Book picks similar to
Cover Stories: The Art of Greg Horn Volume 2 by Greg Horn
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World of Warcraft: Exploring Azeroth: The Eastern Kingdoms
Christie Golden - 2020
Now players can get an in-depth look at the items they have collected…and the fearsome powers they hold.From the shining towers of Silvermoon to the sulfurous Blackrock Mountain to the white stone castles of Stormwind, the Eastern Kingdoms are vast and full of wonder. Every corner of the majestic isle contains countless stories, treasures, and more than a few secrets that some would prefer stay buried. Follow Spymaster Mathias Shaw and Captain Flynn Fairwind on an expedition across the Eastern Kingdoms for king and country as they chronicle its history and catalog the weapons, armor, and powers untold that are scattered across this sprawling dominion. Penned by New York Times bestselling author and Blizzard Entertainment writer Christie Golden, Exploring Azeroth: The Eastern Kingdoms is your first step on a truly remarkable journey across the beloved lands of Azeroth
Doodle Diary of a New Mom: An Illustrated Journey Through One Mommy’s First Year
Lucy Scott - 2015
Despite her extensive pre-baby research, nothing prepared her for the momentous task of caring for this new little person. Featuring dozens of funny moments like baby's first lunch out to a forensic view of the living room, this charming doodle collection includes 120 two-color illustrations and is the perfect gift for Mother's Day, baby showers, or year-round fun. Also included are a few doodling prompts in the back of the book so moms can doodle their own first-year memories.
Understanding Comics: The Invisible Art
Scott McCloud - 1993
Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood art form.
The Art of Alien: Isolation
Andy McVittie - 2014
Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.
How to Draw Comics the Marvel Way
Stan Lee - 1977
Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee’s pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema’s magnificent illustrations and Lee’s laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of everyone who has ever wanted to illustrate his or her own comic strip.
The Rocketeer: The Complete Adventures
Dave Stevens - 2009
With completely re-mastered art and coloring, Dave Stevens' masterpiece soars off the page as it never has before-and looks as stunningly beautiful as it always should have.This collection contains more than 130 pages of supplemental material: sketches, preliminaries, character designs, script pages, photographs, and original art pages, as well as commentary by Dave Stevens and several of his peers, who occasionally assisted him on The Rocketeer.The Rocketeer: The Complete Adventures Deluxe Edition was honored with three Harvey Awards and won the 2010 Eisner Award for Best Archival Collection/Project-Comic Books.
The Art of Hellboy
Mike Mignola - 2003
Featuring art never seen before the publication of the hardcover, unused and unfinished covers, and drawing upon ten years of sketchbooks, The Art of Hellboy provides the ultimate inside look at Mignola's design, storytelling, and color work. Page after page of rarely seen art reveals the labor involved in creating one of comics' most acclaimed books.
Framed Ink: Drawing and Composition for Visual Storytellers
Marcos Mateu-Mestre - 2010
Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines – a train accident, a cowboy tale and bikers approaching a mysterious house.In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.
Prince of Persia Before the Sandstorm -- A Graphic Novel Anthology
Jordan Mechner - 2010
Written by Jordan Mechner, the creator of Prince of Persia, this gorgeously illustrated graphic anthology will appeal to fans of the video game franchise, fans of the movie, and fans of comics and graphic novels! Dive further into the world of the upcoming Walt Disney Film, Prince of Persia: The Sands of Time with this book of six original stories, all highlighting the characters and the world of the film, with art by some of the best and brightest talents in comics!
Colour & Light in Watercolour
Jean Haines - 2010
As soon as you open the book you will want to pick up a brush and start painting — and whatever your ability, Jean encourages you to simply ‘have a go’ and enjoy the freedom and happiness that painting can bring.Jean’s subjects include animals, landscapes, people and flowers, and there are many examples of Jean’s work throughout the book to both delight and inspire you. Jean takes a highly practical approach to her teaching, and there are numerous short exercises and demonstrations as well as longer projects that guide you through a painting from beginning to end. Wherever you are on your painting journey, Jean will open your eyes to the color and light that surrounds you and show you how to incorporate it into your paintings.
Life is Strange: Dust #1
Emma Vieceli - 2018
She used her strange new abilities to reconnect with her oldest friend, Chloe Price, and to bring to justice the men who had murdered Chloe’s closest confidante, Rachel Amber.Max’s temporal abilities came at a cost, however, creating a once-in-a-generation hurricane that threatened the town with total destruction, if Max didn’t allow the original timeline - in which Chloe died of a gunshot wound - to play out. In one sequence of events, Max chose to save Chloe’s life, sacrificing Arcadia Bay.And in a multiverse of infinite possibilities, this is one version of what happened next.
Unstill Life: A Daughter's Memoir of Art and Love in the Age of Abstraction
Gabrielle Selz - 2014
What followed was a whirlwind childhood spent among art and artists in the heyday of Abstract Expressionism. Gabrielle grew up in a home full of the most celebrated artists of the day: Rothko, de Kooning, Tinguely, Giacometti, and Christo, among others.Poignant and candid, Unstill Life is a daughter’s memoir of the art world and a larger-than-life father known to the world as Mr. Modern Art. Selz offers a unique window into the glamour and destruction of the times: the gallery openings, wild parties and affairs that defined one of the most celebrated periods in American art history. Like the art he loved, Selz’s father was vibrant and freewheeling, but his enthusiasm for both women and art took its toll on family life. When her father left MoMA and his family to direct his own museum in California, marrying four more times, Selz’s mother, the writer Thalia Selz, moved with her children into the utopian artist community Westbeth. Her parents continued a tumultuous affair that would last forty years.Weaving her family narrative into the larger story of twentieth-century art and culture, Selz paints an unforgettable portrait of a charismatic man, the generation of modern artists he championed and the daughter whose life he shaped.
Create This Book 2
Moriah Elizabeth - 2018
Each prompt will get you thinking outside the box and making something amazing! Great for all ages and anyone who likes to get creative. Join the Create This Book online community. Check out Author, Moriah Elizabeth, on Youtube for ideas, tips and inspiration.
How to Paint Fast, Loose and Bold: Simple Techniques for Expressive Painting
Patti Mollica - 2018
In this book, artist and workshop teacher Patti Mollica walks you through surprisingly simple and efficient strategies for achieving that kind of powerful composition, whatever your subject. Complete with timed exercises and start-to-finish painting demonstrations, this book is for any artist who feels overwhelmed by where to start or daunted by the urge to paint everything in sight. Patti Mollica's mindful approach will lead you to better, bolder results, as well as greater confidence and joy in the process. So load your palette with ample paint, grab some fat brushes and get ready to paint fast, paint loose, paint bold. Start with a strong, simple value statement Get expressive with color Be brave with your brushwork 5 technique exercises 5 start-to-finish painting demonstrations Paint fearlessly!
Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
Chris Solarski - 2012
It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc."Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."— Marc Mason, Comics Waiting RoomVideo games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.Also available as an eBook