Water Paper Paint: Exploring Creativity with Watercolor and Mixed Media


Heather Smith Jones - 2011
    Unlike the typical watercolor textbooks, this unique, beautiful volume is a field book of inspiration, creative ideas, how to's, and projects, all from an artist's perspective. Each creative exercise features a technique, shows step-by-step photographs, and includes a clever idea for a gift or project that can be made from the painted samples.

Design as Art


Bruno Munari - 1966
    Munari insisted that design be beautiful, functional and accessible, and this enlightening and highly entertaining book sets out his ideas about visual, graphic and industrial design and the role it plays in the objects we use everyday. Lamps, road signs, typography, posters, children's books, advertising, cars and chairs - these are just some of the subjects to which he turns his illuminating gaze.How do we see the world around us? The Penguin on Design series includes the works of creative thinkers whose writings on art, design and the media have changed our vision forever.Bruno Munari (1907-1998), born in Milan, was the enfant terrible of Italian art and design for most of the twentieth century, contributing to many fields of both visual (paint, sculpture, film, industrial design, graphics) and non-visual arts (literature, poetry). He was twice awarded the Compasso d'Oro design prize for excellence in his field.If you enjoyed Design as Art, you might like John Berger's Ways of Seeing, also available in Penguin Modern Classics.'One of the most influential designers of the twentieth century ... Munari has encouraged people to go beyond formal conventions and stereotypes by showing them how to widen their perceptual awareness'International Herald Tribune

Making and Breaking the Grid: A Graphic Design Layout Workshop


Timothy Samara - 2003
    Effective layout is essential to communication and enables the end user not only to be drawn in with an innovative design but to digest information easily. Making and Breaking the Grid is a comprehensive layout design workshop that assumes that in order to effectively break the rules of grid-based design, one must first understand those rules and see them applied in real-world projects.Text reveals top designers' work in process and rationale. Projects with similar characteristics are linked through a simple notational system that encourages exploration and comparison of structure ideas. Also included are historical overviews that summarize the development of layout concepts, both grid-based and non-grid based, in modern design practice.

Marvel Powers of a Girl


Lorraine Cink - 2019
    Where the personalities, powers, and straight-up legends of countless heroic women have captured readers for generations. This unique book is the perfect start—or addition—to any Marvel fan's collection! Using her in-depth knowledge and passion for Super Heroes, Lorraine Cink explores the lives of the exceptional and diverse women of the Marvel Universe. Filled with inspirational lessons and clever observations, each section digs into what these relatable women can teach us all about growth, bravery, and the true meaning of strength. Paired with over one hundred original, vibrant, and emotive illustrations from the talented Alice X. Zhang, this book balances the responsibility and the fun that comes with being a hero. Featuring popular characters including Captain Marvel, Black Widow, Shuri, Okoye, Squirrel Girl, and more, this book has something for everyone.

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

Pulp Art: Original Cover Paintings for the Great American Pulp Magazines


Robert LesserJim Steranko - 1997
    The first book to feature the original paintings created for American pulp magazine covers, this unique reference offers an authoritative text, historical surveys, vintage letters, 125 full-page images, and much more.

Dragon Age: The World of Thedas Volume 1


David Gaider - 2013
    The definitive guide!

Blown Covers: New Yorker Covers You Were Never Meant to See


Françoise Mouly - 2012
    She shows the shocking and hilarious sketches that didn’t make the cut and explains how these are essential stages in the evolution of a cover that stands the test of time but retains its edge. Her book captures contemporary history—from the farce of Monica Lewinsky to the adventures of Michelle and Barack to nuclear meltdown in Japan—in images that are as acute as they are outrageous. More than that, it shows how the magazine that exemplifies journalistic excellence in America also dares to cultivate a sense of humor when grappling with complex moral and political issues.Praise for Blown Covers:“Interesting failures are the driving force behind BLOWN COVERS: New Yorker Covers You Were Never Meant to See (Abrams, $24.95), by Françoise Mouly. Mouly is the art editor of The New Yorker, and paging through this book is like standing in the corner of her office as she pins up rejected covers on the wall. Mouly has dozens of tales about images that failed for one reason or another. Now, presumably with the approval of her bosses at Condé Nast, she has created a tell-all (or tell-most) that even non–illustrators and designers will find enlightening.” —New York Times Book Review “Yes, Blown Covers sometimes offends—and that’s the audacious joy of it.” —NPR.org“[New Yorker] art editor Mouly offers some true delights.” —Sacramento Bee

Cartoon Animation


Preston Blair - 1980
    By following his lessons, you can make any character—person, animal, or object—come to life through animated movement!Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.

Keith Haring Journals


Keith Haring - 1996
    Kept from his teens until his death from AIDS in 1990, these illuminating journals reveal Haring's conscious, committed drive to extend the boundaries of art. Photos & drawings throughout. Radio news feature.

Urban Watercolor Sketching: A Guide to Drawing, Painting, and Storytelling in Color


Felix Scheinberger - 2014
    Whether you’re an amateur artist, drawer, doodler, or sketcher, watercolor is a versatile sketching medium that’s perfect for people on the go—much like pen or pencil. Accomplished designer and illustrator Felix Scheinberger offers a solid foundation in color theory and countless lessons on all aspects of watercolor sketching, including: Fundamentals like wet-on-wet, glazes, and washes Materials and supplies to bring on your travels Little-known tips and tricks, like painting when water isn’t handy and seeking out inspiration Vibrant watercolor paintings grace each page, and light-hearted anecdotes (why do fish make great subjects to paint, you may be wondering...) make this a lively guide to the medium. With an open mind and sketchbook, you will be ready to capture the moments around you in luminous color with confidence, creativity, and ease—no matter what your skill level may be.

The Art of Thor: The Dark World


Marie Javins - 2013
    Continuing their popular ART OF series of movie tie-in books, Marvel presents its latest blockbuster achievement! Featuring exclusive concept artwork, behind-the-scenes photographs, production stills, and in-depth interviews with the cast and crew, THE AR T OF THOR: THE DARK WORLD provides an insider's look into the making of the highly anticipated film directed by Alan Taylor and starring Chris Hemsworth.

Color and Light: A Guide for the Realist Painter


James Gurney - 2010
    This art instruction book will accompany the acclaimed Imaginative Realism: How to Paint What Doesn't Exist.James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensable tool for any artist.This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction."James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist

Forever Frida: A Celebration of the Life, Art, Loves, Words, and Style of Frida Kahlo


Kathy Cano-Murillo - 2019
    Forever Frida celebrates all things Frida, so you can enjoy her art, her words, her style, and her badass attitude every day. Viva Frida!

Force: Dynamic Life Drawing for Animators


Michael D. Mattesi - 2006
    He has been a professional production artist and instructor for the last fifteen years with clients including Disney, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks and Nickelodeon.Audience level: Intermediate to advanced