Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

In Time


Alexandra Bracken - 2013
    Gabe's life has been devastated in the wake of the economic crash. The only option left for someone like him to escape his tragic past is to leave his small town behind and to attempt to become a skiptracer. This already almost impossible task is made all the more difficult by his first score, a young girl who won't speak, but who changes his life in ways he could never imagine.

Warm Up


V.E. Schwab - 2013
    His wife moved out, taking his son with her, and a devastated David hasn’t left his house since, terrified of the mysterious new power that followed him home from the ill-fated expedition.After months in seclusion, David’s ready for a fresh start, and ventures out, determined to keep his power in check. But David’s power isn’t the one he needs to worry about.

Doctor Who: Eleven Doctors, Eleven Stories


Eoin ColferCharlie Higson - 2013
    Eleven Doctors, eleven stories, eleven unique interpretations of the Doctor, his terrifying alien enemies and his time-travelling adventures.

Hellfire


Drew Avera - 2014
    Military Science Fiction Short Story Nate is a test pilot for the United States Army. Actually, he is the best damned test pilot period, even with the headaches. The United States is developing a new kind of piloted war machine with the help of Franklin Industries and they have secured some of the most high tech, abrasive equipment on the planet. Does it work? According to the test pilot, it works like a champ. If that's the case, then why is everything shrouded in mystery at the end of Nate's test flight? Furthermore, why does Nate suffer such horrific migraines? Read here to find out!

Arena One: Slaverunners


Morgan Rice - 2012
    2120. American has been decimated, wiped out from the second Civil War. In this post-apocalyptic world, survivors are far and few between. And most of those who do survive are members of the violent gangs, predators who live in the big cities. They patrol the countryside looking for slaves, for fresh victims to bring back into the city for their favorite death sport: Arena One. The death stadium where opponents are made to fight to the death, in the most barbaric of ways. There is only one rule to the arena: no one survives. Ever. Deep in the wilderness, high up in the Catskill Mountains, 17 year old Brooke Moore manages to survive, hiding out with her younger sister, Bree. They are careful to avoid the gangs of slaverunners who patrol the countryside. But one day, Brooke is not as careful as she can be, and Bree is captured. The slaverunners take her away, heading to the city, and to what will be a certain death. Brooke, a Marine’s daughter, was raised to be tough, to never back down from a fight. When her sister is taken, Brooke mobilizes, uses everything at her disposal to chase down the slaverunners and get her sister back. Along the way she runs into Ben, 17, another survivor like her, whose brother was taken. Together, they team up on their rescue mission. What follows is a post-apocalyptic, action-packed thriller, as the two of them pursue the slaverunners on the most dangerous ride of their lives, following them deep into the heart of New York. Along the way, if they are to survive, they will have to make some of the hardest choices and sacrifices of their lives, encountering obstacles neither of them had expected—including their unexpected feelings for each other. Will they rescue their siblings? Will they make it back? And will they, themselves, have to fight in the arena?

Worlds Enough & Time: Five Tales of Speculative Fiction


Dan Simmons - 2002
    Now he offers us a superb quintet of novellas -- five dazzling masterworks of speculative fiction, including "Orphans of the Helix," his award-winning return to the Hyperion Universe -- that demonstrates the unique mastery, breathtaking invention, and flawless craftsmanship of one of contemporary fiction's true greats.Human colonists seeking something other than godhood encounter their long-lost "cousins"...and an ancient scourge.A devastated man in suicide's embrace is caught up in a bizarre cat-and-mouse game with a young woman possessing a world-ending power.The distant descendants of a once-oppressed people learn a chilling lesson about the persistence of the past.A terrifying ascent up the frigid, snow-swept slopes of K2 shatters preconceptions and reveals the true natures of four climbers, one of whom is not human.At the intersection of a grand past and a threadbare present, an aging American in Russia confronts his own mortality as he glimpses a wondrous future.

A Question of Will


Alex Albrinck - 2012
    They burned down his house. They beat him within an inch of his life. And then they realized they had the wrong man.They should have killed him when they had the chance.Will Stark is a thirty-five-year-old self-made billionaire. He's happily married and father to a young son he adores. He's well-loved in his community for his philanthropic efforts. He lives in a beautiful home inside a private, secure community designed to provide safety for his family from those who would do them harm.His idyllic world is shattered when, despite his best efforts, men storm his community, murder his family in their home, and burn his house down. In his efforts to rush to the aid of those he loves, Will is seized, beaten, and nearly killed.And as it's happening, the men who've attacked him realize they've mistaken him for someone else.Will's rescue from certain death brings him into the midst of a battle between two factions of a secret society, one in which members learn the secrets of developing superhuman abilities. And it's a battle in which a man named Will Stark has been the focal point. Will seizes the opportunity to learn these secrets, and battle those who destroyed his family. His own rapid development, however, means he may become a target for attack of his own accord.As he builds his new life, however, Will is faced with a critical decision. Will he use his new abilities to seek out vengeance? Or will he risk everything he has to save those he holds most dear?

Clarkesworld Magazine, Issue 160 (January 2020)


Neil Clarke - 2020
    This was published as a Clarkesworld audiobook podcast in 2020.

Whispers in Autumn


Trisha Leigh - 2012
    They enslaved humanity not by force, but through an aggressive mind control that turned people into contented, unquestioning robots. Except sixteen-year-old Althea isn’t content at all, and she doesn’t need the mysterious note inside her locket to tell her she’s Something Else. It also warns her to trust no one, so she hides the pieces that make her different, even though it means being alone. Then she meets Lucas, everything changes. Althea and Lucas are immune to the alien mind control, and together they search for the reason why. What they uncover is a stunning truth the Others never anticipated, one with the potential to free the brainwashed human race. It’s not who they are that makes them special, but what.And what they are is a threat. One the Others are determined to eliminate for good.

The Skull


Philip K. Dick - 1952
    He wasn't concerned about getting the wrong man. He knew what the man looked like. There was no way he could make a mistake about his target's identity -- he had the man's skull under his shoulder.

Spinward Fringe Broadcast 0: Origins


Randolph Lalonde - 2008
    He is employed by Freeground station as a port traffic controller, a job he took after completing a tour in the military. His only real joy in life is his participation in true-to-life military simulations with a cadre of friends who come together regularly to defeat challenges made to test the brightest military cadets and officers alike. These restricted scenarios stand as an addictive preoccupation that is so enticing that they ignore the potential repercussions of breaking in to participate. When someone betrays their identities to the Freeground Fleet Admiralty, Jonas and his friends are faced with a far greater challenge: to venture out into the more populated regions of the galaxy to acquire technology and knowledge. They are tasked with laying the groundwork for the Freeground Nation in their efforts to reconnect with the rest of humanity, and to secure the armaments they might need to defend themselves from encroaching enemies. Spinward Fringe Broadcast 0: Origins is a collected trilogy that chronicles the early adventures of an ambitious crew. Their leader, Jonas Valent, has the least to lose and everything to gain as he tells the tale of his first tour as Captain of a ship tasked with making allies and discovering new technologies for the good of his people. This simple mission becomes more complicated as the crew ventures further into the settled fringes of the galaxy. This trilogy spawned the best selling Spinward Fringe eBook series. This is where it all began, when one man was challenged to aspire for more than an idle life. A Space Opera Adventure enjoyed across the globe by all ages.

The Breach


Patrick Lee - 2009
    It is the world's best-kept secret-and its most terrifying. Trying to regain his life in the Alaskan wilds, ex-con/ex-cop Travis Chase stumbles upon an impossible scene: a crashed 747 passenger jet filled with the murdered dead, including the wife of the [resident of the United States.Though a nightmare of monumental proportions, it pales before the terror to come, as Chase is dragged into a battle for the future that revolves around an amazing artifact. Allied with a beautiful covert operative whose life he saved, Chase must now play the role he's been destined for-a pawn of incomprehensible forces or humankind's final hope-as the race toward Apocalypse begins in earnest. Because something is loose in the world. And doomsday is not only possible...it is inevitable.

The Long List Anthology Volume 3: More Stories From the Hugo Award Nomination List (The Long List Anthology Series)


David SteffenSarah Pinsker - 2017
    Every year, supporting members of WorldCon nominate their favorite stories first published during the previous year to determine the top five in each category for the final Hugo Award ballot. This is an anthology collecting more of the stories from that nomination list to get them to more readers The Long List Anthology Volume 3 collects 20 science fiction, fantasy, and horror stories from that nomination list, totaling over 500 pages of fiction by writers from all corners of the world. From intelligent appliances gone feral to Lovecraftian detective noir, from tech-enhanced wilderness races to Egyptian science fantasy steampunk, from hard science fiction to fairy tale to humor and more. There is a wide variety of styles and types of stories here, and something for everyone. The stories included are: "Red in Tooth and Cog" by Cat Rambo "A Salvaging of Ghosts" by Aliette de Bodard "Welcome to the Medical Clinic at the Interplanetary Relay Station | Hours Since the Last Patient Death: 0" by Caroline M. Yoachim "Razorback" by Ursula Vernon "We Have a Cultural Difference, Can I Taste You?" by Rebecca Ann Jordan "Lullaby for a Lost World" by Aliette de Bodard "Terminal" by Lavie Tidhar "Ye Highlands and Ye Lowlands" by Seanan McGuire "Things With Beards" by Sam J. Miller "The Venus Effect" by Joseph Allen Hill "The Visitor From Taured" by Ian R. MacLeod "Blood Grains Speak Through Memories" by Jason Sanford "Sooner or Later Everything Falls Into the Sea" by Sarah Pinsker "A Dead Djinn in Cairo" by P. Djèlí Clark "Red as Blood and White as Bone" by Theodora Goss "Foxfire, Foxfire" by Yoon Ha Lee "Forest of Memory" by Mary Robinette Kowal "Chimera" by Gu Shi, translated by S. Qiouyi Lu and Ken Liu "Hammers on Bone" by Cassandra Khaw "Runtime" by S.B. Divya

Gone


Michael Grant - 2008
    Gone. Except for the young.There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened.Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents—unimaginable, dangerous, deadly powers—that grow stronger by the day. It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: On your 15th birthday, you disappear just like everyone else...