Dustcovers: The Collected Sandman Covers, 1989-1996


Dave McKean - 1997
    Reoffered to coincide with the release of THE QUOTABLE SANDMAN HC, this comprehensive collection contains all the painted covers that Dave McKean produced for THE SANDMAN series, including all the collections, one-shots, trading cards, and more. Writer Neil Gaiman and McKean offer running commentary throughout. SC, 8x11, 208pg, FC

The Lost Worlds of 2001


Arthur C. Clarke - 1971
    Clarke was published in 1972 by Signet as an accompaniment to the novel 2001: A Space Odyssey.The book itself consists in part of behind-the-scenes notes from Clarke concerning scriptwriting (and rewriting), as well as production issues. The core of the book, however, is contained in excerpts from the proto-novel and an early screenplay that did not make it into the final version.Alternative settings for launch preparation, the EVA scene where astronaut Frank Poole is lost, and varying dialogues concerning the HAL 9000 unit are all featured in the book. Also included is the original short story The Sentinel on which 2001 is loosely based.

Flora of Middle-Earth: Plants of J.R.R. Tolkien's Legendarium


Walter S. Judd - 2017
    Tolkien's Middle-Earth. The natural landscape plays a major role in nearly all of Tolkien's major works, and readers have come to view the geography of this fictional universe as integral to understanding and enjoyingTolkien's works. And in laying out this continent, Tolkien paid special attention to its plant life; in total, over 160 plants are explicitly mentioned and described as a part of Middle-Earth. Nearly all of these plants are real species, and many of the fictional plants are based on scientificallygrounded botanic principles.In Flora of Middle Earth: Plants of Tolkien's Legendarium, botanist Walter Judd gives a detailed species account of every plant found in Tolkien's universe, complete with the etymology of the plant's name, a discussion of its significance within Tolkien's work, a description of the plant'sdistribution and ecology, and an original hand-drawn illustration by artist Graham Judd in the style of a woodcut print. Among the over three-thousand vascular plants Tolkien would have seen in the British Isles, the authors show why Tolkien may have selected certain plants for inclusion in hisuniverse over others, in terms of their botanic properties and traditional uses. The clear, comprehensive alphabetical listing of each species, along with the visual identification key of the plant drawings, adds to the reader's understanding and appreciation of the Tolkien canon.

The Wander Society


Keri Smith - 2016
    Little did she know at the time that those simple markings would become the basis of a years-long, life-changing exploration into a mysterious group known only as The Wander Society, as well as the subject of this book.Within these pages, you’ll find the results of Smith’s research: A guide to the Wander Society, a secretive group that holds up the act of wandering, or unplanned exploring, as a way of life. You’ll learn about the group’s mysterious origins, meet fellow wanderers through time, discover how wandering feeds the creative mind, and learn how to best practice the art of wandering, should you choose to accept the mission.

The Art Of Fantastic Beasts: The Crimes Of Grindelwald


Dermot Power - 2018
    The Art of Fantastic Beasts: The Crimes of Grindelwald, curated by concept artist Dermot Power, and filled with unique insights from Stuart Craig and the artists themselves about the filmmaking journey, takes you on a thrilling journey through a design process every bit as wonderful as that encountered by Newt, Tina, Queenie, and Jacob in the Wizarding World.

The Manual of Aeronautics: An Illustrated Guide to the Leviathan Series


Scott Westerfeld - 2012
    Loaded with detailed descriptions and elaborate, four-color illustrations of Darwinist beasties and Clanker walkers, weapons, transport, and uniforms, this manual highlights the international powers that Deryn and Alek encounter throughout their around-the-world adventures. This guide draws back the curtain and reveals the inner depths of Westerfeld's fascinating alternative world.

The Psychotronic Encyclopedia of Film


Michael J. Weldon - 1983
    He is now unfit for conventional employment. Because of the addictive nature of these films, we the publishers cannot guarantee that your sanity won't be endangered by reading this book.

The Art of George R.R. Martin's A Song of Ice & Fire


Patricia Meredith - 2005
    From the frozen wilderness beyond the Wall to sun-kissed Dorne, and from the rugged and brutal Iron Islands to the exotic East, the breathtaking sights and memorable characters of George R. R. Martin's best-selling fantasy series are brought to life in this unique compilation.March to the Wall with Jon Snow and the Sworn Brothers of the Night's Watch, and confront the terrible might of the wildling hordes and the bone-chilling horror of the Others. Follow Robb Stark's desperate campaign in the North, from the snow-shrouded Whispering Wood to the green banks of the Trident. Stand with Eddard Stark in the Small Council, and be drawn into the webs of intrigue and deceit spun by Varys the Spider and Cersei Lannister in King's Landing. Ride with Daenerys Targaryen in her great khalasar, as she begins her crusade against the Free Cities across the Narrow Sea.The Art of George R. R. Martin's A Song of Ice and Fire features lavish and lovingly crafted illustrations by renowned fantasy artists such as Jim Burns, John Howe, Steve Stone, Charles Vess, Stephen Youll, and many more. The unforgettable images in this volume are drawn from book covers and special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin from the thousands of illustrations that have been inspired by his work.

J.R.R. Tolkien: Architect of Middle Earth


Daniel Grotta - 1976
    R. R. Tolkien is one of the most beloved and enigmatic writers of the twentieth century, yet surprisingly little is known about the personal life of the author of The Hobbit and Lord of the Rings. After a traumatic childhood, Tolkien experienced the bloody trenches of World War I, then lived most of his life as an Oxford scholar in a cloistered academic community. In this fascinating illustrated biography, author Daniel Grotta examines how much of Tolkien's personal experience fired his incredible imagination and led to the creation of Middle-earth and its inhabitants. This edition features full-color illustrations by the Brothers Hildebrandt, whose conceptions of Middle-earth and its denizens have brought Tolkien's life's work to vivid life for legions of fans around the world.

Mugglenet.Com's What Will Happen in Harry Potter 7: Who Lives, Who Dies, Who Falls in Love and How Will the Adventure Finally End?


Ben Schoen - 2006
    In this book, the experts at MuggleNet.com present a wide range of hard facts and bold predictions about the most popular storylines, favorite characters, and final outcome of the Harry Potter saga. Drawing on their intimate knowledge of the previous six books as well as tips and suggestions made by millions of MuggleNet.com fans (not to mention a personal interview with J.K. Rowling), the authors offer answers to the burning questions of Harry Potter readers everywhere: Will Hogwarts School be open for Harry’s final year, and will Harry even be in attendance? Will Harry’s quest for the remaining Horcruxes be rewarded? Where do Severus Snape’s true loyalties lie? And, most importantly, will Harry survive the final battle with Lord Voldemort?

The Visual Story: Creating the Visual Structure of Film, TV and Digital Media


Bruce Block - 2007
    You'll learn how to structure your visuals as carefully as a writer structures a story or a composer structures music. Understanding visual structure allows you to communicate moods and emotions, and most importantly, reveals the critical relationship between story structure and visual structure.The Visual Story offers a clear view of the relationship between the story/script structure and the visual structure of a film, video, or multimedia work. An understanding of the visual components will serve as the guide to strengthening the overall story. The Visual Story divides what is seen on screen into tangible sections: contrast and affinity, space, line and shape, tone, color, movement, and rhythm. The vocabulary as well as the insight is provided to purposefully control the given components to create the ultimate visual story. For example: know that a saturated yellow will always attract a viewer's eye first; decide to avoid abrupt editing by mastering continuum of movement; and benefit from the suggested list of films to study rhythmic control. The Visual Story shatters the wall between theory and practice, bringing these two aspects of the craft together in an essential connection for all those creating visual stories. Bruce Block has the production credentials to write this definitive guide. His expertise is in demand, and he gives seminars at the American Film Institute, PIXAR Studios, Walt Disney Feature and Television Animation, Dreamworks Animation, Nickelodeon Animation Studios, Industrial Light & Magic and a variety of film schools in Europe.The concepts in this book will benefit writers, directors, photographers, production designers, art directors, and editors who are always confronted by the same visual problems that have faced every picture maker in the past, present, and future.• Now in full color!• Written by a renowned producer, visual consultant, and teacher• The material in this books applies to any kind of visual story, including films, animated pieces, video games, and television

Film History: An Introduction


Kristin Thompson - 1994
    As in the authors' bestselling "Film Art", concepts and events are illustrated with actual frame enlargements, giving students more realistic points of reference than competing books that use publicity stills.

Film Directing Shot by Shot: Visualizing from Concept to Screen


Steven D. Katz - 1991
    Aspiring directors, cinematographers, editors, and producers, many of whom are now working professionals, learned the craft of visual storytelling from Shot by Shot, the most com-plete source for preplanning the look of a movie.The book contains over 800 photos and illustrations, and is by far the most comprehensive look at shot design in print, containing storyboards from movies such as Citizen Kane, Blade Runner, Dead-pool, and Moonrise Kingdom. Also introduced is the concept of A, I, and L patterns as a way to sim-plify the hundreds of staging choices facing a director in every scene.Shot by Shot uniquely blends story analysis with compositional strategies, citing examples then il-lustrated with the storyboards used for the actual films. Throughout the book, various visual ap-proaches to short scenes are shown, exposing the directing processes of our most celebrated au-teurs — including a meticulous, lavishly illustrated analysis of Steven Spielberg’s scene design for Empire of the Sun.

Star Trek: Mr. Scott's Guide to the Enterprise


Shane Johnson - 1987
    Scott, this book is not only a technical manual but a timeline of the events of the recent Star Trek movies.

The Hunger Games Tribute Guide


Emily Seife - 2012
    Follow the tributes' journey from the reaping to the Games, with an exclusive look at all the highlights along the way—the trip to the Capitol, the Tribute Parade, the stations of the Training Center, and the interviews with Caesar Flickerman. Plus you'll find profiles of President Snow and Seneca Crane, portraits of each tribute, and detailed information on each district's industry. This unique guide to the tributes contains never-before-seen photos and quotes from the film, and is a must-have for any Hunger Games fan.