Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

Battletech Technical Readout: 3060


Herbert A. Beas IIBryan Nystul - 1997
    But the Clan forces they face also have new BattleMechs, as well as vehicles constructed with the Clans' vastly superior technology, and some other surprises. Technical Readout: 3060 contains illustrations and complete game statistics for the latest Inner Sphere and Clan BattleMechs, tanks, hovercraft, VTOLS, and more.

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Battletech: Blood of Kerensky Trilogy


Michael A. Stackpole - 2010
    For the past three hundred years, since the Star League collapse and the rise of the Five Successor States, these mortal enemies have fought over space, land and politics. But a new threat looms just outside the Inner Sphere. The descendants of an old Star League general, the Clans bred to be the best military force humanity has ever seen have come to take what they believe is rightfully BattleTech: Blood Legacy - Blood of Kerensky Trilogy Book 2 of 3 Blood Legacy continues the saga of the Clan invasion begun in 3030. Jaime Wolf has brought all the key leaders of the Inner Sphere together to put to rest old blood feuds and power struggles. But old hatreds and suspicions die hard. Still, the very survival of the Successor States hinges on battling warriors equipped with BattleMechs far superior to their own and another threat lurking in their very midst ComStar, the sect controlling interstellar communication which is determined to rule all of the Inner Sphere by any means at its disposal... BattleTech: Lost Destiny - Blood of Kerensky Trilogy Book 3 of 3 And so continues the saga of the Clan invasion and the explosive struggle within the Inner Sphere. With secrete aid from ComStar the Terran-based sect that serves as the keeper of the Inner Spheres technological secrets the Clans BattleMech warriors have been incredibly successful in their campaign of invasion. But ComStar has its own reasons for giving aid to the enemy, and if its strategy proves successful, the Inner Sphere worlds will finally be reunited under ComStars rule.

Temple of the Winds


James Follett - 2000
    Then, suddenly, a force field surrounds the town, through which no-one can pass, and the population is completely cut off from the outside world by an unknown force.

Ghost Galaxy Omnibus


Sarah Noffke - 2020
    Save the galaxy. All in a hard day's work. Get both the Completed Omnibus of Ghost Squadron and Precious Galaxy series in one GIANT omnibus for a stellar price!Ghost Galaxy encompasses the two Age of Expansion series co-written by Sarah Noffke and Michael Anderle!Ghost Squadron's 7 book set:After 10 years of wandering the outer rim of the galaxy, Eddie Teach is a man without a purpose. He was one of the toughest pilots in the Federation, but now he's just a regular guy, getting into bar fights and making a difference wherever he can. It's not the same as flying a ship and saving colonies, but it'll have to do.That is, until General Lance Reynolds tracks Eddie down and offers him a job. There are bad people out there, plotting terrible things, killing innocent people, and destroying entire colonies.Someone has to stop them.Experience this exciting military sci-fi saga and the latest addition to the expanded Kurtherian Gambit universe. If you're a fan of Mass Effect, Firefly, or Star Wars, you'll love this riveting new space opera.Precious Galaxy completed 4 book set:A new evil lurks in the darknessAfter an explosion, the crew of a battlecruiser mysteriously disappears.CorruptionAfter an explosion, the crew of a battlecruiser mysteriously disappears.Bailey and Lewis, complete strangers, find themselves suddenly onboard the damaged ship. Lewis hasn’t worked a case in years, not since the final one broke his spirit and his bank account. The last thing Bailey remembers is preparing to take down a fugitive on Onyx Station.Mysteries are harder to solve when there’s no evidence left behind.Bailey and Lewis don’t know how they got onboard Ricky Bobby or why. However, they quickly learn that whatever was responsible for the explosion and disappearance of the crew is still on the ship.Monsters are real and what this one can do changes everything.The new team bands together to discover what happened and how to fight the monster lurking in the bottom of the battlecruiser. The stakes have never been higher No matter the cost, no matter the sacrifice, one thing is certain.The Federation cannot be allowed to fall.Note: If cursing is a problem, then this might not be for you.

Colony One


T.L. Ford - 2018
    She may be smart enough to create a battery that never needs charging, but can she outmaneuver those who don't share her vision of community and create something that really lasts? How far is Alex willing to go to achieve her goal? Accessibility featured: All graphics and illustrations have detailed descriptions in their alt-text so if you are reading using voiceover, you will not miss anything.

Saturn Run: by John Sandford & Ctein | Summary & Analysis


Book*Sense - 2015
    Depicting international intrigue and a view of the near future that is simultaneously hopeful and chilling, it is well worth reading. The near-future setting allows for easy extrapolation of current technological and commercial practice, as well as political alignments, making the context of the novel more easily accessible. John Sandford and Ctein’s novel details the accidental discovery of extra-solar space travelers in orbit around Saturn and the responses of major world governments – those of the United States and China – thereto. The two powers deploy their full spacefaring resources to meet and learn from the travelers, each hoping to secure advantage over the rest of the world thereby. The United States ultimately triumphs, although not without cost, and not without ramifications for future generations in the Sol system and beyond. The novel offers its readers an enjoyable romp through the near future of Earth. While it may at times seem to drag against minutiae or against open philosophizing, it also contains much action and intrigue, offering a vision of what may be to come. This companion includes the following: • Book Review • Story Setting Analysis • Story elements you may have missed as we decipher the novel • Summary of the text, with some analytical comments interspersed • Thought Provoking /or Discussion Questions for both Readers & Book Clubs • Discussion & Analysis of Themes, Symbols… • And Much More! This Analysis fills the gap, making you understand more while enhancing your reading experience.

All Roads Lead to Rome (The Praetorian Series Book 4)


Edward Crichton - 2014
     After the unfortunate events that took place in Britain, Jacob Hunter is no longer certain of many things, but this ill-fated truth is one he understands implicitly. Having spent months battling his addiction to the all-powerful blue orb, a device capable of traveling through time but equally adept at breaking a man’s mind, Jacob has finally succumbed to it. Once aided by loyal companions and the woman he loves, Jacob has abandoned everyone he has ever trusted, his mind warped by the orb’s influence. However, recently given new clues concerning the orb’s potential, Jacob departs for Rome, where he now knows a second orb lay hidden, waiting to be reunited with the orb he already possesses. Accompanied only by Rome’s manipulative empress, Agrippina the Younger, the pair journey to Rome where they hope to discover the secret to the orb’s power, but a destructive truth lies behind what they seek, one he may not be fully prepared to combat… But Jacob is not the only one about to embark on a daring quest. Having been abandoned and left without direction in the hinterlands of ancient Britain, Jacob’s sister, Diana, must find it in herself to rally Jacob’s jilted friends and corral an enraged Helena, the woman he loves, who carries her own mysterious secret after her life was miraculously saved at the brink of death. Unprepared for the responsibility suddenly thrust on her by Jacob's disappearance, Diana understands that she and her friends must find him before it's too late. Clouded and perverted though his mind may be, she knows her brother all too well. Jacob, tormented and driven beyond rationality, is prepared to sacrifice everything to find the lost orb. Including his life...

Cheat


P.S. Power - 2015
    Take it, if you can. Mason Sims is a freelance three dimensional printing and nano design tech, one of the most complex jobs available. Most days he simply focuses on his work, his one friend, virtual reality, and lives a quiet life, untroubled by other people. Right up until his best friend, Sam, who lives life as a gender neutral person, gets him involved in a situation far more intense and dangerous than Mason would have ever dreamed possible. Ripped from his old life, he must now figure out how to save the world from certain destruction. Can he survive trying? Could anyone?

The Sentinels: The Devil's Hand / Dark Powers / Death Dance [Robotech Omnibus]


Jack McKinney - 1995
    But the Robotech Masters were already on their way to Earth. And at Tirol, the SDF-3 would face the galaxy's fiercest warlord: the Invid Regent!#2 Dark PowersStranded on the far side of the galaxy after battling the Invid hordes, the Robotech Expeditionary Force's chances for survival were slim. But suddenly a starship unlike any other appeared -- manned by an incredible assortment of beings determined to challenge the Invid Regent himself! REF volunteers and their war mecha signed on for a campaign that would mean their destruction -- or liberty for the planets of the Sentinels!#3 Death DanceFour months had passed without a word from the Sentinels. Fearing the worst, the Expeditionary Mission to Tirol began truce negotiations with the Invid Regent himself. But far away, the surviving Sentinels were stranded on Praxis, a planet in cataclysm. Deep within that world's core were answers to the Sentinels' prayers -- if they could only reach them before Praxis tore itself apart...

Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive)


Eric S. Nylund - 2010
    Halsey's personal journal is a booklet co-written by Eric Nylund and is included with the Halo: Reach Limited and Legendary editions. It covers various elements from the Halo universe and is written through the eyes of Catherine Elizabeth Halsey herself.

Tilted Axis


David Ryker - 2019
     To who, Michael 'Ward' Miller isn't exactly sure. Whoever killed his partner was a pro. She was shot at an impossible distance, by a weapon that isn't supposed to exist. But Sadler wasn't just his partner, she was the best person he knew. Now she's dead, and Ward won't rest until he finds out who was responsible. But on Mars, 2342 AD, anyone could be the killer. The Solar System is awash with spies, mercenaries and powerful, unaccountable corporations. After powerful aliens arrived a hundred years before, colonizing the red planet, our system was thrown into chaos. The Martians were stronger, more advanced, and remorseless. They could have wiped us out. Instead we struck a fragile, uneasy truce. And now someone wants to blow the whole thing up. And maybe, take humanity with it. Ward was supposed to be out of the espionage business. Now he has seven days to uncover the conspiracy that killed his partner. Or let the entire system go up in flames...

Chronicles of Athena Lee Vol 2


T.S. Paul - 2016
     Now get Books 4, 5 & 6 all in one Volume! Athena Lee has had a very difficult couple of years. After surviving years alone lost in a distant galaxy she joined a new Navy and has been reassigned to her home planet. At first her family is happy to see her. Interstellar politics intrude upon her happy visit. Revolution is in the air, in more ways than one. Pirates return to threaten her planet. A hidden conspiracy emerges that threatens the galaxy. What can one lone Engineer do against all of that?

Warhammer 40,000: Rulebook


Adam Troke - 2012
    No respite. No forgiveness.There is only WAR!In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever. It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill. With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.