Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

The Seven Signs: Three Book Collection


D.W. Hawkins - 2018
     Her family massacred, her home destroyed, she escapes with nothing but her mother’s heirloom and the desire for vengeance. When she’s found by Dormael, a Warlock of the Conclave, she learns that her mother’s keepsake—the very reason her family was killed—holds the power to unleash boundless destruction. Dormael and Shawna must flee for their lives before a vengeful enemy and guard against the deadly secret it seeks to unearth. Some secrets are best left buried, and vengeance must be pulled from the fists of the gods. With danger closing in around them, Shawna and Dormael are left with little choice. Will they escape, or will they drown beneath a tide of blood? From book two, The Knife in the Dark:Sanctuary beckons, but hides a deadly secret within. Dormael and D’Jenn bring a dangerous artifact home to the Conclave, hoping to answer the riddle behind an ancient mystery. But their homecoming only raises more questions as they discover an undercurrent of lies beneath the surface—lies that have been eating at the foundation of the Conclave itself, and subverting all they’ve sworn to uphold. Caught in a web of treachery, they must uncover the truth to free themselves, and keep an ancient weapon from falling into the wrong hands. To survive, Dormael and D’Jenn may have to sacrifice everything. With their home crumbling around them, they’re forced to make a dreadful choice. Will they navigate the waters of intrigue steeping the Conclave in turmoil, or be crushed by the cold heels of their enemies?From book three, The Old Man of the Temple:An archaic power awakens, but the shadows of antiquity conceal a terrible truth. Fugitives from the Conclave, Dormael and his friends flee with the armlet in their possession. Hounded by their former allies, they undertake a dangerous trek to an ancient ruin—a place where the only things older than the stones are the secrets buried beneath them. Pain and darkness wait in the halls of the dead, but something worse may be closing in from behind. With evil stirring, the fate of the world hangs in the balance. Will Dormael and his friends uncover the mystery of the artifact, or be destroyed by those who wish its power for themselves? For Dormael, D’Jenn, and Shawna, failure could mean the destruction of everything they know. The war is just beginning, and the gods will weigh the price in blood.

Legends of Dimmingwood Series: Books 4-6


C. Greenwood - 2015
    But when Ilan, Terrac, and the Fists in their command enter Skeltai territory through a magic portal, they find themselves in more danger than they bargained for. Their only hope of returning home alive may lie in sacrificing the thing Ilan values most -- her enchanted bow. * * * * *Book 5: Journey of Thieves -- Upon leaving Dimmingwood, Ilan thinks she has finally escaped the influence of her old enemy, the Praetor. But the secrets of her past catch up to her when she and her friends are trailed across the provinces by a mysterious assassin with a haunting connection to her childhood. * * * * *Book 6: Rule of Thieves -- Returning home, Ilan finds nothing is as she left it. After a year of peace, Skeltai raiders are once again threatening the province, even as the Dimmingwood thieves find themselves betrayed by the praetor. From within the castle in Selbius Ilan must guard against an unknown enemy plotting her assassination, while uncovering a mage's secret that could help her protect the province. When old friends turn against her, will a new alliance prove powerful enough to defend against the dark magic of the enemy? Or will the coming battle be Ilan's last? --- Books 1, 2, and 3 sold separately --

A Tassamara Box Set: A Gift of Ghosts, A Gift of Thought and A Gift of Time, with bonus short story, The Spirits of Christmas


Sarah Wynde - 2014
    Included in this ebook bundle are A Gift of Ghosts, A Gift of Thought, The Spirits of Christmas, and A Gift of Time. A Gift of Ghosts: Akira has secrets. But so does the town of Tassamara. A Gift of Thought: Sylvie Blair swore she’d never go back to Tassamara. She was wrong. The Spirits of Christmas: Akira's plans are simple: write wedding invitations, bake Christmas cookies, and eat red meat. (The last surprises her, too.) But when Rose, the ghost who haunts her house, asks for a favor, Akira can't say no. A Gift of Time: Natalya thought she could see everything. Time is proving her wrong.

Forgotten Swords: The Complete Raithlindrath Series


Robert Ryan - 2015
    But trying is not succeeding - or even surviving. Lanrik is young and untested, but confident in the time-honored skills of the Raithlin scouts. He attempts to slow the horde long enough for a warning to reach his home city. But a single act of treachery, timed to devastating effect, tests him as much as the enemy.He forms a bold plan against overwhelming odds to protect all that he loves. But his choices lead him ever deeper into a life-changing struggle. Dark forces of sorcery and witchcraft are on the move. So too are the powers that contend with them. The conflict draws him into a quest for the safety of the whole land and toward a girl who comes to mean more to him than anything. He enters a world of magic: sometimes beautiful, often perilous and always unpredictable.This boxed set contains all four books of the completed Raithlindrath series. As a bonus, it includes A Spell of Swords, the prequel to the Amazon Epic Fantasy bestseller Raging Swords.

Veiled Dagger Series: Books 1-3


Jon Kiln - 2017
     Royal assassin, Rothar, is on a routine mission. Tasked with quietly eliminating a lecherous merchant with a penchant for young children, Rothar's blade strikes without hesitation. But when more children go missing, Rothar digs deeper and discovers an insidious network that reaches high up into the echelons of nobility. What started as a simple mission has become a dangerous quest for justice. Rothar must call upon all his skill to punish those responsible, and rescue the innocent before it's too late. Contains the first three books in the series: Assassin's Quest Assassin's Shadow Assassin's Winter

Forbidden Lands Player's Handbook


Tomas Härenstam - 2018
    Discover lost tombs, fight horrifying monsters, wander the wilderness and build your own stronghold to defend. Forbidden Lands is a legacy game, in which your actions will permanently change the game map, turning it into a living chronicle of your adventures. The unique rules for exploration, survival, base building and campaign in the game play can easily be ported to any other game world.The tabletop RPG Forbidden Lands was named one of the most anticipated RPGs of 2018 by EN World. The crowdfunding campaign raised over a quarter of a million dollars and was the third most successful RPG Kickstarter in the world 2017.With art by the internationally acclaimed artists Simon Stålenhag and Nils Gulliksson, lore by fantasy author Erik Granström, scenarios by esteemed game writers Patrick Stuart, Ben Milton and Chris McDowall and game design by Free League that created the award-winning RPGs Mutant: Year Zero, Coriolis: The Third Horizon, Symbaroum and Tales from the Loop.

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

The Exceptional S. Beaufont Boxed Set #3: The Complete Political Conspiracy Collection


Sarah Noffke - 2020
    

Garen: First Shield


Anthony Reynolds - 2020
    Demacia is mourning. And in the eyes of Garen Crownguard, it’s his fault.But can he rise to the challenge when Demacia needs him again?While on a peacetime expedition beyond the borders of Demacia, Garen, Quinn, and the Dauntless Vanguard uncover a plot that threatens to destroy long-standing alliances. As the knight-ranger Quinn tries to get word back to Demacia, Garen and his comrades make a desperate last stand. How long can they last, and at what cost?

Hall of the Fire Giant King


E. Gary Gygax - 1978
    

Ironsworn: A Tabletop RPG Of Perilous Quests


Shawn Tomkin - 2018
    You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.Are you ready to swear iron vows and see them fulfilled—no matter the cost?

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Veins of the Earth


Patrick Stuart - 2017
    Included in this essential work:- A detailed survey of over fifty new monsters and a half dozen cultures that lurk in the Veins.- Procedures for Referees to generate both small and large-scale maps and locations within.- Expanded rules for players navigating a realm that has never seen the sun.- Full descriptions of the different types of light and the different types of dark.- The worst kinds of fear, madness, and nightmare.

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.