The Warlock of Firetop Mountain


Steve Jackson - 1982
    Can you survive the clutches of the hideous Bloodbeast, or defeat a noxious inhuman Orc? Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock -or so the rumor goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None has ever returned. Do you dare follow them?

Dungeon of Dread


Rose Estes - 1982
    You can ask yourself, "What if I had done it a different way?" and read the book again to find out.In every Endless Quest book, you pick the path you want and find your own adventure.Will you solve the mystery of the Dungeon of Dread?The Choices are Yous!

Avenger!


Mark Smith - 1985
    Trained in the Way of the Tiger, you are now an outstanding master of the martial arts, ready to use your deadly skills to overturn evil and to avenge the death of your foster-father, Naijishi.Naijishi's assassin has stolen the Scrolls of Kettsuin, a guardian of the secret Word of Power, which could imprison Kwon in the Inferno forever, unleashing the forces of evil throughout the World of Orb. Your quest is to find the assassin before he reaches the Pillars of Change.Are you ready for the Way of the Tiger?

Grey Star the Wizard


Ian Page - 1985
    Ever since that fateful night, they have raised you as one of their own, teaching you the mysteries of their magic in preparation for an epic quest. The time has now come. You must find the legendary Moonstone and with its power crush the evil Wytch-king of Shadakine. For only you can save the land of your birth from the cruel grip of his empire. But be warned! Ahead lies a terrifying journey into the unknown, where survival or death confronts you with every turn of the page!

Player's Handbook


James Wyatt - 2014
    It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?

The Cave of Time (Choose Your Own Adventure, #1)


Edward Packard - 1979
    Gradually you can make out two passageways. One curves downward to the right; the other leads upward to the left. It occurs to you that the one leading down may go to the past and the one leading up may go to the future. Which way will you choose?If you take the left branch, turn to page 20. If you take the right branch, turn to page 61. If you walk outside the cave, turn to page 21. Be careful! In the Cave of Time you might meet up with a hungry Tyrannosaurus Rex, or be lured aboard an alien spaceship!What happens next in the story? It all depends on the choices you make. How does the story end? Only you can find out! And the best part is that you can keep reading and rereading until you've had not one but many incredibly daring experiences!

Secret of the Knights


Jim Gasperini - 1984
    You must prove yourself in a duel with quarterstaves, but you've never used them before.You can try to defend yourself or escape through the angry crowd. Your decision can lead you to safety or leave you stranded in time!ARE YOU READY TO FACE THE DANGER?

Roverandom


J.R.R. Tolkien - 1998
    His punishment was to be transformed into a toy, and now he is forced to track down the magician so he can be returned to normal. His adventures will take him to the moon and under the sea, introducing him to many fabulous - and dangerous - creatures.Inspired by the loss of his own child's favourite toy, this charming tale was written by J.R.R. Tolkien long before The Hobbit, yet remained unpublished for more than 70 years. This new paperback edition includes a full introduction and detailed notes about the story.This is an old-fashioned story, yet it still speaks freshly today... would leap to life when read aloud to a child. - INDEPENDENTLord of the Rings buffs will enjoy picking out bits of Nordic mythology and will relish Tolkien's fabulous sense of landscape - THE TIMESCover illustration by J.R.R. Tolkien

House of Danger (Choose Your Own Adventure, #15)


R.A. Montgomery - 1982
    Then comes a case that is as difficult as it is frightening. An anonymous caller begs for help. But before you can find out more, the line goes dead...The phone rings again, and this time you are ready. "Hello," you say."Help, I need your hel-l-l-lp....""Who are you?" you ask. "What is your name?""I'm scared," the voice says. "They're after me..." Click. The phone goes dead again. In the few seconds that have passed, your telephone-tracing device has already found the number of the other phone as well as the name and address of its owner: 555-7259, HENRY MARSDEN, 1100 HEDGE BROOK.If you decide you should go immediately to 1100 Hedge Brook, turn to page 4. If you decide to give your friends Ricardo and Lisa a chance to call back, turn to page 14. YOU choose what happens next!

Volo's Guide to Monsters


Wizards of the Coast - 2016
     - A deep dive into the lore behind some of D&D's most popular and iconic monsters - Dozens of monsters new to the fifth edition to include in your epic adventures - New playable races to allow you to build characters to fit nearly any type of story in your D&D game.The esteemed loremaster Volothamp Geddarm is back and he's written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn't believe Volo gets some of the important details quite right. Don't miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let's not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.Research has never been so dangerous!

Dungeon Master's Guide


Mike Mearls - 2014
     - An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.

Lyra's Oxford


Philip Pullman - 2003
    Lyra shelters the daemon from the pursuit of a frenzied pack of birds, and then attempts to help by guiding the daemon to the home of an alchemist living in a part of Oxford known as Jericho. The journey through Oxford reveals more dangers than Lyra had anticipated.

Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes


Rob Heinsoo - 2008
    In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition 'D & D' rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The 'Player's Handbook' presents the official 'Dungeons & Dragons' Roleplaying Game' rules as well as everything a player needs to create 'D & D' characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

Homeland


R.A. Salvatore - 1990
    But Homeland first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.

The Ice Dragon


George R.R. Martin - 1980
    When it flew overhead, it left in its wake desolate cold and frozen land. But Adara was not afraid. For Adara was a winter child, born during the worst freeze that anyone, even the Old Ones, could remember. Adara could not remember the first time she had seen the ice dragon. It seemed that it had always been in her life, glimpsed from afar as she played in the frigid snow long after the other children had fled the cold. In her fourth year she touched it, and in her fifth year she rode upon its broad, chilled back for the first time. Then, in her seventh year, on a calm summer day, fiery dragons from the North swooped down upon the peaceful farm that was Adara's home. And only a winter child--and the ice dragon who loved her--could save her world from utter destruction. "The Ice Dragon" marks the highly anticipated children's book debut of George R.R. Martin, the award-winning author of the "New York Times" best-selling series A Song of Ice and Fire and is set in the same world. Illustrated with lush, exquisitely detailed pencil drawings by acclaimed artist Yvonne Gilbert, "The Ice Dragon" is an unforgettable tale of courage, love, and sacrifice by one of the most honored fantasists of all time.