Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

The Scottish Clans - Over 300 Clans Featured


Donald Cuthill - 2011
    Discover the events that have shaped your Clan and hear about the people who form part of your Scottish ancestry.

Steampunk Soldiers: Uniforms & Weapons from the Age of Steam


Philip Smith - 2014
    In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered.

Frostgrave: Fantasy Wargames in the Frozen City


Joseph A. McCullough - 2015
    Each of them must seek to discover the treasures of a fallen empire and master long-forgotten but incredibly powerful magical lore. Each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. While the wizard's apprentice will usually accompany his master, more than a dozen other henchmen types are available for hire, from lowly thugs to heavily armored knights and stealthy assassins. Wizards can build their magical knowledge by unlocking ancient secrets, with the potential to learn up to 80 spells in total. As players gain power and wealth, they can develop their headquarters on the outskirts of the city, turning one of a dozen different basic locations into bastions of their art, equipping them with alchemical laboratories, mystical forges, astronomical telescopes and other magical resources. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting these games into an ongoing campaign, that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless, thrilling adventures that can be found amidst the ruins of the lost city.

Days of Fury: Ghost Troop and the Battle of 73 Easting


Mike Guardia - 2021
    Within hours, the Kuwaiti defenses collapse under the onslaught of the Iraqi Army. In response, the US military leads a coalition of thirty-four nations in what becomes Operation Desert Storm—a violent campaign to eject the Iraqis from Kuwait. At the tip of the spear are the men of Ghost Troop in the US Army’s 2d Armored Cavalry Regiment.Commanded by Captain Joseph Sartiano, Ghost Troop was among the lead elements of the US VII Corps’ advance into Iraq. On February 26, 1991, Ghost Troop encountered a brigade-sized element of the Tawakalna Division— the elite frontline forces of Iraq’s Republican Guard. Although significantly outnumbered and outgunned, Ghost Troop won a decisive victory with minimal losses to their own ranks. History would call it the Battle of 73 Easting.Based on hours of interviews and archival research by author Mike Guardia, this minute-by-minute rendition of the battle reveals an intimate, no-holds-barred account of modern warfare…as told by the men who lived it."Days of Fury" is their story.

Achtung Schweinehund!: A Boy's Own Story of Imaginary Combat


Harry Pearson - 2007
    Not real conflict but war as it has filtered down to generations of boys and men through toys, comics, games, and movies. Harry Pearson belongs to the great battalion of men who grew up playing with toy soldiers—refighting World War II—and then stopped growing up. Inspired by the photos of the gallant pilot uncles that decorated the wall above his father's model-making table, by toys such as Action Man (according to Pearson—not a doll) and board games such as Escape from Colditz, dressed in Clarks' commando shoes and with the Airfix Army in support, he battled in the fields and on the beaches, in his head and on the living room floor, and across his bedroom ceiling. And 30 years later he still is. This hilariously self-deprecating memoir is a celebration of those glory days, a boy's own story of the urge to play, to conquer, and to adopt very bad German accents, shouting "Donner und Blitzen!" at every opportunity. This is a tale of obsession, glue, and plastic kits. It is the story of one boy's imaginary war and where it led him.

Trench: A History of Trench Warfare on the Western Front


Stephen Bull - 2010
    At the outbreak of war, it was anticipated that conventional battle would bring a quick resolution, but four years later, strategy, tactics and the material of war had changed almost beyond recognition. For most of that time, the two sides had been locked in the stalemate of trench warfare, a battle conducted along a Western Front of over 400 miles, in which almost 3 million men were killed.In this anniversary edition, World War I trench expert Stephen Bull provides a complete picture of trench warfare on the Western Front, from the construction of the trenches and their different types.

Africa Lost: Rhodesia's COIN Killing Machine (SOFREP)


Dan Tharp - 2013
    Everyone knows about Navy SEALs and Green Berets but nobody knows about the deep recce, sabotage, and direct action missions conducted by the Rhodesian SAS. The Rhodesian Light Infantry was a killing machine, participating in combat jumps every night during the heat of the Bush War. The Selous Scouts were perhaps the most innovative and daring unconventional warfare unit in history which would pair white soldiers with turncoat black “former” terrorists who would then infiltrate enemy camps.US military veteran and historian Dan Tharp covers each of these three units in depth.(18,000 words)

William Rising


Hilary Rhodes - 2014
    Extensively researched and compellingly told, it introduces us to the passionate drama and violent upheaval of eleventh-century Europe. The world as we know it, and the English language, would have been vastly different were it not for the driving ambition of one man: William the Conqueror. But conquerors are made, not born, and William was made in fire and blood. How does a boy become a man, surviving a tumultuous and terrifying childhood? And how does that man become a legend? William Rising plunges us into this world of danger and betrayal, of choosing sides and dying for absolutes. It follows the creation of a conqueror, as he grows up abandoned, learns to fight at an early age for anything he hopes to keep, and is sculpted into a remorseless, far-sighted, ruthlessly efficient soldier and statesman. From his origins as an orphaned, penniless bastard boy, to his personal and political trials by fire, to the climactic battle with his rebellious barons where he finally comes of age, the young duke increasingly establishes himself as a force to be reckoned with. But as the shadowy intrigues of English politics, and the all-consuming question of an heir for a childless king, begin to draw him into their web, it may just be that William of Normandy has a destiny far greater than even he has ever dreamed.

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Scram!: The Gripping First-hand Account of the Helicopter War in the Falklands


Harry Benson - 2012
    This is the thrilling untold story of the young helicopter pilots -- most barely out of their teens -- who risked their lives during this brief but ferocious war. In April 1982 Harry Benson was a 21 year-old Royal Navy commando helicopter pilot, fresh out of training and one of the youngest helicopter pilots to serve in the Falklands War. These pilots, nicknamed 'junglies', flew most of the land-based missions in the Falklands in their Sea King and Wessex helicopters. Much of what happened in the war -- the politics, task force ships, Sea Harriers, landings, Paras and Marines -- is well-known and documented. But almost nothing is known of the young commando helicopter pilots and aircrewmen who made it all happen on land and sea. This is their 'Boys Own' story, told for the very first time. Harry Benson has interviewed forty of his former colleagues for the book creating a tale of skill, initiative, resourcefulness, humour, luck, and adventure. This is a fast-paced, meticulously researched and compelling account written by someone who was there, in the cockpit of a Wessex helicopter.  None of these pilots has spoken before about: - The two helicopter crashes and eventual rescue following a failed SAS mission high up on an in hospitable glacier in South Georgia - The harrowing story of the Exocet strike that sunk the transport ship Atlantic Conveyor - The daring missile raid on the Argentine high command in Port Stanley - The constant mortar fire faced while supporting troops and evacuating casualties - The hair-raising head-on attacks by Argentine jets on British helicopters - The extraordinary courage shown during the evacuation of the bombed landing ship 'Sir Galahad'  If you liked Apache, Vulcan 607 and Chickenhawk, you'll love Scram!  The word "Scram" was coined by Falklands helicopter pilots to warn other 'junglies' to go to ground or risk being shot down as Argentinean jets blasted through 'bomb alley'. The term has never been used before or since.

Invasion


David Pilling - 2014
    Due to the incompetence of Edward II's government, the north is virtually overrun by the Scots, while an invasion fleet is massing across the channel, led by Edward's estranged queen, Isabella, the 'She-Wolf of France'. The first book in the Folville's Law series follows the adventures of Sir John Swale, knight of Cumberland, as he investigates a murder that threatens to bring disaster to Edward's failing kingdom. Along the way he clashes with Eustace Folville and James Coterel, two of the most notorious and brutal outlaws in England. As the death toll mounts, it remains to be seen who will survive and who will perish in the savage game of war and politics. 'Folville's Law (I): Invasion' is a new edition of the first part of the John Swale Chronicles.

The Anglo Saxons at War 800-1066


Paul Hill - 2012
    His broad, detailed and graphic account of the conduct of war in the Anglo-Saxon world in the unstable, violent centuries before the Norman Conquest will be illuminating reading for anyone who wants to learn about this key stage of medieval history.The role of violence and war in Anglo-Saxon society is explored, in particular the parts played by the king and the noblemen, and the means by which, in times of danger, the men of the fyrd were summoned to fight. The controversial subject of the Anglo-Saxon use of cavalry is also explored. Land and naval warfare are central sections of Paul Hill’s book, but he also covers the politics and diplomacy of warfare – the conduct of negotiations, the taking of hostages and the use of treachery.The weapons and armor of the Anglo-Saxons are described – the spears, the scramsaxes, axes, bows, swords, helmets, shields and mail that were employed in the close-quarter fighting of the day. Among the most valuable sections of the study are those dealing, in vivid detail, with actual experience of battle and siege – with the brutal reality of combat as it is revealed by campaigns against the Danes, in the battles of Ashdown, Maldon and Stamford Bridge, and sieges at Reading and Rochester.

The Unfinished Revolution: How the Modernisers Saved the Labour Party


Philip Gould - 1998
    Blair's majority was the culmination of a long struggle to modernize the party, and the politics of his country. Philip Gould is a political strategist and polling adviser who has worked with the Labour leadership since the 1980s. In this book he describes its rise and explains how the transformation was achieved, at the same time exploring the changed political climate in Britain.

Zeebrugge: Eleven VCs Before Breakfast


Barrie Pitt - 1959
     This is the story, brilliantly told, of a desperate and heroic venture - the raid by British warships of the Belgian port of Zeebrugge, 23 April 1918. The objective was to sink blockships in the mouth of the canal, sealing off access to the English Channel from the U-boats and destroyers based in the harbour at Bruges. The British crews were all volunteers, yet highly trained and ready for the fight. Many knew they were unlikely to survive the firestorm from the German batteries. It was the ultimate example of heroism in the face of defeat. The Germans removed the obstructions, and the U-boats continued to operate through the summer. But in that one brief morning, eleven men won the VC, 21 the DSO, 29 the DSC, among many other awards. Barrie Pitt, the bestselling author of The Crucible of War (about the Battle of Alamein) and History of the SBS, captures logistics, action and spirit of the men during the campaign. Zeebrugge is a military classic, a testament to British heroism. Recommended reading for fans of Antony Beevor, Max Hastings and James Holland. Barrie Pitt (1918-2006) was well known as a military historian and editor of Purnell’s History of the Second World War and History of the First World War. His publications include 'Coronel and Falkland', 'Churchill and the Generals' and 'The Crucible of War', a trilogy covering the North African campaign of the Second World War. He was born in Galway and later lived near Ilminster in Somerset. Praise for Barrie Pitt: 'As much a thriller as it is a history book.' Daily Mail 'A breathless and unforgettable narrative.' Sphere 'A magnificent book. Barrie Pitt has almost a novelist's skill and perception of character.' Daily Telegraph Totally readable, Mr Pitt's study depicts equally well the broad outlines of strategy, the confusions and hazards of the battlefield and the personalities of the generals of private soldiers fighting there.' Oxford Times