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Gardner's Art through the Ages: A Global History. Enhanced Edition, Volume I (with ArtStudy Online Printed Access Card and Timeline)


Fred S. Kleiner - 1926
    Over 100 additional new images are integrated into Volume I, and appear online as full size digital images with discussions written by the author. These bonus images are complemented by groundbreaking media support for students including video study tools and a robust eBook.

The Second Sex


Michael Robbins - 2014
    Predator, the debut collection by Michael Robbins, became one of the hottest and most celebrated works of poetry in the country, winning acclaim for its startling freshness and originality, and leading critics to say that it was the most likely book in years to open up poetry to a new readership.   Robbins’s poems are strange, wonderful, wild, and irrationally exuberant, mashing up high and low culture with “a sky-blue originality of utterance” (The New York Times). The thirty-six new poems in The Second Sex carry over the music, attitude, hilarity, and vulgarity of Alien vs. Predator, while also working deeper autobiographical and political veins.

Why Is That Art?: Aesthetics and Criticism of Contemporary Art


Terry Barrett - 2007
    Introducing students to a variety of established theories of art, he presents the traditional sets of criteria of Realism, Expressionism, and Formalism, which are in turn updated by recent sources of Poststructuralism. Barrett applies each of these theories to challenging works of contemporary art, pointing out the strengths and weaknesses of each mode of interpretation. He encourages students to consider many criteria when evaluating an artwork, to critically examine judgments made by others, and to make informed judgments of their own. Ideal for courses in aesthetics, art theory, art criticism, and the philosophy of art, Why Is That Art? is organized chronologically according to the history of aesthetics. It features sixty-seven illustrations (twenty-six in a full-color insert), discusses a wide range of American and European artists, and includes an exceptional overview of postmodern pluralism. This unique book will provide students with a newfound appreciation for contemporary art, scholarship, and reasoned argumentation, giving them the confidence to join the fascinating discourse on contemporary art.

The Cabin


David Mamet - 1992
    They are about guns, campaign buttons, and a cabin in the Vermont woods that stinks of wood smoke and kerosene -- and about their associations of pleasure, menace, and regret.The resulting volume may be compared to the plays that have made Mamet famous: it is finely crafted and deftly timed, and its precise language carries an enormous weight of feeling.

Star Wars: The New Jedi Order - Balance Point


Katherine Tyers - 2012
    Fortunately a deal struck: In exchange for a new home, the refugees will work to restore the planet to health under the watchful eye of Lei Organa Solo.While tempers flare between the Duros and the New republic, Han Solo, his son, Jacen and the Ryn called Droma arrive to keep the peace. They are unaware that Leia is on Duro…and that Luke, Mara and Anakin are on their way, searching for a missing Jedi apprentice. And none realize that the Yuuzhan Vong have chosen this embattled planet as the next target in their brutal coreward thrust.Now, as the fragile stability on Duro threatens to collapse into violence, Jaen Solo must face hisgreatest dilemma: At what point does the use of power become aggression? Whatever he decides, his next step could tip the galaxy’s destiny toward the light or toward the darkness-with the life of someone he loves hanging in the balance…

Press Reset: Ruin and Recovery in the Video Game Industry


Jason Schreier - 2021
    In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it. The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games -- Bioshock Infinite, Epic Mickey, Dead Space, and more -- on to the shocking closures of the studios that made them, PRESS RESET tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely. Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games -- and whether the business of making games can change before it's too late.

Animal QC: My Preposterous Life


Gary Bell QC - 2015
    He's also got one of the most interesting CVs I have ever seen.' - Sarah Brett, BBC Radio Five LiveGARY BELL QC is one of Britain's top barristers, with his own hit BBC TV show, a Who's Who entry and a wife whose family is listed in Burke's Landed Gentry.But behind his silk gown and horsehair wig is a compelling and hilarious backstory.The chronic bedwetting son of a teenaged cigarette factory worker and a nineteen-year-old miner, Gary grew up in a condemned Nottingham slum, and left his tough comprehensive school without taking any exams to follow his dad down the pit.He spent his teenage years as a drunken football hooligan known as 'Animal' (for his terrible eating habits, not his fighting skills), baking pies at Pork Farms, stacking shelves at Asda, and trying and failing to become (among other things) a miner, a bricklayer, and a fireman. After being convicted of fraud and sentenced to six months (he worked out how to fiddle pub fruit machines), he was homeless for some years.Finally deciding to make something of himself, he took O and A levels and hitch-hiked to Bristol University as a mature law student in his mid 20s. After three hilarious years - he somehow managed to wangle a job with a Beverly Hills law firm before he'd even graduated - he went on to become a barrister and, twenty years later, achieved the rare honour of being appointed Queen's Counsel.His preposterous story - which contains some fascinating details of the many major cases he has worked on - reads like a strange dream and redefines the word 'amazing', as well as being extremely funny, very moving, and utterly life-affirming.

Teenage Mutant Ninja Turtles: Black & White Classics, Vol. 1


Kevin Eastman - 2014
    He shares the story of his master’s murder and asks them to avenge this death and kill the one responsible, the man known as ... Shredder!

The Greatest Company In The World? The Story Of Tata


Peter Casey - 2014
    How did Tata transform itself from a family-owned business to one of the most professionally managed enterprises in the world? How did it become a world leader in an array of unrelated businesses—from steel and automobile manufacturing to hotels and IT consulting? What exactly is the ‘Tata Way’, which has earned it so much admiration and respect?This brief history of the Tatas charts the contribution of every Tata chairman—from Jamsetji Tata, who set up the company in 1868, to Ratan Tata and Cyrus Mistry—and explores the values at the heart of the Tata Group, as well as the role played in its development by the philanthropic trusts that own two-thirds of the company.For anyone curious about this Indian company that has become a leading global player, this book is the perfect introduction.

Art of Bone


Jeff Smith - 2007
    Now, for the first time anywhere, see the homemade comics, sketches and grand plans that set this masterpiece of literary fantasy in motion. From there, take a tour through piles of promotional art, holiday cards and pivotal storytelling moments from the revolutionary self-published years, where Bone went from "the little comic that could" to an industry leader that changed the face of comics. Finally, revel in the wonder of Bone as a complete 1300-page graphic novel, a work for the ages, filled with comedy and tragedy and adventure for generations to come.

The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World


Steven L. Kent - 2001
    The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you'll discover:·The video game that saved Nintendo from bankruptcy ·The serendipitous story of Pac-Man's design ·The misstep that helped topple Atari's $2 billion-a-year empire·The coin shortage caused by Space Invaders ·The fascinating reasons behind the rise, fall, and rebirth of Sega ·And much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who's ever touched a joystick.

Fortean Times: It Happened To Me! Volume 1


Paul Sieveking - 2008
    From living in haunted houses to witnessing rains of frogs, no area of the paranormal remains uncovered in this fascinating publication.From terrifying ghostly encounters, outlandish apparitions, telephone calls from the other side and mysterious animals, to startling premonitions and other tales of unexpected, this spooky MagBook contains enough real-life tales of the unexplained to make you question any doubts about paranormal activity you may harbour.

Egon Schiele


Frank Whitford - 1981
    Rejected by his family, hounded by society for his interest in young girls, he expressed through his art a deep and bewildering loneliness and an obsession with sexuality, death and decay. He was only twenty-eight when he died, yet he left behind him a body of work that sustains a huge public reputation--and a myth. This book sets out to examine both. 151 illus., 20 in color.

iPhone For Dummies


Edward C. Baig - 2007
    Master the multitouch interface, send text messages, enjoy rich-HTML e-mail, use GPS maps, and more, with this full-color guide to show you how! Edward C. Baig and "Dr. Mac" Bob LeVitus, two giants of Mac-dom, have packed this colorful little book with tips on every cool feature of the iPhone 3G. They'll show you how to find and download hundreds of cool apps from the new Apps Store, sync up your contact lists with MobileMe, browse the Internet, take photos, download music, and much more. For example:Use 3G wireless technology to surf the Web faster, send and receive e-mail, and talk on the phone, all at once Play music, watch videos on the widescreen display, or download a game from the App Store Navigate Web sites or photos using tap, flick, and pinch Get turn-by-turn directions, view a map, get live traffic information, or find services near your location with the GPS feature Synchronize data, calendar entries, and address books between your desktop and your iPhone Snap, share, sync, and save photos See how the touch screen lets you type, surf, dial, download, play music, and more, all with a simple tap Use the new scientific calculator Find out what Microsoft Exchange has to offer You already love your iPhone. With iPhone For Dummies, 2nd Edition, you'll find more to love!

The Old Soul


Joseph Wurtenbaugh - 2012
    As tiny and inconspicuous as it may seem, That-Which-Had-Been exhibits an unexpected and varied gift for survival, as it journeys implacably toward its ultimate destination. Along the way, it meets a rich array of ordinary human beings, some of whom assist it along its way, others who impede its progress, none of whom have any idea of its existence.From whence comes the strange, but universal, experience of deja vu? Why do some people exhibit a wisdom far beyond their age and experience - persons reincarnationists refer to as 'old souls'? Joseph Wurtenbaugh in this short story offers a fascinating and tantalizingly plausible explanation for these phenomena, presented in a natural setting that brims with adventure and exhilarating possibility. Not to be missed by anyone who enjoys science fiction or thinking outside the box.