Please Don't Step On My JNCO Jeans


Noah Van Sciver - 2020
    When do you know you're too old to trick-or-treat? What's the best way to effectively dispose of those teenage ode-filled journals? Where do cherished cereal box prizes go when you grow up? JNCO Jeans, mostly told through one-pagers, holds observations, reflections, and breakthroughs from one of the most prolific and inspirational cartoonists of his generation.

Albert Einstein


Venugopal
    To top it he had speech difficulties and was vague and inattentive. Albert hated the kind of rote learning he was obliged to do in school, memorizing dates and texts. But as he grew older, it became clear that Albert was no ordinary person. 1905 is often termed his 'miracle year', the year he published not one but four entirely new papers, on four completely different topics.

Ethel and Ernest


Raymond Briggs - 1998
    They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.

The Lindbergh Child


Rick Geary - 2008
    Lindbergh’s baby disappears! Geary retraces all the different highly publicized events, blackmail notes, false and otherwise, as well as the string of colorful characters wanting to ‘help,’ some of which actually successfully snookered the beleaguered hero.

Logicomix: An Epic Search for Truth


Apostolos Doxiadis - 2009
     This graphic novel recounts the spiritual odyssey of philosopher Bertrand Russell. In his agonized search for absolute truth, he crosses paths with thinkers like Gottlob Frege, David Hilbert & Kurt Gödel, & finds a passionate student in Ludwig Wittgenstein. But his most ambitious goal—to establish unshakable logical foundations of mathematics—continues to loom before him. Thru love & hate, peace & war, he persists in the mission threatening to claim both his career & happiness, finally driving him to the brink of insanity. This story is at the same time a historical novel & an accessible explication of some of the biggest ideas of mathematics & modern philosophy. With rich characterizations & atmospheric artwork, it spins the pursuit of such ideas into a satisfying tale. Probing, layered, the book throws light on Russell’s inner struggles while setting them in the context of the timeless questions he tried to answer. At its heart, Logicomix is a story about the conflict between ideal rationality & the flawed fabric of reality.

Ellerbisms: A Sporadic Diary Comic


Marc Ellerby - 2012
    Ellerbisms catches a glimpse into the life of a young couple, their highs and lows, their sighs and LOLs.Ellerbisms collects more than 200 original strips plus an additional 30 pages of brand new material exclusive to this edition.

The Social Contract


Jean-Jacques Rousseau - 1762
    Rejecting the view that anyone has a natural right to wield authority over others, Rousseau argues instead for a pact, or ‘social contract’, that should exist between all the citizens of a state and that should be the source of sovereign power. From this fundamental premise, he goes on to consider issues of liberty and law, freedom and justice, arriving at a view of society that has seemed to some a blueprint for totalitarianism, to others a declaration of democratic principles.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Pyongyang: A Journey in North Korea


Guy Delisle - 2003
    In early 2001 cartoonist Guy Delisle became one of the few Westerners to be allowed access to the fortress-like country. While living in the nation's capital for two months on a work visa for a French film animation company, Delisle observed what he was allowed to see of the culture and lives of the few North Koreans he encountered; his findings form the basis of this graphic novel.Guy Delisle was born in Quebec City in 1966 and has spent the last decade living and working in the South of France with his wife and son. Delisle has spent ten years, mostly in Europe, working in animation, an experience that taught him about movement and drawing. He is now currently focusing on his cartooning. Delisle has written and drawn six graphic novels, including "Pyongyang," his first graphic novel in English.

Threads: From the Refugee Crisis


Kate Evans - 2017
    This new town, known as the Jungle, is the home of thousands of refugees, mainly from the Middle East and Africa, all hoping, somehow, to get to the UK. Into this squalid shantytown of shipping containers and tents, full of rats and trash and devoid of toilets and safety, the artist Kate Evans brought a sketchbook and an open mind. Combining the techniques of eyewitness reportage with the medium of comic-book storytelling, Evans has produced this unforgettable book, filled with poignant images by turns shocking, angering, wry, and heartbreaking.Weaving into the story hostile comments about the migrants from nativist politicians and Internet trolls, Threads addresses one of the most pressing issues of modern times making a compelling case, through intimate evidence, for compassionate treatment of refugees and the free movement of peoples. Evans s creativity and passion as an artist, activist, and mother shine through.

Couch Tag


Jesse Reklaw - 2013
    Presented as a series of comic novellas that together comprise a thoughtful, sometimes dark and often hilarious memoir about childhood, family, death, mental illness, sex and drug use, the entire book is told through cleverly inviting conceits like cat histories and card games. The graphic novel is told in five parts: In "Thirteen Cats" (featured in The Best American Comics), Reklaw discovers coping mechanisms that mimic his family pets; "Toys I Love" relates the author's pre-pubescent brushes with deviant sexual activity, and the way innocence converges with real sexual trauma; "The Fred Robinson Story" tells the story of Reklaw's period stalking perfect strangers; "The Stacked Deck," in which hereditary influences towards criminal behavior, drug use and depression are explored via card games the author played with his family; and "Lessoned," a family history of mental illness.

Introducing Linguistics: A Graphic Guide


R.L. Trask - 1996
    Covering thinkers from Aristotle to Saussure and Chomsky, "Introducing Linguistics" reveals the rules and beauty that underlie language, our most human skill.

Jeff Smith: Bone and Beyond


Lucy Shelton Caswell - 2008
    In July of 1991, he launched Cartoon Books in Columbus, Ohio, to publish his black-and-white comic strip Bone. A tale of three marshmallowy creatures named Bone, adrift in a world of humans, monsters and fantasy creatures, Bone has since been translated into 15 languages and won Smith countless awards. Bone and Beyond is the first volume to offer an overview of Smith's work. Published in conjunction with the Wexner Center and Cartoon Research Library's 2008 exhibition, this catalogue presents work featured in the show, including examples of Smith's original drawings for Bone, plus the more recent Shazam and Rasl, a forthcoming time travel story. Also featured are selected works by cartoonists who have influenced Smith, such as George Herriman, Charles Schulz and Walt Kelly, and essays by comic book and fantasy author Neil Gaiman, comic book artist and scholar Scott McCloud and Wexner Center film/video curator David Filipi, the exhibition's co-curator. Cartoon Research Library curator Lucy Shelton Caswell, the exhibition's other co-curator, provides an introduction.

The Classic Fairy Tales


Maria Tatar - 1998
    The Classic Fairy Tales focuses on six tale types: "Little Red Riding Hood," "Beauty and the Beast," "Snow White," "Cinderella," "Bluebeard," and "Hansel and Gretel," and presents multicultural variants and sophisticated literary rescriptings. Also reprinted are tales by Hans Christian Andersen and Oscar Wilde."Criticism" gathers twelve essays that interpret aspects of fairy tales, including their social origins, historical evolution, psychological drama, gender issues, and national identities.A Selected Bibliography is included.

Monet: Itinerant of Light


Salva Rubio - 2017
    From the Salon des Refuses (“Salon of the Rejected”) and many struggling years without recognition, money, and yet a family to raise, all the way to great success, critically and financially, Monet pursued insistently one vision: catching the light in painting, refusing to compromise on this ethereal pursuit. It cost him dearly but he was a beacon for his contemporaries. We discover in this comics biography how he came to this vision as well as his turbulent life pursuing it.