Book picks similar to
Godlike Machines by Jonathan Strahan


science-fiction
anthology
sci-fi
short-stories

Solaris Rising: The New Solaris Book of Science Fiction


Ian WhatesPaul Di Filippo - 2011
    From strange goings-on in the present to explorations of bizarre futures, from drug-induced tragedy to time-hopping serial killers, from crucial choices in deepest space to a ravaged Earth under an alien thrall, from gritty other real worlds to surreal other realms, Solaris Rising delivers a broad spectrum of experiences and excitements, showcasing the genre at its very best.

Silently and Very Fast


Catherynne M. Valente - 2011
    Valente takes on the folklore of artificial intelligence in this brand new, original novella of technology, identity, and an uncertain mechanized future.Neva is dreaming. But she is not alone. A mysterious machine entity called Elefsis haunts her and the members of her family, back through the generations to her great-great-grandmother—a gifted computer programmer who changed the world. Together Neva and Elefsis navigate their history and their future, an uneasy, unwilling symbiote.But what they discover in their dreamworld might change them forever . . .

Word Puppets


Mary Robinette Kowal - 2015
    12"* "For Want of a Nail"* "The Shocking Affair of the Dutch steamship Friesland"* "Salt of the Earth"* "American Changeling"* "The White Phoenix Feather"* "We Interrupt This Broadcast"* "Rockets Red" (A brand new story in the Lady Astronaut universe)* "The Lady Astronaut of Mars"

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Jirel of Joiry


C.L. Moore - 1934
    L. Moore created Jirel, ruler of Joiry, in reaction to the beefy total-testosterone blood-and-thunder tales of '30s pulp magazines, but Jirel is no anti-Conan. She's a good Catholic girl, stubbornly purposeful, relentless in pursuit of enemies or vengeance, hard-boiled and a little stupid, and cannot be distracted by mere physical attractiveness. Indeed, in Jirel's world, beauty = decadence = corruption. Were these stories written today, inevitably Jirel would have a lot of hot sex, but as they were first published in Weird Tales between 1934-1939, sexual attraction is mostly only vividly implied. No loss. Jirel's journeys through unnatural landscapes and her battles with supernatural opponents are still wonderful to read, and though newcomers Red Sonja and Xena are more famous now, Jirel rules as the archetypal, indomitable redheaded swordswoman in chain mail and greaves, swinging her "great two-edged sword."Contents:· Jirel Meets Magic · nv Weird Tales Jul ’35 · Black God’s Kiss · nv Weird Tales Oct ’34 · Black God’s Shadow · nv Weird Tales Dec ’34 · The Dark Land · nv Weird Tales Jan ’36 · Hellsgarde · nv Weird Tales Apr ’39

Schild's Ladder


Greg Egan - 2002
    Now humans must confront this deadly expansion. Tchicaya, aboard a starship trawling the border of the vacuum, has allied himself with the Yielders-- those determined to study the vacuum while allowing it to grow unchecked. But when his fiery first love, Mariama, reenters his life on the side of the Preservationists-- those working to halt and destroy the vacuum-- Tchicaya finds himself struggling with an inner turmoil he has known since childhood.However, in the center of the vacuum, something is developing that neither Tchicaya and the Yielders nor Mariama and the Preservationists could ever have imagined possible: life.

Getting to Know You


David Marusek - 2007
    (David) Marusek . . . may have a relatively modest body of work (just ten short stories in print over the span of 13 years), but each of these pieces has so far proven to be as concentrated and potent as a dwarf star.S--Dave Itzkoff, The New York Times

The Other Half of the Sky


Athena AndreadisSue Lange - 2013
    In The Other Half of the Sky, editor Athena Andreadis offers readers heroes who happen to be women, doing whatever they would do in universes where they’re fully human.

Existence


David Brin - 2012
    Gerald Livingston is an orbital garbage collector. For a hundred years, people have been abandoning things in space, and someone has to clean it up. But there’s something spinning a little bit higher than he expects, something that isn’t on the decades’ old orbital maps. An hour after he grabs it and brings it in, rumors fill Earth’s infomesh about an “alien artifact.” Thrown into the maelstrom of worldwide shared experience, the Artifact is a game-changer. A message in a bottle; an alien capsule that wants to communicate. The world reacts as humans always do: with fear and hope and selfishness and love and violence. And insatiable curiosity.

The Collected Stories of Arthur C. Clarke


Arthur C. Clarke - 2000
    Clarke is the most celebrated science fiction author alive. He is—with H. G. Wells, Isaac Asimov, and Robert A. Heinlein—one of the writers who define science fiction in our time. Now Clarke has cooperated in the preparation of a massive, definitive edition of his collected shorter works. From early work like "Rescue Party" and "The Lion of Comarre," through classics like "The Star," "Earthlight," "The Nine Billion Names of God," and "The Sentinel" (kernel of the later novel, and movie, 2001: A Space Odyssey), all the way to later work like "A Meeting with Medusa" and "The Hammer of God," this immense volume encapsulates one of the great SF careers of all time.

Dragon's Egg


Robert L. Forward - 1980
    Clarke In a moving story of sacrifice and triumph, human scientists establish a relationship with intelligent lifeforms--the cheela--living on Dragon's Egg, a neutron star where one Earth hour is equivalent to hundreds of their years. The cheela culturally evolve from savagery to the discovery of science, and for a brief time, men are their diligent teachers.Praise for Dragon's Egg"Bob Forward writes in the tradition of Hal Clement's Mission of Gravity and carries it a giant step (how else?) forward."--Isaac Asimov "Dragon's Egg is superb. I couldn't have written it; it required too much real physics."--Larry Niven "This is one for the real science-fiction fan."--Frank Herbert"Robert L. Forward tells a good story and asks a profound question. If we run into a race of creatures who live a hundred years while we live an hour, what can they say to us or we to them?"--Freeman J. Dyson"Forward has impeccable scientific credentials, and . . . big, original, speculative ideas."--The Washington Post

Space, Inc


Julie E. CzernedaJan Stirling - 2003
    Czerneda11 • The Eightfold Career Path; or Invisible Duties • short story by James Alan Gardner23 • Porter's Progress • short story by Isaac Szpindel43 • Catalog of Woe • short story by Mindy L. Klasky63 • Ferret and Red • short story by Josepha Sherman82 • A Man's Place • novelette by Eric Choi108 • Dancing in the Dark • novelette by Nancy Kress130 • The Siren Stone • novelette by Derwin Mak154 • Feef's House • novelette by Doranna Durgin179 • Attached Please Find My Novel • novelette by Sean P. Fodera202 • Field Trip • novelette by Janet Stirling and S. M. Stirling236 • Come All Ye Faithful • short story by Robert J. Sawyer252 • Riggers • short story by Michael E. Picray272 • Suspended Lives • novelette by Alison Sinclair297 • I Knew a Guy Once • novelette by Tanya Huff320 • Editor's Bio (Space Inc.) • essay by Julie E. Czerneda

To Hold the Bridge


Garth Nix - 2015
    It is not an easy task, for many dangers threaten the bridge builders, from nomad raiders to Free Magic sorcerers. Despite the danger, Morghan wants nothing more than to join the Bridge Company as a cadet. But the company takes only the best, the most skillful Charter mages, and trains them hard, for the night might come when only a single young cadet must hold the bridge against many foes. Will Morghan be that cadet?Also included in this collection are eighteen short stories that showcase Nix’s versatility as he adds a fantastical twist on an array of genres including science fiction, paranormal, realistic fiction, mystery, and adventure.

Amaryllis and Other Stories


Carrie Vaughn - 2016
    This collection brings together alien encounters, classic fantasy creatures, strange magic, historical milieus; stories with heart, of people making their ways in the world the best they can, however strange and hostile those worlds might be; rare, hard-to-find stories that haven't been available in years. All this, now brought together in the first widely-available retrospective collection of Vaughn's work, including her Hugo-nominated, WSFA Small Press Award winning story "Amaryllis," about a post-catastrophe future in which a community struggles to live in balance with the environment and each other."Amaryllis" was also published in Lightspeed Magazine.ContentsTHE BEST WE CANSTRIFE LINGERS IN MEMORYA HUNTER'S ODE TO HIS BAITSUN, STONE, SPEARCROWSSALVAGEDRAW THY BREATH IN PAINTHE GIRL WITH THE PRE-RAPHAELITE HAIRGAME OF CHANCEROARING TWENTIESA RIDDLE IN NINE SYLLABLES1977DANAE AT SEAFOR FEAR OF DRAGONSTHE ART OF HOMECOMINGASTROPHILIABANNERLESSAMARYLLIS

Proxima


Stephen Baxter - 2013
    The age of star formation is long past. Yet there is life here, feeding off the energies of the stellar remnants, and there is mind, a tremendous galaxy-spanning intelligence each of whose thoughts lasts a hundred thousand years. And this mind cradles memories of a long-gone age when a more compact universe was full of light... The 27th century: Proxima Centauri, an undistinguished red dwarf star, is the nearest star to our sun. How would it be to live on such a world?