Book picks similar to
Blood of the City by Robin D. Laws


fantasy
pathfinder
pathfinder-tales
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The Story of Kullervo


J.R.R. Tolkien - 2015
    Tolkien, which tells the powerful story of a doomed young man who is sold into slavery and who swears revenge on the magician who killed his father.Kullervo son of Kalervo is perhaps the darkest and most tragic of all J.R.R. Tolkien’s characters. ‘Hapless Kullervo’, as Tolkien called him, is a luckless orphan boy with supernatural powers and a tragic destiny.Brought up in the homestead of the dark magician Untamo, who killed his father, kidnapped his mother, and who tries three times to kill him when still a boy, Kullervo is alone save for the love of his twin sister, Wanona, and guarded by the magical powers of the black dog, Musti. When Kullervo is sold into slavery he swears revenge on the magician, but he will learn that even at the point of vengeance there is no escape from the cruellest of fates.Tolkien himself said that The Story of Kullervo was ‘the germ of my attempt to write legends of my own’, and was ‘a major matter in the legends of the First Age’. Tolkien’s Kullervo is the clear ancestor of Túrin Turambar, tragic incestuous hero of The Silmarillion. In addition to it being a powerful story in its own right, The Story of Kullervo – published here for the first time with the author’s drafts, notes and lecture-essays on its source-work, The Kalevala – is a foundation stone in the structure of Tolkien’s invented world.

The Heirs of Hammerfell


Marion Zimmer Bradley - 1989
    Focusing on a devastating clan feud between two of these realms—Hammerfell and Storn—a feud which has seen the land soaked red with blood for countless generations. But now Storn has struck what may prove Hammerfell’s death stroke, setting the ancestral castle ablaze, slaying its lord, and sending its lady fleeing into the night with her twin infant sons, Alastair and Conn.Conn is separated from his mother and lost to her on that fateful night, but she and Alastair find sanctuary in Thendara City, among the wealthy and the laran-gifted, keeping the memory of Hammerfell alive with them in exile. Yet Conn, too, survives, rescued by a loyal servant and raised in secret among those who would see the might of Storn overthrown and the banner of Hammerfell flying proudly high once again.But it is not until Conn’s laran manifests that the fates of the twins are finally, inextricably linked in a pattern which could bring a new beginning or total ruin to Hammerfell and its heirs…

God of War


Matthew Woodring Stover - 2010
    Plagued by the nightmares of his past and yearning for freedom, the Ghost of Sparta would do anything to be free of his debt to the gods. He is on the verge of losing all hope when the gods give him one last task to end his servitude.He must destroy Ares, the god of war.But what chance does a mere mortal have against a god? Armed with the deadly chained Blades of Chaos, guided by the goddess Athena, and driven by his own insatiable thirst for vengeance, Kratos seeks the only relic powerful enough to slay Ares . . . a quest that will take him deep into the mysterious temple borne by the Titan Cronos!From the black depths of Hades to the war-torn city of Athens to the lost desert beyond, God of War sheds a brutal new light on the bestselling video game and on the legend of Kratos.

The World of Robert Jordan's the Wheel of Time


Robert Jordan - 1997
    Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.In this series companion book, over fourscore full color paintings include stunning new maps of the world, portraits of the central characters, landscapes, objects of Power, and national flags. The reader will learn about the exotic beasts used by the Seanchan and read of the rise and fall of Artur Hawking, peruse the deeper story of the War of the Shadow. Here is the tale of the founding of the White Tower, and the creation of the Ajahs.The inner workings of the closed country, Shara, are revealed, as is the existence of a hitherto unknown continent called The Land of the Madmen. This stunning volume also includes double-page spreads of the seven book jackets by Darrell Sweet so that the art can be enjoyed without type, and all the known maps of the world, including maps of the Seanchan Empire, the nations of the Covenant of the Ten Nations, and the nations as they were when Artur Paendrag Tanreall began his rise to legend.Every Robert Jordan fan needs this book.The Wheel of Time(R)New Spring: The Novel#1 The Eye of the World#2 The Great Hunt#3 The Dragon Reborn#4 The Shadow Rising#5 The Fires of Heaven#6 Lord of Chaos#7 A Crown of Swords#8 The Path of Daggers#9 Winter's Heart#10 Crossroads of Twilight#11 Knife of DreamsBy Robert Jordan and Brandon Sanderson#12 The Gathering Storm#13 Towers of Midnight#14 A Memory of LightBy Robert Jordan and Teresa PattersonThe World of Robert Jordan's The Wheel of TimeBy Robert Jordan, Harriet McDougal, Alan Romanczuk, and Maria SimonsThe Wheel of Time CompanionBy Robert Jordan and Amy RomanczukPatterns of the Wheel: Coloring Art Based on Robert Jordan's The Wheel of Time

The Wounded Land


Stephen R. Donaldson - 1980
    But he is back, and Convenant, armed with his stunning white gold magic, must battle the evil forces and his own despair...

Pathfinder Roleplaying Game: NPC Codex


Jason BulmahnJason Nelson - 2012
    You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 320-page Pathfinder RPG NPC Codex includes:- Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.- Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.- Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.- Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.- Animal companion statistics for druids and rangers, from level 1 through level 20.- Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.- Encounter groups for conveniently crafting battles on the fly.... and much, much more!Cover art by Wayne Reynolds

Mistborn Adventure Game


Brandon Sanderson - 2011
    It features new official fiction from Brandon Sanderson and loads of never-before-seen material, making it the ultimate resource for fans of the novels and those who want to experience the Final Empire firsthand. Softcover Retail Edition This version of the Mistborn Adventure Game will be available in book and hobby retailers worldwide, but you're also welcome to purchase it here. It features the same contents as the deluxe hardcover edition in a compact, easy-to-carry and use format. It's perfect for that gamer on the go!

Pathfinder Campaign Setting: The Inner Sea World Guide


James JacobsJeff Grubb - 2011
    Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.Inside this exciting and informative 320-page tome you will find:- Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities- Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign- Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!- An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!- Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!- Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!- A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!Cover art by Wayne Reynolds

Weaveworld


Clive Barker - 1987
    With its volatile mix of the fantastical and the contemporary, the everyday and the otherworldly, Weaveworld is an epic work of dark fantasy and horror -- a tour de force from one of today's most forceful and imaginative artists.Barker turns from his usual horror to epic-length fantasy for this account of the Fugue, a magical land inhabited by descendants of supernatural beings who once shared the earth with humans. The Fugue has been woven into a carpet for protection against those who would destroy it; the death of its guardian occasions a battle between good and particularly repulsive evil forces for control of the Fugue. Weaveworld is rich with memorable characters, exciting situations, and pockets of Barker's trademark horror.

Shadowdale


Scott Ciencin - 1989
    Malevolent Bane, power-hungry Mystra, and Helm, guardian of the heavens, all know the lost Tablets of Fate are the key.Possessing a mysterious amulet, four heroes, desperate to escape the dark elements of their pasts, find themselves drawn into this high-level power struggle, sought after by the fallen deities and their minions.But time is running out for the heroes--and the Realms. Caught in the crossfire, nature itself revolts: strange, deadly creatures stalk the land, and even magic becomes unpredictable. The heroes must find the sage Elminster, the only mortal who may know the secret of the tablets.And the search begins in Shadowdale.

The Law of Nines


Terry Goodkind - 2009
    Inheriting a huge expanse of land should have made him a rich and happy man; but something about this birthday, his name, and the beautiful woman whose life he just saved, has suddenly made him-and everyone he loves-into a target. A target for extreme and uncompromising violence . . . In Alex, Terry Goodkind brings to life a modern hero in a whole new kind of high-octane thriller.

Julia Vanishes


Catherine Egan - 2016
    . . unseen. Not invisible, exactly. Just beyond most people's senses. It's a dangerous trait in a city that has banned all forms of magic and drowns witches in public Cleansings. But it's a useful trait for a thief and a spy. And Julia has learned--crime pays.Her latest job is paying very well indeed. Julia is posing as a housemaid in the grand house of Mrs. Och, where an odd assortment of characters live and work: A disgraced professor who sends her to fetch parcels containing bullets, spiders, and poison. An aristocratic houseguest who is locked in the basement each night. And a mysterious young woman who is clearly in hiding--though from what or whom?Worse, Julia suspects that there's a connection between these people and the killer leaving a trail of bodies across the frozen city.The more she learns, the more she wants to be done with this unnatural job. To go back to the safety of her friends and fellow thieves. But Julia is entangled in a struggle between forces more powerful than she'd ever imagined. Escape will come at a terrible price.

Jumper


Steven Gould - 1992
    But the truth is, it isn't much of a home. When things get so bad that Davy decides to run away, his big question is, Where? And how will he live?The magical answer: anywhere Davy wants!Davy discovers he has the power to "jump" from one place to another. Not just a few feet. But hundreds, even thousands of miles! And as Davy explores his new power he learns that the world is literally his for the taking. But there are consequences too, as Davy will learn.

The Well of Eternity


Richard A. Knaak - 2004
    But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®. In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...

Horns


Joe Hill - 2009
    He woke up the next morning with a thunderous hangover, a raging headache . . . and a pair of horns growing from his temples.At first Ig thought the horns were a hallucination, the product of a mind damaged by rage and grief. He had spent the last year in a lonely, private purgatory, following the death of his beloved, Merrin Williams, who was raped and murdered under inexplicable circumstances. A mental breakdown would have been the most natural thing in the world. But there was nothing natural about the horns, which were all too real.Once the righteous Ig had enjoyed the life of the blessed: born into privilege, the second son of a renowned musician and younger brother of a rising late-night TV star, he had security, wealth, and a place in his community. Ig had it all, and more—he had Merrin and a love founded on shared daydreams, mutual daring, and unlikely midsummer magic.But Merrin's death damned all that. The only suspect in the crime, Ig was never charged or tried. And he was never cleared. In the court of public opinion in Gideon, New Hampshire, Ig is and always will be guilty because his rich and connected parents pulled strings to make the investigation go away. Nothing Ig can do, nothing he can say, matters. Everyone, it seems, including God, has abandoned him. Everyone, that is, but the devil inside. . . .