Book picks similar to
An Introduction To Digital Audio by John Watkinson
libros-música
music
programming
reference
The Stranglers: Song by Song 1974-1990
Hugh Cornwell - 2002
Their hits, including Golden Brown, No More Heroes and Always The Sun, were written against a background of spectacular success, dismal failure, drug dependency, financial ruin, infighting and misfortune. Understandably, the band have been loath to reveal the true meaning behind their songs, instead revelling in the mystery and confusion they created. As a response to David Buckley's one-sided biography of the band (No Mercy, Hodder & Stoughton, 1997), Hugh Cornwell, founding member and songwriter, is determined to set the record straight, displace the myths and explain for the first time the real stories behind The Stranglers, his departure and the origins of all their songs.
Music: An Appreciation, Brief Edition [with 5 CDs]
Roger Kamien - 2003
"Music: An Appreciation" includes some of the greatest music ever created. Roger Kamien's excellence as an interpreter of that music has made his program number one in the market used by over half a million students since its conception. Now, CONNECT Kamien provides the world-class instrument that allows "Music: An Appreciation" to bring great music to his audience in an extraordinary new way. "Music: An Appreciation" is great music, a great interpreter, and a great instrument.
The Art and Science of Java
Eric S. Roberts - 2007
By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning.KEY TOPICS: Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead.MARKET: A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.
Systems Analysis and Design
Alan Dennis - 2002
Building on their experience as professional systems analysts and award-winning teachers, authors Dennis, Wixom, and Roth capture the experience of developing and analyzing systems in a way that students can understand and apply.With
Systems Analysis and Design, 4th edition
, students will leave the course with experience that is a rich foundation for further work as a systems analyst.
King's X: The Oral History
Greg Prato - 2019
But their story is one of many ups and downs, trials and tribulations, and periods of good and bad luck. This authorized biography examines and explores all aspects of their history, both personally and professionally. Comprised of extensive interviews conducted by author and longtime King’s X fan Greg Prato, King’s X: The Oral History allows the band’s three members - singer/bassist Doug Pinnick, guitarist Ty Tabor, and drummer Jerry Gaskill - to tell their full story for the first time. It also opens the floor to friends and collaborators, plus some of the many top rock names who are also fans of the band, including Pearl Jam’s Jeff Ament, The Police’s Andy Summers, Smashing Pumpkins’ Billy Corgan, Soundgarden’s Kim Thayil, Pantera’s Rex Brown, Mötley Crüe’s Mick Mars, and many more. In addition, King’s X explores the stories behind every single song the band has recorded over the years, while also detailing the creation of each of their twelve albums and offering insight into the influence of religion on their work. It also features memories of the band’s tours with some of rock’s biggest names - including AC/DC, Pearl Jam, and Mötley Crüe - and the events that led to their show-stopping performance at the mammoth Woodstock ’94 festival. Packed full of rare and never-before-seen photographs from throughout their career, King’s X is the definitive companion to the band and their music.
Beginning iPhone 3 Development: Exploring the iPhone SDK
Dave Mark - 2009
Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com.The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK
File Structures: An Object-Oriented Approach with C++
Michael J. Folk - 1997
By following the many programming examples included in the book and in the exercise sets, readers will gain a significant understanding of object-oriented techniques and will see how C++ can be an effective software development tool. HIGHLIGHTS *Presents file structures techniques, including direct access I/O, buffer packing and unpacking, indexing, cosequential processing, B-trees, and external hashing. *Includes extensive coverage of secondary storage devices, including disk, tape, and CD-ROM. *Covers the practice of object-oriented design and programming with complete implementations in C++. Every line of code in the book has been tested on a variety of C++ systems and is available on the Internet. *Develops a collection of C++ classes that provide a framework for solving file structure problems. *Includes class definitions, sample applications and programming problems and exercises, making this book a valuable learning and reference tool. ** Instructors materials are available from your sales rep. If you do not know your local sales representative, p
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
Peter Shirley - 2016
Each mini-chapter adds one feature to the ray tracer, and by the end the reader can produce the image on the book cover. Details of basic ray tracing code architecture and C++ classes are given.
Programming Entity Framework: DbContext
Julia Lerman - 2011
This concise book shows you how to use the API to perform set operations with the DbSet class, handle change tracking and resolve concurrency conflicts with the Change Tracker API, and validate changes to your data with the Validation API.With DbContext, you’ll be able to query and update data, whether you’re working with individual objects or graphs of objects and their related data. You’ll find numerous C# code samples to help you get started. All you need is experience with Visual Studio and database management basics.Use EF’s query capabilities to retrieve data, and use LINQ to sort and filter dataLearn how to add new data, and change and delete existing dataUse the Change Tracker API to access information EF keeps about the state of entity instancesControl change tracking information of entities in disconnected scenarios, including NTier applicationsValidate data changes before they’re sent to the database, and set up validation rulesBypass EF’s query pipeline and interact directly with the database
Designing Sound
Andy Farnell - 2010
Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects
My Blog Traffic Sucks! 8 Simple Steps to Get 100,000 Blog Visitors without Working 8 Days a Week
Steve Scott - 2014
IBM PC Assembly Language and Programming
Peter Abel - 1987
Coverage starts from scratch, discussing the simpler aspects of the hardware, and the language, then introduces technical details and instructions as they are needed.
Luella’s Guide to English Style
Luella Bartley - 2010
Then there are the icons – the English girl knows that Kate Moss and The Duchess of Devonshire both have a place in the style pantheon.Luella explains the style tribes vying for the English girl's allegiance, the social rituals she undergoes – from surfing in Cornwall to clubbing in Berlin – and the status symbols she marks herself out with. All this requires a lot of photographs, drawings, and, occasionally, diagrams.But Luella's Guide to English Style isn't simply a book about fashion and style, it's a work of social anthropology – delivered with a wink and a kiss on the cheek. Luella describes the English girl's approach to love and shows how the English girl gets better with age.With her background as London’s hippest designer and as an editor on Vogue and the London Evening Standard, Luella Bartley is brilliantly placed to map out English style and what it means for girls.
Start and Run Your Own Record Label
Daylle Deanna Schwartz - 1998
New and affordable recording technologies have made it easier than ever to record music at home, and sell it online and at performances. As a result, musicians are finding it easier to achieve their musical goals.In this updated and expanded edition, three new chapters address the business end of running a record label, exploring alternative markets for all genres of music, and maximizing the use of the Internet. The revision also includes dozens of new comments by experts on today's music market. Anyone seeking to be the next Ian MacKaye or Sean “P. Diddy” Combs couldn't take a better first step.
How to Draw Awesome Figures
Neil Fontaine - 2014
Unlike a lot of how to draw books, this book teaches you the how and why so that you fully understand what you are drawing. In How to Draw Awesome Figures, you will learn proportions, mannequin, blocking in the figure with shapes, anatomy, poses, and more! Look inside and check it out.