Book picks similar to
Ultimate Robot by Robert Malone
non-fiction
kids
dk-books
history
507 Mechanical Movements: Mechanisms and Devices
Henry T. Brown - 1984
Spanning the first century of the Industrial Revolution, this 1868 compilation features simplified, concise illustrations of the mechanisms used in hydraulics, steam engines, pneumatics, presses, horologes, and scores of other machines.The movements of each of the 507 mechanisms are depicted in drawings on the left-hand page, and the facing page presents a brief description of the item's use and operation. Ranging from simple to intricately complex, the mechanisms offer a fascinating view of the variety of small components that constitute complex machinery. A detailed index provides easy reference to specific mechanisms.Inventors, tinkerers, and anyone with an interest in the history of invention and technology will find this volume a treasury of information and inspiration.
The Rise And Fall Of The Roman Empire: Life, Liberty, And The Death Of The Republic
Barry Linton - 2015
The posthumous influence of the Roman Republic and Empire have no equal in all of history. Their varied culture, stunning art, brilliant philosophy, and towering architecture is embedded in our modern world. Roman innovation has left behind a legacy that has remained admired and emulated for over a thousand years. They built massive networks of roads before the birth of Christ. They constructed elaborate public sewer systems over 1,500 years before the United States became a Nation, and had networks of aqueducts bringing running water. Their tactics in battle are still studied by historians and military leaders of today. Their history is filled with great conflicts, compelling love stories, and the most treacherous of leaders. Hollywood has explored their culture time and again on the silver screen. Larger than life commanders like Julius Caesar would help shape their ultimate destiny. In his book entitled The Rise and Fall of the Roman Empire: Life, Liberty, and the Death of the Republic author Barry Linton highlights and explains the significant struggles and contributions that have made Rome so well known. Join us as we explore the meteoric rise, monumental life, inevitable death, and eventual rebirth of Rome.
Hackers: Heroes of the Computer Revolution
Steven Levy - 1984
That was before one pioneering work documented the underground computer revolution that was about to change our world forever. With groundbreaking profiles of Bill Gates, Steve Wozniak, MIT's Tech Model Railroad Club, and more, Steven Levy's Hackers brilliantly captured a seminal moment when the risk-takers and explorers were poised to conquer twentieth-century America's last great frontier. And in the Internet age, the hacker ethic-first espoused here-is alive and well.
The Encyclopedia of Punk
Brian Cogan - 2006
But the reality of punk stretches over three decades and numerous countries, with a history as rich and varied as it is shocking and daring. With this lavishly illustrated and authoritative A-Z guide, Brian Cogan leads readers through the fiery history of a furious, rebellious, contradictory, and boundary-redefining musical genre and cultural movement that remains as massively influential as it is wildly misunderstood. As The Encyclopedia of Punk clearly proves, punk music and culture has produced a rich trove of material, above and beyond the hundreds of bands, from books and films to incendiary political movements.
Coders at Work: Reflections on the Craft of Programming
Peter Seibel - 2009
As the words "at work" suggest, Peter Seibel focuses on how his interviewees tackle the day–to–day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: http://www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 16 folks who’ve been kind enough to agree to be interviewed:- Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow- Joe Armstrong: Inventor of Erlang- Joshua Bloch: Author of the Java collections framework, now at Google- Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger- Douglas Crockford: JSON founder, JavaScript architect at Yahoo!- L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1- Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation - Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal - Dan Ingalls: Smalltalk implementor and designer- Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler- Donald Knuth: Author of The Art of Computer Programming and creator of TeX- Peter Norvig: Director of Research at Google and author of the standard text on AI- Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress- Ken Thompson: Inventor of UNIX- Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hackerWhat you’ll learn:How the best programmers in the world do their jobWho is this book for?Programmers interested in the point of view of leaders in the field. Programmers looking for approaches that work for some of these outstanding programmers.
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.
Inside the Real Area 51: The Secret History of Wright Patterson
Thomas J. Carey - 2013
Only a select few have ever had access to the truth about what became known as Area 51.But what happened to the remnants of that crash is shrouded in even greater mystery. What began in the high desert of New Mexico ended at Wright-Patterson, an ultra top-secret Air Force base in Dayton, Ohio. The physical evidence of extraterrestrial visitation was buried deep within this nuclear stronghold.How tragic that such seismic news should be kept from the people of the world...pieces of history, now quickly dwindling into oblivion as the last of the secret-keepers passes on.In spite of its rich history of military service to our nation, Wright-Patterson also stands as the secret tomb of one of the greatest occurrences in recorded history. But be prepared...the real Area 51--Wright-Patterson's vault--is about to be opened.
Just My Type: A Book about Fonts
Simon Garfield - 2010
Whether you’re enraged by Ikea’s Verdanagate, want to know what the Beach Boys have in common with easy Jet or why it’s okay to like Comic Sans, Just My Type will have the answer. Learn why using upper case got a New Zealand health worker sacked. Refer to Prince in the Tafkap years as a Dingbat (that works on many levels). Spot where movies get their time periods wrong and don’t be duped by fake posters on eBay. Simon Garfield meets the people behind the typefaces and along the way learns why some fonts – like men – are from Mars and some are from Venus. From type on the high street and album covers, to the print in our homes and offices, Garfield is the font of all types of knowledge.
The Wright Brothers
Lewis Helfand - 2010
Or do they? This biography conveys the well-known and the lesser-known facts about Orville and Wilbur's lives, and does so by weaving the biographical information into a wonderful story. The evocative illustrations combine with the storytelling prowess of Lewis Helfand to relate the Wright Brothers' joint biography in a way never done before.
Novels by Walter Moers: The 13 1|2 Lives of Captain Bluebear, Rumo and His Miraculous Adventures, the City of Dreaming Books (Zamonia, #1, #3, #4) (Dreaming Books, #1)
Walter Moers - 2010
Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: The 13 1/2 Lives of Captain Bluebear, Rumo and His Miraculous Adventures, the City of Dreaming Books, Der Schrecksenmeister, Flowergrazer, Ensel and Krete. Source: Wikipedia. Free updates online. Not illustrated. Excerpt: The 13 Lives of Captain Bluebear is a 1999 fantasy novel by German writer and cartoonist Walter Moers which details the numerous lives of a human-sized bear with blue fur. The novel was originally written in German, but an English translation was published in the United Kingdom in 2000 and in the United States in 2005. The 13 Lives of Captain Bluebear follow the adventures of the character Bluebear in the first half of his 27 lives. The novel intersperses Bluebears narrative with excerpts from The Encyclopedia of Marvels, Life Forms and Other Phenomena of Zamonia and its Environs by Professor Abdullah Nightingale, who bacterially transmits it into Bluebears brain. The plot is set in the fictional continent of Zamonia (location of several other novels by Walter Moers) on Earth before the "great descent" in which Zamonia and many other continents sink beneath the waves. Many of the creatures encountered by Bluebear in the novel are taken from myths, folktales, prehistory, and Moers' imagination, among them Gryphons, Maenads, Trolls, Yetis, and Pterodactyls. Nearing the end of the novel, the mythical city of Atlantis disappears from Earth, an event witnessed by Bluebear. In Bluebear's Life 1, where he is a tiny baby, he is floating in a walnut shell in the north Zamonian sea, next to the Malmstrom, a mysterious and giant whirlpool that all the world's sailors take care to avoid. Bluebear is saved by a diminutive crew of Minipirates, who are very mysterious, adopt the bear as their good-luck charm. Aboard their tiny craft he learns mu...More: http: //booksllc.net/?id=676340
Mechanical Engineering Reference Manual for the PE Exam
Michael R. Lindeburg - 1994
Dozens of key charts, tables, and graphs, including updated steam tables and two new charts of LMTD heat exchanger correction factors, make it possible to work most exam problems using the Reference Manual alone. A complete, easy-to-use index saves you valuable time during the exam as it helps you quickly locate important information needed to solve problems._____________________________Since 1975 more than 2 million people preparing for their engineering, surveying, architecture, LEED®, interior design, and landscape architecture exams have entrusted their exam prep to PPI. For more information, visit us at www.ppi2pass.com.
100 Christian Quotes by 10 Great Christians
Duke Taber - 2013
There are 10 quotes from each of these great men and women of God. Listen to the heart and passion of Oswald Chamber, C.S. Lewis, Gen. William Booth, Dietriech Bonhoeffer, E.M. Bounds, A.B. Simpson, Kathryn Kuhlman, Charles Spurgeon, Aimee Semple McPherson and Charles Finney.
Footballistics
James Coventry - 2018
The nature of football continually changes, which means its analysis must also keep pace. This book is for students, thinkers, and theorists of the game.'Ted Hopkins - Carlton premiership player, author, and co-founder of Champion Data. Australian Rules football has been described as the most data-rich sport on Earth. Every time and everywhere an AFL side takes to the field, it is shadowed by an army of statisticians and number crunchers. The information they gather has become the sport's new language and currency. ABC journalist James Coventry, author of the acclaimed Time and Space, has joined forces with a group of razor-sharp analysts to decipher the data, and to use it to question some of football's long-held truisms. Do umpires really favour the home side? Has goal kicking accuracy deteriorated? Is Geelong the true master of the draft? Are blonds unfairly favoured in Brownlow medal voting? And are Victorians the most passionate fans? Through a blend of entertaining storytelling and expert analysis, this book will answer more questions about footy than you ever thought to ask. Praise for Time and Space:'Brilliant, masterful' - The Guardian'Arguably one of the most important books yet written on Australian Rules football.' - Inside History'Should find its way into the hands of every coach.' - AFL Record
Lean Lesson Planning: A practical approach to doing less and achieving more in the classroom
Peps Mccrea - 2015
It outlines a set of mindsets and habits you can use to help you identify the most impactful parts of your teaching, and put them centre stage.It's about doing less to achieve more.But it's also about being happier and more confident in the classroom. Building stronger routines around the essentials will give you more time and space to appreciate and think creatively about your work.POWER UP YOUR PLANNINGLean Lesson Planning draws on the latest evidence from educational research and cognitive science, to present a concise and coherent framework to help you improve learning experiences and outcomes for your students. It's the evidence-based teacher's guide to planning for learning, and sits alongside books such as Teach Like a Champion, Embedded Formative Assessment, and Visible Learning for Teachers.NOTE If you're looking for ways to short-cut the amount of time you spend planning lessons, then this book is not for you. The approach outlined in Lean Lesson Planning requires effort and practice, that given time, will lead to better teaching and higher quality learning for less input.---CONTENTSACT I Lean foundations1. Defining lean 2. Lean mindsets 3. Lean habits ACT II Habits for planning4. Backwards design 5. Knowing knowledge 6. Checking understanding 7. Efficient strategies 8. Lasting learning 9. Inter-lesson planning ACT III Habits for growing10. Building excellence 11. Growth teaching 12. Collective improvement Lean Lesson Planning is the first instalment in the High Impact Teaching series.
The 5 Love Languages/Things I Wish I'd Known Before We Got Married Set
Gary Chapman - 2010