Marvel Platinum: The Definitive Deadpool


Fabian NiciezaBrian Posehn - 2015
    

Speak to Us of Love: Reflections on Kahlil Gibran's The Prophet


Osho - 1987
    The famous verse that gives the title to this book is about “love”—but not the ordinary love we know from novels and movies.Speak to us of Love gives a taste of a contemporary mystic at work, trying to disrupt our dreams, illusions, and the state of unconsciousness that prevents us from enjoying life to the fullest.This is about and for the millions of people in the world who have killed their love with their own hands, and who are now miserable. They never wanted to kill it, there was no intention to kill their love, but in their unconsciousness they started possessing. Husbands possess their wives, wives possess their husbands, and parents possess their children. Teachers are trying in every possible way to possess their students. Politicians are trying to possess countries. Religions are trying to possess millions of people and control every aspect their lives.This book shows that life can only thrive in freedom. Love never allows anyone to possess it, because love is our very soul.For Osho, the basis of all our neuroses or psychoses is simple: our souls are not nourished. Love, the basic nourishment, is missing. Osho comprehensively trounces the so-called religious and philosophical approaches to life. All that is of worth is to be found, not in the extraordinary, but in the ordinary; not in fantastical ideas of the “other world” beyond death, but in this very world that we find ourselves in here and now. In short, this book shows that making a simple yet utterly basic shift in our lives will awaken the silence in our beings and bring joy into our every moment.

Mingering Mike


Dori Hadar - 2007
    There he stumbled into the elaborate world of Mingering Mikea soul superstar of the 1960s and '70s who released an astonishing 50 albums and at least as many singles in just 10 years. But Hadar had never heard of him, and he realized why on closer inspection: every album in the crates was made of cardboard. Each package was intricately crafted, complete with gatefold interiors, extensive liner notes, and grooves drawn onto the "vinyl." Some albums were even covered in shrinkwrap, as if purchased at actual record stores. The crates contained nearly 200 LPs and 45s by Mingering Mike, as well as other artists like Joseph War, the Big "D," and Rambling Ralph, on labels such as Sex Records, Decision, and Ming/War. There were also soundtracks to imaginary films, a benefit album for sickle cell anemia, and a tribute to Bruce Lee. Hadar put his detective skills to work and soon found himself at the door of the elusive man responsible for this alternate universe of funk. Their friendship blossomed and Mike revealed the story of his life and his many albums, hit singles, and movie soundtracks. A solitary boy raised by his brothers, sisters, and cousins, Mike lost himself in a world of his own imaginary superstardom, basing songs and albums on his and his family's experiences. Early teenage songs obsessed with love and heartache soon gave way to social themes surrounding the turbulent era of civil rights protests and political upheavalbrought even closer to home when Mike himself went underground dodging the Vietnam War.In Mingering Mike, Hadar tells the story of a man and his myth: the kid who dreamed of being a star and the fantastical "careers" of the artists he created. All of Mingering Mike's best albums and 45s are presented in full color, finally bringing to the star the adoring audience he always imagined he had.

Views


Roger Dean - 1975
    Views (1975) went straight to number one in the Sunday Times bestseller list and went on to sell over a million copies. Magnetic Storm (1984) sold over 650,000 copies. These new editions, reworked to accompany the publication of the third book in the trilogy, Dragon's Dream, showcase the instantly recognizable work of Roger Dean. Views showcases the first seven years of Roger Dean's work after his graduation from the Royal College of Art in 1968. It includes paintings and graphics; branding such as the Yes typography and the first Virgin Records logo; groundbreaking stage sets; and album art including iconic early Yes covers such as the award-winning Tales From Topographic Oceans. The new edition streamlines the original square format and retains the combination of concept sketches and brilliantly displayed finished work. Featuring a new foreword, revised typography, and graphic openers and identifying icons, Views showcases and celebrates the art that defined an era.

Share Your Universe: Spider-Man


Paul Tobin - 2010
    To the media, he's a menace. To the Torino crime family, he's a possible million dollar payday. To Gwen Stacy, he's the subject of her latest school paper, and a way to become a reporter for the Daily Bugle. He's Peter Parker, the amazing Spider-Man.

Alan Moore: Storyteller


Gary Spencer Millidge - 2011
    Alan Moore is one of the most important creative forces in the history of comics. His innovative works, which include V for Vendetta, Watchmen, and The League of Extraordinary Gentlemen, have become enduring features of the modern cultural landscape, inspiring countless artists, from writers and illustrators to graphic novelists and filmmakers. Moore has won more awards and prizes than can be named—including nine Eisners, seven Harveys, multiple Jack Kirby awards, and the only Hugo ever awarded for work on a comic. Drawing on new and unpublished interviews, as well as rarely seen art and photos, this is the first book on his work to have Moore’s cooperation and support, making it a must-have for his many fans and for anyone interested in the art of visual storytelling. Alan Moore: Storyteller is a survey of his expansive work, from his high-profile best sellers to rarely seen experimental projects, such as spoken word and performance art. Individual works are richly illustrated from Moore’s personal archives and paired with critical context. An audio CD will feature excerpts from some of Moore’s multimedia performances and songs, making this the Alan Moore handbook: a must-have for his many comic-book fans and anyone interested in the art of visual storytelling.

Star Wars: The Blueprints


J.W. Rinzler - 2011
    With more than 250 blueprints, 500 photographs and illustrations, and ten stunning gatefolds, Star Wars: The Blueprints is a deluxe volume that reveals the work of the engineers, designers, and artists who dreamed up the look and feel of the Star Wars universe. Best-selling author J. W. Rinzler explores the complex process of envisioning and creating the Star Wars films throughout this collection. Witness first-hand the technical expertise and jaw-dropping detail involved in every part of the process, from concept sketches to final scenes. Star Wars: The Blueprints showcases the transformation of careful technical drawings to now-iconic sets--the rebel blockade runner, the Millennium Falcon , the bridge of General Grievous’s flagship, Jabba the Hutt’s throne room, and many others. Meticulously researched and packed with gorgeous artwork and little-known details, Star Wars: The Blueprints tells the story of the brilliant minds and technical prowess that brought this extraordinary epic to life.

The Sandman: King of Dreams


Alisa Kwitney - 2003
    Author Alisa Kwitney explores its beginnings and chronicles the comic's emergence as a unique and undeniable force in the literary world. Richly illustrated, this history shows how Gaiman and The Sandman's gifted artists, such as Dave McKean and Yoshitaka Amano, create a haunting (and haunted) main character who wields immense power. With illustrations never before published, behind-the-scenes stories, handwritten notes, and interviews with Gaiman himself, this volume is a true testament to the dream king and his creator.

Civil War #1


Charles Soule - 2015
    Welcome to the Warzone, where six years of non-stop battle between the forces of the Blue and the Iron have split the nation down its center, utterly transforming it. In a world of new alliances and strange enemies, President Tony Stark and General Steve Rogers meet to make one last attempt at peace.

Comic Wars: How Two Tycoons Battled Over the Marvel Comics Empire--And Both Lost


Dan Raviv - 2002
    In the late 1980s, financier Ronald Perelman, worth billions and riding high after his hostile takeover of the cosmetics firm Revlon, bought Marvel Entertainment–legendary creator of Captain America, the Incredible Hulk, Spider-Man, the X-Men, and other superheroes–and he had big plans. He not only began churning out more comic books, he also acquired sports cards and other subsidiaries, impressing Wall Street so much that after he took the company public, Marvel’s market value ballooned to over $3 billion. Perelman took advantage of the company’s inflated valuation by selling junk bonds, and personally pocketing nearly $500 million. Meanwhile, Marvel’s bank debt rose to more than $600 million. And then came the collapse of the comic-book and trading-card markets.Enter rival corporate raider, Carl Icahn, who sank a fortune into Marvel’s bonds in an effort to wrest away control of Marvel–and to beat Perelman at his own game. As the competing tycoons went head-to-head, Ike Perlmutter and Avi Arad, two entrepreneurs who ran Toy Biz, a company that depended on Marvel superheroes, realized that their fate hung in the balance. They soon put in motion plans to take control themselves.Bunkered in The Townhouse, his high-security Manhattan corporate headquarters, Perelman had Marvel declare bankruptcy. Icahn, an avid poker player, had to figure out if his foe was bluffing; the Toy Biz entrepreneurs needed to find a way to save the company they loved from ruin; and a team of killer lawyers representing the banks was faced with recouping their colossal debt. Thus, in United States Bankruptcy Court, began the comic war–as ferocious and outlandish as any of Marvel’s tales of good vs. evil.Combining meticulous investigative reporting with entertaining storytelling, Comic Wars exposes the actions and motives of two Goliath-style corporate raiders, two innovative Davids, and some of the world’s most prominent banks. It is the rollicking true tale of a unique Wall Street showdown, of Marvel’s surprising emergence from the ashes of bankruptcy, and of its triumphant reinvention as the producer of such hit Hollywood movies as X-Men and Spider-Man.

Transformers Vault: The Complete Transformers Universe - Showcasing Rare Collectibles and Memorabilia


Pablo Hidalgo - 2011
    Loaded with never-before-seen images, this book is a guide to the epic battle between the Autobots and Decepticons, as it began with toys and television, and continued to comics, film, games, and other media. There's something here for all generations, from classic toys that have become sought-after collectibles to the amazing, high-tech visuals of the three live-action films.Hasbro has opened its official archives, gathering more than 250 images and several featured pieces of memorabilia. Look inside for a sheet of Generation One tech specs with a secret revealer, a rare pencil sketch from comics artist Casey Coller, an unseen character profile for Hot Rod from the 1986 film, an animation cel, and much more. Exclusive photos of Japanese Transformer prototypes, archival development art, and brand-new information about the future of the Transformers make this the ultimate package for every fan.

Tetris: The Games People Play


Box Brown - 2016
    Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega―game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft.In this graphic novel, New York Times–bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the world’s most popular video game.

Clinton Cash: A Graphic Novel


Chuck DixonAlan Robinson R. - 2016
    It’s like the most explosive candidate opposition file that every American can access." — Breitbart News Based on the New York Times bestseller Clinton Cash by Peter Schweizer, this graphic novel retells in high-definition detail the tale of the Clintons' jaw-dropping auctioning of American power to foreign companies and Clinton Foundation donors. Inside, readers will learn why Hillary Clinton approved the transfer of 20% of all U.S. uranium to Putin's Russia; why Bill Clinton's speaking fees soared during Hillary's tenure as Secretary of State; how the Clintons bilked Keystone Pipeline investors; how Hillary's brother scored a rare "gold exploitation permit" from the Haitian government; and so much more. Stunningly illustrated, hilariously retold, and inspired by the blockbuster book that reshaped the contours of the presidential election, Clinton Cash: A Graphic Novel brings to life Hillary and Bill's brazen plot to fleece the planet for maximum profit. "Thank goodness, then, for Peter Schweizer and his blockbuster exposé Clinton Cash." —New York Post

Have a Bleedin Guess - the story of Hex Enduction Hour


Paul Hanley - 2019
    Even the circumstances of its recording, purportedly in an abandoned cinema and a cave formed from Icelandic lava, have achieved legendary status among their ever-loyal fanbase. Have a Bleedin Guess tells the story of the album, including how each song was written, performed and recorded. It also includes new interviews with key players. Author Paul Hanley, who was one of The Fall's two drummers when Hex was created, is uniquely placed to discuss the album's impact, both when it was released and in the ensuing years.

The Alchemy of MirrorMask


Dave McKean - 2005
    Animated by Dave McKean and written by Neil Gaiman, MirrorMask combines animation and live action with a compelling storyline to take the cinematic experience to a stunning new level. MirrorMask is the story of Helena, a fifteen-year-old girl who works for her family's circus. She juggles, sells popcorn, and longs to run away and join the "real world." Helena also dreams, and one day she wakes up to find herself in a strange new world populated by mysterious creatures…a dream world where she embarks on an amazing journey. Each chapter in The Alchemy of MirrorMask begins with an introduction by McKean and Gaiman and then guides readers through the different types of visuals used to create the film, including sketches, paintings, storyboards, 3-d models, photographs, texture maps, frame blow-ups, and more. Also included are photos taken on the set and during McKean's travels to Venice, Prague, Trieste, Warsaw, and other places that provided inspiration for MirrorMask. Gaiman and McKean's insightful commentary sheds light on the film's journey from concept to screen. Gaiman and McKean fans, cinema buffs, and visual art enthusiasts will all delight in The Alchemy of MirrorMask, a rare, behind-the-scenes look at the making of an extraordinary film.