Book picks similar to
Warhammer Armies: Skaven by Jeremy Vetock


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Neferata: Blood of Nagash


Joshua Reynolds - 2012
    Lahmia has fallen, her vampire children have scattered and she is reduced to draining blood from the beasts of the mountains. After a chance encounter with a party of dwarfs, she sets her sights on a capital for her new empire – the stronghold of Silver Pinnacle. She calls her allies to battle – but can she truly trust Ushoran, Lord of Masks, and his bestial Strigoi vampires?

The Burning Shore


Robert Earl - 2004
    Posing as a veteran military commander, Florin's immediate concerns are to get his troops under control and survive the long, dangerous sea voyage. Once they arrive in Lustria steam jungles, the mercenaries find far more than they bargained for and a simple treasure hunt turns into a sinister expedition for forgotten lore. But the ancient guardians of the jungle will not let their secrets be plundered so freely...

Full Whack


Charlie Higson - 1995
    But when two faces from his old gang turn up, he finds himself getting involved in a new scam, and soon he is embroiled in a world he wants to escape and is forced to confront a man who is dangerously unhinged.

Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&D Starter Set


James Wyatt - 2010
    Learning the game has never been so easy! Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class. As the players’ heroes advance in level, they acquire new abilities, and the adventures become more challenging. This boxed game is designed for characters of levels 1–3. Game components: • 32-page book for players, with rules for character creation and a solo adventure• 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content• 2 sheets of die-cut tokens for characters and monsters• Cardstock character sheets and power cards• Double-sided dungeon map• 6 polyhedral dice

Warhammer: Forge of War


Dan Abnett - 2007
    On a hundred-mile front across the Northern fringes of the Empire, the defenses of man and his dwarf allies are crumbling, fear threatens to become panic, and the blood of martyrs runs ankle-deep. Here begins the hopeless quest of a ramshackle band led by a mere Greatsword Sergeant Franz Vogel. Vogel must unite his disparate band of men, mages and dwarfs to take the battle to the forces of Chaos that routed them -- but first they must first survive the secrets, both sacred and profane lurking within the primordial forest to which they fled! Will Vogel and his band find deliverance - or eternal damnation!

EverQuest: The Rogue's Hour


Scott Ciencin - 2004
    Who can you trust? You are, after all, a rogue... A man without a past. Pursued through the port city of Qeynos by a necromancer and a shadowknight, the charming rogue eludes his assailants by stealing another's place on a ship bound for the pirate-infested Barren Coast.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Gotrek Felix: Lost Tales


L.J. Goulding - 2013
    A collection of timeless tales featuring the Slayer Gotrek Gurnisson and his human companion Felix Jaeger. From the undead-ridden marshes of Hel Fenn, where an ancient evil lurks, to the court of a skaven lord in the depths of a dwarf hold, the duo face excitement, danger and intrigue at every turn.

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Jain Zar: The Storm of Silence


Gav Thorpe - 2017
    Though few in number, they are an ancient race, and their mode of war blends spirituality with a unique mastery of technology. In times of need, the entire eldar race will rouse to war led by terrifying, almost mythological figures – the phoenix lords. Each different in his or her own way, these immortal beings embody the warrior nature of the eldar. Jain Zar – the Storm of Silence – was the first phoenix lord to be recruited by Asurmen, and would prove a swift and deadly fighter, able to harness the rage of her scream to slaughter any who dare oppose her.

Oathbreakers-Storm Rising-Winds of Fate-The Oathbound-The Black Gryphon-The Silver Gryphon-The Oathblood-Winds of Change-By The Sword-The White Gryphon


Mercedes Lackey
    

Red & Black


James Swallow - 2011
    Founded on the worship of the God-Emperor of Mankind, it guards the sanctity of the Imperial Creed and protects the celestial truth of the Emperor’s divinity. Its ideals are enforced by the bolters and flamers of the Orders Militant of the Adepta Sororitas – the Sisters of Battle. After two millennia, the warp storms raging around the Hollos star system have abated, allowing the isolated planet of Hollos to reconnect with the Imperium. When a mysterious messenger contacts the Orders Militant, Celestian Miriya must travel to Hollos and pass judgement on the world. Will she find a world embracing the Emperor’s truth or one in need of cleansing? Her decision will liberate or condemn an entire planet.

Flashback: The Morrigan


James A. Hunter - 2016
     Yancy Lazarus—bluesman, gambler, mage, and professional fix-it man—has been working for the Guild of the Staff for over twenty-five years. Handling ugly problems no one else wants to touch. Mostly by breaking things, blowing ’em up, or otherwise meting out Guild-sanctioned justice, Rambo-style. His next assignment will be his last. A Guild operative, with a headful of dangerous secrets, has gone missing inside the court of the High Tuatha De Danann: ye olde Irish gods of badassery. Yancy—along with fellow wet-works man James Sullivan and Judge Ailia Levchenko—is dispatched to retrieve the missing operative or, barring that, make the perpetrators behind the operative’s disappearance pay a steep, bloody price for crossing the Guild. But with pissed-off godlings gunning for him on every side, a little kidnapping might be the least of Yancy’s worries. The Guild investigators are gonna have to navigate the murky waters of court politics, ferret out a traitor, and devise a way to put the kibosh on an inter-dimensional invasion if they want to avoid being murdered horribly. And even if they do get to the bottom of the diabolical mystery, nothing will ever be the same, because one of their number isn’t coming home …

Chronicles of Elantra Vol 2


Michelle Sagara - 2016
    And since the missing box is ancient, has no keyhole and holds tremendous darkness inside, Kaylin knows unknown forces are once again playing with her destiny—and her life.CAST IN FURYWhen a minority race of telepaths is suspected of causing a near-devastating tidal wave, Private Kaylin Neya is again drawn into a world of politics…and murder. To make matters worse, Marcus, her trusted sergeant, gets stripped of his command, leaving Kaylin vulnerable. Now she's juggling two troubling cases, and her dreaded magic lessons are starting to look good by comparison…CAST IN SILENCEPrivate Kaylin Neya has sacrificed much to earn the respect of the winged Aerians and immortal Barrani she works alongside. But when the city's oracles warn of brewing unrest in the outer fiefdoms, a mysterious visitor from Kaylin's past casts her under a cloud of suspicion.