The King in Yellow and Other Horror Stories


Robert W. Chambers - 1970
    A treasured source used by almost all the significant writers in the American pulp tradition — H. P. Lovecraft, A. Merritt, Robert E. Howard, and many others — it endures as a work of remarkable power and one of the most chillingly original books in the genre.This collection reprints all the supernatural stories from The King in Yellow, including the grisly "Yellow Sign," the disquieting "Repairer of Reputations," the tender "Demoiselle d'Ys," and others. Robert W. Chambers' finest stories from other sources have also been added, such as the thrilling "Maker of Moons" and "The Messenger." In addition, an unusual pleasure awaits those who know Chambers only by his horror stories: three of his finest early biological science-fiction fantasies from In Search of the Unknown appear here as well.

Cold Print


Ramsey Campbell - 1985
    A collection of Ramsey campbell's horror stories, including The Church in the High Street, The Room in the Castle, The Horrors from the Bridge, The Insects from Shaggai, The Render of the Veils, The Inhabitant of the Lake, The Will of Stanley Brooke, The Moon-Lens, Before the Storm, Cold Print, Among These Pictures Are, The Tugging, The Faces at Pine Dunes, Blacked Out, and The Voice of the Beach.

The Best American Science Fiction and Fantasy, 2016


John Joseph AdamsMaria Dahvana Headley - 2016
    Valente, Dexter Palmer and others KAREN JOY FOWLER, guest editor, is the author of six novels and four short story collections, including We Are All Completely Beside Ourselves. She is the winner of the 2014 PEN/Faulkner Award, a finalist for the Man Booker Prize, and has won numerous Nebula and World Fantasy awards. JOHN JOSEPH ADAMS, series editor, is the best-selling editor of more than two dozen anthologies, including Brave New Worlds and Wastelands. He is the editor and publisher of the digital magazines Lightspeed and Nightmare and is the editor of John Joseph Adams Books, a new science fiction/fantasy novel imprint from Houghton Mifflin Harcourt.Table of Contents:"Meet Me in Iram" by Sofia Samatar"The Game of Smash and Recovery" by Kelly Link"Interesting Facts" by Adam Johnson"Planet Lion" by Catherynne M. Valente"The Apartment Dweller’s Bestiary" by Kij Johnson"By Degrees and Dilatory Time" by S.L. Huang"The Mushroom Queen" by Liz Ziemska"The Daydreamer by Proxy" by Dexter Palmer"Tea Time" by Rachel Swirsky"Headshot" by Julian Mortimer Smith"The Duniazát" by Salman Rushdie"No Placeholder for You, My Love" by Nick Wolven"The Thirteen Mercies" by Maria Dahvana Headley"Lightning Jack’s Last Ride" by Dale Bailey"Things You Can Buy for a Penny" by Will Kaufman"Rat Catcher’s Yellows" by Charlie Jane Anders"The Heat of Us: Notes Toward an Oral History" by Sam J. Miller"Three Bodies at Mitanni" by Seth Dickinson"Ambiguity Machines: an Examination" by Vandana Singh"The Great Silence" by Ted Chiang

Black God's Kiss


C.L. Moore - 1982
    Moore's Jirel of Joiry is the first significant female sword and sorcery protagonist and one of the most exciting and evocative characters the genre has ever known. Published alongside seminal works by H.P. Lovecraft and Robert E. Howard, the five classic fantasy tales included in this volume easily stand the test of time and often overshadow the storytelling power and emotional impact of stories by Moore's more famous contemporaries. A seminal work from one of fantasy's most important authors, Black God's Kiss is an essential addition to any fantasy library.Contents:Black God's Kiss.Black God's Shadow.Jirel Meets Magic.The Dark Land.Hellsgarde.Quest of the Starstone (with Henry Kuttner).

Where the Wild Ladies Are


Aoko Matsuda - 2016
    Where the Wild Ladies Are is populated by these and many other spirited women—who also happen to be ghosts. This is a realm in which jealousy, stubbornness, and other excessive "feminine" passions are not to be feared or suppressed, but rather cultivated; and, chances are, a man named Mr. Tei will notice your talents and recruit you, dead or alive (preferably dead), to join his mysterious company.In this witty and exuberant collection of linked stories, Aoko Matsuda takes the rich, millennia-old tradition of Japanese folktales—shapeshifting wives and foxes, magical trees and wells—and wholly reinvents them, presenting a world in which humans are consoled, guided, challenged, and transformed by the only sometimes visible forces that surround them.

The Girl in the Flammable Skirt


Aimee Bender - 1998
    Bender's prose is glorious, musical, and colloquial, an anthology of the bizarre. In 'The Rememberer', a man undergoes reverse evolution -- from man to ape to salamander -- at which point a friend releases him into the sea, while in another story a woman gives birth to her mother. A grief-stricken librarian decides to have sex with every man who enters her library. A half-mad, unbearably beautiful heiress follows a strange man home, seeking total sexual abandon: He only wants to watch game shows. A woman falls in love with a hunchback; when his deformity turns out to be a prosthesis, she leaves him. A wife whose husband has just returned from the war struggles with the heartrending question: Can she still love a man who has no lips?Contents:The rememberer --Call my name --What you left in the ditch --The bowl --Marzipan --Quiet please --Skinless --Fugue --Drunken Mimi --Fell this girl --The healer --Loser --Legacy --Dreaming in Polish --The ring --The girl in the flamable skirt.

Worlds Enough & Time: Five Tales of Speculative Fiction


Dan Simmons - 2002
    Now he offers us a superb quintet of novellas -- five dazzling masterworks of speculative fiction, including "Orphans of the Helix," his award-winning return to the Hyperion Universe -- that demonstrates the unique mastery, breathtaking invention, and flawless craftsmanship of one of contemporary fiction's true greats.Human colonists seeking something other than godhood encounter their long-lost "cousins"...and an ancient scourge.A devastated man in suicide's embrace is caught up in a bizarre cat-and-mouse game with a young woman possessing a world-ending power.The distant descendants of a once-oppressed people learn a chilling lesson about the persistence of the past.A terrifying ascent up the frigid, snow-swept slopes of K2 shatters preconceptions and reveals the true natures of four climbers, one of whom is not human.At the intersection of a grand past and a threadbare present, an aging American in Russia confronts his own mortality as he glimpses a wondrous future.

The Language of Elk


Benjamin Percy - 2006
    Like the flaming projectiles his protagonists often launch into the sky, these stories crackle with energy and violence and a furious beauty. Benjamin Percy is a force. -- Anthony Doerr

And Her Smile Will Untether the Universe


Gwendolyn Kiste - 2017
    An orchard is bewitched with poison apples and would-be princesses. A pair of outcasts fail a questionnaire that measures who in their neighborhood will vanish next. Two sisters keep a grotesque secret hidden in a Victorian bathtub. A dearly departed best friend carries a grudge from beyond the grave.In her debut collection, Gwendolyn Kiste delves into the gathering darkness where beauty embraces the monstrous, and where even the most tranquil worlds are not to be trusted. From fairy tale kingdoms and desolate carnivals, to wedding ceremonies and summer camps that aren’t as joyful as they seem, these fourteen tales of horror and dark fantasy explore death, rebirth, and illusion all through the eyes of those on the outside—the forgotten, the forsaken, the Other, none of whom will stay in the dark any longer.

Rogues


George R.R. MartinCarrie Vaughn - 2014
    Martin and award-winning editor Gardner Dozois is filled with subtle shades of gray. Twenty-one all-original stories, by an all-star list of contributors, will delight and astonish you in equal measure with their cunning twists and dazzling reversals. And George R.R. Martin himself offers a brand-new A Game of Thrones tale chronicling one of the biggest rogues in the entire history of Ice and Fire.Follow along with the likes of Gillian Flynn, Joe Abercrombie, Neil Gaiman, Patrick Rothfuss, Scott Lynch, Cherie Priest, Garth Nix, and Connie Willis, as well as other masters of literary sleight-of-hand, in this rogues gallery of stories that will plunder your heart — and yet leave you all the richer for it.Contents:- Tough Times All Over by Joe Abercrombie (a Red Country story)- What Do You Do? (aka The Grownup) by Gillian Flynn- The Inn of the Seven Blessings by Matthew Hughes- Bent Twig by Joe R. Lansdale (a Hap and Leonard story)- Tawny Petticoats by Michael Swanwick- Provenance by David Ball- The Roaring Twenties by Carrie Vaughn- A Year and a Day in Old Theradane by Scott Lynch- Bad Brass by Bradley Denton- Heavy Metal by Cherie Priest- The Meaning of Love by Daniel Abraham- A Better Way to Die by Paul Cornell (a Jonathan Hamilton story)- Ill Seen in Tyre by Steven Saylor- A Cargo of Ivories by Garth Nix (a Sir Hereward and Mister Fitz story)- Diamonds From Tequila by Walter Jon Williams (a Dagmar story)- The Caravan to Nowhere by Phyllis Eisenstein (a Tales of Alaric the Minstrel story)- The Curious Affair of the Dead Wives by Lisa Tuttle- How the Marquis Got His Coat Back by Neil Gaiman (a Neverwhere story)- Now Showing by Connie Willis- The Lightning Tree by Patrick Rothfuss (a Kingkiller Chronicle story)- The Rogue Prince, or, A King’s Brother by George R.R. Martin (a Song of Ice and Fire story)

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

The Throne of Bones


Brian McNaughton - 1997
    Imagine mephitic gardens where the sarcophage, selenotrope, and necrophilium bloom. Then throw in star-crossed lovers, crazed zealots, stalwart heroes, bloodthirsty renegade armies, hideous monsters, and likeable misfits. You've got just a hint of the wondrous and original visions in the dark fantasy world of Brian McNaughton. Horror scholar S. T. Joshi, in the afterword to this collection of stories, notes the strong influence of Clark Ashton Smith, Lord Dunsany, H. P. Lovecraft, Robert E. Howard, and Greco-Roman decadent works such as Petronius's Satyricon. "McNaughton seems to have mastered one of the most difficult of literary arts: to draw upon the classics of the field without losing his own voice.... The world that McNaughton has created in this book is the world of the ghoul; and who knows but that The Throne of Bones will become the standard textbook for the care and feeding of ghouls just as Dracula has become that for vampires?"Contents:Ringard and Dendra (1996)The Throne of Bones (1997)The Vendren Worm (1990)Meryphillia (1990)Reunion in Cephalune (1997)The Art of Tiphytsorn Glocque (1997)A Scholar from Sythiphore (1995)Vendriel and Vendreela (1988)The Retrograde Necromancer (1993)The Return of Liron Wolfbaiter (1997)

Growing Things and Other Stories


Paul Tremblay - 2019
    . . or not.Joining these haunting works are stories linked to Tremblay’s previous novels. The tour de force metafictional novella Notes from the Dog Walkers deconstructs horror and publishing, possibly bringing in a character from A Head Full of Ghosts, all while serving as a prequel to Disappearance at Devil’s Rock. “The Thirteenth Temple” follows another character from A Head Full of Ghosts—Merry, who has published a tell-all memoir written years after the events of the novel. And the title story, Growing Things, a shivery tale loosely shared between the sisters in A Head Full of Ghosts, is told here in full.From global catastrophe to the demons inside our heads, Tremblay illuminates our primal fears and darkest dreams in startlingly original fiction that leaves us unmoored. As he lowers the sky and yanks the ground from beneath our feet, we are compelled to contemplate the darkness inside our own hearts and minds.Growing things --Swim wants to know if it's as bad as swim thinks --Something about birds --The getaway --Nineteen snapshots of Dennisport --Where we all will be --The teacher --Notes for "The Barn in the Wild" --_______ --Our town's monster --A haunted house is a wheel upon which some are broken --It won't go away --Notes from the dog walkers --Further questions for the somnambulist --The ice tower --The society of the monsterhood --Her red right hand --It's against the law to feed the ducks --The thirteenth temple --Notes --Acknowledgments --Credits

Ashes


Scott Nicholson - 2010
    The afterword explains where the ideas for the stories came from.

The Curiosities: A Collection of Stories


Maggie Stiefvater - 2012
    These are but a few of the curiosities collected in this volume of short stories by three acclaimed practitioners of paranormal fiction.But The Curiosities is more than the stories. Since 2008, Maggie, Tessa, and Brenna have posted more than 250 works of short fiction to their website merryfates.com. Their goal was simple: create a space for experimentation and improvisation in their writing—all in public and without a backspace key. In that spirit, The Curiosities includes the stories and each author's comments, critiques, and kudos in the margins. Think of it as a guided tour of the creative processes of three acclaimed authors.So, are you curious now?