Dungeon Master's Guide


Mike Mearls - 2014
     - An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.

Dead Space: Martyr


B.K. Evenson - 2010
    With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named "The Black Marker," possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream.The Black Marker has chosen him to hear his message: You need to prove yourself worthy of eternal life, or the slate will be wiped clean on Earth.This is the story of the origin of "The Black Marker," the foundation of the Church of Unitology, and a discovery that will change the world.

Tolkien: An Illustrated Atlas


David Day - 2015
    R. R. Tolkien’s fictional universe is as vast as the human imagination, so an atlas is a helpful tool to get around. Consider this book your navigational guide to Middle-earth and the Undying Lands. Maps, images, and vivid descriptions in full color create an enchanting reference to all the fantastical places and creatures that sprung from Tolkien’s mind. The deluxe, heat-burnished cover makes this a charming addition to your Tolkien library.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


Jason Schreier - 2017
    In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

George Orwell Omnibus: The Complete Novels: Animal Farm, Burmese Days, A Clergyman's Daughter, Coming up for Air, Keep the Aspidistra Flying, and Nineteen Eighty-Four


George Orwell - 1949
    The complete novels of George Orwell in a single tome - a can't miss for fans and those new to Orwell alike!

Undertale: Art Book


Toby Fox - 2016
    UNDERTALE is no exception..." The art book features 228 full-color pages showing UNDERTALE from the very first concept sketches to the end of development. ♥Art from Toby Fox, Temmie Chang, Gigi D.G., and more♥Commentary from Toby Fox on the design and development process♥Gold debossed Annoying Dog on the back

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time


Bill Loguidice - 2009
    Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

30-Second Philosophies: The 50 most thought-provoking philosophies, each explained in half a minute


Barry Loewer - 2009
    That is, you've certainly heard of them. But do you know enough about them to join a dinner party debate or dazzle the bar with your knowledge? 30-Second Philosophies takes a revolutionary approach to getting a grip on the 50 most significant schools of philosophy. The book challenges leading thinkers to quit fretting about the meaning of meaning for a while and explain the most complex philosophical ideas-using nothing more than two pages, 300 words, and a metaphorical image. Here, in one unique volume, you have the chance to pick the potted brains of our leading philosophers and understand complex concepts such as Kant's Categorical Imerpative without ending up in a darkened room with an ice pack on your head.

C.S. Lewis Signature Classics


C.S. Lewis - 2001
    S. Lewis's works continue to attract thousands of new readers every year, appealing to those seeking wisdom and calm in a hectic and ever-changing world. Each volume is written with the lucidity, warmth, and wit that has made Lewis revered as a writer the world over.From The Problem of Pain—a wise and compassionate exploration of suffering—to the darkly satirical The Screwtape Letters, Lewis is unrivalled in his ability to disentangle the questions of life. His writings offer hope, wisdom, and a true understanding of human nature.

Harry Potter: A History of Magic


British LibraryOwen Davies - 2017
    Rowling and the brilliant curators of the British Library. It promises to take readers on a fascinating journey through the subjects studied at Hogwarts School of Witchcraft and Wizardry – from Alchemy and Potions classes through to Herbology and Care of Magical Creatures.Each chapter showcases a treasure trove of artefacts from the British Library and other collections around the world, beside exclusive manuscripts, sketches and illustrations from the Harry Potter archive. There's also a specially commissioned essay for each subject area by an expert, writer or cultural commentator, inspired by the contents of the exhibition – absorbing, insightful and unexpected contributions from Steve Backshall, the Reverend Richard Coles, Owen Davies, Julia Eccleshare, Roger Highfield, Steve Kloves, Lucy Mangan, Anna Pavord and Tim Peake, who offer a personal perspective on their magical theme.Readers will be able to pore over ancient spell books, amazing illuminated scrolls that reveal the secret of the Elixir of Life, vials of dragon's blood, mandrake roots, painted centaurs and a genuine witch's broomstick, in a book that shows J.K. Rowling's magical inventions alongside their cultural and historical forebears.This is the ultimate gift for Harry Potter fans, curious minds, big imaginations, bibliophiles and readers around the world who missed out on the chance to see the exhibition in person.

The Anxiety and Phobia Workbook


Edmund J. Bourne - 1990
    Packed with the most effective skills for assessing and treating anxiety, this workbook can be used alone or as a supplement to therapy to help you develop a full arsenal of skills for quieting worried thoughts and putting yourself back in control.This new edition has been thoroughly updated with the latest anxiety research and medications, and also includes new therapeutic techniques that have been proven effective for the treatment of anxiety and anxiety-related conditions. Each worksheet in this book will help you learn the skills you need to manage your anxiety and start living more freely than you ever thought possible. With this workbook, you'll learn a range of proven methods for overcoming anxiety, such as relaxation and breathing techniques, challenging negative self-talk and mistaken beliefs, and imagery and real-life desensitization. In addition, you will learn how to make lifestyle, nutrition, and exercise changes and cultivate skills for preventing and coping with and preventing panic attacks.

Vampire Academy: The Ultimate Guide


Michelle Rowen - 2011
    Vladimir's Academy, explore the dark psychology behind Rose and Lissa's spirit bond, and find out even more illicit secrets about Moroi society. This ultimate guide will feature everything readers want and need to go even deeper into the world of Vampire Academy, Frostbite, Shadow Kiss, Blood Promise, Spirit Bound, and Last Sacrifice . . . every heartache, every betrayal, every sacrifice, and so much more!

Go the Distance (Twisted Tales)


Jen Calonita - 2021
    That is, until Zeus tells Meg that she can't be with Hercules because she's, well, mortal. Luckily, Hera has a solution, offering Meg a chance to prove herself worthy of a spot on Mt. Olympus--as a god. All Meg has to do is complete a mysterious quest.The mission? Oh, just to rescue her ex's current wife from the Underworld. The ex-boyfriend she saved by selling her soul to Hades. The ex-boyfriend who immediately moved on to someone else while she was stuck in the Underworld. Can Meg put her past behind her and use her quick-wit to defeat monsters and gods alike, including the nefarious Hades? Will she finally figure out her place and contribution to the world? Or will her fear of commitment have her running away from an eternity of godhood with Herc?Written by the author of Mirror, Mirror and Conceal, Don't Feel, Jen Calonita's latest twist is sure to delight and surprise.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

Harry Potter: A Journey Through A History of Magic


British Library - 2017
    Rowling, magical illustrations from Jim Kay and weird, wonderful and inspiring artefacts that have been magically released from the archives at the British Library. This spellbinding book takes readers on a journey through the Hogwarts curriculum, including Herbology, Defence Against the Dark Arts, Astronomy, Divination and more. Discover the truth behind making the Philosopher's Stone, create your very own potion and uncover the secret of invisible ink. Learn all about the history of mandrake roots and dragons, discover what witches really used their brooms for, pore over incredible images of actual mermaids and read about real-life potions, astronomers and alchemists. The perfect gift for aspiring witches and wizards and any Harry Potter fan. Celebrating twenty years of Harry Potter magic, and produced in association with the British Library to support their major exhibition, Harry Potter: A History of Magic.Contents:The magical world of Harry Potter --The journey --Potions and alchemy --Herbology --Charms --Astronomy --Divination --Defence against the dark arts --Care of magical creatures --Past, present, future --The British Library --J. K. Rowling.