Book picks similar to
Assassin's Creed: The Essential Guide by Titan Books
non-fiction
would-read-again
whislist
reference-fiction
Confessions of a Part-Time Sorceress: A Girl's Guide to the Dungeons & Dragons Game
Shelly Mazzanoble - 2007
So where are all the female gamers? The answer is - everywhere! "Confessions of a Part-time Sorceress" is a smart, humorous examination of the Dungeons & Dragons roleplaying game from a female gamer's point of view. The book delves into the myths and realities of gamer stereotypes. It explains how to build a character for a D&D game, how to shop for gear, how to play, and how to find the perfect gaming group, all the while exploring the things that make the D&D game a rewarding and recurring social experience for both men and women.
The Erciyes Fragments
C.S. Friedman - 1999
There he finds fragments of the original Book of Nod in a language that has been dead for thousands of years. Who has led him to this place? What has he uncovered? And why has he been chosen to transcribe the words of one who could be Caine himself?Who Found it and Why?Written by noted science-fiction novelist C.S. Friedman, The Erciyes Fragments is a version of the Book of Nod that has never been seen before by mortal eyes. The most sage of vampiric scholars provide their commentary for your enlightenment. Revealed now for the first time are the prophecies of Nod and of Gehenna!
The Art of The Last of Us
Rachel Edidin - 2013
Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world’s most eagerly anticipated titles.
Monster Manual
E. Gary Gygax - 1977
To compliment the original version, we've added new cover art! This manual is ideal for intermediate through advanced players,ages 10 and up."This is the original source used by Dungeon Masters and players to create challenges and combat scenarios"Within the covers of this book lurk the monsters that made the AD&D game famous. Elves, dwarves, dragons, orcs, ghosts, and werewolves come to life as you read their detailed descriptions. In fact,each individual listing has all the necessary information to perform special attacks, defenses and magical resistance.No adventurer can be without it.
The Haunted Mansion: From the Magic Kingdom to the Movies
Jason Surrell - 2003
The Haunted Mansion: From the Magic Kingdom to the Movies will illustrate how the Mansion's 999 "grim grinning ghosts" moved from sketches to reality, evolving from earliest story concepts through adaptations and changes as it moved into each of the parks, to the very latest ideas for show enhancements. This book will also confirm or dispel the various myths and rumors that surround the mysterious Mansion's story. In recent years, The Walt Disney Company has seen the demand for theme park attraction-specific merchandise explode, and the Haunted Mansion resides at the top of the list. Fans are waiting with super(natural) anticipation for the upcoming movie, and this book will also explore the latest technology developed to bring the Mansion's inhabitants to an afterlife like never before.
Safari: The Last Adventure
Peter Hathaway Capstick - 1984
Now, for all his readers who want to put their taste for adventure into practice, Capstick has written the first modern authoritative, comprehensive guide to African safari. Drawing on his years of experience as a professional hunter, Capstick explains everything a bwana needs to know: how to select and book a safari; where and when to go; fees and licenses; the guns, ammo, and personal equipment needed. Chapters on each of the Big Five (lion, Cape buffalo, elephant, leopard, and rhino-- the trophies most hunters want to take) describe the techniques, thrills, and dangers of hunting these clever and cunning animals. The other memorable delights of safari, like camp life, bird shooting, fishing, photography, and game viewing in wildlife parks, are also celebrated. A list of safari agencies, hunting companies and professional hunters, suggested equipment for a 21-day safari, and a trophy price list round out the most exhaustive guide to safari ever written.Packed with solid advice and nuggets of campfire lore and hunting yarns, illustrated with thirty-four black and white photographs and six line drawings, Safari: The Last Adventure is sure to become a classic work in its field, essential equipment for anyone going on safari or just dreaming of one...
Assassin's Creed: Limited Edition Art Book
Ubisoft Entertainment - 2007
To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.
Control
Lydia Kang - 2013
But before Zel has a plan, Dyl is taken by strangers using bizarre sensory weapons, and Zel finds herself in a safe house for teens who aren’t like any she’s ever seen before—teens who shouldn’t even exist. Using broken-down technology, her new friends’ peculiar gifts, and her own grit, Zel must find a way to get her sister back from the kidnappers who think a powerful secret is encoded in Dyl’s DNA. Set in 2150—in a world of automatic cars, nightclubs with auditory ecstasy drugs, and guys with four arms—this is about the human genetic “mistakes” that society wants to forget, and the way that outcasts can turn out to be heroes.
Wicked: The Grimmerie
David Cote - 2005
Two girls quite accidentally crossed paths: one, pretty and popular; the other smart and . . . green. The story of how these two unlikely friends became Glinda the Good and the Wicked Witch of the West has made for the most spellbinding musical in years: WickedWicked: The Grimmerie is the behind-the-scenes story of the hit that has captivated Broadway—and now the world. Designed to resemble the ancient book of spells that changes Ozian history, Wicked: The Grimmerie includes profiles of the cast and creative team, the complete, illustrated lyrics to all the songs, and more than 200 full-color photographs. Packed with thrillifying details, Wicked: The Grimmerie is also full of bonus features that will delight fans of the show, from an Ozian Glossararium and an Oz travelogue to a step-by-step look at how Elphaba gets green. No need for innuendo or outuendo: This is a must-have for Wicked fans of all ages.
Dungeons And Dragons Basic Set [Box Set]
John Eric Holmes - 1974
Edited by Eric HolmesThis version of Basic Dungeons and Dragons (the cover reflects the 2nd printing of the "Holmes version" is the followup to the Orignial D&D sets.
The Twilight Saga - Eclipse Songbook: Music from the Motion Picture Score
Hal Leonard Corporation - 2010
The third installment of the mega-hit Twilight saga stormed movie theatres nationwide. This songbook includes 10 selections from the score penned by Howard Shore, arranged for piano solo: As Easy as Breathing * Compromise/Bella's Theme * Eclipse (All Yours) * First Kiss * Imprinting * Jacob's Theme * Jasper * The Kiss * Victoria * Wedding Plans. Includes fabulous color photos of Bella, Edward and Jacob!
Three Novels of Ancient Egypt: River God / The Seventh Scroll / Warlock
Wilbur Smith - 2003
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Nerve
Jeanne Ryan - 2012
But whoever's behind the game knows exactly what she wants, enticing her with lustworthy prizes and a sizzling-hot partner. With Ian on her team, it's easy to agree to another dare. And another. And another. At first it's thrilling as the Watchers cheer them on to more dangerous challenges. But suddenly the game turns deadly. Will Vee and Ian risk their lives for the Grand Prize dare, or will they lose NERVE?
Reiyalindis
Cory Poulson - 2009
To save their home from an unspeakable darkness, Reiyalindis, Vaelon, and their new allies form an unlikely band of adventurers who must put their prejudices aside to battle the evil confronting them. With shocking discoveries, bursts of humor, and danger around every corner, Reiyalindis is a thrilling fantasy, full of suspense, that will keep you guessing to the very last page.