The Art of the Dragon Prince


Aaron Ehasz - 2020
    The world behind The Dragon Prince is finally revealed!The Dragon Prince has enchanted and enthralled viewers since its initial release in September of 2018. Now, for the first time ever, dive into the world behind its creation with this all-new hardcover collection! Never-before-seen concept sketches, preliminary designs, and first impressions from the first three seasons of the animated Netflix series expand over nearly 200 pages of content, from storyboards and environments to the characters and creatures that fans across the world have come to love.Assembled in consultation with The Dragon Prince co-creators Aaron Ehasz and Justin Richmond and executive producer Justin Santistevan, this is the ultimate window into the work behind the show!

Weirdo Noir: Gothic and Dark Lowbrow Art


Matt Dukes Jordan - 2010
    From fashion to music, Goth influences have crept into every area of pop culture, and nowhere is that influence creepier, more fascinating, and more playful than in the art world. Weirdo Noir is the follow-up volume to Weirdo Deluxe, the book that brought the once underground Low Brow art scene to prominence in the public eye. In these pages you'll find the latest and greatest work from 30 Low Brow arists who have embraced the dark side, employing gothic themes in their art. Spooky and witty, Weirdo Noir is destined to become a classic of the millennial Goth aesthetic.

Reader's Guide to the Legend of Drizzt


Philip Athans - 2008
    The Legend of Drizzt follows the tale of a hero born to a race of evil, who struggles with his inner demons and the prejudices of others to become one of the greatest heroes the fantasy genre has ever known.This premier, hardcover, richly illustrated guide to The Legend of Drizzt(TM)celebrates twenty years of the most popular character in fantasy. This book will captivate new readers and established fans alike with its in-depth exploration of Drizzt and full-color illustrations by renowned artist Todd Lockwood. Don't miss out on the phenomenon!

Half-Life 2: Raising the Bar


David Hodgson - 2004
    -Unprecedented access behind "Half-Life" and "Half-Life 2" -A forward by Valve founder Gabe Newell -Hundreds of art, design, preproduction, and other art pieces crammed into the book -Over a dozen key members of Valve's staff interviewed -Officially approved by Valve -Behind City 17 and other locations -The development of the Source engine -A rogue's gallery of beasts, characters, and monstrosities -Key weapons development revelations -A tour of many of the game's locations, from inception to completion -Filled with art, screens, and anecdotes from the Valve team

The Horus Heresy, Vol. I: Visions of War


Alan Merrett - 2004
    The text reads like a history of the heresy by well know GW personality Alan Merrett.Alan's text will accompany the artwork, which has such artists as Adrian Smith and John Blanche. There will also be some of John Blanche's concept sketches.

America


Ralph Steadman - 1974
    Thompson collaborator Ralph Steadman delivers a heaping helping of anti-American vitriol with trademarked bombast, based on his travels throughout the Land of the Free and Home of the Brave.

Views


Roger Dean - 1975
    Views (1975) went straight to number one in the Sunday Times bestseller list and went on to sell over a million copies. Magnetic Storm (1984) sold over 650,000 copies. These new editions, reworked to accompany the publication of the third book in the trilogy, Dragon's Dream, showcase the instantly recognizable work of Roger Dean. Views showcases the first seven years of Roger Dean's work after his graduation from the Royal College of Art in 1968. It includes paintings and graphics; branding such as the Yes typography and the first Virgin Records logo; groundbreaking stage sets; and album art including iconic early Yes covers such as the award-winning Tales From Topographic Oceans. The new edition streamlines the original square format and retains the combination of concept sketches and brilliantly displayed finished work. Featuring a new foreword, revised typography, and graphic openers and identifying icons, Views showcases and celebrates the art that defined an era.

500 Animals in Clay: Contemporary Expressions of the Animal Form


Suzanne J.E. Tourtillott - 2006
    Juried by distinguished artist and educator Joe Bova, this magnificent gallery includes pieces from an international group of artists; the beautifully crafted works range from the representational to the abstract, from artful realism to provocative surrealism (including animal-human hybrids). Ann Marais’ image of a waterfowl painted onto a porcelain dish has a restrained, Asian quality. Sharkus’ painted and smoke-fired stoneware turtle could easily be mistaken for the living creature. Bova provides astute and illuminating commentary overall, with selected artists’ notes.

The Art of Sin City


Frank Miller - 1991
    With Sin City, Miller sent a shock wave through the industry and beyond, stunning critics and amazing readers, the after-affects of which are still being felt today. While Miller is primarily praised for his outstanding stories, it is his breathtaking artwork that continues to shine on. To honor the artist and his groundbreaking work, Dark Horse Maverick is pleased to present Frank Miller: The Art of Sin City, a unique and handsomely bound hardcover coffee table book, containing pieces both published and unpublished -- some never before seen by the public. Printed on glossy 100 lb. coated paper stock and featuring items ranging from preliminary sketches to promotional pieces, this beautiful edition holds everything a Sin City fan, or connoisseur of fine art, could ever hope for.

The Art of Rick and Morty


Justin Roiland - 2017
    Now, take a deep trans-dimensional dive into the creation of these many insane universes with The Art of Rick and Morty!This new book is a must-have, not only for followers of the series, but for fans of animation as well! Featuring intimate commentary from the show's creators accompanying a vast collection of process, concept, and production art, this striking volume offers a tantalizing exploration of one of the most outlandish and beloved shows on television. Don't miss your chance to see the amazing art that goes into creating this twisted and fantastic Adult Swim series!

Cover Run: The DC Comics Art of Adam Hughes


Adam Hughes - 2010
    This amazing collection features the best of Hughes' work for DC Comics, along with commentary from the artist, rarely seen preliminary material and much more!

The Art of H.P. Lovecraft's the Cthulhu Mythos


Pat Harrigan - 2006
    In these pages are glimpses of the most terrible beings ever to exist, whose very names are spoken of in whispers, if at all: Mighty Cthulhu, Yog-Sothoth the Crawling Chaos Nyarlathotep and He Who Shall Not Be Named. Strange and alien races swarm here: the Fungi From Yuggoth, the star-headed Elder Things, the slithering Formless Spawn and awful chthonians. The Art of H.P. Lovecraft's The Cthulhu Mythos contains hundreds of full-color pieces of art, from fan favorites such as Patrick McEnvoy, Michael Komarck, Jean Tay, Thomas Denmark, John Gravato, Aaron Acevedo, James Ryman, Felicia Cano, Linda Bergkvist and dozens more. Once you see these blasphemous visions, you will never forget them.

Make Good Art


Neil Gaiman - 2013
    He encouraged the fledgling painters, musicians, writers, and dreamers to break rules and think outside the box. Most of all, he encouraged them to make good art.The book Make Good Art, designed by renowned graphic artist Chip Kidd, contains the full text of Gaiman’s inspiring speech.

The Art of Hellboy


Mike Mignola - 2003
    Featuring art never seen before the publication of the hardcover, unused and unfinished covers, and drawing upon ten years of sketchbooks, The Art of Hellboy provides the ultimate inside look at Mignola's design, storytelling, and color work. Page after page of rarely seen art reveals the labor involved in creating one of comics' most acclaimed books.

The Art of Point-and-Click Adventure Games


Steve Jarrett - 2018
    It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.