Book picks similar to
Roula: The Girl in the Machine by R. Magnusholm
science-fiction
visionary
near-future
apocalyptic
For the Win
Cory Doctorow - 2010
Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation
Judge Dredd Year One: City Fathers
Matthew Smith - 2012
2080 AD“I think we can rule out suicide.”“How so?”“You’re standing on his pancreas.”It is Joe Dredd’s first year as a full-eagle Judge.He may have been created from the genes of Eustace Fargo, the ‘Father of Justice’, and thus part of an illustrious lineage, but right now Dredd is not long graduated from the Academy, and yet to establish himself as the metropolis’s toughest, greatest cop.His reputation will be moulded in the years ahead, but at the moment he’s a young lawman, fresh on the streets.The brutal murder of a Justice Department-sanctioned spy sparks an investigation that will see Dredd trawl the criminal underworld in the hunt for the killer – and he will discover that all is not what it seems in the sector’s murky black market. Something new has entered the system, and unless Dredd can stop it, chaos will be unleashed...Written by Matthew Smith, editor in chief of 2000 AD, this is the first in a new series of Judge Dredd: Year One titles and goes back to the beginning of Dredd’s life on the streets, explores his earliest cases and charts the development of the man who would go on to become the most famous of all the Judges.Smith has previously written the novels Judge Dredd: The Final Cut, and Tomes of the Dead: The Words of Their Roaring.
Harbinger
Olan Thorensen - 2020
Nothing will ever be the same.Humanity lurches into an uncertain future, dismissive of warning signs. Only the most naïve believe humanity will step back from the brink. Yet, in a place that doesn’t exist, a riddle, puzzle, hope, fear, danger, salvation—all come together.Zach Marjek has faced death in the far corners of the Earth . . . and survived where others failed. He is about to be thrust into an unimagined situation. Jaded mercenaries, an Inuit wanderer, a murderous Yupik, a young mother, a video game designer, a retired general, a new president, a Chinese marine, mathematics prodigies: these and others whose lives and fates will come together to revolve around a mystery whose consequences could range from disaster to salvation.As the mystery unravels, a danger unbeknownst to the players lurks and prepares to take what cannot be taken. Lives and the future hang by the thinnest of threads.
Cry Havoc
A. American - 2016
There’s war and rumors of war. There’s the false recovery of the economy. Failing faith in the US economy is extremely high. Foreign banks have either slowed their purchases of Treasury Bonds or, in a few cases, begun unloading them.We have a current election that is rife with corruption, extreme partisanship and outright fraud. It would appear the left in the country is ready to do about anything to see their candidate elected. While this is very concerning today, what does it mean to the election process as a whole? What will the next one look like? Does anyone believe they will actually improve? Or will the next batters up to the ultimate Homeplate simply make it even worse, take it even further down the rabbit hole?In reality, it matters not who wins. They can only be there for eight years. But the election sets precedent for the next one; and the next one will push the limits even further, if there is one. We’ve all heard of the spooky bank holiday. This sort of thing usually happens on a weekend, and on Monday morning you simply cannot access your account. You have no access to your money. Don’t think it can happen? Neither did the people of Greece. Or Germany when they were limited to fifty Euros a day. What would you do? Do you keep cash on hand? Do you trust your bank? If you put twenty thousand dollars into the bank and then ask for ten thousand back, you have to fill out forms and justify your need for it. Then they tell the government about it and you face further sanctions.Here in America, we think we’re free. Well, we are currently listed as number twenty on the scale of freedom. Think about that. Number twenty! Chile is ahead of us! But we have our guns and all of those other countries don’t. And indeed we do, for now. But what if, if, they were to take those away? What do we do then? And before you say you would take to the streets and fight back, think for a minute what that really means. Then watch a few videos on Syria or Ukraine. It’s all fun and games until someone puts a tank main-gun round through your house.What follows is just one idea of what this could look like. I’m not saying this is the way it would go. It’s just some thoughts on it. On how people could act. What the government may do in response and how people might respond in turn.
Bluescreen
Dan Wells - 2016
One of those connections is a djinni—a smart device implanted right in a person’s head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen—and a world like that presents plenty of opportunities for someone who knows how to manipulate it.Marisa Carneseca is one of those people. She might spend her days in Mirador, the small, vibrant LA neighborhood where her family owns a restaurant, but she lives on the net—going to school, playing games, hanging out, or doing things of more questionable legality with her friends Sahara and Anja. And it’s Anja who first gets her hands on Bluescreen—a virtual drug that plugs right into a person’s djinni and delivers a massive, non-chemical, completely safe high. But in this city, when something sounds too good to be true, it usually is, and Mari and her friends soon find themselves in the middle of a conspiracy that is much bigger than they ever suspected.
The Michael Crichton Collection: Jurassic Park / The Lost World / The Andromeda Strain
Michael Crichton - 2000
These three audios are offered at 40% off the indivial retail price. ANDROMEDA STRAINRead by Chris North The Andromeda Strain sets forth the story of Project Wildfire - the crash mobilization of the nations highest scientific and medical resources when an unmanned research satellite returns to earth mysteriously and lethally contaminated. Four American scientists are summoned under conditions of total news blackout and utmost urgency to Wildfire's secret laboratory five stories below the Nevada desert. There - surrounded by the most sophisticated computer equipment, and sealed off from the outside world - they work against the threat of a worldwide epidemic. Step by step they begin to unravel the puzzle of the Andromeda Strain until, terrifyingly, their microbacterial adversary ruptures the hypersterile seal of the lab and their already desperate search for a biomedical answer becomes a split second race against time. JURASSIC PARKRead by John Heard A shroud of secrecy covers a privately-owned island off the coast of the Dominican Republic where an American bioengineering firm is quietly building a resort theme park. Even the expert consultants on the project don't know exactly what it is. And local doctors are mystified when an injured park worker arrives at the hospital with gashes on his body, as if he's been mauled by an animal of monstrous proportions. A year later, when the first invited guests to "Jurassic Park" attend a 4-day preview, the amazement, the shock, and finally, the terror they experience there offer a horrifying solution to this disturbing puzzle. Riveting scientific detail ad a driving, suspenseful narrative make this an unforgettable story - one of advanced technology versus prehistoric monsters . . . and of an extraordinary good idea gone extraordinary bad. THE LOST WORLDRead by Anthony Heald The sequel to Michael Crichton's bestselling "Jurassic Park." It is now six years since the secret disaster at Jurassic Park: six years since that extraordinary dream of science and imagination came to a crashing end - the dinosaurs destroyed, the part dismantled, the island indefinitely closed to the public. There are rumors that something has survived.
Gemini Rising (The Baronies Trilogy, #1)
James Axler - 1999
Waiting for Cawdor are two of his oldest enemies, ready to overtake the barony and the Cawdor name.Unable to help an ailing Krysty Wroth, Cawdor must face this challenge to the future of the East Coast baronies on his own.
The Traveler
John Twelve Hawks - 2005
A world that exists in the shadows of our own. A conflict we will never see. One woman stands between those determined to control history and those who will risk their lives for freedom.A world that exists in the shadows of our own.A conflict we will never see.One woman stands between those determined to control history and those who will risk their lives for freedom.Maya is hiding in plain sight in London. The twenty-six-year-old has abandoned the dangerous obligations pressed upon her by her father, and chosen instead to live a normal life. But Maya comes from a long line of people who call themselves Harlequins—a fierce group of warriors willing to sacrifice their lives to protect a select few known as Travelers.Gabriel and Michael Corrigan are brothers living in Los Angeles. Since childhood, the young men have been shaped by stories that their late father was a Traveler, one of a small band of prophets who have vastly influenced the course of history. Travelers are able to attain pure enlightenment, and have for centuries ushered change into the world. Gabriel and Michael, who may have inherited their father's gifts, have always protected themselves by living “off the Grid”—that is, invisible to the real-life surveillance networks that monitor people in our modern society.Summoned by her ailing father, Maya is told of the existence of the brothers. The Corrigans are in severe danger, stalked by powerful men known as the Tabula—ruthless mercenaries who have hunted Travelers for generations. This group is determined to inflict order on the world by controlling it, and they view Travelers as an intolerable threat. As Maya races to California to protect the brothers, she is reluctantly pulled back into the cold and solitary Harlequin existence. A colossal battle looms—one that will reveal not only the identities of Gabriel and Michael Corrigan but also a secret history of our time.Moving from the back alleys of Prague to the heart of Los Angeles, from the high deserts of Arizona to a guarded research facility in New York, The Traveler explores a parallel world that exists alongside our own. John Twelve Hawks' stunningly suspenseful debut is an international publishing sensation that marks the arrival of a major new talent.
Callsign - Doubleshot
Jeremy Robinson - 2014
**In 2011, Jeremy Robinson released a series of eight novellas—deemed the 'Chesspocalypse.' Each novella follows a single member of the Chess Team from his Jack Sigler thriller series. The stories take place after the events of Threshold, the third full-length novel in the series, and before the events of Ragnarok, the fourth. The novellas are all co-authored by Jeremy Robinson and one of six other fantastic authors. The Chesspocalypse novellas are designed to introduce readers to the series. If you haven't read the novels, no worries. Enjoy the ride!The stories were released in the following order:Callsign: King–Book 1Callsign: QueenCallsign: RookCallsign: King–Book 2–UnderworldCallsign: BishopCallsign: KnightCallsign: Deep BlueCallsign: King–Book 3–BlackoutThis collection contains the Knight and Deep Blue stories.The three King books were collected in the bestselling Callsign: King–The Brainstorm Trilogy. The Queen, Rook and Bishop stories were collected in the Callsign–Tripleshot collection.CALLSIGN: KNIGHTWhen a team of Delta operators goes missing in Shenhuang, one of China's newly constructed ghost cities, Shin Dae-jung—Callsign: Knight, is called in to assist. But the Osprey transporting him to the scene falls prey to an EMP attack and is forced to crash land atop a parking garage. With a wounded pilot in tow, Knight explores the empty city for signs of life and finds two terrified children, who warn him that something monstrous is stalking the city. When the pilot disappears, leaving a pool of blood and spent bullet casings behind, Knight doesn't doubt their story.As bullets fly and bodies drop, Knight must protect the children, uncover the fate of the missing Delta team and defend against an unstoppable killer, whose ability to regenerate and whose horrible appearance reminds him of something he's faced before—the mythological Hydra. But he's not alone in the surreal abandoned city. A team of SAS soldiers, along with Anna Beck, a former member of Manifold Genetics' private security force, join the fray. Together, they fight—and die—against a nightmare that follows its objective to the end: kill them all.CALLSIGN: DEEP BLUETom Duncan—Callsign: Deep Blue, former Army ranger, former president of the United States and handler of the black ops force known as Chess Team, is visiting the team's new secret headquarters. The underground facility, known as Alpha, once belonged to Manifold Genetics, a corrupt corporation shut down by Chess Team. But despite being abandoned for years, Alpha still hides secrets.Security doors slam shut and lock, sealing Duncan and his assistants inside. As Matt Carrack, the leader of Duncan's security team, attempts to gain access, Duncan discovers they are not alone inside the abandoned facility. High tech intruders have infiltrated the base, their goal unknown. But a far greater threat rises from the subterranean depths beneath Alpha—failed regenerative experiments from the days of Manifold, and they're fast, hostile and hungry.While the security team are beset by ingenious death traps, determined mercenaries and vicious creatures that defy their imaginations, Duncan and his personal bodyguard must battle the growing tide of creatures, stave off the incursion of enemy forces and prevent the violent intruders from releasing the horror currently contained inside Alpha, to an unsuspecting outside world.
Pathfinder
Orson Scott Card - 2010
A dangerous path. Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain. Rigg’s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent…or forfeit control of his destiny.
Mark of the Hero
C. Wintertide - 2018
For fans of action & adventure with earnest young heroes finding their way in a place full of magic, enchanted weapons, and quests that lead them into situations unknown. High school senior Luke Stephens feels his life is over at age 18. Instead of enjoying his last year in school, Luke cares for his ill mother. As her health rapidly declines, defeating dragons, orcs and goblins with his best friends in their favorite video game has to come last, even if wielding magic and a blade with Mack, Cassie and Christopher is the best part of his life. But then, Dr. Richard Armitage appears at Luke’s door, and tells him that only Luke can rescue the beta players in Neverfall, the world’s first fully immersive virtual reality MMORPG. The beta players not only believe they are their characters, but think that the world of Neverfall is real, so that when they die in the game, they are dying in real life. The reason that Luke can save them? His father is the creator of Neverfall, and he has left a back door for just Luke to enter the game, while the developers are completely locked out. The one problem? Luke’s father died before he was born, and the creator of Neverfall--reclusive billionaire Xander Mallory--is very much alive. Is the professor wrong, or has Luke’s mother lied to him all his life? Luke chooses to enter the game with Mack, Cassie and Christopher by his side to put Dr. Armitage’s plan in motion and save everyone. But when mysterious dragon tattoos are magically burned into Luke’s skin, and people start referring to him as “The Dark Lord’s son” and “Dragon Prince”, Luke realizes that the plan has gone awry, and he must come up with another plan quickly or he, and everyone else, will die. C. Wintertide is a lifelong gamer and storyteller who has spent many hours playing sword and sorcery RPGs like The Witcher, Persona 5, Final Fantasy, Dragon Age, and also old-school Dungeons & Dragons, from which came a lot of the inspiration for the adventuring party of Neverfall.
Gamescape: Overworld
Emma Trevayne - 2016
Centuries of abuse have damaged the earth beyond repair, and now all the authorities can do is polish the surface, make the landscape look pretty to hide the disease within. Two prominent yet mysterious businessmen couldn’t fix it, either, but they did something even better. Together, they invented Chimera, the most complex and immersive virtual reality video game the world has ever known. The Cubes in which Chimera is played quickly became a fixture of this landscape: part distraction, part hospital, and almost wholly responsible for holding up the failing world economy.Miguel Anderson is also dying. He isn’t the only one who plays the game–everybody does–but Miguel has more reason than most: When players leave their Cubes for the day, the upgrades and enhancements they’ve earned for their virtual characters leave with them. New lungs to breathe poisoned air, skin that won’t burn under the sun are great and everything… but Miguel, born as broken as the earth, needs a new heart–and soon–if he wants any hope of surviving just a little longer.Then the two Gamerunners announce a competition, with greater rewards and faster progression than ever before, and Miguel thinks his prayers have been answered. All he needs to do is get picked to lead a team, play the game he’s spent years getting good at, and ask for his prize when he wins. Simple, really.At first, things seem to go according to plan. Mostly, anyway. Inside his Cube, with his new team–including his best friend–at his back, Miguel begins his quest. He plays recklessly, even dangerously, for someone whose most vital organ could give up at any moment, but his desperation makes him play better than ever. The eyes of the world are on him, watching through status updates and live feeds, betting on his chances. With greater rewards, though, come greater risks, and the Gamerunners seem to delight at surprising the competitors at every turn. As he ventures deeper into a world that blends the virtual and the real to an unsettling degree, Miguel begins to wonder just why the game was invented at all, and whether its stakes could be even higher than life and death.
The Games
Ted Kosmatka - 2012
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY PUBLISHERS WEEKLYSet in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think. Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas’s boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer’s cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia João. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and—most disquietingly—intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror.Praise for The Games “Blends the best of Crichton and Koontz.”—Publishers Weekly (starred review) “Outstanding . . . very like something Michael Crichton might have written . . . [a] bold mix of horror and SF . . . Expect big things from [Ted] Kosmatka.”—Booklist (starred review) “Kosmatka successfully captures the thrill of groundbreaking technology. . . . The pleasure of his polished, action-packed storytelling is deepened by strong character development. This near-future SF thriller . . . seems destined for the big screen.”—Library Journal (starred review)
Alive And Alone
W.R. Benton - 2013
Jim Wade, and his son David. Both have survived the crash, but not unscathed. Food, fire and shelter are all a priority. Following the death of his father, it is up to David to figure out what to do next, and how to survive, on a remote Alaskan mountain - in winter! This is a story of survival, resilience and of the spirit to live. It is both authentic and accurate, having been written by a former Air Force life support survival instructor. For ages 10 and up. * Revised edition, as of 8/14/13 (Corrects some text size issues with certain ereaders)
The Quantum Thief
Hannu Rajaniemi - 2010
Just another day in the Dilemma Prison. Rescued by the mysterious Mieli and her flirtatious spacecraft, Jean is taken to the Oubliette, the Moving City of Mars, where time is a currency, memories are treasures, and a moon-turned-singularity lights the night. Meanwhile, investigator Isidore Beautrelet, called in to investigate the murder of a chocolatier, finds himself on the trail of an arch-criminal, a man named le Flambeur...Indeed, in his many lives, the entity called Jean le Flambeur has been a thief, a confidence artist, a posthuman mind-burgler, and more. His origins are shrouded in mystery, but his deeds are known throughout the Heterarchy, from breaking into the vast Zeusbrains of the Inner System to stealing rare Earth antiques from the aristocrats of Mars. In his last exploit, he managed the supreme feat of hiding the truth about himself from the one person in the solar system hardest to hide from: himself. Now he has the chance to regain himself in all his power—in exchange for finishing the one heist he never quite managed.The Quantum Thief is a breathtaking joyride through the solar system several centuries hence, a world of marching cities, ubiquitous public-key encryption, people who communicate via shared memory, and a race of hyper-advanced humans who originated as an MMORPG guild. But for all its wonders, The Quantum Thief is also a story powered by very human motives of betrayal, jealousy, and revenge.
