Book picks similar to
Magic: The Gathering: Planes of the Multiverse: A Visual History by Jay Annelli
fantasy
from-games
games
art
Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks
Christopher Robichaud - 2014
A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more.Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining manner Reveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophy Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling Provides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience
The Adventures of Hergé, Creator of Tintin
Michael Farr - 2008
In seven separate sketches, he presents his picture of a man whose life is the key to his creation.
Half a King: free sampler
Joe Abercrombie - 2014
MARTINRead the first seven chapters of Joe Abercrombie’s fantastic new book!Prince Yarvi has vowed to regain a throne he never wanted. But first he must survive cruelty, chains and the bitter waters of the Shattered Sea itself. And he must do it all with only one good hand.Born a weakling in the eyes of his father, Yarvi is alone in a world where a strong arm and a cold heart rule. He cannot grip a shield or swing an axe, so he must sharpen his mind to a deadly edge.Gathering a strange fellowship of the outcast and the lost, he finds they can do more to help him become the man he needs to be than any court of nobles could.But even with loyal friends at his side, Yarvi’s path may end as it began – in twists, and traps and tragedy…
Illustration Now! Vol. 2
Julius Wiedemann - 2007
Whereas the first volume brought together a fascinating mix of star illustrators and brand new faces that together formed the face of illustration around the world, Illustration Now! 2 is even more exciting, featuring illustrators from 25 countries, with styles ranging from cutting edge to traditional. Also included is a dialog between design specialist Steven Heller and German illustrator Christoph Niemann about illustration's role in the world today. This book is perfect not only for creative professionals and illustration students, but also artists and anyone with an appreciation for visual language.
Mythical Creatures and Magical Beasts: An Illustrated Book of Monsters from Timeless Folktales, Folklore and Mythology: Volume 1
Zayden Stone - 2021
Whether it is the three headed guard dog Fluffy in J.K. Rowling’s Harry Potter series, or even the story of Smaug in J.R.R. Tolkien’s Middle Earth in The Hobbit; all these pop culture mythical creatures have a deep connection to the mythologies and folktales of ancient cultures.Where did they come from? What relevance do they serve in mythology? Why are some so obscure, while others become pop-culture enigmas? Get the answer to these questions, and learn about beasts from different world cultures.Folklorist Zayden Stone dives deep into the stories of these magical beasts and providesa fictional anecdote,a retelling of the original myths,an analysis of the symbolism and relevance of the creatures,and then pairs it with some beautiful black and white illustrations reimagined by artist Herdhian.In the Mythical Creatures and Mythological Beasts book, the illustrated guide takes you through six themes that have been specifically chosen since they are consistent across cultures. The categories include:arthropods for insects, crustaceans, and arachnids;avian for birds;canines for wolves and dogs;serpents for snakes and dragons;ungulates for hooved animals like horses and cows; andaquatic for water dwelling beasts.Presenting the creatures in categories makes it easier to see what the beasts have in common. You will find some overlapping themes across ancient cultures that point to universal ideas in how humans perceive the world.If you wonder where your favorite creature is, you will probably find them within these pages, even if they do not have their own chapter. For example, the ever-popular Pegasus can be found in the tale of the Gorgon sisters. He also had a half-brother, Arion, who features in the ungulates section. There is also a brilliant white-winged horse from Islamic tradition which may sound very familiar to Pegasus as well.If you have a love for the myths and want to learn about the unique beasts that dwell within them, this book is a great way to do it. Not only will you learn about ones you may have never heard of, but you will also be able to draw parallels between cultures and see how they interpreted their surroundings through stories of mythical creatures and magical beasts.
The Art of the Witcher: Gwent Gallery Collection
Katarzyna RedesiukIlker Serdar Yildiz - 2017
Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!
20 Years of Tomb Raider: Digging Up the Past, Defining the Future
Meagan Marie - 2016
Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.
The World of RWBY
Daniel Wallace - 2019
Go behind the scenes with exclusive commentary from Rooster Teeth and explore the show’s creation through in-depth interviews with the writers, animators and voice artists. With comprehensive analysis of key characters and iconic episodes, and showcasing stunning visuals from the series, this is the must-have book for RWBY fans around the world.
Soul Crew: The Inside Story of Britain's Most Notorious Hooligan Gang
David Jones - 2002
Formed in the early Eighties, it took its name from its followers love of soul music and brought together disparate mobs from the Welsh capital city and from the surrounding valleys and industrial towns. And it has left mayhem in its wake. David Jones and Tony Rivers are former members of the Soul Crew and give a riveting insider's account of clashes with the violent crews from as far afield as London, Middlesborough, Plymouth and Glasgow. They describe the intense rivalry with the 'Jacks' of Swansea City, reveal how internal tensions have prevented the gang from having a clear leadership, tell of their obsession with the 'casual' fashion scene and explain how they have forged friendships with fellow terrace obsessives from all over Britain.Told with black humor and unflinching honesty, 'Soul Crew' is an explosive account of how the hooligan culture has prevailed despite the best efforts of police, politicians and the football authorities to stamp it out.
Running in the Midpack: How to be a Strong, Successful and Happy Runner
Martin Yelling - 2021
The Deep-Seated Grudge, Part 1
Kazuo Koike - 2005
A story of pure vengeance, Lady Snowblood tells the tale of a daughter born of a singular purpose, to avenge the death of her family at the hands of a gang of thugs, a purpose woven into her soul from the time of her gestation. Beautifully drafted and full of bloody, sexy action, Lady Snowblood lives up to its title and reputation.
The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.
Martin Olson - 2013
Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!
Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)
Margaret WeisRobert J. Schwalb - 2016
Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.
23 Halloween Crafts for Kids: Homemade Halloween Costume Ideas and Spooky Decor
Prime Publishing - 2014
Get in the spooky spirit with this guide to your best Halloween yet! With this collection of 23 Halloween Crafts for Kids: Homemade Halloween Costume Ideas and Spooky Décor, you can:•Design frightfully fun homemade Halloween costumes•Share laughs with your little ones as you make kids’ Halloween crafts•Create homemade Halloween decorations to make your home spook-tacularAnd so much more! This is your year to be the most festive haunted house on the block, so grab this eBook and start preparing for a bewitching Halloween.
Drawing Trees (Dover Art Instruction)
Victor Semon Pérard - 1959
Over 100 illustrations spotlight dozens of different varieties, including Oak, Willow, Pine, and Palmetto. Topics include shading techniques, composition, portraying shadow and light, and approaches to outlining.Author and illustrator Victor Perard, a graduate of the École des Beaux-Arts in Paris, was an art instructor at New York City's Cooper Union for twenty years. This informative volume reflects his extensive teaching experience and provides practical advice for artists at every level.