Book picks similar to
Sorayama Masterworks by Hajime Sorayama
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Farthest Shores of Ursula K Le Guin
George Edgar Slusser - 1976
An examination of Le Guin's career, from her obscure beginnings in the science fiction magazines to her rapid rise to the top in the 1970's.
Pulp Art: Original Cover Paintings for the Great American Pulp Magazines
Robert LesserJim Steranko - 1997
The first book to feature the original paintings created for American pulp magazine covers, this unique reference offers an authoritative text, historical surveys, vintage letters, 125 full-page images, and much more.
Walt Disney Imagineering: A Behind the Dreams Look At Making the Magic Real
The Imagineers - 1996
The Imagineers are like Santa's elves: they are the nuts-and-bolts workers who allow Disney's magic to take flight. Walt Disney Imagineering explains in colorful detail the making of the magic of Walt Disney World, Disneyland, Disneyland Paris, and Tokyo Disneyland -- the world's most popular vacation "kingdoms" -- from the inside out. From Mickey's Toontown to Blizzard Beach, the wizardry of the Imagineers is brought to life in this book through drawings, models, artwork, and anecdotes; also featured are the now legendary conceptual sketches from Walt Disney's very own pencil. Walt Disney Imagineering is sure to inform and fascinate history buffs, art collectors, graphic designers, architects, engineers, and Disney fans alike.
Mass Effect 3 Collector's Edition: Prima Official Game Guide
Fernando Bueno - 2012
Learn how the team created the Mass Effect universe from Cinematics to Characters, Art, Audio, and more• BONUS Digital Guide Access - With interactive multiplayer maps and video strategy• See Mass Effect 3 like never before - Discover environments and parts of the game you won't see anywhere else. Panoramic views will leave you amazed With this guide you will: • Fight YOUR Way - Multiple approaches to every key battle• Dominate in Multiplayer - Comprehensive maps prepare you for battle and help you survive• Choose the Best Gear - Every weapon and piece of armor revealed, including mods and upgrades• Take Earth Back - Class breakdowns and build recommendations give you the advantage you need against the reapers• Avoid Spoilers - Special callouts strategically placed and text turned upside down at critical story moments ensure your experience won't be spoiled
The Art of Alien: Isolation
Andy McVittie - 2014
Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.
Ax Volume 1: A Collection of Alternative Manga
Sean Michael WilsonYusaku Hanakuma - 2009
Published bi-monthly for over ten years, the pages of "AX "contain the most creative and cutting-edge works of independent comics in the world's largest comics industry. Now, Top Shelf presents this collection of stories from ten years of AX history, and features work by such visionaries as Yoshihiro Tatsumi, Akino Kondoh, Kazuichi Hanawa, and Shinichi Abe.
Super Graphic: A Visual Guide to the Comic Book Universe
Tim Leong - 2013
This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
The Art of Brom
Brom - 2013
Brom has collected together the very best of his art spanning his 30 year career. Many pieces have never before been published. Brom has written an insightful autobiography sharing his artistic journey from his earliest childhood drawings, his frustrations with commercial art, challenges breaking into the industry, to his years working in games and film, and insights into his latest personal works. Brom's art is a harmony of extremes: dark and beautiful, haunting and inspiring, majestic and raw. The Art of Brom is equally diverse. Here are images made iconic through his illustrated novels and his work in film and games. Many of the book's images, including those previously published, have been rescanned from the original artwork, and color-corrected by the artist himself, ensuring meticulous reproduction quality. Furthermore, this collection is designed by Brom allowing him the opportunity to arrange his art in a personal manner, with large full-color images and details to show his brush work.
The Other Lives
Adrian J. Walker - 2018
He can see into the mind of everyone he meets - a useful ability when you're job is to destroy celebrities on live television.But when he stumbles upon a hundred-year-old photograph in which he sees himself as a boy, Elliot's gift spirals out of control.His only hope to retain his sanity lies in the hands of a group of misfits who claim to have lived before...and who know Elliot very well.Can Elliot discover the secret of the photograph, and of who he really is, before he loses his mind forever?
Truth
Prax Venter - 2019
He doesn’t know that his mind is purely digital, he doesn’t know he is only a copy of the original, and he certainly doesn’t remember Sasha’s betrayal. When his personal assistant in sex-demon form breaks into the game world, scarred from her own ordeals and professing her remorse, Jezebel has no choice but to make another deal. With Mark still wondering what the hell is going on, they both agree to share him as they explore the new world Jezebel has created to acclimate his human mind to its new existence as pure energy. The Mark 2.0 series contains graphic sex. Length ~ 108,300 words
Cabinet of Curiosities: My Notebooks, Collections, and Other Obsessions
Guillermo del Toro - 2013
Now, for the first time, del Toro reveals the inspirations behind his signature artistic motifs, sharing the contents of his personal notebooks, collections, and other obsessions. The result is a startling, intimate glimpse into the life and mind of one of the world's most creative visionaries. Complete with running commentary, interview text, and annotations that contextualize the ample visual material, this deluxe compendium is every bit as inspired as del Toro is himself.Contains a foreword by James Cameron, an afterword by Tom Cruise, and contributions from other luminaries, including Neil Gaiman and John Landis, among others.
332 Magazine Covers
Norman Rockwell - 1979
Although technically Norman Rockwell was an academic painter, he had the eye of a photographer and, as he became a mature artist, he used this eye to give us a picture of America that was famliar�astonishingly so�and at the same time unique. Rockwell best expressed this vision of America in his justly famous cover illustrations for magazines like The Saturday Evening Post. 332 of these cover paintings, from beloved classics like "Marbles Champion" to lesser-known gems like "Feeding Time," are reproduced in stunning full color in this large-format volume, which is sure to be treasured by art lovers everywhere.
Men's Adventure Magazines
Max Allan Collins - 2004
Hefty comprehensive guide to postwar American men's adventure magazines; includes descriptions of history, culture and artistry of the magazines of the 1950s-1970s.
Outlander (Outlander Series, Book 1) by Diana Gabaldon -- Sidekick to the Novel
Roger Market - 2014
Now, revisit her world and discover hidden treasures with this Sidekick. Warning: This is an independent companion to Outlander, meant to enhance your experience of the novel. If you have not yet bought Outlander, make sure to purchase it before buying this unofficial Sidekick. They lie scattered throughout the Highlands: circles of standing stones, like miniature versions of Stonehenge. Few know their secrets, least of all Claire Randall. Until she touches a stone and finds herself flung back two hundred years in time. Torn between two times and two loves, Claire must navigate the treacherous world of eighteenth-century Scotland, by turns picturesque, gritty, and shockingly brutal. And as fate links her ever more closely with the handsome Jamie Fraser, she must decide where her loyalties—and her heart—truly belong. With this Sidekick, you’ll: • Explore themes and symbolism woven throughout the novel • Spend some more time with the characters you’ve come to know and love • Take a closer look at one of the book’s most controversial scenes • Learn what you might have missed on your first read of Outlander • Explore a possible alternate ending and imagine ideas for a prequel to the series • Get a chance to discuss the book with other readers on our Facebook forum Sidekicks are entertaining and insightful reading companions, filled with delightful commentary and thought-provoking questions. Readers have raved that they "really put you in touch with the many layers of the novel," "keep you entertained even longer," and are "perfect if you want a vivid understanding of the story." Designed to be read side by side with the novels they complement, they’ll give you even more reasons to love some of today’s best books.