The Disneyland Story: The Unofficial Guide to the Evolution of Walt Disney's Dream


Sam Gennawey - 2013
    Despite his successors' battles with the whims of history and their own doubts and egos, Walt’s vision maintained momentum, thrived, and taught future generations how to do it Walt Disney's way.

The Best of Norman Rockwell


Norman Rockwell - 1984
    Rockwell senior, who said he depicted life “as I would like it to be,” chronicled iconic visions of American life: the Thanksgiving turkey, soda fountains, ice skating on the pond, and small-town boys playing baseball-not to mention the beginning of the civil rights movement. Now, the best-selling collection of Rockwell’s most beloved illustrations, organized by decade, is available in a refreshed edition. With more than 150 images-oil paintings, watercolors, and rare black-and-white sketches--this is an uncommonly faithful Rockwell treasury. The original edition has sold nearly 200,000 copies.

How to Make a Watercolor Paint Itself: Experimental Techniques for Achieving Realistic Effects


Nita Engle - 1999
    Her method begins with action-filled exercises that demonstrate how to play with paint, following no rules. Subsequent step-by-step projects add planning to the mix, demonstrating how to turn loose washes into light-filled watercolors with textural effects achieved by spraying, sprinkling, pouring, squirting, or stamping paint. Engle's approach, and her results, are dramatic and dynamic; now watercolor artists can create their own exciting paintings with help from How to Make a Watercolor Paint Itself.

The World of The Dark Crystal


Brian Froud - 1982
    This mystical adventure has such a huge cult following that when the film was recently re-released on video and DVD, it quickly sold a million copies. Just as remarkable is the cult status of The World of The Dark Crystal, Froud's book on the film. Originally published in 1982 and long out of print, this definitive volume--packed with brilliant artwork--has been in such demand that used copies can sell for well over $400. Abrams is now proudly reissuing this sought-after book in a brand new collector's edition. This beautifully printed reproduction of the original volume contains all of its stunning art and text--plus a new essay by Froud, illustrated with never-before-published paintings, drawings, and sculptures from the film's archives. And this new edition features a facsimile of a 20-page booklet Froud and Henson created to present the film to backers--a gorgeous overview of the story so rare only a few copies are known to exist. This collector's edition of The World of The Dark Crystal, like the re-released film, will truly be a must-have for Henson and Froud fans.

That's Not All Folks: My Life in the Golden Age of Cartoons and Radio


Mel Blanc - 1988
    The legendary cartoon and radio voice man offers a behind-the-scenes chronicl of his many-voiced career, detailing his creation of world-famous voices and his work with the best-loved cartoon characters and radio personalities.

Mechanika: Creating the Art of Science Fiction with Doug Chiang


Doug Chiang - 2008
    For generations artists have created imagery destined for the entertainment of others, and now you can too.Revered science fiction artist and film designer, Doug Chiang, reveals the thought processes and techniques he used working on blockbusters such as the Star Wars prequels, War of the Worlds, Terminator, and Beowulf. You'll learn from Chiang's visionary experience as he shares his design processes, giving expert advice and showcasing the groundbreaking style that has earned his creations a spot in the Brooklyn Museum, Houston Museum of Fine Art and the Tokyo National Museum.Inside you'll discover:30+ lessons for creating out-of-this-world science fiction scenes in the style featured in films, books, comics, toys and games using both traditional and digital techniquesDetails and tips for using Adobe Photoshop to conceive, design, draw and enhance your creations25 step-by-step demonstrations of outrageous robots, vehicles, creatures and environments with finished color imagesForeword by film producer/director Robert Zemeckis (Monster House, The Polar Express, Back to the Future, Beowulf)With tips on everything from basic skills like blueline sketching and assembling a toolkit to conceptualization and painting for digital art, Mechanika has everything you need to get great results and make your science fiction worlds come alive!

The Devil and Dr. Barnes: Portrait of an American Art Collector


Howard Greenfeld - 1987
    The Devil and Dr. Barnes traces the near-mythical journey of a man who was born into poverty, amassed a fortune through the promotion of a popular medicine, and acquired the premier private collection of works by such masters as Renoir, Matisse, Cézanne, and Picasso. Ostentatiously turning his back on the art establishment, Barnes challenged the aesthetic sensibilities of an uninitiated, often resistant and scoffing, American audience. In particular, he championed Matisse, Soutine, and Modigliani when they were obscure or in difficult straits. Analyzing what he saw as the formal relationships underlying all art, linking the old and the new, Barnes applied these principles in a rigorous course of study offered at his Merion foundation. Barnes's own mordant words, culled from the copious printed record, animate the narrative throughout, as do accounts of his associations with notables of the era--Gertrude and Leo Stein, Bertrand Russell, and John Dewey among them--many of whom he alienated with his appetite for passionate, public feuds. In this rounded portrait, Albert Barnes emerges as a complex, flawed man, who--blessed with an astute eye for greatness--has left us an incomparable treasure, gathered in one place and unforgettable to all who have seen it.

The Art of Fullmetal Alchemist


Hiromu Arakawa - 2005
    The Art of Fullmetal Alchemist contains over 90 pages of gorgeous painted illustrations, including all the title pages as printed in color in the Japanese magazine Shonen Gangan; Japanese tankobon (graphic novel) and promotional artwork, with source listings; portraits of the main characters; and character designs from the PS2 game Fullmetal Alchemist and the Broken Angel. Includes a special two-page message from Hiromu Arakawa.

How to Draw: Drawing and Sketching Objects and Environments from Your Imagination


Scott Robertson - 2012
    

Ray Harryhausen: An Animated Life


Ray Harryhausen - 2004
    In the animator's own words, accompanied by hundreds of previously unpublished photographs, sketches, and storyboards from his personal archive, this book details Harryhausen's entire film career, from 20 Million Miles to Earth and Earth vs. The Flying Saucers to Clash of the Titans and Jason and the Argonauts. In words and images, this book explains the basics of special effects and stop-motion animation, along the way telling entertaining tales of working with the film stars of the day, such as Laurence Olivier, Maggie Smith, and Lionel Jeffries. Film buffs will relish such revelations as how Raquel Welch was picked up by a flying dinosaur in One Million Years B.C., why the octopus in Mysterious Island was really only a sixtopus, and what Medusa's blood was made from in Clash of the Titans.

The Private Lives of the Impressionists


Sue Roe - 2006
    Though they were often ridiculed or ignored by their contemporaries, today astonishing sums are paid for the works of these artists, whose paintings are celebrated for their ability to capture the moment, not only in the fleeting lights of a landscape but in scenes of daily life. Their dazzling pictures are familiar—but how well does the world know the Impressionists as people? The Private Lives of the Impressionists tells their story. It is the first book to offer an intimate and lively biography of the world's most popular group of artists.In a vivid and moving narrative, biographer Sue Roe shows the Impressionists in the studios of Paris, rural lanes of Montmartre and rowdy riverside bars as Paris underwent Baron Haussmann's spectacular transformation. For more than twenty years they lived and worked together as a group, struggling to rebuild their lives after the Franco-Prussian War and supporting one another through shocked public reactions to unfamiliar canvases depicting laundresses, dancers, spring blossoms and boating scenes.This intimate, colorful, superbly researched account takes us into their homes and studios, and describes their unconventional, volatile and precarious lives, as well as the stories behind the paintings.

Portrait of Myself


Margaret Bourke-White - 1963
    She is best known as the first foreign photographer permitted to take pictures of Soviet industry, the first female war correspondent (and the first woman permitted to work in combat zones) and the first female photographer for Henry Luce's Life magazine, where her photograph appeared on the first cover. She died of Parkinson's disease about eighteen years after she developed her first symptoms.

Hollywood: The Pioneers


Kevin Brownlow - 1979
    A history of the beginning days of movie making in Hollywood, focusing on the great actors like Keaton, Chaplin & Fairbanks & the great directors like Griffith & Raoul Walsh. Alive with the excitement of the old Hollywood, peppered with vivid cinematic and social recollections never before on record, illustrated with 300 rare photos - stills, on-the-set shots, portraits, most of them published here for the first time and reproduced from the original negatives or prints - this is a unique film history, the result of a unique collaboration.

Disney Version PB


Richard Schickel - 1985
    Some howled in protest at this criticism of their hero, but they failed to see that Mr. Schickel's book acknowledged Disney's profound influence on American popular culture. The Disney Version takes us from Walt's wandering youth through the desperate gamble of opening his own animation studio, his daring decision to crash Hollywood, the sudden and inspired invention of Mickey Mouse - and on to the creation of a multimillion-dollar international entertainment empire. Throughout, Mr. Schickel asks penetrating questions about Disney's achievements and shortcomings, and about the enormous popularity of the "Disney version."

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.