Book picks similar to
Star Wars: From Concept to Screen to Collectible by Stephen J. Sansweet
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The Movie Art of Syd Mead: Visual Futurist
Syd Mead - 2017
His career boasts an incredible array of projects from designing cars to drafting architectural renderings, but he is most famous for his work as a concept artist on some of the most visually arresting films in the history of cinema. Since working on Star Trek: The Motion Picture in 1978 as a production illustrator Syd Mead has always aimed to render “reality ahead of schedule,” creating evocative designs that marry believable content with a neofuturistic form. It is this ability to predict technological potential that has helped Mead create such a distinctive and influential aesthetic. From his work with Ridley Scott on Blade Runner, to his striking designs for the light cycles in Tron, to his imposing concept art for the U.S.S. Sulaco in James Cameron’s Aliens, Syd Mead has played a pivotal role in shaping cinema’s vision of the future. The Movie Art of Syd Mead: Visual Futurist represents the most extensive collection of Mead’s visionary work ever printed, compiling hundreds of images, sketches and concept arts from a career spanning almost 40 years, many of which have never been seen in print before. Each entry provides a unique insight into the processes involved in Mead’s practice as well as illuminating the behind-the-scenes work involved in creating a fully realized, cinematic depiction of the future. With such a plethora of images from the many genre-defining films Mead has worked on, this is essential reading for film fans, artists and futurologists alike.
The Story of Marvel Studios: The Making of the Marvel Cinematic Universe
Tara Bennett - 2020
Year-by-year, project-by-project, the studio’s founding and meteoric growth are described through detailed personal stories, anecdotes, and remembrances of noteworthy challenges, breakthrough milestones, and history-making successes. Together, these stories reveal how each of the films evolved into one ongoing cinematic narrative, as coauthors Tara Bennett and Paul Terry (The Official Making of Big Trouble in Little China, 2017) chart the complete production history of The Infinity Saga’s 23 movies (from 2008’s Iron Man all the way up to, and including, 2019’s Avengers: Endgame and Spider-Man: Far From Home).Bennett and Terry were granted unprecedented access to Marvel Studios, which led to this years-in-the-making tome containing personal stories from more than 200 interviews, including every Marvel Studios producer; MCU writers and directors; the stars of The Infinity Saga; concept artists, costume designers, composers, and the talents behind the MCU’s dazzling visual effects; and more. Featuring previously unpublished behind-the-scenes photography and archival production material, as well as personal photos and memorabilia from cast and crew, The Story of Marvel Studios is the essential, collectible chronicle of how the Marvel Cinematic Universe was brought to life.• 512 pages chart the entire history-making story of Marvel Studios—from its inception, through Phases One, Two, and Three, and to the dawn of Phase Four• Featuring more than 200 interviews with the studio’s staff, cast, and crew for all 23 movies in The Infinity Saga• Includes more than 500 production photos, plus never-before-seen filmmakers’ archival materials and personal memorabilia from the cast and crew• Deluxe two-volume, foil-stamped cloth hardcover set, featuring exclusive cover art by Ryan Meinerding (Marvel Studios Head of Visual Development)• Metallized reinforced slipcase with exclusive wrap-around MCU concept art montage, featuring art by Adi Granov, Ryan Meinerding, Andy Park, and Charlie Wen• Foreword by Kevin Feige (President of Marvel Studios and Chief Creative Officer of Marvel)• Afterword by Robert Downey Jr. (Tony Stark/Iron Man)
Which Lie Did I Tell?: More Adventures in the Screen Trade
William Goldman - 2000
Goldman opens his long-awaited sequel by writing about his years of exile before he found himself--again--as a valuable writer in Hollywood. Fans of the two-time Oscar-winning writer (Butch Cassidy and the Sundance Kid, All the President's Men) have anxiously waited for this follow-up since his career serpentined into a variety of big hits and critical bombs in the '80s and '90s. Here Goldman scoops on The Princess Bride (his own favorite), Misery, Maverick, Absolute Power, and others. Goldman's conversational style makes him easy to read for the film novice but meaty enough for the detail-oriented pro. His tendency to ramble into other subjects may be maddening (he suddenly switches from being on set with Eastwood to anecdotes about Newman and Garbo), but we can excuse him because of one fact alone: he is so darn entertaining. Like most sequels, Which Lie follows the structure of the original. Both Goldman books have three parts: stories about his movies, a deconstruction of Hollywood (here the focus is on great movie scenes), and a workshop for screenwriters. (The paperback version of the first book also comes with his full-length screenplay of Butch; his collected works are also worth checking out). This final segment is another gift--a toolbox--for the aspiring screenwriter. Goldman takes newspaper clippings and other ideas and asks the reader to diagnose their cinematic possibilities. Goldman also gives us a new screenplay he's written (The Big A), which is analyzed--with brutal honesty--by other top writers. With its juicy facts and valuable sidebars on what makes good screenwriting, this is another entertaining must-read from the man who coined what has to be the most-quoted adage about movie-business success: "Nobody knows anything." --Doug Thomas
Batman Animated
Paul Dini - 1998
Since its premiere in September 1992, Batman: The Animated Series has been acclaimed by enthusiastic viewers and longtime fans of the Batman character as the defining image of the Dark Knight onscreen. Now readers are offered an inside look into the creation of the series. Granted unprecedented access to the archives of the Warner Bros. Animation Studio, Chip Kidd has combined breathtaking photographs by Award-winning photographer Geoff Spear and fashioned an imaginative layout of never-before-published preproduction and finished artwork that echoes the boldness of producer-designer Bruce Timm's powerful TV show.Paul Dini's text offers entertaining and informative commentary on the series history, development, and continuing production. It includes glimpses into the making of the Batman animated features Mask of the Phantasm and SubZero, and a sneak peek into the future projects.Featuring a detailed episode guide, comments from the series creators and voice actors, and an introduction by Bruce Timm, Batman Animated is a must-have for Batman fans young and old.
The Rap Year Book: The Most Important Rap Song From Every Year Since 1979, Discussed, Debated, and Deconstructed
Shea Serrano - 2015
Shea Serrano deftly pays homage to the most important song of each year. Serrano also examines the most important moments that surround the history and culture of rap music—from artists’ backgrounds to issues of race, the rise of hip-hop, and the struggles among its major players—both personal and professional. Covering East Coast and West Coast, famous rapper feuds, chart toppers, and show stoppers, The Rap Year Book is an in-depth look at the most influential genre of music to come out of the last generation. Complete with infographics, lyric maps, hilarious and informative footnotes, portraits of the artists, and short essays by other prominent music writers, The Rap Year Book is both a narrative and illustrated guide to the most iconic and influential rap songs ever created.
The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.
Martin Olson - 2013
Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!
Gollum: How We Made Movie Magic
Andy Serkis - 2003
Now Andy Serkis tells his own story about how a three-week commission to provide a voiceover for Gollum grew into a five-year commitment to breathe life and soul into The Lord of the Rings' most challenging creation.- Did the voice of Gollum really start with a cat being sick?- What was it like acting in a bodysuit covered in dots?- How much was Gollum modeled to look like Andy?- What surprises does The Return of the King hold in store?Fully illustrated with more than one hundred exclusive behind-the-scenes photos and drawings, and with contributions from the many designers and animators who brought Gollum to life, this book examines the transition to the big screen of one of literature's most unforgettable creatures. As the filming takes him from London to Wellington, and from the MIsty Mountains to Mount Doom, Andy Serkis explains the methods - and the madness - behind the most amazing five years in this actor's life.
The Lord of the Rings: Weapons and Warfare
Chris Smith - 2003
From the graceful and proficient Elves to the horrendous war machines of the Dark Lord, each culture's approach to warfare is explained - how they fought, why they were fighting, what armor they wore and what weapons they used against their enemies. Now you can get as close to a marauding Orc as you could ever wish, without suffering the consequences!Treating the filmmakers' notes, designs and props as a true archive, Weapons and Warfare describes in detail every major conflict depicted in the film trilogy - from The Last Alliance of Elves and Men to the climactic Battle of the Pelennor Fields - each accompanied by a battle diagram from the films' chief designers.Armed with a wealth of fascinating facts and unique imagery, and with an exclusive foreword by Christopher Lee and an introduction by the Academy Award winner Richard Taylor, Weapons and Warfare promises to be the most striking companion to The Lord of the Rings movie trilogy published to date.
Grindhouse: The Sleaze-Filled Saga of an Exploitation Double Feature
Quentin Tarantino - 2007
Together with cast and crew, Tarantino and Rodriguez chronicle the making of not one but two motion pictures: Quentin Tarantino's Death Proof and Robert Rodriguez's Planet Terror. Compiling never-before-seen production artwork, hundreds of behind-the-scenes photos, exclusive interviews and enough blood, flesh and gore for two books, Grindhouse: The Sleaze-Filled Saga Of An Exploitation Double Feature offers fans the definitive insider's guide to the world of Grindhouse!
U2 by U2
U2 - 2005
The drum kit just about fit into the room, the lead guitarist was playing a homemade guitar, the bassist could barely play at all and nobody wanted to sing. Over thirty years later, Bono, The Edge, Adam Clayton and Larry Mullen Jr are still together, bound by intense loyalty, passionate idealism and a relentless belief in the power of rock and roll to change the world.In a epic journey that has taken them from the clubs of Dublin to the stadiums of the world, U2 have sold over 130 million albums, been number one all over the world, revolutionized live performance, spearheaded political campaigns and made music that defines the age we live in.From the anarchic days of their Seventies punk origins through their Eighties ascent to superstardom with the epic rock of 'The Joshua Tree', the dark post-modern ironies of 'Achtung Baby' in the Nineties and their 21st-Century resurgence as rock's biggest and boldest band, this is a tale of faith, love, drama, family, birth, death, survival, conflict, crises, creativity . . . and a lot of laughter.Told with wit, insight and astonishing candour by the band themselves and manager Paul McGuinness, with pictures from their own archives, 'U2 by U2' allows unprecedented access into the inner life of the greatest rock band of our times.
The Screenwriter's Problem Solver: How to Recognize, Identify, and Define Screenwriting Problems
Syd Field - 1998
But what do you change, and how do you change it? All screenplays have problems. They happened to Die Hard: With a Vengeance and Broken Arrow-and didn't get fixed, leaving the films flawed. They nearly shelved Platoon-until Oliver Stone rewrote the first ten pages and created a classic. They happen to every screenwriter. But good writers see their problems as a springboard to creativity. Now bestselling author Syd Field, who works on over 1,000 screenplays a year, tells you step-by-step how to identify and fix common screenwriting problems, providing the professional secrets that make movies brilliant-secrets that can make your screenplay one headed for success...or even Cannes. Learn how to:•Understand what makes great stories work•Make your screenplay work in the first ten pages, using Thelma & Louise and Dances With Wolves as models•Use a "dream assignment" to let your creative self break free overnight•Make action build character, the way Quentin Tarantino does•Recover when you hit the "wall"-and overcome writer's block forever
Peter Cushing: The Complete Memoirs
Peter Cushing - 2013
Cushing was widely known as ‘the gentleman of horror’, his kind and sensitive nature a sharp contrast with the Hammer Horror roles that dominated his work from the 1950s onwards. This is Cushing’s own account of his remarkable career, and the devastating sense of loss he suffered following the death of his wife. It offers unparalleled insight to the meticulous professionalism and private torment of a legendary film star.
History of Film
David Parkinson - 1995
It traces the development of film from its scientific origins through to cinema today, covering the key elements and players that have contributed to its artistic and technical development.
Star Wars Roleplaying Game Saga Edition Core Rulebook
Christopher Perkins - 2007
Immerse yourself in the excitement of the greatest space fantasy of all time!This new edition of the
Star Wars
Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six
Star Wars
films and the Expanded Universe, and guidelines on how to use
Star Wars
miniatures and battle maps in play.
The Gross: The Hits, the Flops: The Summer That Ate Hollywood
Peter Bart - 1999
A backstage glimpse of the realities of the new Hollywood focuses on the film releases and strategies of the summer of 1998, showing why Godzilla was fated to fail and how Spielberg triumphed.