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The Bill James Guide to Baseball Managers: From 1870 to Today


Bill James - 1997
    Small though that number is, it is inflated by dozens of skippers with only a few weeks or months at the helm of a club. If we were to define "real" managers as those who have managed a thousand games - not, after all, a terribly high bar to hurdle, fewer than seven full seasons - we would find that fewer than one hundred men qualify. Now Bill James, "the guru of baseball" (Newsweek), takes on the challenge of chronicling that history, including a decade-by-decade snapshot of baseball strategy from the 1870s through the 1990s.

Louis Kahn: Essential Texts


Louis I. Kahn - 2003
    Professor Twombly's introduction and headnotes offer incisive commentary on the texts.

Brand Thinking and Other Noble Pursuits


Debbie Millman - 2011
    The United States alone is home to over 45,000 shopping malls. And there are more than 19 million customized beverage choices a barista can whip up at your local Starbucks. Whether it’s good or bad, the real question is why we behave this way in the first place. Why do we telegraph our affiliations or our beliefs with symbols, signs, and codes?Brand Thinking and Other Noble Pursuits contains twenty interviews with the world’s leading designers and thinkers in branding. The interviews contain spirited views on how and why humans have branded the world around us, and the ideas, inventions, and insight inherent in the search.

In Praise of Shadows


Jun'ichirō Tanizaki - 1933
    The book also includes descriptions of laquerware under candlelight, and women in the darkness of the house of pleasure.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


Jason Schreier - 2017
    In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Creating Abstract Art: Ideas and Inspirations for Passionate Art-Making


Dean Nimmer - 2014
    Going far beyond standard notions of developing an abstract "style" or particular "look," Creating Abstract Art unleashes the numerous possibilities that abound in your creative subconscious. Familiar obstacles such as "I don't know what to paint" or "How do I know if this is good?" are easily set aside as you explore fun exercises such as connecting dots, automatic drawing, shadow hunting, working with haiku poetry paintings and much more. So turn off the noise in your head, follow your own instincts and delight in what emerges! 40 exercises exploring original ideas and inventive techniques for making abstract art. Projects can be done in any order and with nearly any materials--start working right away on any project that grabs your attention! 50 contemporary artists share diverse work and viewpoints on the process of working abstractly. Write your own artistic license and start Creating Abstract Art your way, today!

Perception and Imaging: Photography - A Way of Seeing


Richard D. Zakia - 1997
    Relevant psychological principles will help you predict your viewer's emotional reaction to your photographic images, giving you more power, control, and tools for communicating your desired message. Knowing how our minds work helps photographers, graphic designers, videographers, animators, and visual communicators both create and critique sophisticated works of visual art. Benefit from this insight in your work. Topics covered in this book: gestalt grouping, memory and association, space, time, color, contours, illusion and ambiguity, morphics, personality, subliminals, critiquing photographs, and rhetoric.

Stronger Than the Dark: Exploring the Intimate Relationship Between Running and Depression


Cory Reese - 2021
    

Banksy's Bristol: Home Sweet Home


Steve Wright - 2007
    The images were taken when Banksy joined Bristol's radical football team The Easton Cowboys on a tour of Mexico to play football against the Zapatista freedom fighters. The new edition also contains sections on the Banksy vs Bristol Museum show, Exit Through The Gift Shop, The Tesco Value Petrol Bomb, an interview with John Nation and more. The book is a celebration of Banksy's street art in his home city of Bristol and places him in the context of 3D, John Nation from the Barton Hill Youth Club, Inkie, Nick Walker and the other artists and musicians who were instrumental in linking Bristol to the original New York hip-hop scene. It is the most revealing account of Banksy's formative years and contains more than one hundred images of his Bristol art, as well as pictures of Banksy at work, many of which have never been published before. Steve Wright, traces Banksy's roots back to the rave culture of the Nineties and draws a rounded picture of an artist who is most famous for being anonymous.

Fashionable Selby


Todd Selby - 2014
    The subjects include a mix of the avant-garde, the traditional, the must-haves, and the totally unexpected. Chapters on individual artists bring readers inside their studios, workshops, and homes, and include Selby’s signature photographs and watercolors of not only the artists and their environments, but also the things that inspire them, the materials they use, their creative process, the people who work alongside them, and the final pieces. From the showroom of one of the Antwerp Six to the studios of Central St. Martins in London to a punk knitter in Brooklyn, Selby captures some of fashion’s biggest names, rising stars, and best-kept secrets.

Conquistador Voices (vol I): The Spanish Conquest of the Americas as Recounted Largely by the Participants


Kevin H. Siepel - 2015
    It reads like the written version of a modern film documentary, with newly translated 500-year-old "sound bites" stitched together by the author-narrator in such a way as to create a seamless and compelling story. In these two volumes you will find neither a defense of the conquistadors nor a politically correct polemic against them. The author has made every effort to avoid moralizing on these events, but simply to recount them, with minimal commentary, using the best sources available. Moral judgments are left to the reader. Volume I opens with the four voyages of Christopher Columbus, offering new insights into this man's complex character. It then explores in lavish detail (some of which is supplied by the Aztecs) the conquest of Mexico by Hernán Cortés. In Volume II the reader is taken into the high Andes with the brazen Pizarro brothers, into the wilds of the Texas and Mexican desert with Álvar Nuñez Cabeza de Vaca, and along a trail of successive misfortunes with the expedition of Hernando de Soto--through today's Florida, Georgia, South and North Carolina, Tennessee, Alabama, Mississippi, Arkansas, and Texas. Conquistador Voices is a one-stop layman's summary of this epic period, delving into persons and events we still talk about today. Order a copy for yourself or other history reader now. Maps, index, informational footnotes, and a brief bibliography are found in each volume.

The Air is on Fire


David Lynch - 2007
    Spanning a period of forty years, David Lynch's widely respected films and television series include "Eraserhead, The Elephant Man, Blue Velvet, Twin Peaks, Lost Highway," and "Mulholland Drive," However, his prolific visual art production, which began even before his films, has rarely been seen. This catalogue of his artistic output, published on the occasion of a large-scale exhibition at the Fondation Cartier in Paris, covers a wide variety of disciplines: painting, photography, drawings, sculpture, furniture, music, and "moving pictures." His art echoes his films in theme and aesthetic, yet offers viewers a fresh and more intimate glimpse into his singular universe. The book also contains several essays that analyze his artworks, as well as a conversation with Lynch, interviewed within the context of the show. 469 illustrations in color.

Print Liberation: The Screen Printing Primer


Jamie Dillon - 2008
    Even if you're starting out in a scary basement or in the tiny bathroom in your cramped apartment with a $40 budget, Print Liberation will show you everything you need to know to get started. And if you're already in a rented studio with a few bucks to spend, this book can help you turn screen printing into your personal art or business.Seriously, this is a completely comprehensive how-to guide. You'll start by learning the history of the craft accompanied by graphic illustrations. Then, step-by-step photographs walk you through the ins and outs of all the main screen-printing techniques, including printing on dimensional surfaces, such as walls and goats (although the latter is not recommended). You'll even find advice about how to turn screen printing into a money-making venture, either by selling your work through galleries or by offering your services locally to make posters, T-shirts and anything else people might need.You can do it. Your imagination is your only limitation.

Fit For Success: Lessons On Achievement And Leading Your Best Life (Renaissance Periodization Book 12)


Nick Shaw - 2020
    

Judge This


Chip Kidd - 2014
    They dictate whether something stands out, how we engage with it, whether we buy it, and how we feel. In Judge This, renowned designer Chip Kidd takes us through his day as he takes in first impressions of all kinds. We follow this visual journey as Kidd encounters and engages with everyday design, breaking down the good, the bad, the absurd, and the brilliant as only someone with a critical, trained eye can. From the design of your morning paper to the subway ticket machine to the books you browse to the smartphone you use to the packaging for the chocolate bar you buy as an afternoon treat, Kidd reveals the hidden secrets behind each of the design choices, with a healthy dose of humor, expertise, and of course, judgment as he goes. Judge This is a design love story, exposing the often invisible beauty and betrayal in simple design choices—ones most of us never even think to notice. And with each object, Kidd proves that first impressions, whether we realize it or not, have a huge impact on the way we perceive the world.