Book picks similar to
Evolution by Luis Royo
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fantasy
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Doctor Who: The Official Doctionary
Justin Richards - 2012
Have you ever wondered what the Doctor is actually talking about? Are you burning to find out what the Blinovitch Limitation Effect is? Or what regeneration really is? In this book, the Doctor takes you through all those tricky Time Lord words and phrases to teach you everything you need to know for travelling through time and space in the TARDIS with him.
Strange Stains and Mysterious Smells: Based on Quentin Cottington's Journal of Faery Research
Terry Jones - 1996
Lady Cottington's previously unknown twin brother, Quentin, employs his "psychic image nebulizing generator" and "psychic odour nasalizing gasificator" to analyze the protoplasmic nature of the mysterious stains left by pressed fairies.
Dragon Age: The World of Thedas Volume 2
Ben Gelinas - 2015
This comprehensive book of lore features exclusive art and information, exploring every corner of this dark fantasy masterpiece!Newcomers will appreciate how this volume covers everything they need to know about the world and characters of these smash-hit games! Dedicated fans will revel in the abundance of never-before-revealed secrets, the perfect companion to Dragon Age: The World of Thedas Volume 1! From heroes to villains, to songs and food, and everything in between, this book puts the breath and depth of this inimitable fantasy at your fingertips.
From Myst to Riven: The Creations and Inspirations
Richard Kadrey - 1997
With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.
Shadowline: The Art of Iain McCaig
Iain Mccaig - 2007
It is, to me, the most interesting place to hunt for stories." So begins this stunningly realized and beautifully rendered new work from master storyteller and artist Iain McCaig. McCaig is best known for his work as a principal designer on the three Star Wars prequels, including the iconic characters Queen Amidala and Darth Maul, as well as his work on many major motion pictures, television, and video games. His work can be seen in such acclaimed films as Terminator 2, Hook, Francis Ford Coppola's Dracula, Interview with a Vampire, and Harry Potter and the Goblet of Fire. Shadowline presents a stunning portfolio of more than two decades of McCaig's masterful concept designs and storyboards, cover art and illustrations, as well as his private sketchbooks and personal paintings, all woven together within the confines of an engrossing, otherworldly tale.
The Case of Beasts: Explore the Film Wizardry of Fantastic Beasts and Where to Find Them
Mark Salisbury - 2016
Rowling’s script for Fantastic Beasts and Where to Find Them to the screen. Explore the realm of fantastical creatures that roam the wizarding world and discover the magical cast of characters in pursuit of them.Officially licensed by Warner Bros. Consumer Products, and designed by MinaLima, designers of the graphic props for the Harry Potter films as well as Fantastic Beasts and Where to Find Them, The Case of Beasts delivers an enchanting interactive experience by sharing filmmaking secrets, film photography and artwork, and behind-the-scenes stories from cast and crew. Full of removable, facsimile reproductions of props and paper ephemera from the movie, along with some very special effects, this collectible volume offers a unique look from the talented group who created this movie magic.
P.N. Elrod Lunch Time Reading Omnibus
P.N. Elrod - 2011
Elrod's picked 15 of her favorite short works for this multi-genre collection spanning 15 years of publication.Also included is a never before published VAMPIRE FILES story, featuring her urban fantasy vampire PI, Jack Fleming!Each story has been polished afresh for this anthology, with pages of new material added.More information -- and previews of the stories! -- may be found at her website vampwriter-dot-com.Titles:1. A Night at the (Horse) Opera (Vampire Files, Fleming)2. The Breath of Bast (Vampire Files), Ecsott)3. Bossman (Original mystery, no vamps)4. Slaughter (Vampire Files, Fleming & Gordy)5. The Devil's Mark (Original historical vampire)6. You'll Catch Your Death (Vampire Files)7. Izzy's Shoe-In (Historical mystery introducing Izzy DeLeon, fearless girl reporter)8. The Quick Way Down (Vampire Files, Fleming and Gordy)9. The Scottish Ploy (Original romance/mystery)10. Grave-Robbed (Vampire Files, Fleming)11. The Company You Keep (Vampire Files, Gabriel Kroun)12. Death in Dover (Jonathan Barrett before he got vamped, historical mystery)13. Drawing Dead (ALL NEW VAMPIRE FILES, Fleming)14. King of Shreds and Patches (Hamlet from a different point of view, mystery)15. Fugitive (Science fiction/space opera)16. BONUS STORY! The Wind Breathes Cold (Quincey Morris: Vampire)
Photographs from the Edge: A Master Photographer's Insights on Capturing an Extraordinary World
Art Wolfe - 2016
With more than 500,000 books sold, celebrated nature photographer Art Wolfe recounts the stories and....
The Art of Spirited Away
Hayao Miyazaki - 2001
Features commentary, color stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.
Tolkien: Maker of Middle-earth
Catherine McIlwaine - 2018
R. R. Tolkien’s talents is remarkable. Not only was he an accomplished linguist and philologist, as well as a scholar of Anglo-Saxon and medieval literature and Norse folklore, but also a skillful illustrator and storyteller. Drawing on these talents, he created a universe which is for many readers as real as the physical world they inhabit daily.Tolkien: Maker of Middle-earth explores the huge creative endeavor behind Tolkien’s enduring popularity. Lavishly illustrated with three hundred images of his manuscripts, drawings, maps, and letters, the book traces the creative process behind his most famous literary works—The Hobbit, The Lord of the Rings, and The Silmarillion—and reproduces personal photographs and private papers, many of which have never been seen before in print. Six essays introduce the reader to the person of J. R. R. Tolkien and to main themes in his life and work, including the influence of northern languages and legends on the creation of his own legendarium; his concept of “Faërie” as an enchanted literary realm; the central importance of his invented languages in his fantasy writing; his visual imagination and its emergence in his artwork; and the encouragement he derived from his close friend C. S. Lewis and their literary group the Inklings. The book brings together the largest collection of original Tolkien material ever assembled in a single volume. Drawing on the extensive archives of the Tolkien collections at the Bodleian Libraries, Oxford, which stretch to more than five hundred boxes, and Marquette University, Milwaukee, as well as private collections, this hugely ambitious and exquisitely produced book draws together the worlds of J. R. R. Tolkien – scholarly, literary, creative, and domestic—offering a rich and detailed understanding and appreciation of this extraordinary author. This landmark publication, produced on the occasion of a major exhibition at the Bodleian Libraries in Oxford in 2018 and at the Morgan Library in New York in 2019, is set to become a standard work in the literature on J. R. R. Tolkien.
Sly Flourish's Dungeon Master Tips
Michael E. Shea - 2010
You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.
The Art of Steven Universe: The Movie
Cartoon Network - 2020
Go behind the scenes of Cartoon Network's highly anticipated film with this unique art book!This magical deep-dive into Steven Universe The Movie is designed by Ryan Sands (Frontier) in conjunction with Steven Universe creator Rebecca Sugar! See preliminary character designs, witness the formation of settings and storyboards, and discover the art that shaped the full-length movie! It's a new kind of artistic adventure with with Garnet, Amethyst, Pearl, and--of course--Steven.
Watching the Watchmen: The Definitive Companion to the Ultimate Graphic Novel
Dave Gibbons - 2008
Featuring the breathtaking design of Chip Kidd and Mike Essl, WATCHING THE WATCHMEN is both a major art book in its own right, and the definitive companion to the graphic novel that changed an industry.Voted among Time magazine's 100 Best Novels from 1923 to the present, a perennial bestseller over the past twenty years and widely considered the greatest graphic novel of all time, WATCHMEN is a gripping, labyrinthine piece of comic art, which has earned an acclaimed place in modern literary history."I've had a great time, re-visiting the very beginnings of Watchmen and unearthing material I haven't set eyes on for many years. As a fan myself, this is the kind of stuff I eat up and I'm sure the many devotees of the graphic novel will do the same!" says Gibbons.© DC Comics 2008. All Rights Reserved.
Harry Potter Page to Screen: The Complete Filmmaking Journey
Bob McCabe - 2011
Rowling's acclaimed novels to cinematic life. Developed in collaboration with the creative team behind the celebrated movie series, this deluxe, 500-plus page compendium features exclusive stories from the cast and crew, hundreds of never-before-seen photographs and concept illustrations sourced from the closed film sets, and rare memorabilia. As the definitive look at the magic that made cinematic history, "Page to Screen" is the ultimate collectible, perfect for Muggles everywhere.
The Magitech Chronicles Quadrilogy: Books 1 - 4 of the Magitech Chronicles
Chris Fox - 2019
Their worlds burn. The Godswar has come again. Tech Mage (book 1) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Desperate to escape, Aran struggles to master his abilities while surviving the Krox onslaught. Fighting alongside him are a Major who will do anything to win, a Captain who will stop at nothing to see him dead, and a woman whose past is as blank as his own. Caught between survival and loyalty Aran must choose. If he flees he will live, but the Krox will burn the galaxy. Stopping them requires a price Aran may be unable to pay: Learning to trust the very people who enslaved him. Void Wyrm (book 2) A Suicidal Quest Into the Umbral Depths Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find. Aran faces a choice. Halt his war mage training, and in the process give up clues to his past, or abandon Voria. Aran sacrifices everything to follow Voria on a suicidal quest into the one place where even gods fear to tread. On a bleak world in the deepest darkness lays an object of enormous power, one that could turn the tide of the war against Krox. But Voria isn't the only one seeking the weapon. Spellship (book 3) Voria, Aran, and Nara survived their trip into the Umbral Depths. They retrieved the Talon, and are now searching for the First Spellship, the key to victory in their war against the Krox. Their search leads them to Virkonna, the home of the Last Dragonflight, a world where Dragons still rule. The world where Aran was born. War Mage (book 4) The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help. Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it. The Magitech Chronicles is already five books deep, and book six will be released soon. Our pen and paper roleplaying game is in development, so if you enjoy Dungeons & Dragons, Spelljammer, Starfinder, or any other roleplaying game, then you are going to love this series. You can find artwork, character sheets, lore, maps and more at Magitechchronicles dot com. “If you grew up playing D&D, Rifts, Spelljammer, or Starcraft, and want to see magic in space done right, then get ready to lose the next forty hours of your life.” — The Author’s Totally Biased Friend