Learn Tunisian Crochet: Beginner Stitch Guide & 6 Easy Potholder Patterns (Tiger Road Crafts Book 2)


Tara Cousins - 2014
    The "Getting Started" section will give you a great overview and help explain some things for the very beginner. Next, learn some easy stitch patterns in the section "Basic Stitches." When you're ready to try your first project, take a look at the "Potholder Patterns" section, but make sure to read the "Pattern Information & Notes" first for some important stuff that pertains to all the patterns. The ebook is also filled with photos to help you along your way.Why Potholders?Potholders are a great project to work with Tunisian crochet because:• The back/wrong side is hidden between the two layers• Tunisian crochet makes a very thick final product• Working square shapes is easy for the beginnerHave fun, and happy hooking to you!

The Motorcycle Safety Foundation's Guide to Motorcycling Excellence: Skills, Knowledge, and Strategies for Riding Right


Motorcycle Safety Foundation - 1995
    More than one million students have completed courses developed by the Motorcycle Safety Foundation, and this book is the culmination of what that leading rider training organization has learned about teaching students of all ages and experience. It is the perfect refresher for anyone who has taken an MSF course and will be an eye-opener for those who have not yet discovered them. In a clear, engaging style with detailed diagrams and extensive full-color photographs and illustrations, the book covers rider attitude, proper dress, performance, maintenance and troubleshooting, as well as basic and advanced street skills. Included are tips on how to stop quickly when necessary; avoid traffic hazards; apply evasive maneuvers; countersteer for better control; travel skillfully in a group; identify and fix mechanical problems; ride more smoothly at high and low speeds; maintain momentum in off-highway riding; and much more. A remarkable source of riding wisdom, the first edition has been a best-seller and the definitive reference for the sport. This new second edition features the latest insights from the new, updated MSF curriculum, plus all new photos and graphics that make its valuable lessons easy to follow.

Python: Programming: Your Step By Step Guide To Easily Learn Python in 7 Days (Python for Beginners, Python Programming for Beginners, Learn Python, Python Language)


iCode Academy - 2017
    Are You Ready To Learn Python Easily? Learning Python Programming in 7 days is possible, although it might not look like it

Introducing Windows 8.1 for It Professionals


Ed Bott - 2013
    It is offered for sale in print format as a convenience.Get a head start evaluating Windows 8.1 - with early technical insights from award-winning journalist and Windows expert Ed Bott. Based on the Windows 8.1 Preview release, this guide introduces new features and capabilities, with scenario-based advice on how Windows 8.1 can meet the needs of your business. Get the high-level overview you need to begin preparing your deployment now.Preview new features and enhancements, including:How features compare to Windows 7 and Windows XP The Windows 8.1 user experience Deployment Security features Internet Explorer 11 Delivering Windows apps Recovery options Networking and remote access Managing mobile devices Virtualization Windows RT 8.1

Belknap's Waterproof Grand Canyon River Guide


Buzz Belknap - 1969
    Belknap's Waterproof Grand Canyon River Guide (All New Color Edition)

America's Test Kitchen Twentieth Anniversary TV Show Cookbook: Best-Ever Recipes from the Most Successful Cooking Show on TV


America's Test Kitchen - 2019
    Here are ATK's greatest hits, the most inventive and rewarding project recipes, classics reimagined, must-have basics, international favorites, and all-star baking recipes.The recipes selected for this commemorative edition celebrate the best and most remarkable accomplishments from 500 episodes of the longest-running cooking show on TV. The collection also shines a spotlight on the cast with fascinating commentary on the recipes from the team that brought them to life on TV. The book captures the personality of the show and provides a first-ever behind-the-scenes look at its beloved cast members along with special features that relay the collected expertise, wit, and wisdom of the team behind America's most-trusted test kitchen.

Math Geek: From Klein Bottles to Chaos Theory, a Guide to the Nerdiest Math Facts, Theorems, and Equations


Raphael Rosen - 2015
    From manhole covers to bubbles to subway maps, each page gives you a glimpse of the world through renowned mathematicians' eyes and reveals how their theorems and equations can be applied to nearly everything you encounter. Covering dozens of your favorite math topics, you'll find fascinating answers to questions like:How are the waiting times for buses determined?Why is Romanesco Broccoli so mesmerizing?How do you divide a cake evenly?Should you run or walk to avoid rain showers?Filled with compelling mathematical explanations, Math Geek sheds light on the incredible world of numbers hidden deep within your day-to-day life.

The Psychology of Computer Programming


Gerald M. Weinberg - 1971
    Weinberg adds new insights and highlights the similarities and differences between now and then. Using a conversational style that invites the reader to join him, Weinberg reunites with some of his most insightful writings on the human side of software engineering.Topics include egoless programming, intelligence, psychological measurement, personality factors, motivation, training, social problems on large projects, problem-solving ability, programming language design, team formation, the programming environment, and much more.Dorset House Publishing is proud to make this important text available to new generations of programmers -- and to encourage readers of the first edition to return to its valuable lessons.

Foundations of Analog and Digital Electronic Circuits


Anant Agarwal - 2005
    It will introduce a new way of looking not only at the treatment of circuits, but also at the treatment of introductory coursework in engineering in general. Using the concept of ''abstraction, '' the book attempts to form a bridge between the world of physics and the world of large computer systems. In particular, it attempts to unify electrical engineering and computer science as the art of creating and exploiting successive abstractions to manage the complexity of building useful electrical systems. Computer systems are simply one type of electrical systems

A Little Bit of Everything For Dummies


John Wiley & Sons - 2011
    From that first printing of that first book came a series unlike anything in the publishing world, one that is global in both geography - we have been published worldwide in some 30 languages - and in coverage. No single volume can hope to summarize what thousands of titles have meant to millions of readers over the years, and we don't claim to do that in this e-book. Rather, this e-book celebrates the breadth and depth of the For Dummies series, offering 20 chapters - in honor of our 20 years - from a list of books compiled by our global colleagues. We are confident the chapters we've included give you a representative glimpse at why - no matter what the topic - our products have meant so much to so many by Making Everything Easier. We've grouped our chapters into five main parts:Part I: Dummies Classics, offers four chapters from some of our best-loved books. There's a chapter from DOS For Dummies, the book that started it all, and chapters from two of our best-sellers: Windows 7 For Dummies and Sex For Dummies. And just for a bit of spice, we've included a chapter from French For Dummies.Part II: Daily Dose of Dummies, offers the kind of lifestyle, self-help, and business skills that our readers have come to treasure. There's one of our famous Part of Tens chapters from Cognititive Behavioural Therapy for Dummies and a chapter from Meditation For Dummies to help you get your center. Chapters from Leadership For Dummies and Marketing For Dummies help you develop new skills for the marketplace.Part III, Fun with Dummies, celebrates life and all it has to offer. We've got chapters here from The Royal Wedding For Dummies, Guitar For Dummies, Digital Photography SLR All-in-One For Dummies, Puppies for Dummies, Knitting For Dummies, and Wine For Dummies.Part IV, Get Social, highlights how we help you grow and develop new skills. Chapters here come from Facebook For Dummies, Social Media Marketing For Dummies, and Dating For Dummies.Part V, Going Global, shares the worldwide appeal of the For Dummies series. These chapters from British History For Dummies, Canadian History For Dummies, and Rugby Union For Dummies were created by our global colleagues and authors and show how the For Dummies approach applies not only to whatever the subject is at hand, but also wherever the discussion is taking place.Download and enjoy!

Bass Guitar for Dummies


Patrick Pfeiffer - 2003
    Be the force that relentlessly drives the music. Rumble like the ominous thunder of an approaching storm. For you, it's not enough just to be heard; you need to be "felt," too. You need to play bass guitar.Imagine your favorite music without bass. It doesn't work, does it? The bass is the heartbeat of the music, the foundation of the groove, and the glue that holds together all the different instruments. You can feel the vibrations of the low notes - sometimes subtle and caressing, sometimes literally earthshaking - as they propel the song. The bass is the heart. So leave center stage to the other musicians - you have more important work to do. The limelight may be cool, but bassists ruleYou can find everything you need to dominate the bass in "Bass Guitar For Dummies" - whether you're a beginner picking up a bass for the first time or an experienced player looking for way to improve. And you won't drown in complicated music theory, either; this easy-to-understand reference gives you just enough music theory to get you on your way."Bass Guitar For Dummies" includes the following topics and more: Exploring the anatomy of a bass guitarGetting started: Holding your bass, positioning your hands, and striking notesReading bass notation and understanding chords, scales, and octavesCreating a groove and playing solos and fillsExamining different bass-playing styles, from rock and funk to blues and reggaeCaring for your bass: Cleaning, changing strings, and so onBuying your own bass and accessoriesTop Ten lists on bassists you should know about"Bass Guitar For Dummies" also comes with a CD that includes audio clips of all the examples in the book.So put away the air bass guitar and get yourself the real thing. With the help of "Bass Guitar For Dummies," you'll be groovin' in your own band in no timeNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Thinking in CSS


Aravind Shenoy - 2014
    Instead of wandering through loads of theory, we will understand CSS more practically so that we can design a webpage using CSS. We have used Notepad for the examples in this book. Alternatively, you can also use Notepad++ or any advanced editor. All that you need to do is copy the code and paste it into Notepad. Upon execution, you will get the output as depicted in the screenshots. Screenshots are provided for each sample code. Coding gets better with practice. The examples in this book are compatible with almost every browser. Instead of using the verbatim code, you can modify the code and see the change in the output, thereby understanding the subtle nuances of CSS. By the end of the book, with practice, you can achieve better things and get more acquainted with CSS.

Handbook of Model Rocketry


G. Harry Stine - 1970
    This new edition of the model rocketeer's "bible" shows you how to safely build, launch, track, and recover model rockets--and have fun doing it. Whether you're a beginner or a veteran model rocketeer, the Handbook of Model Rocketry, the official manual of the National Association of Rocketry (NAR), will become your well-used reference book. G. Harry Stine has been a model rocketeer since 1957 when he founded the NAR and started the first model rocket company. Stine's Handbook, after satisfying rocket enthusiasts for nearly three decades, remains the definitive resource. Recent technological progress has had a major effect on the model rocket hobby and sport. This revised and updated edition covers such new technology as: revised computer programs that use improved versions of Basic composite propellant model rocket motors recently approved reloadable model rocket motors building and flying large model rockets radio-controlled boost gliders and rocket gliders solid-state, microchip, computer-readable modules used to measure temperature, pressure, acceleration, and airspeed

How to Survive a Robot Uprising: Tips on Defending Yourself Against the Coming Rebellion


Daniel H. Wilson - 2005
    Robots have descended on us from outer space, escaped from top-secret laboratories, and even traveled back in time to destroy us.Today, scientists are working hard to bring these artificial creations to life. In Japan, fuzzy little real robots are delivering much appreciated hug therapy to the elderly. Children are frolicking with smiling robot toys.It all seems so innocuous. And yet how could so many Hollywood scripts be wrong?So take no chances. Arm yourself with expert knowledge. For the sake of humanity, listen to serious advice from real robotics experts. How else will you survive the inevitable future in which robots rebel against their human masters?

A Theory of Fun for Game Design


Raph Koster - 2004
    It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.