of human history and threatens to bring it to a premature close, and, finally, the utterly terrifying reason why Richard MacDuff has had a sofa stuck on his stairs for three weeks.As The Long Dark Tea-Time of the Soul opens a passenger check-in desk at Terminal Two, Heathrow Airport, shoots up through the roof engulfed in a ball of orange flame. The usual people try to claim responsibility. However, no rational cause can be found for the explosion - it was simply designated an act of God. But, thinks Dirk Gently, which God? And why? What God would be hanging around Terminal Two of Heathrow Airport trying to catch the 15.37 to Oslo?What do a dead cat, a computer whizz-kid, an electric monk, quantum mechanics, a chronologit over 200 years old, Samuel Taylor Coleridge, and pizza have in common? Apparently not much, until Dirk Gently begins his investigation.

Time's Eye


Arthur C. Clarke - 2003
    Suddenly the planet and every living thing on it no longer exist in a single timeline. Instead, the world becomes a patchwork of eras, from prehistory to 2037, each with its own indigenous inhabitants.Scattered across the planet are floating silver orbs impervious to all weapons and impossible to communicate with. Are these technologically advanced devices responsible for creating and sustaining the rifts in time? Are they cameras through which inscrutable alien eyes are watching? Or are they something stranger and more terrifying still?The answer may lie in the ancient city of Babylon, where two groups of refugees from 2037: three cosmonauts returning to Earth from the International Space Station, and three United Nations peacekeepers on a mission in Afghanistan have detected radio signals: the only such signals on the planet, apart from their own. The peacekeepers find allies in nineteenth-century British troops and in the armies of Alexander the Great. The astronauts, crash-landed in the steppes of Asia, join forces with the Mongol horde led by Genghis Khan. The two sides set out for Babylon, each determined to win the race for knowledge . . . and the power that lies within.Yet the real power is beyond human control, perhaps even human understanding. As two great armies face off before the gates of Babylon, it watches, waiting. . . .

Legends of Dune Trilogy


Brian Herbert - 2006
    Anderson. Working from Frank Herbert's own notes, the acclaimed authors reveal the chapter of the Dune saga most eagerly anticipated by readers: the Butlerian Jihad.Throughout the Dune novels, Frank Herbert frequently referred to the war in which humans wrested their freedom from "thinking machines." In Dune: The Butlerian Jihad, Brian Herbert and Kevin J. Anderson bring to life the story of that war, a tale previously seen only in tantalizing hints and clues. Finally, we see how Serena Butler's passionate grief ignites the struggle that will liberate humans from their machine masters; here is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. And here is the backward, nearly forgotten planet of Arrakis, where traders have discovered the remarkable properties of the spice melange. . . . Dune: The Machine Crusade More than two decades have passed since the events chronicled in Dune: The Butlerian Jihad. The crusade against thinking robots has ground on for years, but the forces led by Serena Butler and Irbis Ginjo have made only slight gains; the human worlds grow weary of war, of the bloody, inconclusive swing from victory to defeat.The fearsome cymeks, led by Agamemnon, hatch new plots to regain their lost power from Omnius--as their numbers dwindle and time begins to run out. The fighters of Ginaz, led by Jool Noret, forge themselves into an elite warrior class, a weapon against the machine-dominated worlds. Aurelius Venport and Norma Cenva are on the verge of the most important discovery in human history-a way to "fold" space and travel instantaneously to any place in the galaxy.And on the faraway, nearly worthless planet of Arrakis, Selim Wormrider and his band of outlaws take the first steps to making themselves the feared fighters who will change the course of history: the Fremen.Here is the unrivaled imaginative power that has put Brian Herbert and Kevin Anderson on bestseller lists everywhere and earned them the high regard of readers around the globe. The fantastic saga of Dune continues in Dune: The Machine Crusade. Dune: The Battle of Corrin It has been fifty-six hard years since the events of Dune: The Machine Crusade. Following the death of Serena Butler, the bloodiest decades of the Jihad take place. Synchronized Worlds and Unallied Planets are liberated one by one, and at long last, after years of victory, the human worlds begin to hope that the end of the centuries-long conflict with the thinking machines is finally in sight.Unfortunately, Omnius has one last, deadly card to play. In a last-ditch effort to destroy humankind, virulent plagues are let loose throughout the galaxy, decimating the populations of whole planets . . . and once again, the tide of the titanic struggle shifts against the warriors of the human race. At last, the war that has lasted many lifetimes will be decided in the apocalyptic Battle of Corrin.In the greatest battle in science fiction history, human and machine face off one last time. . . . And on the desert planet of Arrakis, the legendary Fremen of Dune become the feared fighting force to be discovered by Paul Muad'Dib in Frank Herbert's classic, Dune.

The Cobweb


Neal Stephenson - 1996
    In this now-classic political thriller, he and fellow author J. Frederick George tell a savagely witty, chillingly topical tale set in the tense moments of the Gulf War. When a foreign exchange student is found murdered at an Iowa University, Deputy Sheriff Clyde Banks finds that his investigation extends far beyond the small college town--all the way to the Middle East. Shady events at the school reveal that a powerful department is using federal grant money for highly dubious research. And what it's producing is a very nasty bug.Navigating a plot that leads from his own backyard to Washington, D.C., to the Gulf, where his Army Reservist wife has been called to duty, Banks realizes he may be the only person who can stop the wholesale slaughtering of thousands of Americans. It's a lesson in foreign policy he'll never forget.

Toys


James Patterson - 2011
    Of course, they do--they're Elites, endowed at birth with the very best that the world can offer. The only problem in their perfect world: humans and their toys!The one with the most toys--diesThe top operative for the Agency of Change, Hays has just won the fiercest battle of his career. He has been praised by the President, and is a national hero. But before he can savor his triumph, he receives an unbelievable shock that overturns everything he thought was true. Suddenly Hays is on the other side of the gun, forced to leave his perfect family and fight for his life.Now a hunted fugitive, Hays is thrown into a life he never dreamed possible--fighting to save humans everywhere from extinction. He enlists all of his training to uncover the truth that will save millions of lives--maybe even his own.

MYTH-Interpretations: The Worlds of Robert Asprin


Robert Lynn Asprin - 2010
    Human apprentice Skeeve, powerless blue demon Pervect magician Aahz, dragon baby Gleep travel through strange worlds in pursuit of wealth, glory, and good-times -- but succeed mostly in getting into one myth-filled mess after another. Includes novelette "The Cold Cash War," and unpublished stories.

The World of Robert Jordan's the Wheel of Time


Robert Jordan - 1997
    Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.In this series companion book, over fourscore full color paintings include stunning new maps of the world, portraits of the central characters, landscapes, objects of Power, and national flags. The reader will learn about the exotic beasts used by the Seanchan and read of the rise and fall of Artur Hawking, peruse the deeper story of the War of the Shadow. Here is the tale of the founding of the White Tower, and the creation of the Ajahs.The inner workings of the closed country, Shara, are revealed, as is the existence of a hitherto unknown continent called The Land of the Madmen. This stunning volume also includes double-page spreads of the seven book jackets by Darrell Sweet so that the art can be enjoyed without type, and all the known maps of the world, including maps of the Seanchan Empire, the nations of the Covenant of the Ten Nations, and the nations as they were when Artur Paendrag Tanreall began his rise to legend.Every Robert Jordan fan needs this book.The Wheel of Time(R)New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of LightBy Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of TimeBy Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time CompanionBy Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time