The Book of Nod


Sam Chupp - 1993
    Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.

Complete Psionic: Mastering the Powers of the Mind


Bruce R. Cordell - 2006
    Whether you're playing a devoted psion or psionic warrior, or a member of a psionic race, or are just looking to expand your character's options, this sourcebook has something for you. Players and Dungeon Masters gain access to new combat options, powers, equipment, and prestige classes, as well as exciting new character classes. Complete Psionic also provides new information on psionic organizations, and Dungeon Masters will find material for incorporating psionics into their campaign worlds.

XCOM 2: Resurrection


Greg Keyes - 2015
    Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

Those Who Went Remain There Still


Cherie Priest - 2008
    If the the elderly patriarch showed the kindness and foresight to split his land cleanly between his feuding descendants, then a truce could be arranged.But his final request is a strange one, delivered across the country to the straggling remnants of his tribe. Representatives from both families must visit a cave at the edge of his property in the hills of Kentucky. There, he promised, they would find his last will and testament.But there's more than paperwork waiting underground, as vindictive old Heaster was well aware.In 1775, Daniel Boone and a band of axe-wielding frontiersmen struggled to clear a path through the Cumberland Gap into the heart of Bluegrass country, and they did not work unopposed. Hounded and harried by an astonishing monster, the axe-men overcame the beast by sheer numbers and steel. They threw its body into a nearby cave.It was not dead.And now, it is not alone.Crippled and outraged, for 100 years something terrible has huddled underground, dreaming of meat and revenge. But its newest callers are heavily armed, skeptical of their instructions, and predisposed to violence.With their guns and their savage instincts, Heaster's grandchildren will not make for easy pickings.