Book picks similar to
Questionable Practices: Stories by Eileen Gunn
short-stories
science-fiction
fantasy
sci-fi
Arabella of Mars
David D. Levine - 2016
When William III of England commissioned Capt. William Kidd to command the first expedition to Mars in the late 1600s, they proved that space travel was both possible and profitable. Now, one century later, a plantation in the flourishing British colony on Mars is home to Arabella Ashby. A tomboy who shares her father's deft hand with complex automatons. Being raised on the Martian frontier by her Martian nanny, Arabella is more a wild child than a proper young lady. Something her mother plans to remedy with a move to an exotic world Arabella has never seen: London, England. Arabella soon finds herself trying to navigate an alien world until a dramatic change in her family's circumstances forces her to defy all conventions in order to return to Mars in order to save both her brother and the plantation. To do this, Arabella must pass as a boy on the Diana, a ship serving the Mars Trading Company with a mysterious Indian captain who is intrigued by her knack with automatons. Arabella must weather the naval war between Britain and France, learning how to sail, and a mutinous crew if she hopes to save her brother from certain death.
King's Dragon
Kate Elliott - 1997
King Henry still holds the crown, but his reign has long been contested by his sister Sabella, and there are many eager to flock to her banner. Internal conflict weakens Wendar's defences, drawing raiders, human and inhuman, across its borders. Terrifying portents abound and dark spirits walk the land in broad daylight.Suddenly two innocents are thrust into the midst of the conflict. Alain, a young man granted a vision by the Lady of Battles, and Liath, a young woman with the power to change the course of history. Both must discover the truth about themselves before they can accept their fates. For in a war where sorcery, not swords, may determine the final outcome, the price of failure may be more than their own lives.
Wastelands: Stories of the Apocalypse
John Joseph AdamsOrson Scott Card - 2008
From the Book of Revelation to The Road Warrior, from A Canticle for Leibowitz to The Road, storytellers have long imagined the end of the world, weaving eschatological tales of catastrophe, chaos, and calamity. In doing so, these visionary authors have addressed one of the most challenging and enduring themes of imaginative fiction: The nature of life in the aftermath of total societal collapse. Gathering together the best post-apocalyptic literature of the last two decades from many of today's most renowned authors of speculative fiction - including George R. R. Martin, Gene Wolfe, Orson Scott Card, Carol Emshwiller, Jonathan Lethem, Octavia E. Butler, and Stephen King - Wastelands explores the scientific, psychological, and philosophical questions of what it means to remain human in the wake of Armageddon. Whether the end of the world comes through nuclear war, ecological disaster, or cosmological cataclysm, these are tales of survivors, in some cases struggling to rebuild the society that was, in others, merely surviving, scrounging for food in depopulated ruins and defending themselves against monsters, mutants, and marauders. Wastelands delves into this bleak landscape, uncovering the raw human emotion and heart-pounding thrills at the genre's core. --back coverContains the following stories:Introduction by John Joseph AdamsThe End of the Whole Mess by Stephen KingSalvage by Orson Scott CardThe People of Sand and Slag by Paolo BacigalupiBread and Bombs by M. RickertHow We Got In Town and Out Again by Jonathan LethemDark, Dark Were the Tunnels by George R. R. MartinWaiting for the Zephyr by Tobias S. BuckellNever Despair by Jack McDevittWhen Sysadmins Ruled the Earth by Cory DoctorowThe Last of the O-Forms by James Van PeltStill Life With Apocalypse by Richard KadreyArtie’s Angels by Catherine WellsJudgment Passed by Jerry OltionMute by Gene WolfeInertia by Nancy KressAnd the Deep Blue Sea by Elizabeth BearSpeech Sounds by Octavia E. ButlerKillers by Carol EmshwillerGinny Sweethips’ Flying Circus by Neal Barrett, Jr.The End of the World as We Know It by Dale BaileyA Song Before Sunset by David GriggEpisode Seven... by John LanganAppendix: For Further Reading
Off to Be the Wizard
Scott Meyer - 2013
With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard.What could possibly go wrong?An American hacker in King Arthur’s court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin… and not, y’know, die or anything.
Meet Me in the Moon Room
Ray Vukcevich - 2001
Dick Award finalist* Locus Recommended Reading Here are 33 weird, wonderful stories concerning men, women, teleportation, wind-up cats, and brown paper bags. By turns whimsical and unsettling—frequently managing to be both—these short fictions describe family relationships, bad breakups, and travel to outer space. Vukcevich's loopy, fun-house mirror take on everyday life belongs to the same absurdist school of work as that of George Saunders, David Sedaris, Ken Kalfus, and Victor Pelevin, although there is no one quite like him. Try one of these stories, it won't take you long, but it will turn your head inside out.Contents:By the Time We Get to Uranus (1998)The Barber's Theme (1995)Beatnicks with Banjoes (2001)Finally Fruit (1997)Pretending (2001)Mom's Little Friends (1992)No Comet (1994)There Is Danger (1993)Pink Smoke (2001)Season Finale (1995)The Sweater (2001)Home Remedy (1996)A Breath-Holding Contest (1991)Fancy Pants (2000)In the Refrigerator (2001)The Perfect Gift (1994)Message in a Fish (2001)Catch (1996)The Finger (1995)Rejoice (1999)My Mustache (1993)We Kill a Bicycle (1995)A Holiday Junket (1998)Giant Step (1994)Quite Contrary (1994)Doing Time (1992)The Next Best Thing (1998)Beastly Heat (1999)Ceremony (1991)Poop (2000)White Guys in Space (1996)Whisper (2001)Meet Me in the Moon Room (1998)
Third Daughter
Susan Kaye Quinn - 2013
But she’s the Third Daughter of the Queen of Dharia—zero responsibilities and zero royal duties. She’s just the backup daughter, in case her older sisters’ arranged marriages—to take the crown or broker an alliance—don’t quite work out. But once Aniri reaches her 18th birthday, she’ll be truly free… and then she can marry the charming fencing instructor she meets for fevered kisses in the forest. But then the impossible happens—a marriage proposal. From a barbarian prince in the north, no less. And if Aniri refuses, the threat of their new flying weapon might bring war. So she agrees to the young prince’s proposal, but only as a subterfuge to spy on him, find the weapon, and hopefully avoid both war and an arranged marriage to a man she doesn’t love. But once she arrives in the sweeping mountains of the north, she discovers the prince has his own secrets… and saving her country may end up breaking her heart. This Bollywood-style royal romance takes you to an alternate East Indian world filled with skyships, saber duels, and lots of royal intrigue. THIRD DAUGHTER is the first book in the Royals of Dharia trilogy.
Where Futures End
Parker Peevyhouse - 2016
Five futures. Two worlds. One ending. One year from now, Dylan develops a sixth sense that allows him to glimpse another world. Ten years from now, Brixney must get more hits on her social media feed or risk being stuck in a debtors' colony. Thirty years from now, Epony scrubs her entire online profile from the web and goes “High Concept.” Sixty years from now, Reef struggles to survive in a city turned virtual gameboard. And more than a hundred years from now, Quinn uncovers the alarming secret that links them all. Five people, divided by time, will determine the fate of us all. These are stories of a world bent on destroying itself, and of the alternate world that might be its savior--unless it's too late.
At the Mountains of Madness and Other Tales of Terror
H.P. Lovecraft - 1981
The Barren, windswept interior of the Antarctic plateau was lifeless--or so the expedition from Miskatonic University thought. Then they found the strange fossils of unheard-of creatures...and the carved stones tens of millions of years old...and, finally, the mind-blasting terror of the City of the Old Ones. Three additional strange tales, written as only H.P. Lovecraft can write, are also included in this macabre collection of the strange and the weird.Table of Contents:At the Mountains of Madness • [Cthulhu Mythos] • (1936) • novel by H. P. Lovecraft The Dreams in the Witch-House • [Cthulhu Mythos] • (1933) • novelette by H. P. Lovecraft The Shunned House • (1928) • novelette by H. P. Lovecraft The Statement of Randolph Carter • [Randolph Carter] • (1920) • shortstory by H. P. Lovecraft
Anathem
Neal Stephenson - 2008
Over the centuries, cities and governments have risen and fallen beyond the concent's walls. Three times during history's darkest epochs violence born of superstition and ignorance has invaded and devastated the cloistered mathic community. Yet the avout have always managed to adapt in the wake of catastrophe, becoming out of necessity even more austere and less dependent on technology and material things. And Erasmas has no fear of the outside—the Extramuros—for the last of the terrible times was long, long ago.Now, in celebration of the week-long, once-in-a-decade rite of Apert, the fraas and suurs prepare to venture beyond the concent's gates—at the same time opening them wide to welcome the curious "extras" in. During his first Apert as a fraa, Erasmas eagerly anticipates reconnecting with the landmarks and family he hasn't seen since he was "collected." But before the week is out, both the existence he abandoned and the one he embraced will stand poised on the brink of cataclysmic change.Powerful unforeseen forces jeopardize the peaceful stability of mathic life and the established ennui of the Extramuros—a threat that only an unsteady alliance of saecular and avout can oppose—as, one by one, Erasmas and his colleagues, teachers, and friends are summoned forth from the safety of the concent in hopes of warding off global disaster. Suddenly burdened with a staggering responsibility, Erasmas finds himself a major player in a drama that will determine the future of his world—as he sets out on an extraordinary odyssey that will carry him to the most dangerous, inhospitable corners of the planet . . . and beyond.
The Clockwork Dynasty
Daniel H. Wilson - 2017
With her career and her life at stake, June Stefanov will ally with a remarkable traveler who exposes her to a reality she never imagined, as they embark on an around-the-world adventure and discover breathtaking secrets of the past...Russia, 1725: In the depths of the Kremlin, the tsar's loyal mechanician brings to life two astonishingly humanlike mechanical beings. Peter and Elena are a brother and sister fallen out of time, possessed with uncanny power, and destined to serve great empires. Struggling to blend into pre-Victorian society, they are pulled into a legendary war that has raged for centuries.The Clockwork Dynasty interweaves past and present, exploring a race of beings designed to live by ironclad principles, yet constantly searching for meaning. As June plunges deeper into their world, her choices will ultimately determine their survival or extermination.
Fireflood and Other Stories
Vonda N. McIntyre - 1979
(1974)The Genius Freaks (1973)Aztecs (1977)
The Unfinished World and Other Stories
Amber Sparks - 2016
In “The Cemetery for Lost Faces,” two orphans translate their grief into taxidermy, artfully arresting the passage of time. The anchoring novella, “The Unfinished World,” unfurls a surprising love story between a free and adventurous young woman and a dashing filmmaker burdened by a mysterious family. Sparks’s stories—populated with sculptors, librarians, astronauts, and warriors—form a veritable cabinet of curiosities. Mythical, bizarre, and deeply moving, The Unfinished World and Other Stories heralds the arrival of a major writer and illuminates the search for a brief encounter with the extraordinary.
Gideon Smith and the Mechanical Girl
David Barnett - 2013
Airships ply the skies and Queen Victoria presides over three-quarters of the known world—including the East Coast of America, following the failed revolution of 1775.London might as well be a world away from Sandsend, a tiny village on the Yorkshire coast. Gideon Smith dreams of the adventure promised him by the lurid tales of Captain Lucian Trigger, the Hero of the Empire, told in Gideon’s favorite “penny dreadful.” When Gideon’s father is lost at sea in highly mysterious circumstances Gideon is convinced that supernatural forces are at work. Deciding only Captain Lucian Trigger himself can aid him, Gideon sets off for London. On the way he rescues the mysterious mechanical girl Maria from a tumbledown house of shadows and iniquities. Together they make for London, where Gideon finally meets Captain Trigger.But Trigger is little more than an aging fraud, providing cover for the covert activities of his lover, Dr. John Reed, a privateer and sometime agent of the British Crown. Looking for heroes but finding only frauds and crooks, it falls to Gideon to step up to the plate and attempt to save the day...but can a humble fisherman really become the true Hero of the Empire?David Barnett's Gideon Smith and the Mechanical Girl is a fantastical steampunk fable set against an alternate historical backdrop: the ultimate Victoriana/steampunk mash-up!
Sorry Please Thank You
Charles Yu - 2012
. . A fighter leads his band of virtual warriors, thieves, and wizards across a deadly computer-generated landscape . . . A company outsources grief for profit, their tagline: "Don't feel like having a bad day? Let someone else have it for you."
Moxyland
Lauren Beukes - 2008
Kendra, an art-school dropout, brands herself for a nanotech marketing program; Lerato, an ambitious AIDS baby, plots to defect from her corporate employers; Tendeka, a hot-headed activist, is becoming increasingly rabid; and Toby, a roguish blogger, discovers that the video games he plays for cash are much more than they seem. On a collision course that will rewire their lives, this story crackles with bold and infectious ideas, connecting a ruthless corporate-apartheid government with video games, biotech attack dogs, slippery online identities, a township soccer school, shocking cell phones, addictive branding, and genetically modified art. Taking hedonistic trends in society to their ultimate conclusions, this tale paints anything but a forecasted utopia, satirically undermining the reified idea of progress as society's white knight.