Book picks similar to
The Book of Adventure Games by Kim Schuette
games
kidz
games-computer-retro
gamification-motivation-education
The Paleblood Hunt
Redgrave
Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.
No Holds Barred: Ultimate Fighting and the Martial Arts Revolution
Clyde Gentry - 2002
They fought one-against-one in an octagonal cage where they could punch, kick, knee, elbow, head butt and choke. "There are no rules!" proclaimed the organizers. The Ultimate Fighting Championship was born-and the mystique of traditional martial arts had died.For thousands of years, the fighting arts had been shrouded in mystery and deceit. Secrets were jealously guarded, while blood-curdling claims were made of lethal techniques and even supernatural powers. Each style or system asserted that it was the best, its masters unbeatable.By matching experts in different arts against each other, the Ultimate Fighting Championship exploded many of these myths. Black belts and flashy moves proved no match for the skill and technique of a new breed of athletic warrior.In just over a decade, no-holds-barred fighting-otherwise known as mixed martial arts-has gone from a novelty spectacle to a worldwide sport. It has produced its own superstars like the Gracie family, Ken and Frank Shamrock, Maurice Smith and Randy Couture. It has also attracted massive condemnation from the media and run the gauntlet of police raids and banning orders. Its critics labeled it "human cockfighting." It was pursued from state to state, excoriated by campaigners and banned by politicians. Through it all, the sport has continued to thrive, spreading across the globe.Author and journalist Clyde Gentry has interviewed more than 100 key figures to produce the definitive account of the world's most controversial and misunderstood sport and of the fighting men who dare to enter the octagon.
The Game Console: A Photographic History from Atari to Xbox
Evan Amos - 2018
You'll start your journey with legendary consoles like the Magnavox Odyssey, Atari 2600, Nintendo Entertainment System, and the Commodore 64. The visual nostalgia trip continues with systems from the 1990s and 2000s, and ends on modern consoles like the Xbox One, PlayStation 4, and Wii U.Throughout the book, you'll also discover many consoles you never knew existed, and even find a rare peek at the hardware inside several of history's most iconic video game systems.
Fear of Music: The Greatest 261 Albums Since Punk and Disco
Garry Mulholland - 2008
The companion volume to 'This is Uncool', Garry Mulholland shifts his focus from singles to albums, making witty and irreverent criticisms on the likes of David Bowie, The Smiths, Eminem and The Prodigy.
The Poker Blueprint: Advanced Strategies for Crushing Micro & Small Stakes NL
Tri Nguyen - 2009
It also offer advanced strategies that are vital to crushing today's online short-handed games up to 100NL.YOU WILL LEARN: - How to win pots without premium holdings ... Secrets revealed on page 97- How to crush your opponents using this simple tactic ... See page 177- How to increase your win-rate with a tiny adjustment to your game ... Go to page 184- How to be the best player at your table the moment you sit down ... See page 14 immediately- How to bluff big and gets rewarded for it ... Read page 235- How to deal with downswings without stressing yourself ... Read page 238- How to calculate odds on the fly ... Go to Page 34- How Tri becomes a self-made millionaire through playing poker ... Secrets revealed on Page 20And that's just the tip of the iceberg. There are more than 50 advanced tactics covered, all proven to work under the Las Vegas bright lights, the New York underground games, the internet, the college dorms, the kitchen home games, and anywhere you can think of!You
don't
need advanced math
or
a high IQ to crush poker.You need the right strategies and that's exactly what The Poker Blueprint delivers.Order today. Our winning circle awaits you!
Chess: The Ultimate Guide for Beginners
Cory Klein - 2017
This is not true. In fact, chess is accessible and can be played by anyone with a brain, a pair of eyes, and imagination. The ultimate guide for beginnersIf you've never played the game of chess or are still discovering it, this book is for you. It is a basic and comprehensive guide that will introduce you to the game and teach you everything you need to know, from the setup of a chess board to the delivery of checkmate. It is filled with advice for beginners, basic tactics, strategies, and diagrams to help you visualize every step of your progress. The start of a lifelong King's huntThe objective of this book is not to make you a chess master. That is an accomplishment that takes decades of research, regular practice, and an insane amount of talent. The goal here is for you to become a decent chess player. After reading this book, you will be able to play games with anyone, practice regularly, and sharpen your chess muscles until you reach a decent level of play. The more you'll play, the better you'll get. But it all starts with the basics which you will acquire in this book. So don't hesitate. If you've always wanted to learn to play chess, now is the time. Just scroll up and grab your copy now!
Lasker's Manual of Chess
Emanuel Lasker - 1925
Certainly no man has ever held the world championship longer — 28 years — or kept his powers so long. In his sixties, Lasker began what amounted to a fresh career in chess by playing his first serious game in ten years, and defeating Max Euwe, the man who was the following year to become world champion. The secret behind his extraordinary abilities may perhaps be found in Lasker’s wide knowledge of every phase of the game, and his ability to be independent of schools or fashions.This knowledge is reflected in the Manual of Chess, making it one of the great studies of the game, acclaimed by the chess world almost from the day it appeared. The book is one of the most thorough studies ever written, and though its main appeal is to the intermediate to skilled player, it begins its explanations at a level that can be understood by the beginner. Lasker analyzes basic methods of gaining advantages, exchange value of pieces, combinations, position play, the aesthetics of chess, and almost every other important aspect of the game. He examines dozens of different openings, including the Petroff Defense, the Hungarian Defense, King’s Bishop, Ponziani, Giuoco Piano, and Four Knights’ Game. He constantly illustrates his discussions with games played by the great modern masters. Lasker is always delightful reading, revealing a mind as quick to entertain and philosophize as it is to explain.One of the most rewarding features of the book is Lasker’s illumination and elaboration of the theories of William Steinitz. An interesting sidelight is that although Lasker always thought of himself as a disciple of Steinitz, he was actually an original, more versatile player, inclined to take calculated risks. His exposition of Steinitz’s thought and maxims, his principles of attack and evaluation, however, cannot help but be profitable to any chess player.
The State of Play: Creators and Critics on Video Game Culture
Daniel GoldbergOla Wikander - 2015
Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics.The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything.The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time.
Nirvana: The Chosen Rejects
Kurt St. Thomas - 2004
No rock star contrivance, no intellectual perspective, no master plan for world domination. You're talking about four guys from rural Washington who wanna rock..."--Everett True, Melody Maker, March 18th, 1989In 1992, Nirvana's breakthrough anthem, "Smells Like Teen Spirit," introduced a new underground sound to the mainstream music world. The record-breaking sales and global recognition that followed should have been a welcomed payoff for the hard-working punk band. Instead, that bright optimism quickly faded into bitter dissatisfaction, as the trio became conflicted about their unexpected success, and about having an audience that was the epitome of everything they had attempted to rebel against.Nirvana's sonic catapult from obscurity to international stardom and their chart-topping success changed the face of rock music world-wide. In Nirvana: The Chosen Rejects, the authors have used a wealth of sources, including personal interviews with Kurt Cobain, Krist Novoselic and Dave Grohl, in order to reconstruct Nirvana's meteoric rise and the subsequent fall of their troubled lead singer. The result is a front row perspective of the musical influences that helped nurture Nirvana's seminal sound, the stories about the creation of their albums, and the ideas that shaped their songs. Nirvana: The Chosen Rejects also contains a comprehensive discography and an A-Z listing of every Nirvana song officially released.Kurt St. Thomas and Troy Smith were an award-winning programming team at WFNX-FM, Boston (MA), one of the nation's top alternative radio stations in the early 1990's. The pair wrote and produced the definitive Nirvana interview compact disc, Nevermind, It's an Interview, as well as interview CDs for Paul Weller, The Breeders, and Frank Black. St. Thomas lives in New York City, and Smith resides on Cape Cod, MA.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
Born Fighter
Reggie Kray - 1990
Together with his brother Ronnie, he rose through the ranks of London's East End gangland to run an evil empire of vice and villainy. But, after half a lifetime behind bars, Reg wants to set the record straight. Here, in his own words, is the true story of his life as one half of a criminal double act with his brother Ronnie, the chilling career of two street-wise kids who became standard-bearers of violence - from fire-bombings to shootings and cold-blooded murder. But here too is the inner voice of a one-time mobster who learned compassion through his own struggle to come to terms with a life sentence.
Puzzle Baron's Logic Puzzles
Puzzle Baron - 2010
Unlike other logic puzzle books, every puzzle includes statistics - such as the average completion time, the record completion time, and the percentage of people to complete the puzzle - to bring out the competitor in each puzzler and better inform them on how easy or difficult each puzzle is.?Features 200 grid-based logic puzzles?Includes puzzles statistics for added excitement?Ideal for kids and adults
My Tiny Life: Crime and Passion in a Virtual World
Julian Dibbell - 1999
Bungle and of the author's journey, in consequence thereof, to the heart of a half-real world called LambdaMoo.From In Cold Blood to Midnight in the Garden of Good and Evil, readers have been gripped by the novelistic rering of eccentric communities torn apart by violent crime.Julian Dibbell's reporting of the "Mr. Bungle" rape case first appeared as the cover story in The Village Voice. Since that time it has become a cause célèbre, cited as a landmark case in numerous books and articles and a source of less discussion on the Internet. That's because the scene of the crime was a "Multi-User Domain," an electronic "salon" where Internet junkies have created their own interactive fantasy realm. In a "place" where race, ger, and identity are infinitely malleable, the addictive denizens had thought they'd escaped all traditional cultural and moral limits. Yet Mr. Bungle's primal transgression challenged all their illusions, confronting even this electronic utopia with the same issues of order and social norms that humanity has faced since the Stone Age. When this fantasy imbroglio threatens Dibbell's actual marriage, we see how the virtual world at once mirrors and mocks real life.
Staring at Sound: The True Story of Oklahoma's Fabulous Flaming Lips
Jim DeRogatis - 2006
The album sold a million copies worldwide, introduced the Flaming Lips to a mass audience, and made them one of the best-known cult bands in rock history.Staring at Sound is the tale of the Flaming Lips's fascinating career (which, in reality, began in 1983) and the many colorful personalities in their orbit, especially Wayne Coyne, their charismatic and visionary founder. Based on hundreds of hours of interviews with the band, it follows the Flaming Lips through the thriving indie-rock underground of the 1980s and the alternative-rock movement of the early '90s, during which they found fans in such rock legends as Paul McCartney, the Rolling Stones, Robert Plant, and Devo, and respected peers in such acts as the White Stripes, Radiohead, and Beck. It concludes with exclusive coverage of the creation of the group's latest album, At War with the Mystics.
Winning Chess Endings
Yasser Seirawan - 1999
Pull up a chair and watch the world's most exciting chess endings. Then become an endgame master!Winning Chess Endings explains how to:*Relentlessly find checkmates, from easy to hard, in all basic endgame patterns*Master the intricacies of King and Pawn Endings*Win consistently in the most common endgame--the Rook ending*Master the pros and cons of Bishop vs. Knight Endgames*Seize the advantage in Rook Pawn and Queen Pawn endings*Play like a grandmaster in solitaire endings