Jim Henson: The Works: The Art, the Magic, the Imagination


Christopher Finch - 1993
    500 color illus.

Steven Universe: Art & Origins


Chris McDonnell - 2017
    The eponymous Steven is a boy who—alongside his mentors, the Crystal Gems (Garnet, Amethyst, and Pearl)—must learn to use his inherited powers to protect his home, Beach City, from the forces of evil. Bursting with concept art, production samples, early sketches, storyboards, and exclusive commentary, this lavishly illustrated companion book offers a meticulous written and visual history of the show, as well as an all-access tour of the creative team’s process. The Art of Steven Universe reveals how creator Rebecca Sugar, the writers, the animators, and the voice actors work in tandem to bring this adventure-packed television series to life.

Comic-Con and the Business of Pop Culture: What the World's Wildest Trade Show Can Tell Us About the Future of Entertainment


Rob Salkowitz - 2012
    He is at once informative, insightful, sobering, and inspiring."--Douglas Rush Koff, Pop Culture Analyst and author of "Program or Be Programmed: Ten Commands for a Digital Age"Welcome to Comic-Con: where the future of pop culture comes to lifeEvery summer, more than 130,000 comic fans, gamers, cosplay enthusiasts, and nerds of all stripes descend on San Diego to mingle with the top entertainment celebrities and creative industry professionals in an unprecedented celebration of popular culture in all its forms.From humble beginnings, Comic-Con has mutated into an electrifying, exhausting galaxy of movies, TV, video games, art, fashion, toys, merchandise, and buzz. It's where the future of entertainment unspools in real time, and everyone wants to be there.In "Comic-Con and the Business of Pop Culture," author Rob Salkowitz, a recognized expert in digital media and the global digital generation (and unabashed comics enthusiast), explores how the humble art form of comics ended up at the center of the 21st-century media universe. From Comic-Con's massive exhibit hall and panels to its exclusive parties and business suites, Salkowitz peels back the layers to show how comics culture is influencing communications, entertainment, digital technology, marketing, education, and storytelling.What can the world's most approachable and adaptable art form tell us about the importance of individual talent and personal engagement in the era of the new global audience, the iPad, and the quarter-billion-dollar summer blockbuster? Here are some of the issues Salkowitz explores:How do you succeed in the transmedia maelstrom? Comics have hopscotched across the media landscape for decades. What can we learn from their successes and failures as we careen toward a converged digital future? Have comics cracked the digital code? Everyone is scrambling to deal with the business disruptions of digital distribution. Does the recent success of comics on tablets demonstrate a new model for other industries, or do dangers lie ahead? What's next for "peak geek"? Will the ascendant nerd culture of the early 2010s keep its new audience engaged or burn out from overexposure?"Comic-Con and the Business of Pop Culture "combines the insights business leaders need with the details fans crave about the future ofthe world's most dynamic industry. Even if you can't be in San Diego in July, this book brings the excitement into focus . . . no costumes required

These Are The Voyages: TOS Season One


Marc Cushman - 2013
    Justman gave Marc Cushman permission and encouragement to write the definitive history of "Star Trek®: The Original Series". They backed up their stamp of approval by providing Marc exclusive access to all the production documents generated by the series -- everything from the creation of the idea by Gene Roddenberry to the last day of production.

Unnatural Talent: Creating, Printing and Selling Your Comic in the Digital Age


Jason Brubaker - 2013
    While the publishing industry struggles to adapt to the rapidly changing digital world, independent artists now have the ability to build a successful and lucrative brand completely on their own with a little hard work and some Internet savvy. Now there's nothing stopping you from getting your book in front of thousands or even millions of people. Suddenly you can't blame anyone for not giving you a chance. You can only blame yourself for not trying. So roll up your sleeves, sharpen your pencils and fire up your Internet because we are about to make and sell comics! Jason Brubaker's graphic novel reMIND raised over $125,000 in pre-order sales on Kickstarter, won the Xeric Award and made ALA's Great Graphic Novels for Teens List. This book is a collection of his thoughts, strategies and practical lessons developed during his experience writing, drawing and self-publishing reMIND.

Everything I Ever Needed to Know About _____* I Learned from Monty Python: *History, Art, Poetry, Communism, Philosophy, the Media, Birth, Death, Religion, Literature, Latin, Transvestites, Botany, the French, Class Systems, Mythology, Fish Slapping, a...


Brian Cogan - 2014
    Elliot's "Murder in the Cathedral" (as part of a commercial for a weight loss product) and how to conjugate Latin properly (as explained by a Roman centurion to a Jewish zealot painting anti-Roman graffiti on a wall). It was this combination of the uniquely highbrow but silly humor that inspired countless followers (Saturday Night Live, to name one). This hilarious and helpful guide puts Python's myriad references into context for the legion of fans, scholars, and pop culture aficionados that still strive to "get" Monty Python.

Exit Stage Left: The Snagglepuss Chronicles


Mark Russell - 2018
    While the United States is locked in a nuclear arms race with the Soviet Union, the gay Southern playwright known as Snagglepuss is the toast of Broadway. But success has made him a target. As he plans for his next hit play, Snagglepuss becomes the focus of the House Committee on Un-American Activities. And when powerful forces align to purge show business of its most subversive voices, no one is safe!Written by Mark Russell, the critically acclaimed mastermind behind the award-winning PREZ VOL. 1 and THE FLINTSTONES, EXIT STAGE LEFT: THE SNAGGLEPUSS CHRONICLES, enters the Hanna-Barbera reimagined universe! Collects issues #1-6

Go Team Venture!: The Art and Making of the Venture Bros.


Ken Plume - 2014
    and includes a foreword by Patton Oswalt! Ken Plume sits down with series creators Jackson Publick and Doc Hammer to have a conversation about the creation of every single episode through season six and much more. From the earliest sketches of Hank and Dean scribbled in a notebook, pitching the series to Cartoon Network's Adult Swim, learning the ins and outs of animation, character designs for each season, storyboards, painted backgrounds, behind-the-scenes recollections of how the show came together, it's all here.Features behind-the-scenes info and art covering every episode of all six seasons.Written by Venture Bros. creators Jackson Publik and Doc Hammer, with an introduction by Patton Oswalt.An all-encompassing look at the characters, art, history and influences of the beloved series.Never before seen Venture Bros. artwork!

The Life Of Python


George Perry - 1983
    It was on this fateful day that "Monty Python's Flying Circus" debuted. From the Dead Parrot skit to the Lumberjack Song, The Attila the Hun Show to the Cheese Shop routine, the Pythons set a standard for irreverent, obnoxious, nonsensical comedy never before seen.

The Making of Star Trek


Stephen E. Whitfield - 1968
    Filled with quotations from cast members, memos to and from Gene Roddenberry, biographies of cast members, sketches, photographs, set descriptions, and even budgets and cast schedules, this volume is a fascinating, invaluable behind-the-scenes account of the development and production of the original Star Trek™ series."- source unknown"The book on how to write for TV! The complete story on how the U.S.S. Enterprise was designed, the original concept behind the show, backgrounds of the characters—the whole authentic history." - Ballantine

Luke Skywalker Can't Read: And Other Geeky Truths


Ryan Britt - 2015
    Alternating between personal anecdote, hilarious insight, and smart analysis, Luke Skywalker Can’t Read contends that Barbarella is good for you, that monster movies are just romantic comedies with commitment issues, that Dracula and Sherlock Holmes are total hipsters, and, most shockingly, shows how virtually everyone in the Star Wars universe is functionally illiterate. Romp through time and space, from the circus sideshows of 100 years ago to the Comic Cons of today, from darkest corners of the Galaxy to the comfort of your couch. For anyone who pretended their flashlight was a lightsaber, stood in line for a movie at midnight, or dreamed they were abducted by aliens, Luke Skywalker Can't Read is full of answers to questions you haven't thought to ask, and perfect for readers of Chuck Klosterman, Rob Sheffield, and Ernest Cline.

Stranger Things and the '80s: The Complete Retro Guide


Joseph Vogel - 2018
    It also restored in vivid detail the pulse and feel of a decade: the 1980s.Indeed, the show's creators--the Duffer Brothers--describe the series as "a love letter to the '80s." From its synth soundtrack, to its retro fonts, to its nostalgic nods to Spielberg and Stephen King, Stranger Things is populated with references, homages, and artifacts from the Reagan era. This book dives deep into that world, revealing everything you wanted to know about the series and its influences, including:The parallels to the show's biggest touchstone: the 1982 classic, E.T.: The Extra TerrestrialThe significance of The Clash's hit song, "Should I Stay Or Should I Go" The context behind Dungeons & Dragons--which incited a national panic in the '80s--and an explanation of how the game works in the show The connections to a host of '80s books and movies, including Stand By Me, IT, The Thing, Aliens, and The GooniesOther stops on this "curiosity voyage" include: explorations of arcades, Ataris, BMX bikes, MTV, Radio Shack, Carl Sagan, Ronald Reagan, Eggos, Steve's hair, and mom jeans. Packed with detail and insight, Stranger Things and the '80s is the ultimate companion to the hit show and the era that inspired it.

Mail-Order Mysteries: Real Stuff from Old Comic Book Ads


Kirk Demarais - 2011
    But what would you really get if you entrusted your hard-earned $1.69 to the post office?Mail-Order Mysteries answers this question, revealing the amazing truths (and agonizing exaggerations) about the actual products marketed to kids in the ‘60s, ‘70s, and ‘80s. Pop-culture historian Kirk Demarais shares his astonishing collection, including:100 Toy Soldiers in a Footlocker Count Dante’s World’s Deadliest Fighting Secrets GRIT Hercules Wrist Band Hypno-Coin Life-Size Monsters Mystic Smoke Sea Monkeys Soil From Dracula’s Castle U-Control Ghost Ventrilo Voice Thrower...and many, many more!With more than 150 extraordinary, peculiar, and downright fraudulent collectibles, Mail-Order Mysteries is a must-have book comic book fans everywhere. Trust us.

Leonard Maltin's Classic Movie Guide


Leonard Maltin - 2005
    Leonard Maltin’s Classic Movie Guide includes more than 7,000 capsule reviews of classic movies, including: The Birth of a Nation (1915), Gone With the Wind (1939), The Philadelphia Story (1940), High Noon (1952), and Guess Who’s Coming to Dinner (1967). In addition, this unique volume also offers a star and director index, a full listing of classic movies on DVD, and Leonard Maltin’s unique Top Ten lists. The result is an authoritative, dynamic guide to the classics no film aficionado should be without.

The Ice Cream Shop Detective: An Art Mystery


Ronnie Levine - 2014
    Twenty miles up the Hudson River from Manhattan and the contemporary art scene Lissa wants to avoid, Tarrytown has a charming Main Street where she can set up her easel and paint, immersed in her subject, the way her beloved French Impressionists did. Charismatic cop Nick Bellini, whose family owns the ice cream shop she's painting, soon notices her expertise and asks her to be on the lookout for phony masterpieces he's heard are being made in town. She hesitates, afraid of being sued by unhappy art collectors, but takes the plunge after seeing a questionable Monet in the home of a local power couple. The danger goes from professional to personal when, responding to a vague request for help from another artist, she walks into his studio and finds him dead. Is there a link to the forgeries? Is someone in the arts community a murderer? Will Lissa be the next target?