Book picks similar to
Continuum: Roleplaying In The Yet by Barbara Manui
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In Time For Revenge
Jasper T. Scott - 2019
Billionaire genius Byron Gaines is accused of murdering his wife and her lover, but he swears he didn't do it. This couldn't have come at a worse moment: he is so close to a breakthrough in his research. He's about to invent a device that will change the world forever. The irony is, if only he had a little more time, he'd be able to make his legal problems disappear--along with himself. Travel to the near future with unforgettable characters and evocative depictions of imminent technologies. See how society could evolve in both utopian and dystopian ways.
GURPS Ultra-Tech
David L. Pulver - 2007
It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . . Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, "medical miracles" become everyday occurrences. Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths - lots of ways to get where the action is, for the adventurer on the go! As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs.
The Travelers: Book 2
Lee Hunnicutt - 2018
Jack, Sonny and Beth are transported back to the ancient Indian burial cave in the jungles of the 1970s Panama Canal Zone. After spending time in the Canal Zone, they return to 1875 San Francisco and reunite with Anne. They visit China Town where they meet an interesting and powerful Chinese gentleman and are introduced to the warfare between the triads and the tongs.They find their lives are in danger from an old enemy. They decide it is better if they leave San Francisco and visit the Cheyenne. From there they travel to New York and witness first hand the cutthroat world of New York high society and then on to England where they are introduced to British society by none other than Prince Edward himself.
Troika! Numinous Edition
Daniel Sell - 2016
Troika! Numinous Edition is the new edition of our popular Troika! RPG, a complete science-fantasy RPG full of critically acclaimed writing, built-in wonder and room for everyone at the table to go wild!Inside the book you will find; a full automated character creation system that generates exciting starting points for players to build upon; weighty lists of spells and enemies to encounter; a baked-in plane-hoping setting which draws you into the world and allows you space to build upon its sturdy foundations.Lavishly illustrated by Jeremy Duncan, Dirk Detweiler Leicthy, Sam Mameli, and ENnie award winning Andrew Walter
The Timepiece and the Girl Who Went Astray
O.R. Simmonds - 2021
When the Timepiece’s previous owner is brutally murdered by unknown assailants, Will flees, only to see his girlfriend, Abigayle, vanish before his eyes when she comes into contact with this remarkable watch. He now finds himself alone in an unfamiliar city, wanted for a murder he didn’t commit and the prime suspect in a woman’s disappearance. Whether he knows it or not, Will does have one advantage – control over the most powerful force in the universe: time. The only problem is that he has no idea how to wield it. Those who do, members of a secretive and long-forgotten organisation, are also on his trail and there are no lines they won't cross to recover the Timepiece.
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Delta Green: Through a Glass, Darkly
Dennis Detwiller - 2011
government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day; but often at a shattering personal cost. "Ten years ago, everything changed. It's time you found out how. It's January 2001.The Delta Green agents code-named Cyrus and Charlie get the call: A young boy dead and buried for years has reappeared, healthy and happy, as if no time at all had passed and the disease that killed him had never been. The family thinks it's a miracle, but Delta Green has seen too many miracles turn to madness. Cyrus and Charlie must discover what horrors lurk behind this one. The mission brings them to the brink of apocalypse -- to the edge of the revelation and destruction of Delta Green -- to secrets and terrors at the heart of reality itself.
Volper
Ros Per - 2019
You can spend all this remaining time feeling sorry for yourself and crying… But I decided to act in a completely different way: if you have just a few years left to live, then why not enjoy yourself to the fullest? But how would I do that? It’s a piece of cake, since there is a virtual reality I can run to. And, as I’ve found out, there is a new project being launched pretty soon, about which only scarce info has been given by different sources. "Are you fed up with elves, gnomes and other typical races from fantasy novels for teenagers? Sick and tired of reading about medieval battles and life in those dark times? Then, welcome to Alfarome! What’s in store for you here? It’s a brand new game, in the genre of post-apocalyptic cyberpunk, that tests your endurance! And what else can you hope for? That's top secret, because any information can bring you money and you could make loads of it in the game! "© The only information available is on the official website of the game Alfarome. Well, I’d love to go back to the old good days, when I was young and hale. Taking into account my past, this kind of virtual world will be just perfect for me! Translate: Anton Raksha Proof-reading: Damir Isovic
Colony One
T.L. Ford - 2018
She may be smart enough to create a battery that never needs charging, but can she outmaneuver those who don't share her vision of community and create something that really lasts? How far is Alex willing to go to achieve her goal? Accessibility featured: All graphics and illustrations have detailed descriptions in their alt-text so if you are reading using voiceover, you will not miss anything.
Vornheim
Zak S. - 2011
Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.
The Last Magician
Lisa Maxwell - 2017
Steal the book. Save the future.In modern-day New York, magic is all but extinct. The remaining few who have an affinity for magic—the Mageus—live in the shadows, hiding who they are. Any Mageus who enters Manhattan becomes trapped by the Brink, a dark energy barrier that confines them to the island. Crossing it means losing their power—and often their lives.Esta is a talented thief, and she’s been raised to steal magical artifacts from the sinister Order that created the Brink. With her innate ability to manipulate time, Esta can pilfer from the past, collecting these artifacts before the Order even realizes she’s there. And all of Esta’s training has been for one final job: traveling back to 1902 to steal an ancient book containing the secrets of the Order—and the Brink—before the Magician can destroy it and doom the Mageus to a hopeless future.But Old New York is a dangerous world ruled by ruthless gangs and secret societies, a world where the very air crackles with magic. Nothing is as it seems, including the Magician himself. And for Esta to save her future, she may have to betray everyone in the past.
The Unpaid Intern
Patrick Hurd - 2015
But unknown to her, the program was on its last leg, and a working sample needed to be shown soon or the funding would dry-up. So the head of the program did what any mad scientist would do in such a situation… used his unpaid intern, Katie, as his guinea pig; tricking her into unknowingly ingesting several mass-producing, self-sufficient, self-powering nanites. After successfully forming a physical and psychological bond with the nanites, and becoming the corporation’s most valuable asset, Katie found herself the subject of brutal, inhuman testing. But now, to escape, Katie will have to rely on the nanites’ vast database of knowledge and uncanny adaptive abilities, along with the advanced strength and speed gifted her by their inclusion into her system.
The Wayfarer
Jennifer L. Hayes - 2016
Following her move from Los Angeles to a quaint English village with her fiancé Ben, all that changes when a violent electrical storm whisks her one hundred and sixty years into the past. Trapped in Victorian England, Emma is determined to find a way home, back to her fiancé and the life he’s mapped out for them. That is until she meets the captivating Lord Henry Drake, son to the Earl of Pembrooke. Handsome and gallant, he quickly challenges her understanding of love and duty. But Emma is hiding a terrible secret. She knows of Lord Henry’s untimely death, a date which is fast approaching. And before long, she will be forced to choose between saving the man she loves and returning to a life that seems so far away.
Street Samurai Catalog
Tom Dowd - 1990
A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.