The Crafting of Narnia: The Art, Creatures, and Weapons from Weta Workshop


Daniel Falconer - 2008
    Discover the genius behind the world of Narnia and how it was brought to the big screen in this lavish art book produced by the films' own special effects studio.

The Art of Monsters University


Karen Paik - 2013
    Now they take audiences back in time to Monsters University, where the world's #1 Scaring team are just your average freshmen with dreams of making it in the Scaring Program. Including a cast of characters that are both familiar and new, Monsters University gave the film's designers a chance to expand the Monsters world in a colorful and nostalgic university setting, and the opportunity to reinvent existing characters as their younger (thinner) and more naive selves.Featuring a gorgeous range of concept art alongside a discussion of the film's design challenges, inspirations, and , particularly, the tricky art of making a prequel, The Art of Monsters University will please fans with its thoughtful and thorough exploration of a collegiate Monsters world. Throughout the book, the film's artists, storyboarders, designers, filmmakers, and technicians, describe the incredible amount of creativity and detail that goes into the making of an animated film, alongside a diverse selection of the film's thousands of pieces of art and storyboards, as curated by the filmmakers themselves.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 1: The Walt Stanchfield Lectures


Walt Stanchfield - 2009
    For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award(R)-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

The Legend of Zelda: Art & Artifacts


Nintendo - 2017
    This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda(TM) Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover.Select artwork from the entirety of the franchise!A nostalgic look at the past!An exciting look at the future!Interviews with some of the artists behind The Legend of Zelda(TM) series!

The Art of Bolt


Mark Cotta Vaz - 2008
    This heartfelt Disney computer-animated film follows Bolt on a cross country journey as he learns his entire life has been fake and discovers he doesn’t need super powers to be a hero.The Art of Bolt is a beautiful collection of more than 250 pieces of concept art created for the film, including storyboards, sketches, color scripts, full-color illustrations, as well as material from the fabled Disney archives. Quotes by the director, producer, and artists contextualize the art, and thoughtful essays explore Disney’s past, present, and future in animation.

The Witcher 3: Wild Hunt Artbook


CD Projekt Red - 2015
    It contains art work from the game, along with commentary by the developers for each piece of art and style approach.

The Art of Dishonored 2


Ian Tucker - 2016
    Now, walk in the same steps as heroes Corvo Attano and Emily Kaldwin as you examine the complexly beautiful concept and design of Dishonored 2! ArKane Studios and Dark Horse books are proud to present this gorgeous collection, featuring hundreds of pieces of art chronicling the development of the blockbuster stealth-action title. The Art of Dishonored 2 is a must-have item for art fans and gamers alike! Exclusive never before seen concept art from the making of Dishonored 2! The comprehensive companion to the wildly anticipated Dishonored 2! The art book that Dishonored fans have been waiting for! Dishonored won the 2013 BAFTA for Best Game! This is the Official Art Book for Dishonored 2. Dark Horse was also responsible for the official Art Book for Dishonored, titled Dishonored: The Dunwall Archives (978-1616555627)"

Steven Universe: Art & Origins


Chris McDonnell - 2017
    The eponymous Steven is a boy who—alongside his mentors, the Crystal Gems (Garnet, Amethyst, and Pearl)—must learn to use his inherited powers to protect his home, Beach City, from the forces of evil. Bursting with concept art, production samples, early sketches, storyboards, and exclusive commentary, this lavishly illustrated companion book offers a meticulous written and visual history of the show, as well as an all-access tour of the creative team’s process. The Art of Steven Universe reveals how creator Rebecca Sugar, the writers, the animators, and the voice actors work in tandem to bring this adventure-packed television series to life.

Robotech Art 1: From the Animated Series Robotech


Kay Reynolds - 1986
    

The Art of BioShock Infinite


Ken Levine - 2013
    See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

The Art of Pixar


Amid Amidi - 2011
    From classics such as Toy Story and A Bug's Life to recent masterpieces such as Up, Toy Story 3, and Cars 2, this comprehensive collection offers a behind-the-scenes tour of every Pixar film to date. Featuring a foreword by Chief Creative Officer John Lasseter, the complete color scripts for every film published in full for the first time as well as stunning visual development art, The Art of Pixar is a treasure trove of rare artwork and an essential addition to the library of animation fans and Pixar enthusiasts.

The Art of the Book of Life


Jorge Gutiérrez - 2014
    They tether two friends, Manolo and Joaquin, into vying for the heart of the beautiful and fiercely independent Maria, with comical and sometimes dangerous consequences. This volume is an inspirational behind-the-scenes look at the making of the animated feature film The Book of Life, from visionary producer Guillermo del Toro (Pan's Labyrinth) and director Jorge R. Gutierrez (El Tigre: The Adventures of Manny Rivera).

The Art and Making of ParaNorman


Jed Alger - 2012
    For ParaNorman, LAIKA's team of artists and animators built and brought to life a miniature town, a horde of zombies, and a quirky cast of characters to tell a tale of a boy with spooky talents who must save his hometown from a centuries-old curse. Featuring the amazing and detailed artwork that went into the film's creation—from character sketches and concept art to puppets, textiles, set dressing, and 3-D printed facial models—The Art and Making of ParaNorman goes behind the scenes to explore the exacting, exciting steps that are achieved frame by frame in this newest LAIKA masterpiece.

Ashley Wood's Art of Metal Gear Solid


Ashley Wood - 2009
    And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.