Book picks similar to
Tintin: The Complete Companion by Michael Farr
comics
non-fiction
tintin
graphic-novels
100 Ghosts: A Gallery of Harmless Haunts
Doogie Horner - 2013
But what does that ghosts look like when he's shy? Or in love? Or a pirate, a llama, a Bona villain, or Russian nesting doll? 100 Ghosts explores every sort of spook in a series of whimsically haunting illustrations. It's a delightful collection for adults, children, and anyone in need of a friendly fright.
All of the Marvels: A Journey to the Ends of the Biggest Story Ever Told
Douglas Wolk - 2021
The Marvel story is a gigantic mountain smack in the middle of contemporary culture. Thousands of writers and artists have contributed to it. Everyone recognizes its protagonists: Spider-Man, the Avengers, the X-Men. Eighteen of the hundred highest-grossing movies of all time are based on parts of it. Yet not even the people telling the story have read the whole thing--nobody's supposed to. So, of course, that's what Wolk did: he read all 27,000+ comics that make up the Marvel Universe thus far, from Alpha Flight to Omega the Unknown.And then he made sense of it--seeing into the ever-expanding story, in its parts and as a whole, and seeing through it, as a prism through which to view the landscape of American culture. In Wolk's hands, the mammoth Marvel narrative becomes a fun-house-mirror history of the past sixty years, from the atomic night terrors of the Cold War to the technocracy and political division of the present day--a boisterous, tragicomic, magnificently filigreed epic about power and ethics, set in a world transformed by wonders.As a work of cultural exegesis, this is sneakily significant, even a landmark; it's also ludicrously fun. Wolk sees fascinating patterns--the rise and fall of particular cultural aspirations, and of the storytelling modes that conveyed them. He observes the Marvel story's progressive visions and its painful stereotypes, its patches of woeful hackwork and stretches of luminous creativity, and the way it all feeds into a potent cosmology that echoes our deepest hopes and fears. This is a huge treat for Marvel fans, but it's also a revelation for readers who don't know Doctor Strange from Doctor Doom. Here, truly, are all of the marvels.
The Hobbit
Chuck Dixon - 1989
Tolkien's 'The Hobbit' has become one of the best-loved books of all time. Now Tolkien's fantasy classic has been adapted into a fully painted graphic novel.'The Hobbit' is the story of Bilbo Baggins…a quiet and contented hobbit whose life is turned upside down when he joins the wizard Gandalf and thirteen dwarves on their quest to reclaim the dwarves' stolen treasure. It is a journey fraught with danger – and in the end it is Bilbo alone who must face the guardian of this treasure, the most-dreaded dragon Smaug.Illustrated in full colour throughout, and accompanied by the carefully abridged text of the original novel, this handsome authorised edition will introduce new generations to a magical masterpiece – and be treasured by Hobbit fans of all ages, everywhere.
Pokémon Adventures, Vol. 1
Hidenori Kusaka - 1997
Bulbasaur and Poliwhirl seem game. But independent Pikachu won't be so easy to win over! And watch out for Team Rocket, Red... They only want to be your enemy!Reads R to L (Japanese Style).
Black Canary: Ignite
Meg Cabot - 2019
First, she'll win the battle of the bands with her two best friends, then she'll join the Gotham City Junior Police Academy so she can solve crimes just like her dad. Who knows, her rock star group of friends may even save the world, but first they'll need to agree on a band name.When a mysterious figure keeps getting in the way of Dinah's goals and threatens her friends and family, she'll learn more about herself, her mother's secret past, and navigating the various power chords of life.
Space Dumplins: A Graphic Novel
Craig Thompson - 2015
So when her father goes missing while on a hazardous job, she can't just sit around and do nothing. To get him back, Violet throws caution to the stars and sets out with a group of misfit friends on a quest to find him. But space is vast and dangerous, and she soon discovers that her dad is in big, BIG trouble. With her father's life on the line, nothing is going to stop Violet from trying to rescue him and keep her family together.Visionary graphic novel creator Craig Thompson brings all of his wit, warmth, and humor to create a brilliantly drawn story for all ages. Set in a distant yet familiar future, Space Dumplins weaves themes of family, friendship, and loyalty into a grand space adventure filled with quirky aliens, awesome spaceships, and sharp commentary on our environmentally challenged world.
The Dumbest Idea Ever!: A Graphic Novel
Jimmy Gownley - 2014
But all that changed when chicken pox forced him to miss the championship game. Things went from bad to worse when he got pneumonia and missed even more school. Before Jimmy knew it, his grades were sinking and nothing seemed to be going right. How did Jimmy turn things around, get back on top at school, and land a date with the cutest girl in class? Renowned comics creator Jimmy Gownley shares his adventures as he grows from an eager-to-please boy into a teenage comic book artist. This is the real-life story of how the DUMBEST idea ever became the BEST thing that ever happened to him.
Born to Play: My Life In the Game
Dustin Pedroia - 2009
At a time when steroid scandals dominate media coverage of America's beloved pastime, Pedroia has proven to the world that a good baseball player is more than size and statistics. His success comes from the heart.Pedroia started swinging a bat when he was just a toddler, and by the time he was four years old he was hitting line drives off his older brother. He has natural talent, an unparalleled work ethic, and a pure love of the game, but he has spent his life overcoming the naysayers who believed he was too small, couldn't hit, and would never make it in the big leagues.With commentary from coaches, teammates, and friends, including Red Sox manager Terry Francona and ninety-two-year-old fan (and daughter of Babe Ruth) Julia Ruth Stevens, Pedroia shares the story of his difficult and uplifting journey to prove himself at every turn -- from giving up his college scholarship so his team could have a shot at the College World Series to helping the Red Sox win their second championship in four years in his rookie season to nearly winning back-to-back World Championships in 2008. He takes readers into the legendary Red Sox clubhouse and reveals the challenges a rookie faces in a city so serious about baseball.More than anything, Pedroia's love of the game and desire to win, not just for himself but for his teammates, defines him as an athlete -- but his dedication, his perseverance, and, of course, his monster swing have made him a beloved new symbol of baseball and offer hope for the future of America's favorite game.
Annie Sullivan and the Trials of Helen Keller
Joseph Lambert - 2012
She graduated from Radcliffe, She became a world-famous speaker and author. She befriended Mark Twain, Charlie Chaplin, and Alexander Graham Bell. And above all, she revolutionized public perception and treatment of the blind and the deaf. The catalyst for this remarkable life's journey was Annie Sullivan, a young woman who was herself visually impaired. Hired as a tutor when Helen was six years old, Annie broke down the barriers between Helen and the wider world, becoming a fiercely devoted friend and lifelong companion in the process.In Annie Sullivan and the Trials of Helen Keller, author and illustrator Joseph Lambert examines the powerful bond between teacher and pupil, forged through the intense frustrations and revelations of Helen's early education. The result is an inspiring, emotional, and wholly original take on the story of these two great Americans.
Rise of the Dungeon Master: Gary Gygax and the Creation of D&D
David Kushner - 2017
Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
Anti/Hero
Kate Karyus Quinn - 2020
A new graphic novel for middle-grade featuring all original content and characters found here in Anti/Hero!As if middle-school wasn't tough enough, two students who are sworn enemies run into big problems when a freaky event makes them switch places! Now they must work together if they want their old lives back, but the journey of being in someone else's shoes may bring some BIG surprises.Don't miss out on this new original graphic novel from author Kate Karyus Quinn known for her work on Not Hungry, The Show Must Go On, Down with the Shine, Another little Piece and more
Meanwhile
Jason Shiga - 2010
Down each of these paths there are puzzles, mysterious clues, and shocking revelations. It’s up to the reader to lead Jimmy to success or disaster.Meanwhile is a wholly original story of invention, discovery, and saving the world, told through a system of tabs that take you forward, backward, upside down, and right side up again. Each read creates a new adventure! Awards and praise for Jason Shiga 2004 Eisner Award2003 Ignatz Award2007 Stumpton Trophy Award1999 Xeric Grant Recipient “Crazy + Genius = Shiga” —Scott McCloud, author of Understanding Comics “If humankind ever finds itself at the brink of its own destruction and I am given the task to fill a small, space-bound time capsule with a collection of ten graphic novels that would present to alien eyes the best that the cartoonists of Earth had to offer the universe, Jason Shiga's Meanwhile would surely be among my picks.” —Gene Luen Yang, author of American Born Chinese “A creator of comix that can be at once funny, disturbing, thoughtful, deconstructed, and cleverly put together.” —Time online “Meanwhile is a wallop of a book/graphic novel! It delivers action, choices, problem solving, and engagement. And it reminds me of my own efforts in writing Choose Your Own Adventure, which I take as a great compliment coming from Jason Shiga. I wish I had written this book! Run, don’t walk, to your favorite bookseller and pick up a copy!” —R. A. Montgomery, Choose Your Own Adventure author “Ingenious” —Edward Packard, Choose Your Own Adventure author
The Secret Loves of Geek Girls
Hope NicholsonSarah Winifred Searle - 2015
Featuring work by Margaret Atwood (The Heart Goes Last), Mariko Tamaki (This One Summer), Trina Robbins (Wonder Woman), Marguerite Bennett (Marvel's A-Force), Noelle Stevenson (Nimona), Marjorie Liu (Monstress), Carla Speed McNeil (Finder), and over fifty more creators. It's a compilation of tales told from both sides of the tables: from the fans who love video games, comics, and sci-fi to those that work behind the scenes: creators and industry insiders.
The Savage
David Almond - 2008
At least it is for Blue, since his dad died and Hopper, the town bully, started knocking him and the other kids around. But Blue's story has a life of its own -- weird and wild and magic and dark -- and when the savage pays a nighttime visit to Hopper, Blue starts to wonder where he ends and his creation begins.
Thoreau at Walden
John Porcellino - 2008
In this graphic masterpiece, John Porcellino uses only the words of Thoreau himself to tell the story of those two years off the beaten track. The pared-down text focuses on Thoreau's most profound ideas, and Porcellino's fresh, simple pictures bring the philosopher's sojourn at Walden to cinematic life. For readers who know Walden intimately, this graphic treatment will provide a vivid new interpretation of Thoreau's story. For those who have never read (or never completed!) the original, it presents a contemporary look at a few brave words to live by.