Mutants & Masterminds: RPG


Steve Kenson - 2005
    Now the World's Greatest Super-hero Roleplaying Game is even better! Mutants & Masterminds, Second Edition, takes the best of the original edition and supercharges it to make it the most complete, detailed, and fun super-hero game yet! In this 256-page hardcover with a stunning new cover by Ramon Perez, you'll find a complete roleplaying game that's a perfect starting point for your own comic book adventures. Mutants & Masterminds, Second Edition, has everything you need to create your own super-heroes and villains. It also offers more than a dozen ready-made super-hero archetypes and even more ready-to-use super-villain archetypes, plus two introductory adventures so you can start playing right away. Don't let your super-powers fall behind! Mutants & Masterminds, Second Edition, will take your game (and your heroes) to the next level!

Halo Encyclopedia: The Definitive Guide to the Halo Universe


Tobias S. Buckell - 2009
    Learn about the origins of the game, its place in gaming history, the mechanics behind it, and--of course--EVERYTHING about weapons, villains, heroes, vehicles, locations, and more.

The Architect's Brother


Robert ParkeHarrison - 2000
    I want there to be a combination of the past juxtaposed with the modern. I use nature to symbolize the search, saving a tree, watering the earth. In this fabricated world, strange clouds of smog float by; there are holes in the sky. These mythic images mirror our world, where nature is domesticated, controlled, and destroyed. Through my work I explore technology and a poetry of existence. These can be very heavy, overly didactic issues to convey in art, so I choose to portray them through a more theatrically absurd approach.--Robert ParkeHarrison

Cover Run: The DC Comics Art of Adam Hughes


Adam Hughes - 2010
    This amazing collection features the best of Hughes' work for DC Comics, along with commentary from the artist, rarely seen preliminary material and much more!

Ships of the Line


Doug Drexler - 2006
    To explore, to seek out what lay beyond the close and comfortable, every explorer had to embrace danger. And as they did so, what arose was a mystical bond, a passion for the ships that carried them. From the very first time humans dared to warp the fabric of space, escaping from the ashes of the third World War, they also created ships. These vessels have become the icons of mankind's desire to rise above the everyday, to seek out and make the unknown known. And these ships that travel the stellar seas have stirred the same passions as the ones that floated in the oceans. While every captain has wished that their starship could be outfitted in the same manner as the sailing ship H.M.S. Beagle -- without weapons -- that proved untenable. From the start, Starfleet realized that each vessel, due to the limited range of the early warp engines, must be able to stand alone against any attack. Thus arose the idea, taken from the days of wooden sailing ships, that every Starfleet vessel must stand as a ship of the line. Through the actions of their captains and crews, countless starships have taken on that role. Here we remember some of those ships and their heroic crews. In celebration of the fortieth anniversary of Star Trek, here for the very first time collected together are the spectacular images from the highly successful and acclaimed Star Trek: Ships of the Line calendars. Gloriously rendered, each of these illustrations was created exclusively for Pocket Books. With text by Michael Okuda (The Star Trek Encyclopedia), the story of each of these valiant starships comes to life.

The Art of George R.R. Martin's A Song of Ice & Fire


Patricia Meredith - 2005
    From the frozen wilderness beyond the Wall to sun-kissed Dorne, and from the rugged and brutal Iron Islands to the exotic East, the breathtaking sights and memorable characters of George R. R. Martin's best-selling fantasy series are brought to life in this unique compilation.March to the Wall with Jon Snow and the Sworn Brothers of the Night's Watch, and confront the terrible might of the wildling hordes and the bone-chilling horror of the Others. Follow Robb Stark's desperate campaign in the North, from the snow-shrouded Whispering Wood to the green banks of the Trident. Stand with Eddard Stark in the Small Council, and be drawn into the webs of intrigue and deceit spun by Varys the Spider and Cersei Lannister in King's Landing. Ride with Daenerys Targaryen in her great khalasar, as she begins her crusade against the Free Cities across the Narrow Sea.The Art of George R. R. Martin's A Song of Ice and Fire features lavish and lovingly crafted illustrations by renowned fantasy artists such as Jim Burns, John Howe, Steve Stone, Charles Vess, Stephen Youll, and many more. The unforgettable images in this volume are drawn from book covers and special editions, comic books, board and card games, concept art, and fan art personally selected by George Martin from the thousands of illustrations that have been inspired by his work.

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Chris Solarski - 2012
    It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.  Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook

Chainmail Bikini: The Anthology of Women Gamers


Hazel Newlevant - 2015
    The comics in Chainmail Bikini explore the real-life impact of entering a fantasy world, how games can connect us with each other and teach us about ourselves.

I Can't Be Good All the Time: An Anne Taintor Collection


Anne Taintor - 2003
    This first-ever collection of her wildly popular artwork celebrates the pleasures of being bad in a good girl's world. Taintor's sassy, saucy creations pair vintage illustrations with witty new slogans, and her well-mannered women enjoy deliciously less-than-well-mannered thoughts. ("Had she made him suffer enough...how could she be sure?") A collection of Taintor's best-loved images on the fun and folly of romance, I Can't Be Good All the Time includes nearly 100 images of nice ladies saying exactly what they mean - and it isn't pretty. We never said it would be pretty.

Rebus


James Jean - 2010
    Rebus showcases new work as well as important creative milestones including the eerie dreamscapes of his oil paintings, the elaborate installations and animations he created for Prada in 2008, his gorgeous illustration work, as well as never-before-published pages from his detailed sketchbooks. Page after page, this monumental book reveals new ideas and explorations from an artist whose voice, influence, and vision remain simply unparalleled.

The Art of Steampunk


Art Donovan - 2011
     A world in which steam power and technology intertwine to create machines that are not only functional and practical, but unique and striking.    Inside, you will find the fantastical and stunning artwork of Steampunk artists from around the world.  The 17 artists featured on these pages, among the frontrunners of the Steampunk genre, have had their work displayed at an exhibition at The Museum of History of Science at the University of Oxford, UK and have attracted the media attention of BoingBoing, one of the world’s largest blogs.  Their artwork consists of everything from clocks and watches to light fixtures and jewelry, but every piece demonstrates hours of painstaking work and devotion from its creator.  You will find that the artists themselves are just as unique and colorful as their masterpieces.  Fully embracing Steampunk ideology, many have adopted a Victorian alter ego—a mad scientist persona to match the complicated intricacies of their artwork.     The Art of Steampunk brings the vision of the Steampunk artist alive on the page, providing a unique insight into the captivating and dynamic world of a vastly underground genre.

Tim Burton's Nightmare Before Christmas: The Film, the Art, the Vision


Frank T. Thompson - 1993
    He seems so real, so alive, that we believe both he and his fantastical worl must somehow exist.But in reality it is not Jack who is the star of the show; it is the over 140 artists and technicians who spent more than two years bringing Jack and all his cohorts to life on the sceen. Every gesture Jack makes was created by a human hand, by an animator who moved the puppet in tiny increments from fram to frame. Every character, every set, every prop - even the candy dances - had to be designed and then actually fabricated by someone. This book tells the true story of the film, highlighting the art and the vision that make the movie so memorable.

After Man: A Zoology of the Future


Dougal Dixon - 1981
    Looking 50 million years into the future, this text explores the possible development or extinction of the animal world through the eyes of the time-traveller.

Destiny Grimoire Anthology, Volume I: Dark Mirror


Bungie Inc. - 2018
    The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

Beneath the Moon: Fairytales, Myths, and Divine Stories from Around the World


Yoshi Yoshitani - 2020
    In this riveting collection of fables and folktales from cultures across the globe, characters from beloved fairytales, cultural fables, ancient mythologies, and inspirational deities are brought to life, including Sleeping Beauty (Italy), Rapunzel (Germany), Jack and the Beanstalk (England), Our Lady of Guadalupe (Mexico), Sun God Ra (Egypt), the Crane Wife (Japan), and dozens more.Lesser-known stories introduce characters such as the volcano goddess Pele from Hawaii; Mwindo, the wise and powerful king of the Nyanga people; and the strong and resilient Yennenga, mother of the Mossi people in Burkina Faso. The recurring themes of conquering evil, overcoming adversity, and finding love and companionship are woven throughout this collection.Yoshi Yoshitani's art style is fresh and unique, featuring diverse and multicultural characters. Each story will be featured opposite a correlating illustration, both lush and vibrant.