Book picks similar to
Sorayama Masterworks by Hajime Sorayama
art
art-books
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Tale as Old as Time: The Art and Making of Beauty and the Beast
Charles Solomon - 2010
During the process of being translated into a Disney film, Beauty and the Beast had several false starts. It was originally conceived as an eighteenth-century period piece, directed by the British husband-and-wife team of Richard and Jill Purdum. After some changes, two new directors, Kirk Wise and Gary Trousdale, were put in charge of the project. Although he was initially reluctant to do another animated film after The Little Mermaid, the late Howard Ashman came on board shortly after the new directors did. Over many months, the characters and story evolved further, but there were many changes, and wrong turns. Sequences were created, reworked, cut, and added as the film gradually emerged, like a statue from a block of marble. After all of the ups and downs, Beauty and the Beast was released in 1991 to rave reviews and record-breaking box-office business. The film was widely hailed as a technical and aesthetic breakthrough and remains the only animated feature ever to be nominated for an Oscar for best picture. This authoritative book features interviews with artists, voice-over actors, and executives, and transcripts of meetings and story sessions. Illustrations abound throughout, including sketches, caricatures, sequences of animation drawings, and preliminary artwork from discarded scenes. This book will be a must-have for any fan of the "Tale as Old as Time."
Final Fantasy XV: The Complete Official Guide Collector's Edition
Piggyback - 2016
The dedicated Walkthrough charts your critical path through the main narrative. It also provides regular prompts and tips directing players to side quests and other optional features within the game world of Eos, allowing for a fully streamlined experience. All-encompassing Bestiary and Inventory chapters feature extensive lists and tables covering all enemies, all weapons, all accessories, all items and all shops. Every secret, every unlockable, every New Game Plus bonus, every Trophy and every Achievement revealed and explained in a dedicated Extras chapter. All game systems decoded: statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features. A handy map poster covering the entire game world. The 10th consecutive Piggyback guide to a major Final Fantasy game. From the same team that brought you the highly acclaimed guides to Final Fantasy XIII, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. Quality control: carefully designed to avoid unnecessary story spoilers.
Helmut Newton: Sumo
Helmut Newton - 1999
Helmut Newton (1920–2004) always demonstrated a healthy disdain for easy or predictable solutions. SUMO—a bold and unprecedented publishing venture—was an irresistible project. The idea of a spectacular compendium of images, a book with the dimensions of a private exhibition, reproduced to exceptional page size and to state-of-the-art origination and printing standards, emerged from an open, exploratory dialogue between photographer and publisher.With the physically commanding SUMO weighing in—boxed and shrink-wrapped—at 35.4 kilos, Newton created a landmark book that stood head and shoulders above anything previously attempted, either in terms of conceptual extravagance or technical specifications. Published in an edition of 10,000 signed and numbered copies, SUMO sold out soon after publication and quickly multiplied its value. This worldwide publishing sensation now features in numerous important collections around the world, including New York's Museum of Modern Art. Legendary SUMO copy number one, autographed by over 100 of the book's featured celebrities, also broke the record for the most expensive book published in the 20th century, selling at auction in Berlin on April 6, 2000 for 620,000 German Marks – approximately $430,000.Now, 10 years after the original publication, SUMO is back in a more economical edition, but one with the same DNA as its unique progenitor.SUMO established new standards for the art monograph genre, and secured a prominent place in photo-book history. This new edition is the fulfillment of an ambition conceived some years ago by Helmut Newton. He would surely be pleased that, a decade on from its first publication, SUMO—now in a format that allows for a more democratic distribution—will reach the widest possible audience.
However, proud owners of the new edition won't wrestle with their copy of SUMO. It comes with a unique stand for displaying the book at home:
Folly: The Consequences of Indiscretion
Hans Rickheit - 2012
He has been a basement- dweller, gallery troll, and a purveyor of forbidden notions. Originally distributed into the world as Xeroxed pamphlets, these “underground comix” reflect the true nature of its nomenclature: Here are the archeological findings of the subterranean ruins of the psyche. Finally, these scattered elements have been compiled into a compact, lushly illustrated bedside reader. Give your cerebellum a tug and become a spelunker of the subconscious as we trespassamong the scorched archaic wastelands of the offspring of apes and fools. Here we find the profane, beautiful progeny of prurient ideals. Immerse yourself in the nocturnal meanderings of unnamed protagonists. Ponder the uncomfortable sexuality of the twins, Cochlea Eustachia. Recoil at the doings of a dwarfish malefactor in Hail Jeffrey, or simply stare at the pretty pictures. Suffice to say that readers of The Squirrel Machine will not be disappointed.The author instructs you not misuse this tome. Poke it gently with a long stick, if you must. Careful, it might ruin the carpet. Placate it with a belly-rub or sweet pastry before it attacks the children. Don’t worry, your tongue won’t stick. If it fits, don’t shove it in too quickly. Keep it as your own cherished object; a shameful, guarded secret. The filter for reality’s blinding glare. Detritus of the Under-Brain. The Unspeakable Thing You Always Knew.FOLLY: The Consequences Of Indiscretion. By one of the most inscrutable and discomforting cartoonists alive.
Harpy Core
Noah Layton - 2019
Fight Monsters. Gain Power. Become King. When Kit Jones inherits a house from a long-lost relative, he thinks he’s hit the jackpot – until a mysterious orb in the attic transports him to a far-away land of islands, tropical forests, dangerous creatures, and harpies. But these aren’t your typical harpies – they’re smoking hot, white-winged and know how to defend themselves. Thrown head first into battle, Kit must learn how to fight, command his new abilities, and tame the desires of the beautiful harpies if he wants to have any hope of not only surviving, but leading his girls to victory against a vicious enemy seeking to wipe the harpies from existence. Warning: Harpy Core features explicit sexuality, hot harpies, savage creatures, giant monsters, melee combat, winged flight, fallen kingdoms, assassination attempts, deadly jungles, a sun-splashed archipelago, magical orbs, hidden temples, and a whole lot of bad guys getting speared in the face. If that doesn’t sound like your kind of thing, steer clear.
Raven, Red
Connie Suttle - 2019
Arianne Leone, a mountain lion shapeshifter, owns an art gallery in Deep Ellum, a popular tourist attraction and haven for musicians for decades. Together, they are charged with guarding the one who bears the Hermit's Stone, an ancient artifact that has held worlds together—and kept them separate—for eons. Possession of the stone falls to Ari's friend and art student, nineteen-year-old Nico Garcia. When Nico's parents are killed in an attempt to destroy him, Ari and Mac must set aside their differences and work together, protecting Nico at all costs…
Marvel Universe
Peter Sanderson - 1986
Comics insider Peter Sanderson recounts Marvel's main story lines and delves into the lives of major characters, showing how different writers shaped their fates. The illustrations include scenes from ground-breaking stories, showcasing the best work of important Marvel artists.
The Art of The Avengers
Jason Surrell - 2012
This keepsake volume is an experiential journey through the entire film from beginning to end - featuring stunning concept art; full-color photographs from the set, as well as the finished film; excerpts from the script; and exclusive interviews with the cast and crew, including writer/director Joss Whedon, producer Kevin Feige and, of course, the Avengers themselves. From costume and production design to visual effects and creature creation, THE ART OF THE AVENGERS is a lavish showcase of all the artistry and creativity that brings the Marvel Cinematic Universe to life onscreen. Avengers Assemble!
Walking Your Octopus: A Guidebook to the Domesticated Cephalopod
Brian Kesinger - 2013
Thirty panoramic, full-page illustrations humorously chronicle the duo's home and social activities that include (among other things) bathing, biking, dating, cooking, playing croquet, and pumpkin carving. Accompanying text explains the "do"s and "don't"s of living with a large land octopus. The book's art is extremely detailed, and each illustration tells its own visual story. The Victorian era characters and period-influenced design elements combine to create a wonderful, collectible art-object for those who still value the classic elegance of ink-on-paper. The hardcover binding is plussed with two-layer embossing and spot varnish, and the interior is printed on extra heavy paper. An exquisite volume for lovers of books, art and pets.
How to Be an Artist Without Losing Your Mind, Your Shirt, Or Your Creative Compass: A Practical Guide
JoAnneh Nagler - 2016
Author JoAnneh Nagler wants you to welcome your creativity and continue to make art—but to do so with a plan. In this groundbreaking book, she provides step-by-step strategies to teach writers, sculptors, painters, musicians, designers, and other artists how tohave a well-supported, well-lived life—and make art at the same time.Learn how to:Answer your own artistic callings and get to your art workGive up starving and struggling and build a supported, creative daily lifeManage time, money, and day jobs with easy-to-learn, simple toolsDevelop rock-solid creative work ethics and motivational skillsNo matter what kind of creative person you are, this book has the tools you need to live the life you’ve always wanted to live—right now, and for your whole life long.
Disposable: A History of Skateboard Art
Sean Cliver - 2004
Longtime skateboard artist Sean Cliver put together this staggering survey of over 1,000 skateboard graphics from the last 30 years, creating an indispensable insiders' history as he did so.Alongside his own history, Sean has assembled a wealth of recollections and stories from prominent artists and skateboarders such as: Andy Howell, Barry McGee, Ed Templeton, Steve Caballero, and Tony Hawk.The end result is a fascinating historical account of art in the skateboard subculture, as told by those directly involved with shaping its legendary creative face.
The Changewinds
Jack L. Chalker - 1996
Classic science fiction from one of the great names of the genre.
The Wraith's Story
Natalie K. French - 2015
THIS BOOK CONTAINS ADULT CONTENT DANGEROUS BEAUTY... This first novella in an exciting new series will take you to a future unlike anything you’ve ever seen. The world of BRIGAND is as beautiful as it is cruel - a landscape of sharp edges and sharper characters. Sometimes it's funny, sometimes harsh, always sexy, it's a world filled with people who play power games that span multiple planets and the life of a scut can be bought for a few ounces of fresh water. Genetically modified and cybernetically augmented before she even left the womb, Subject 11 was to be one of the Mandate of St. Nicolo's most potent tools of statecraft. With her contract bid out to one of the great families of Marajo Lift, she would become a crucial wheel within the many thousands of wheels that formed the Mandate's legendary engine of intrigue. But 11 had other plans... NOTE: The cover illustration for this novella has been changed to more accurately reflect the main character. DO NOT buy it if you have already purchased The Wraith's Story. ~22,000 words
ZAP Agent Mathis
C.R. Daems - 2015
Of course it did fit a pattern of not being able to decide what she wanted to do with her life since grammar school. In college she had tried a variety of subjects, played sports, and partied, excelling at each, but she had graduated as undecided as she had been in grammar school. And the Ad, interview, and current speaker made the training sound like hard work and the job dangerous. But they had dangled two worms in front of her: the chance to see the lives of the rich and powerful up close and to protect important people. And she could quit if she decided it wasn’t what she was looking for—whatever that was. To everyone’s astonishment, can't-make-up-her-mind and party-girl Kate Mathis survives the training, makes agent, enjoys her job, and finds something she loves—outmaneuvering the terrorists.