The Zombie Survival Guide: Complete Protection from the Living Dead


Max Brooks - 2003
    Fully illustrated and exhaustively comprehensive, this book covers everything you need to know, including how to understand zombie physiology and behavior, the most effective defense tactics and weaponry, ways to outfit your home for a long siege, and how to survive and adapt in any territory or terrain.Top 10 Lessons for Surviving a Zombie Attack 1. Organize before they rise! 2. They feel no fear, why should you?3. Use your head: cut off theirs.4. Blades don’t need reloading.5. Ideal protection = tight clothes, short hair.6. Get up the staircase, then destroy it. 7. Get out of the car, get onto the bike.8. Keep moving, keep low, keep quiet, keep alert!9. No place is safe, only safer. 10. The zombie may be gone, but the threat lives on. Don’t be carefree and foolish with your most precious asset—life. This book is your key to survival against the hordes of undead who may be stalking you right now without your even knowing it. The Zombie Survival Guide offers complete protection through trusted, proven tips for safeguarding yourself and your loved ones against the living dead. It is a book that can save your life.

Fates Worse Than Death


Kurt Vonnegut Jr. - 1982
    Here we go again with real life and opinions made to look like one big, preposterous animal not unlike an invention by Dr. Seuss...--Kurt Vonnegut, from Fates Worse Than Death

Zombie CSU


Jonathan Maberry - 2008
    But what if they were real? What would happen if, tomorrow, corpses across the nation began springing up out of their graves and terrorizing the living?Employing hard science and solid police work—not to mention jaw-dropping (literally!) humor—Zombie CSU is the only guide you need to make it through alive—not undead. At last you can:

The Dream Weaver: One Boy's Journey Through the Landscape of Reality


Jack Bowen - 2006
    Dreams aren't really anything like reality. Dreams are, well, they're more dreamy. You can just tell. Things happen in dreams that don't happen in reality. Usually, anyway. An intriguing tale that will instill readers with an abiding sense of philosophical wonder. If you're smitten with Sophie's World, you're sure to be entranced by The Dream Weaver. - Christopher Phillips, author, Socrates Cafe. Jack Bowen's novel is like traveling with Alice to a Wonderland inhabited by the greatest philosophers and scientists who ever lived... A triumph! - Wenda O'Reilly, Ph.D., President, Birdcage Press and author, The Impressionist Art Game. The Dream Weaver is an outstanding how-to-think book... This book is a philosophical odyssey that tackles the mysteries of life, of science, and of the meaning of reality. - Susanne Pari, author, The Fortune Catcher.

Where's My Jetpack?: A Guide to the Amazing Science Fiction Future That Never Arrived


Daniel H. Wilson - 2007
    Despite every World's Fair prediction, every futuristic ride at Disneyland, and the advertisements on the last page of every comic book, we are not living the future we were promised. By now, life was supposed to be a fully automated, atomic-powered, germ-free Utopia, a place where a grown man could wear a velvet spandex unitard and not be laughed at. Where are the ray guns, the flying cars, and the hoverboards that we expected? What happened to our promised moon colonies? Our servant robots? In Where's My Jetpack?, roboticist Daniel H. Wilson takes a hilarious look at the future we always imagined for ourselves. He exposes technology, spotlights existing prototypes, and reveals drawing-board plans. You will learn which technologies are already available, who made them, and where to find them. If the technology is not public, you will learn how to build, buy, or steal it. And if doesn't yet exist, you will learn what stands in the way of making it real. With thirty entries spanning everything from teleportation to self-contained skyscraper cities, and superbly illustrated by Richard Horne (101 Things to Do Before You Die), Where's My Jetpack? is an endlessly entertaining, one-of-a-kind look at the world that we always wanted. Daniel H. Wilson, Ph.D, has a degree in Robotics from Carnegie-Mellon. He is the author of How to Survive a Robot Uprising. He lives in Portland, Oregon.

The Decipherment of Linear B


John Chadwick - 1958
    This celebrated account of the decipherment of Linear B in the 1950s by Michael Ventris was written by his close collaborator in the momentuous discovery. In revealing the secrets of Linear B it offers a valuable survey of late pre-Hellenic archaeology, uncovering fascinating details of the religious and economic history of an ancient civilization.

The Book of General Ignorance


John Lloyd - 2006
    It’ll have you scratching your head wondering why we even bother to go to school.Think Magellan was the first man to circumnavigate the globe, baseball was invented in America, Henry VIII had six wives, Mount Everest is the tallest mountain? Wrong, wrong, wrong, and wrong again. You’ll be surprised at how much you don’t know! Check out THE BOOK OF GENERAL IGNORANCE for more fun entries and complete answers to the following:How long can a chicken live without its head?About two years.What do chameleons do?They don’t change color to match the background. Never have; never will. Complete myth. Utter fabrication. Total Lie. They change color as a result of different emotional states.How many legs does a centipede have?Not a hundred.How many toes has a two-toed sloth?It’s either six or eight.Who was the first American president?Peyton Randolph.What were George Washington’s false teeth made from?Mostly hippopotamus.What was James Bond’s favorite drink?Not the vodka martini.

Make It So: Interaction Design Lessons From Science Fiction


Nathan Shedroff - 2012
    Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these "outsider" user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

Signing Illustrated (Revised Edition): The Complete Learning Guide


Mickey Flodin - 2004
    This easy-to-use guide is updated and expanded to include new computer and technology signs and offers a fast and simple approach to learning. Includes:- Vocabulary reviews- Fingerspelling exercises- Sign matching and memory aids- A complete glossary and a comprehensive index- Clear instructive drawings

The Science of Battlestar Galactica


Patrick DiJusto - 2010
    It has dealt with issues of religious freedom, patriotism, terrorism, genetic engineering, and the ultimate science fiction question: what does it mean to be human? While the re-imagined BSG may not be packed with cool techie tools (the bad guys don't even have laser guns for frak's sake!), this book shows that the science in the series has a lot to say about the use of science and technology in our lives today.What are the principles behind artificial gravity and sublight propulsion? Are Cylons men or machines? How are humanoid Cylons able to interface with computers? By tackling these and other intriguing questions, The Science of Battlestar Galactica takes us billions of miles away from Earth so that we can turn around and see ourselves from a different perspective.Tackles fans' most pressing BSG questions, from how an FTL drive might work to how the 12 colonies of Kobol could co-exist to the principles behind Gaius Baltar's Cylon-detectorFeatures behind-the-scenes anecdotes, quotes from the BSG Series Bible, and over 60 photosIncludes a foreword by BSG co-executive producer, Jane Espenson, and an afterword by actor, Richard Hatch, who played Tom Zarek in the reimagined series and Captain Apollo in the classic seriesCo-written by BSG's scientific advisor and a Wired contributing editorPacked with must-know details and scientific background, this thought-provoking book will help you see Battlestar Galactica as never before.

Do's and Taboos Around the World


Roger E. Axtell - 1984
    --The New Yorker Can help you make friends [and] avoid travel trouble. --BusinessWeek Helpful.fun to read. --Steve Birnbaum The first two editions of Do's and Taboos Around the World helped thousands of high-powered executives and tourists avoid the missteps and misunderstandings that plague the world traveler. This updated and expanded Third Edition provides even more facts, tips, and cautionary tales--gleaned from the experiences of more than five hundred international business travelers--as well as: * Information on protocol, customs, and etiquette; hand gestures and body language; tipping; American jargon; and the international communications crisis * Up-to-date advice on dealing with the monumental changes in Russia, Germany, Eastern Europe, the People's Republic of China, and other locales * A new chapter on business gift-giving and gift-receiving customs, with country-by-country gift suggestions and precautions * A special quick reference guide to customs and mores in 96 countries, including revisions and updates from foreign embassies and consulates

Brave New World Revisited


Aldous Huxley - 1958
    Here, in one of the most important and fascinating books of his career, Aldous Huxley uses his tremendous knowledge of human relations to compare the modern-day world with his prophetic fantasy. He scrutinizes threats to humanity, such as overpopulation, propaganda, and chemical persuasion, and explains why we have found it virtually impossible to avoid them. Brave New World Revisited is a trenchant plea that humankind should educate itself for freedom before it is too late. Brave New World Revisted (first published in 1958) is not a reissue or revision of 0060850523 Brave New World. Brave New World is a novel, whereas Brave New World Revisted is a nonfiction exploration of the themes in Brave New World.

Bryson's Dictionary of Troublesome Words: A Writer's Guide to Getting It Right


Bill Bryson - 1984
    A revised and updated edition of a humorous primer on the English language, expanded for an American audience, contains entries on correct and questionable usage, a glossary, and a pronunciation guide.

Games People Play


Eric Berne - 1964
    More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965.We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives.Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.

Big Secrets


William Poundstone - 1983
    Read the certified stranger-than-fiction truth.Don't bother trying to figure out how Doug Henning, David Copperfield, and Harry Blackstone, Jr., perform their illusions. Big Secrets has complete explanations and diagrams, nothing left to the imagination.