Timebound


Rysa Walker - 2012
    But it all becomes horrifyingly real when a murder in the past destroys the foundation of Kate’s present-day life. Suddenly, that medallion is the only thing protecting Kate from blinking out of existence.Kate learns that the 1893 killing is part of something much more sinister, and Kate’s genetic ability to time-travel makes her the only one who can stop him. Risking everything, she travels to the Chicago World’s Fair to try to prevent the killing and the chain of events that follows.Changing the timeline comes with a personal cost, however—if Kate succeeds, the boy she loves will have no memory of her existence. And regardless of her motives, does she have the right to manipulate the fate of the entire world?

Spaceships and Spellcasters


Glynn Stewart - 2018
    A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster--and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas.  Includes:ONSET: Murder by MagicStarship's Mage: Episode 1Fae, Flames and FedorasAshen Stars

Speed of Light


Lee Baker - 2011
    He is destined to make history like John Glenn and Neil Armstrong. Pierce’s idyllic world screeches to a halt when, three weeks before the historic flight, his wife is killed in a tragic car accident.Determined to carry on with the groundbreaking flight in spite of his grief, Pierce is changed forever when, during the flight, his body is transformed into light. The shock of it all puts Pierce into a deep coma and when he wakes time is not relevant to his mind. Suddenly able to step into visions of the past, Pierce struggles to make sense of what he sees as he learns that his wife’s death was not an accident, but murder and her murderers are after him. As Pierce and the beautiful attorney, Vanessa Trace, sort through the bizarre attacks on Pierce and his vivid visions of the past, they cannot substantiate any evidence to his claims. In a frantic race to stay alive, Pierce and Vanessa find themselves matching wits with a conspiracy with seemingly endless resources and a police department convinced Pierce is a murderer, while at the same time they question whether or not Pierce himself is crazy.Standing out from traditional suspense novels, Speed of Light is fast-paced, intelligent and intricately layered with mind expanding concepts.

Shadowrun Fifth Edition


Catalyst Game Labs - 2013
    With rules for characters creation , magic combat, Matrix hacking, rigging and more. You have everything you need to face the challenges of the Sixth World

The Wonderland Series Box Set


Irina Shapiro - 2016
    In 2013, while visiting Everly Manor as part of her job as a location scout for a film production company, Neve Ashley stumbles onto a secret passage that leads her into the seventeenth century and straight into the path of the ill-fated lord. Neve is able to return safely to her own time, but she can’t forget the man she met or the fate that’s about to befall him. Against her better judgment, Neve decides to go back and warn Hugo of impending danger, not realizing that she’s walking into danger herself, for history is never straightforward, and people’s motives not always what they appear to be. Taken hostage by the very man she was trying to save, Neve is trapped in the seventeenth century, her fate now intertwined with that of her captor, and the future something that neither one of them could have envisioned. Wonderland (Book 2) Forced to return to London to try to help save Max from the gallows, Hugo and Neve are well aware of the danger of their situation and try to anticipate every eventuality. But, betrayal comes from an unexpected quarter, putting Neve and Hugo in mortal danger, and forcing them to reevaluate whom they can trust. Unexpected reunions, simmering old hatreds, and shocking betrayals abound as Neve and Hugo race against time to help Max, and flee England before it’s too late. Sins of Omission (Book 3) When Hugo and Neve settle in Paris, they assume that they will enjoy a few peaceful years away from the turmoil of British politics, but they are not nearly as safe as they believe themselves to be, especially since everyone has something to hide. Meanwhile, Max must learn to adapt to life on a sugar plantation in Barbados, and decide whether to accept help from an unexpected and dangerous source; a decision which may cost him his life. The Queen’s Gambit (Book 4) Home at last after years of exile, Neve and Hugo Everly just want to pick up the pieces of their life and enjoy time with their growing family, but destiny has its own plan. A tragic loss nearly tears the family apart, and an unexpected guest brings a warning of dire events still to come. Hugo and Neve find themselves in danger once again; for outstanding debts must be paid, and old enemies will no longer wait to settle scores. Comes the Dawn (Book 5) When Hugo is imprisoned on a charge of treason and Neve is accused of witchcraft by a spiteful rival the Everlys must put their scruples aside in order to save their family and make a bid for freedom. However, their decision will alter not only their own future, but change the lives of everyone they hold dear. Can they escape in time, and will those left behind pay the ultimate price for their loyalty? The Wonderland Series comes to an end in this gripping last installment.

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

The Galactic Peace Committee


L.G. Estrella - 2016
    In another universe, humanity is overrun by monsters so evil that their very presence dims the light of the stars. In yet another universe, humanity is drawn into an endless battle for dominion over the galaxy. This is not one of those universes. In this universe, humanity is in charge of the Galactic Peace Committee. In theory, the Committee is an unmatched force for good, bringing peace and prosperity to countless worlds and ensuring that conflicts between different races are settled with words and not planet-cracking weaponry or super plagues designed to turn everyone into goo. In theory. Jake Smith is a diplomat. He works for the Committee. This is his story – and it goes about as well as you’d expect. In other words, it doesn’t go very well at all. Can Jake survive petty aliens? Sure. He’s a diplomat. It’s all part of the job. What about angry aliens? Probably. He does have a killer robot for a secretary, and he’s not bad with a shock staff. How about a fleet of aliens out for blood? That… that might be a little bit trickier. The Galactic Peace Committee… keeping peace (sort of) throughout the galaxy.

GURPS Space


Jon F. Zeigler - 2006
    Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.

Age of Rebellion Roleplaying Game Core Rulebook


Jay Little - 2014
    Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:Concise rules for character generation and advancementClear descriptions of the game’s skills and talentsConvenient charts of weapons, gear, devices, starships, and vehiclesRules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaignExtensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful EmpireA wealth of advice for GMs on how to create and run an Age of Rebellion campaignA complete, introductory adventure to launch players into action!

Marking Time


April White - 2012
    a mother who mysteriously disappears, a stranger who stalks her around London, and even the noble English Grandmother who kicked Saira and her mother out of the family. But when an old graffiti tag in a tube station transports Saira to the 19th Century and she comes face-to-face with Jack the Ripper, she realizes she needs help after all. Saira meets Archer, a charming student who helps her blend in as much as a tall, modern American teen can in Victorian England. He reveals the existence of the Immortals: Time, Nature, Fate, War and Death, and explains to Saira that it is possible to move between centuries – if you are a Descendant of Time. Saira finds unexpected friendships at a boarding school for Immortal Descendants and a complicated love with a young man from the past. But time is running out for her mother, and Saira must embrace her new identity as she hides from Archer a devastating secret about his future that may cost him his life.

Miss Peregrine's Home for Peculiar Children: The Graphic Novel


Ransom Riggs - 2011
    As Jacob grew up, though, he decided that these photos were obvious fakes, simple forgeries designed to stir his youthful imagination. Or were they...?Following his grandfather's death - a scene Jacob literally couldn't believe with his own eyes - the sixteen-year-old boy embarks on a mission to disentangle fact from fiction in his grandfather's tall tales. But even his grandfather's elaborate yarns couldn't prepare Jacob for the eccentricities he will discover at Miss Peregrine's Home for Peculiar Children!

The Librarian


Christy Sloat - 2017
    And that's just the start of their troubles.Emme never meant to stay in Maine. She'd come only to find a librarian for her Gram's library, a custodian for the collection of mysterious books she'd promised to protect. On a dark, wintery night, alone in the library, she takes her first glance into one of the antique novels and finds herself transported to 1892 England staring into the eyes of handsome and dashing hero Jack Ridgewell. As each chapter passes she learns you can truly fall in love with a character in a book, that book boyfriends are real and Emme must choose between the real world, and his.When the last page is read he's gone and Emme feels the cold loneliness of lost love. Will she find Jack again, or will their love be forever lost? The answer lies within the pages…

A Christmas Carol


Marion G. Harmon - 2019
    It’s time for snowball fights and Christmas lights, family and tradition. So when Astra is attacked by a villain she’s never seen before, and saved by Faith, her sister in another reality, she takes her home for Christmas. That alone would have made it the most amazing Corrigan Family Christmas ever—but when Christmas morning dawns and the world awakens to find that Santa Claus really, truly delivered on the wishes of millions of children around the world, Astra and Joyeuse Guard are called upon to find out what happened. Because they may just have to save Christmas. ----------------------------------------------------- Wearing the Cape: A Christmas Carol, takes place after Wearing the Cape Book 8.

Tales from the Loop: Roleplaying in the '80s That Never Was


Nils Hintze - 2017
    The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop.This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis - The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.Additional writing in the game will be done by the award-winning and best-selling game writer and author Matt Forbeck, with twenty-seven novels and countless games published to date. Matt will be writing the alternative US campaign setting (read more below).All art in the game is of course done by Simon Stålenhag himself. Most of the art will be drawn from the pages of the Tales from the Loop artbook - many scenarios in the game are based directly on illustrations in the artbook - but the RPG will contain some new original art as well, including the cover image.

Ice


Shane Johnson - 2002
    Decades later, the existence of ice beds at the lunar south pole was discovered by NASA’s space probe Clementine and confirmed by the lunar satellite Lunar Prospector. Now, author and Apollo missions historian Shane Johnson explores the fantastic possibilities of what might have transpired, had the more ambitious version of the Apollo program gone forward as originally planned. It is February, 1975. Apollo 19, the last of the manned lunar missions, has successfully landed. Exhilarated and confident, Commander Gary Lucas and Lunar Module pilot Charlie Shepherd set out to explore a vast, mysterious depression at the lunar south pole.There, in the icy darkness–where temperatures reach 334 degrees below zero–the astronauts search for the fragments of crystalline bedrock the scientists back home had hoped for. But when tragedy strikes, the men are driven deeper into the lethal realm, where they find much more than they bargained for, including a strange machine that seemingly transports Lucas back to a pre-flood Earth, and startling evidence that could transform mankind’s perspective on all creation and its Creator– if only the men could miraculously make their way back home to earth to reveal it.