Young Zaphod Plays It Safe


Douglas Adams - 1986
    It doesn't appear as a standalone work, but is included with several collections. The story is a prequel to the events in The Hitchhiker's Guide To The Galaxy and has the young Zaphod Beeblebrox working as a salvage ship operator. He guides some bureaucrats to a crashed spaceship which may be leaking some hazardous materials. The bureaucrats are determined to "make it safe". The comic asides in the story include some of the time travel paradoxes which are a common running theme in Adams' SF work, and plenty of material about lobsters

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Beautiful Thing That Awaits Us All


Laird Barron - 2013
    Melding supernatural horror with hardboiled noir, espionage, and a scientific backbone, Barron’s stories have garnered critical acclaim and have been reprinted in numerous year’s best anthologies and nominated for multiple awards, including the Crawford, International Horror Guild, Shirley Jackson, Theodore Sturgeon, and World Fantasy awards.Barron returns with his third collection, The Beautiful Thing That Awaits Us All. Collecting interlinking tales of sublime cosmic horror, including “Blackwood’s Baby”, “The Carrion Gods in Their Heaven”, and “The Men from Porlock”, The Beautiful Thing That Awaits Us All delivers enough spine-chilling horror to satisfy even the most jaded reader.

Snow in the Desert


Neal Asher - 2002
    With a prize on his head and his life in danger, trust is a luxury he can't afford. Hirald, pale and deadly in the blistering heat, is an ambiguous presence. But who is she? What does she want from him? Mankind has sought Snow's secret for thousands of years, and blood will flow in the desert before it's revealed.This short tale is compelling, brutal and lingers long after the final word: the perfect introduction to Neal Asher's Polity universe fiction.Snow is an albino, immortal, very dangerous, and someone wants his bollocks. Spectrum SF 8 (2002), David G Hartwell’s & Kathryn Cramer’s Year’s Best SF 8 (June 2003), and to be published in the Czech SF magazine Ikarie.

Night's Slow Poison


Ann Leckie - 2012
    “Night’s Slow Poison” is from the same setting as Ancillary Justice, and tells a rich, claustrophobic story of a galactic voyage that forces one guardsmen to confront his uneasy family history through the lens of a passenger with his lost lover’s eyes.

Qualify


Vera Nazarian - 2014
    You die, or you Qualify. The year is 2047. An extinction-level asteroid is hurtling toward Earth, and the descendents of ancient Atlantis have returned from the stars in their silver ships to offer humanity help.But there’s a catch.They can only take a tiny percent of the Earth’s population back to the colony planet Atlantis. And in order to be chosen, you must be a teen, you must be bright, talented, and athletic, and you must Qualify.Sixteen-year-old Gwenevere Lark is determined not only to Qualify but to rescue her entire family.Because there’s a loophole.If you are good enough to Qualify, you are eligible to compete in the brutal games of the Atlantis Grail, which grants all winners the laurels, high tech luxuries, and full privileges of Atlantis Citizenship. And if you are in the Top Ten, then all your wildest wishes are granted… Such as curing your mother’s cancer.There is only one problem.Gwen Lark is known as a klutz and a nerd. While she’s a hotshot in classics, history, science, and languages, the closest she’s come to sports is a backyard pool and a skateboard.This time she is in over her head, and in for a fight of her life, against impossible odds and world-class competition—including Logan Sangre, the most amazing guy in her class, the one she’s been crushing on, and who doesn’t seem to know she exists.Because every other teen on Earth has the same idea. You Qualify or you die. * * *EXCERPT!Now you can read Chapter One in its entirety (click here)!* * *

The Annihilation of Foreverland


Tony Bertauski - 2011
    Before they can go home, they will visit Foreverland, an alternate reality that will heal their minds.Reed dreams of a girl that tells him to resist Foreverland. He doesn’t remember her name, but knows he once loved her. He’ll have to endure great suffering and trust his dream. And trust he’s not insane.Danny Boy, the new arrival, meets Reed’s dream girl inside Foreverland. She’s stuck in the fantasy land that no kid can resist. Where every heart’s desire is satisfied. Why should anyone care how Foreverland works?

Infomocracy


Malka Ann Older - 2016
    The corporate coalition party Heritage has won the last two elections. With another election on the horizon, the Supermajority is in tight contention, and everything's on the line.With power comes corruption. For Ken, this is his chance to do right by the idealistic Policy1st party and get a steady job in the big leagues. For Domaine, the election represents another staging ground in his ongoing struggle against the pax democratica. For Mishima, a dangerous Information operative, the whole situation is a puzzle: how do you keep the wheels running on the biggest political experiment of all time, when so many have so much to gain?Infomocracy is Malka Older's debut novel.

Not Long Before the End


Larry Niven - 1969
    Hugo Award Nominee, Nebula Award(R) Nominee