C Programming: Language: A Step by Step Beginner's Guide to Learn C Programming in 7 Days


Darrel L. Graham - 2016
    It is a great book, not just for beginning programmers, but also for computer users who would want to have an idea what is happening behind the scenes as they work with various computer programs. In this book, you are going to learn what the C programming language entails, how to write conditions, expressions, statements and even commands, for the language to perform its functions efficiently. You will learn too how to organize relevant expressions so that after compilation and execution, the computer returns useful results and not error messages. Additionally, this book details the data types that you need for the C language and how to present it as well. Simply put, this is a book for programmers, learners taking other computer courses, and other computer users who would like to be versed with the workings of the most popular computer language, C. In this book You'll learn: What Is The C Language? Setting Up Your Local Environment The C Structure and Data Type C Constants and Literals C Storage Classes Making Decisions In C The Role Of Loops In C Programming Functions in C Programming Structures and Union in C Bit Fields and Typedef Within C. C Header Files and Type Casting Benefits Of Using The C Language ...and much more!! Download your copy today! click the BUY button and download it right now!

Computer Graphics: Principles and Practice


James D. Foley - 1990
    It details programming with SRGP, a simple but powerful raster graphics package. Important algorithms in 2D and 3D graphics are detailed for easy implementation, and a thorough presentation of the mathematical principles of geometric transformations and viewing are included.

Beginning Web Programming with HTML, XHTML and CSS


Jon Duckett - 2004
    It follows standards-based principles, but also teaches readers ways around problems they are likely to face using (X)HTML.While XHTML is the "current" standard, the book still covers HTML because many people do not yet understand that XHTML is the official successor to HTML, and many readers will still stick with HTML for backward compatibility and simpler/informal Web pages that don't require XHTML compliance.The book teaches basic principles of usability and accessibility along the way, to get users into the mode of developing Web pages that will be available to as many viewers as possible from the start. The book also covers the most commonly used programming/scripting language -- JavaScript -- and provides readers with a roadmap of other Web technologies to learn after mastering this book to add more functionality to their sites.

Customers.com: How to Create a Profitable Business Strategy for the Internet and Beyond


Patricia B. Seybold - 1998
    It all starts with customers. For the past several years, Seybold has been working with electronic commerce pioneers who have made life easier for their customers by figuring out what they want and designing their Internet strategy accordingly. Seybold's guide is packed with insights on how both Fortune 500 giants and smaller companies have created e-commerce initiatives that place them well ahead of their competitors.

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2


Dave Shreiner - 1999
    The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. It is far and away the most important book on OpenGL, and is commonly referred to by programmers simply as the Red book. Last summer the OpenGL Architectural Review Board (ARB) announced the release of the version 2.0 standard, incorporating the OpenGL Shader Language (GLSL) officially into the spec. This is the biggest change in OpenGL since its inception. This new edition will provide basic information about GLSL itself, as well as all the other changes to the 1.5 and 1.0 versions. the official, comprehensive guide to GLSL itself. A few years ago, pundits were predicting the imminent demise of OpenGL. Far from expiring, however, OpenGL has had a resurgence in the last couple years, and has solidified its position as the defacto standard for high-quality computer graphics. This book remains the necessary guide for any developer doing graphics programming. The sample source code in the book will be available on the book's web site.

HTML 5 Black Book : Covers Css3, Javascript,XML, XHTML, Ajax, PHP And Jquery


Kogent Learning Solutions Inc - 2011
    It will help you to master various Web technologies, other than HTML5, including CSS3, JavaScript, XML, and AJAX. If you are a Web designer or developer, then this book is your introduction to new features and elements of HTML5, including audio and video media elements, the canvas element for drawing, and many others. In this book, you will learn how to use HTML5 and other Web technologies in the latest versions of modern browsers to develop Web applications.

Creative Code: Aesthetics + Computation


John Maeda - 2004
    For seven years, Maeda and his students—several of whom are already internationally celebrated—have created some of the most digitally sophisticated and exciting pieces of design to emerge anywhere. Little of this research has been seen outside the laboratory.This book presents the most fascinating work produced by the group, arranged into themes that apply to today's design issues: information visualization, digital typography, abstraction, interaction design, and education. Each section also features brief essays by leading names in the field of interaction and digital design—Casey Reas, David Small, Yogo Nakamura, Joshua Davis, and Gillian Crampton-Smith.Deftly bridging the chasm between art and science, John Maeda, a true pioneer in the digital realm, leads the way to a greater understanding and richness of experience.

Kotlin for Android Developers: Learn Kotlin the easy way while developing an Android App


Antonio Leiva - 2016
    

A Book on C: Programming in C


Al Kelley - 1984
    It includes a complete chapter on C++ and an overall organization designed to appeal to the many programmers who view C as a stepping stone to C++ and the object-oriented paradigm. This edition also features an increased emphasis on modules and ADTs, which are essential concepts for creating reusable code and which show how to use header files to tie together a multi-file program. computer science students.

Programming Windows 8 Apps with HTML, CSS, and JavaScript


Kraig Brockschmidt - 2012
    

Beginning iPhone Development: Exploring the iPhone SDK


Dave Mark - 2008
    You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc.You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system.You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more.Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.

Principles of Information Security


Michael E. Whitman - 2002
    Principles of Information Security, Third Edition builds on internationally recognized standards and bodies of knowledge to provide the knowledge and skills that information systems students need for their future roles as business decision-makers. Coverage includes key knowledge areas of the CISSP (Certified Information Systems Security Professional), as well as risk management, cryptography, physical security, and more. The third edition has retained the real-world examples and scenarios that made previous editions so successful, but has updated the content to reflect technology's latest capabilities and trends. With this emphasis on currency and comprehensive coverage, readers can feel confident that they are using a standards-based, content-driven resource to prepare them for their work in the field.

Ocp Java Se 7 Programmer Study Guide


Kathy Sierra - 2012
    This complete study guide provides in-depth, up-to-date coverage of all the exam objectives, and goes a step beyond to cover the Java Developer exam (now an Oracle Certified Expert level credential).This book provides an integrated study system based on proven pedagogy--step-by-step exercises, special Exam Watch, Inside-the-Exam, and On-the-Job notes, and chapter self tests help reinforce and teach practical skills while preparing you for the exam. The CD-ROM includes MasterExam practice exam software featuring more than 100 questions that appear only on the CD, and a searchable e-book."OCP Java SE 7 Programmer Study Guide" Covers all new OCP Java SE 7 Programmer exam objectives Written by the co-developers of the original SCJP exam Filled with accurate test questions that simulate the type and style of questions found on the live exam Contains two complete practice exams--250+ challenging practice exam questions in book and on CD All practice questions include answer explanations for both the correct and incorrect options

Computer Organization


V. Carl Hamacher - 1978
    *A comprehensive overview of hardware and software issues make this a "must-have" for electrical and computer engineers*Contains new material on RISC processors, performance analysis, multiprocessors and memory systems*New two-color design and illustrations illuminate the text

HTML 4 for Dummies


Ed Tittel - 1995
    HTML 4 For Dummies, now in its 5th edition, will show you the basics of working with this language as well as advanced skills for all-around knowledge. HTML is used to create Web documents. As a standard issued by the World Wide Web Consortium, it is used by almost everyone to create and edit Web pages. HTML is capable of:Creating a Web site Inserting designs to a Web page Running on both PCs and Macs The new edition of HTML 4 For Dummies contains nearly 50% more content than its previous editions, and covers a wide range of material, including: Planning a Web site to avoid underperformanceCreating and viewing a Web page Working with text, tables, lists, and links Adding style to your page with images, colors, and fonts Managing layout Controlling positioning and appearance using CSS Integrating scripts with HTML Designing an eBay auction page Helpful advices and tips, as well as warnings about pitfalls Complete with a 6-page tear-out colored reference sheet, HTML 4 For Dummies is the most comprehensive HTML guide yet. Written by a computer expert and author of over 120 books, including the previous editions of the bestselling HTML 4 For Dummies, this straightforward, fun guide will aid you through making and editing beautiful Web pages.