Diablo Bestiary - The Book of Adria


Robert Brooks - 2018
    

Harry Potter: A Journey Through Charms and Defence Against the Dark Arts


Pottermore Publishing - 2019
    In every culture, in every age, in every place and, probably, in every heart, there is magic. This non-fiction short-form eBook features content which is adapted from the audiobook Harry Potter: A History of Magic – inspired by the British Library exhibition of the same name.How to become invisible, to make someone fall in love with you, to transform into another creature: these are all things that people have believed in, yearned for, or feared, throughout history. Spells and charms have captured the imagination for hundreds of years. Warding off evil is also something that has concerned people throughout history. From werewolves to all manner of snakes in the wizarding world, you’d learn how to face a number of strange and frightening forces in Defence Against the Dark Arts classes. This eBook short examines the colourful characters and curious incidents of the real history of magic, and how they relate to the Hogwarts lesson subjects of Charms and Defence Against the Dark Arts from the Harry Potter stories.

The Art of the Witcher: Gwent Gallery Collection


Katarzyna RedesiukIlker Serdar Yildiz - 2017
    Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!

Assassin's Creed Encyclopedia


Ubisoft Entertainment - 2011
    A must-have for fans new to the game world as well as those who have been fascinated with the series since day one.This encyclopedia features new information and amazing artwork, updated content from the upcoming monster Assassin’s Creed III game and upcoming graphic novel Assassin’s Creed: The Chain.Initially intended as an art book, the project gathered so much material that Ubiworkshop decided to expand it into an encyclopedia.Artists like Craig Mullins, Tavis Coburn, 123Klan, Gabz, James NG, David Alvarez and many others were given free reign to draw an Assassin from the period and style of their choice, of which the artworks were included in the Encyclopedia. There was also a "cartes blanches" section that featured artwork by other professional artists and fans of the series.A Black Edition was released with the Animus Edition of Assassin's Creed: Revelations.A White Edition was released through UbiWorkshop and with the Ultimate Edition of Assassin's Creed: Revelations.A Second Edition was released in October 2012 to coincide with the release of Assassin's Creed III. The Second Edition features 120 new pages of content that include information on Assassin's Creed III, Assassin's Creed III: Liberation and Assassin's Creed: The Chain along with new cartes blanches.A Third Edition was released in October 2013 to coincide with the release of Assassin's Creed IV: Black Flag. The Third Edition contains over 390 pages of content revised and updated with information from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman.The Assassin's Creed Encyclopedia is divided into four sections:1) Factions2) Story3) Characters4) Places

Beneath the Roses


Gregory Crewdson - 2008
    The images that comprise Crewdson’s new series, “Beneath the Roses,” take place in the homes, streets, and forests of unnamed small towns. The photographs portray emotionally charged moments of seemingly ordinary individuals caught in ambiguous and often disquieting circumstances. Both epic in scale and intimate in scope, these visually breathtaking photographs blur the distinctions between cinema and photography, reality and fantasy, what has happened and what is to come.Beneath the Roses features an essay by acclaimed fiction writer Russell Banks, as well as many never-before-seen photographs, including production stills, lighting charts, sketches, and architectural plans, that serve as a window into Crewdson’s working process. The book is published to coincide with exhibitions in New York, London, and Los Angeles.

Arcana Unearthed: A Variant Player's Handbook


Monte Cook - 2003
    IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

Imaginative Realism: How to Paint What Doesn't Exist


James Gurney - 2009
    Renowned for his uncanny ability to incorporate amazing detail and imagination into stunningly realistic fantasy settings, James Gurney teaches budding artists and fans of fantasy art step-by-step the techniques that won him worldwide critical acclaim. This groundbreaking work examines the practical methods for creating believable pictures of imaginary subjects, such as dinosaurs, ancient Romans, alien creatures, and distant worlds.Beginning with a survey of imaginative paintings from the Renaissance to the golden Age of American illustration, the book then goes on to explain not just techniques like sketching and composition, but also the fundamentals of believable world building including archaeology, architecture, anatomy for creatures and aliens, and fantastic engineering. It concludes with details and valuable advice on careers in fantasy illustration, including video game and film concept art and toy design.More than an instruction book, this is the ultimate reference for fans of science fiction and fantasy illustration."Gurney's Imaginative Realism is a gold mine for artists who want to create images that sing with authority and delight the viewer with rich otherworldly visuals." --Erik Tiemens, concept artist, Star Wars: Episodes II and III"Imaginative Realism is an indispensable, flawless reference for vision makers in any discipline to create their own imaginative realms." --Frank M. Costantino, ASAI, SI, FSAI, JARA, cofounder, American Society of Architectural Illustrators

Knitty Gritty: Knitting For The Absolute Beginner


Aneeta Patel - 2008
    Everyone has heard the mantra 'Knitting is the new yoga' but not everyone is lucky enough to have someone to show them the ropes and get them started on their very first row. Unless they have a friend or relative to teach them how to start, often would-be knitters turn to the so-called 'beginners patterns' but these can be confusing, difficult to follow, and more often than not written in 'knit' rather than English. This book will be a tried and tested guide for people at the very beginning of their knitting lives, looking for guidance and patterns for projects that they can use to make that first all-important step to 'Beyond the Scarf'.Contents include: Knitting Basics: Getting Started; Knitter's First Project: The Scarf; Workshops: Decreasing; Creating a Rib; Changing Colour; Increasing; Finishing; Knitting a Flower; Cable: Making a Cable; Making a Cable Bag; Eyelets and so on...

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Play Unsafe


Graham Walmsley - 2007
    We buy shelves of thick books. We plan detailed adventures. We memorise rules.In Play Unsafe, Graham Walmsley explores what happens when you throw the serious stuff away: when you stop working, stop planning and start playing.This book explains how to make roleplaying less like work and more like play; stop killing other players' ideas and build on them instead; and put stories at the heart of your game.

How to Be a Moonflower


Katie Daisy - 2021
    In this lavishly illustrated book, New York Times-bestselling artist Katie Daisy explores the mystery and magic of the nighttime. Join her on a journey from dusk to dawn, complete with quotes, poems, meditations, field guides to different nocturnal flora and fauna, and charts that map out the cosmos. From night-blooming flowers to cozy campfires, from moon baths to meteor showers, Katie Daisy's lush illustrations capture the beauty that comes to life in the darkness.BELOVED AUTHOR: Known for her lush, painterly artwork and love of the natural world, NEW YORK TIMES-bestselling author Katie Daisy has 112K followers on Instagram, where you will find frequent posts featuring her vibrant illustrations.A CELEBRATION OF NATURE: Nature-lovers and plant-appreciators will find much to admire in this book. Illustrating everything from the phases of the moon to fluttering moths, Katie Daisy has a knack for capturing the very best this magical world has to offer.EXPLORE THE WONDERS OF NIGHT TIME: The nighttime offers time for reflection, exploration, and adventure. This book will help you make the most of those mystical, after-dark hours and observe the hidden wonders that come to life at nightDELUXE PACKAGE: Featuring a tactile two-piece case with silver metallic ink on the spine and back cover, How to Be a Moonflower makes a beautiful gift for the people in your life who look to art and illustration for creative encouragement, self-exploration, and mindfulness.Perfect for:• Fans of Katie Daisy's artwork and previous book HOW TO BE A WILDFLOWER• free spirits• art and nature lovers• tarot readers and moon worshippers

The Art of Skyrim


Bethesda Softworks - 2011
    The High King of Skyrim has been killed, and the threat of Civil War looms over the land of Skyrim; One side wishes to secede from the weakened Third Empire, while the other wishes to remain a part of it. To make matters worse, this schism is the final event in a prophecy foretold by the Elder Scrolls that will lead to the return of the dragons under Alduin, the Nordic god of destruction.

The Color of Pixar: (History of Pixar, Book about Movies, Art of Pixar)


Tia Kratter - 2017
    Starting with bright white images and seamlessly flowing through the colors of the rainbow, it becomes crystal clear how each frame tells a story. Bound into a gorgeous volume, The Color of Pixar encapsulates everything there is to love about the studio: the attention to detail, the playful characters, and the sheer scope of their work in over 20 years of iconic feature films.

Dreams


Luis Royo - 1999
    Each collection sparkles with pieces seen on book covers from around the world. Fantasy, science fiction, eroticism, etc... Royo has devised a special personal mix of media that makes his work so uncannily real, so beguilingly engaging as to make him a best-selling star.

A Court of Thorns and Roses Coloring Book


Sarah J. Maas - 2017
    A coloring book in the universe of the bestselling series.