Ambush at Corellia


Roger MacBride Allen - 1995
    One thing is clear: the five inhabited worlds of the sector are on the brink of civil war and the once peaceful coexistence of the three leading races -- human, Selonian, and Drallan --  has come to an end.

The Lost Years


J.M. Dillard - 1989
    Spock, and Dr. McCoy struggle to establish new lives apart from each other and the starship. The newly-promoted Admiral Kirk is placed in charge of a specially-created Starfleet division and attempts to defuse a critical hostage situation; Mr. Spock, who, in the midst of a teaching assignment on Vulcan, finds the one thing he least expected; and Dr. McCoy, whose unerring instinct for trouble lands him smack in the middle of an incident that could trigger an interstellar bloodbath.

Whipping Star


Frank Herbert - 1969
    It all depended on the survival of the last of the entities known as Calebians.But the Caleban was dying - subjected to systematic torture by the richest, most wicked woman in the Galaxy. Unless she could be stopped, the end was only a few days away, or hours - or even minutes!

Caliphate


Tom Kratman - 2008
    In the 22nd century European deathbed demographics have turned the continent over to the more fertile Moslems. Atheism in Europe has been exterminated. Homosexuals are hanged, stoned or crucified. Such Christians as remain are relegated to dhimmitude, a form of second class citizenship. They are denied arms, denied civil rights, denied a voice, and specially taxed via the Koranic yizya. Their sons are taken as conscripted soldiers while their daughters are subject to the depredations of the continent's new masters.In that world, Petra, a German girl sold into prostitution as a slave at the age of nine to pay her family's yizya, dreams of escape. Unlike most girls of the day, Petra can read. And in her only real possession, her grandmother's diary, a diary detailing the fall of European civilization, Petra has learned of a magic place across the sea: America.But it will take more than magic to free Petra and Europe from their bonds; it will take guns, superior technology, and a reborn spirit of freedom.

Virtual Light


William Gibson - 1993
    He finds himself on a collision course that results in a desperate romance, and a journey into the ecstasy and dread that mirror each other at the heart of the postmodern experience.

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

Miles, Mutants, and Microbes


Lois McMaster Bujold - 1986
    Leo Graf was just your typical efficient engineer: mind your own business and do the job. But all that changed on his assignment to the Cay Habitat, where children had been bio-engineered to have four arms (and no legs) to function in zero gravity. Now that they’re no longer needed, a heartless mega corporation is getting rid of them before they eat into the profit margin. Leo Graf adopted 1000 quaddies—now he had to teach them to be free. “Labyrinth”—When Miles Vorkosigan is captured while on a secret mission to a lawless world, his only hope of escape is an unlikely pair of allies: a quaddie and a teenage werewolf. Diplomatic Immunity— Miles Vorkosigan and his wife were heading home for the births of their first children, but a major diplomatic disaster is looming at Graf Station, colonized by the descendants of the original quaddies, and duty calls. Unfortunately, diplomatic immunity doesn’t carry over to immunity from a very nasty biological weapon. The downside of being a troubleshooter comes when trouble starts shooting back. . . .

Hidden Empire


Kevin J. Anderson - 2002
    Two archaeologists glean forbidden knowledge from the ruins of a dead world. Robot servants of ruling insectoid Klikiss guard the Klikiss Torch, which has the power to create suns. The reasons for the fall of the Klikiss empire may return.

Imzadi


Peter David - 1992
    Enterprise, Commander William Riker and ship's counselor Deanna Troi had a tempestuous love affair on her home planet of Betazed. Now, their passions have cooled and they serve together as friends. Yet the memories of that time linger and Riker and Troi remain "Imzadi"—a powerful Betazoid term that describes the enduring bond they still share. During delicate negotiations with an aggressive race called the Sindareen, Deanna Troi mysteriously falls ill... and dies. But her death is only the beginning of the adventure for Commander Riker—an adventure that will take him across time, pit him against one of his closest friends, and force him to choose between Starfleet's strictest rule and the one he calls "Imzadi."

Jennifer Government


Max Barry - 2002
    It's a globalised, ultra-capitalist free market paradise! Hack Nike is a lowly merchandising officer who's not very good at negotiating his salary. So when John Nike and John Nike, executives from the promised land of Marketing, offer him a contract, he signs without reading it. Unfortunately, Hack's new contract involves shooting teenagers to build up street cred for Nike's new line of $2,500 trainers. Hack goes to the police—but they assume that he's asking for a subcontracting deal and lease the assassination to the more experienced NRA. Enter Jennifer Government, a tough-talking agent with a barcode tattoo under her eye and a personal problem with John Nike (the boss of the other John Nike). And a gun. Hack is about to find out what it really means to mess with market forces.

WWW: Wake


Robert J. Sawyer - 2009
    When she receives an implant to restore her sight, instead of seeing reality she perceives the landscape of the World Wide Web-where she makes contact with a mysterious consciousness existing only in cyberspace.

Infernal Devices


K.W. Jeter - 1986
    But idle sometime-musician George has little talent for clockwork. And when a shadowy figure tries to steal an old device from the premises, George finds himself embroiled in a mystery of time travel, music and sexual intrigue. A genuine lost classic, a steampunk original whose time has come.

Shards of Earth


Adrian Tchaikovsky - 2021
    Clarke award-winning author of Children of Time brings us an extraordinary space opera about humanity on the brink of extinction, and how one man's discovery will save or destroy us all.The war is over. Its heroes forgotten. Until one chance discovery . . .Idris has neither aged nor slept since they remade him in the war. And one of humanity's heroes now scrapes by on a freelance salvage vessel, to avoid the attention of greater powers.After earth was destroyed, mankind created a fighting elite to save their species, enhanced humans such as Idris. In the silence of space they could communicate, mind-to-mind, with the enemy. Then their alien aggressors, the Architects, simply disappeared—and Idris and his kind became obsolete.Now, fifty years later, Idris and his crew have discovered something strange abandoned in space. It's clearly the work of the Architects—but are they returning? And if so, why? Hunted by gangsters, cults and governments, Idris and his crew race across the galaxy hunting for answers. For they now possess something of incalculable value, that many would kill to obtain.

Invasion


Mercedes Lackey - 2011
    Invasion is book one of the Secret World Chronicle, and comes packed with bonus content, including several short stories also taking place in the Secret World universe.

Ariel


Steven R. Boyett - 1983
    Electronic devices, cars, industries stopped. The lights went out. Any technology more complicated than a lever or pulley simply wouldn't work. A new set of rules took its place—laws that could only be called magic. Ninety-nine percent of humanity has simply vanished. Cities lie abandoned. Supernatural creatures wander the silenced achievements of a halted civilization.Pete Garey has survived the Change and its ensuing chaos. He wanders the southeastern United States, scavenging, lying low. Learning. One day he makes an unexpected friend: a smartassed unicorn with serious attitude. Pete names her Ariel and teaches her how to talk, how to read, and how to survive in a world in which a unicorn horn has become a highly prized commodity.When they learn that there is a price quite literally on Ariel's head, the two unlikely companions set out from Atlanta to Manhattan to confront the sorcerer who wants her horn. And so begins a haunting, epic, and surprisingly funny journey through the remnants of a halted civilization in a desolated world.