Filmmaking for Dummies


Bryan Michael Stoller - 2003
    Successful filmmakers possess the passion to visually tell a story that will affect people's emotions, make them see things differently, help them discover new ideas, or just create an escape for them. Whether you love the experience of being enthralled by movies or the excitement, challenge, and magic of making the movie yourself, Filmmaking For Dummies is your primer to creating a respectable product. For the seasoned professional, this friendly reference can inspire you with fresh ideas - before you embark on your next big flick. Get ready to roll with expert information onDefining the difference between independent and studio films Knowing what genre fits your fancy Finding perfect locations Storyboarding your film Directing the action Giving credit and titles Written from the author's 30 years of hands-on work as a writer, producer, and film director, Filmmaking For Dummies carries you through from screenplay to distribution, with lots of experience-packed insight intoWriting or finding a screenplay Raising financing for your film Budgeting and scheduling your film Hiring the right actors and crew Planning, shooting, and directing your film Putting your film together in the editing room Finding a distributor to get your film in from of an audience Entering (and maybe even winning) film festivals Taking into account the advent of digital technology, author Bryan Michael Stoller focuses on creative elements that apply to both film and video production. He also points our technical differences and notes the many similarities between traditional and newer age making of motion pictures - all in a fun and engaging way that'll have you shooting for the stars!

Of Mice and Magic: A History of American Animated Cartoons; Revised and Updated


Leonard Maltin - 1980
    This definitive history of American animated cartoons also brings Maltin's many fans up to date on the work being done today at the Walt Disney and Warner Bros. studios, and other developments in the world of animation.Drawing on colorful interviews with many of the American cartoon industry's principals, Maltin has come up with a gold mine of anecdotes and film history. Behind the scenes were genius animators and entrepreneurs such as Walt Disney, Chuck Jones, Tex Avery, Mel Blanc, and a legion of others, In all, Malitn has put together a glorious celebration of a universally loved segment of Americana.Includes the most extensive filmography on cartoons ever compiled, and sources for video rental.

The Revolution Was Televised: The Cops, Crooks, Slingers and Slayers Who Changed TV Drama Forever


Alan Sepinwall - 2012
    An experimental, violent prison unit. The death of an American city, as seen through a complex police investigation. A lawless frontier town trying to talk its way into the United States. A corrupt cop who rules his precinct like a warlord. The survivors of a plane crash trying to make sense of their disturbing new island home. A high school girl by day, monster fighter by night. A spy who never sleeps. A space odyssey inspired by 9/11. An embattled high school football coach. A polished ad exec with a secret. A chemistry teacher turned drug lord.These are the subjects of 12 shows that started a revolution in TV drama: The Sopranos. Oz. The Wire. Deadwood. The Shield. Lost. Buffy the Vampire Slayer. 24. Battlestar Galactica. Friday Night Lights. Mad Men. Breaking Bad.These 12 shows, and the many more they made possible, ushered in a new golden age of television — one that made people take the medium more seriously than ever before. Alan Sepinwall became a TV critic right before this creative revolution began, was there to chronicle this incredible moment in pop culture history, and along the way “changed the nature of television criticism,” according to Slate. The Revolution Was Televised is the story of these 12 shows, as told by Sepinwall and the people who made them, including David Chase, David Simon, David Milch, Damon Lindelof and Carlton Cuse, Vince Gilligan and more.

The Art of Sin City


Frank Miller - 1991
    With Sin City, Miller sent a shock wave through the industry and beyond, stunning critics and amazing readers, the after-affects of which are still being felt today. While Miller is primarily praised for his outstanding stories, it is his breathtaking artwork that continues to shine on. To honor the artist and his groundbreaking work, Dark Horse Maverick is pleased to present Frank Miller: The Art of Sin City, a unique and handsomely bound hardcover coffee table book, containing pieces both published and unpublished -- some never before seen by the public. Printed on glossy 100 lb. coated paper stock and featuring items ranging from preliminary sketches to promotional pieces, this beautiful edition holds everything a Sin City fan, or connoisseur of fine art, could ever hope for.

The Legend of Zelda: Hyrule Historia


NintendoHeidi Plechl - 2011
    This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!

Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 2: The Walt Stanchfield Lectures


Walt Stanchfield - 2009
    For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.Written by Walt Stanchfield (1919-2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films like Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan.Edited by Academy Award(R)-nominated producer Don Hahn, who has prduced such classic Disney films as Beauty and the Beast and The Lion King.

A Personal Journey with Martin Scorsese Through American Movies


Martin Scorsese - 1997
    Hundreds of film stills, many in color, plus dialogue, quotations, and other sources add to and illustrate each chapter's overriding theme.

The Art of Splatoon


Nintendo - 2017
    . . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon!Character illustrations!Concept art!Behind the scenes notes!All the content that splatters most!

The Pixar Theory


Jon Negroni - 2015
    I explain how and possibly why.” These are the words that began the detailed essay now known as “The Pixar Theory,” which came out way back in 2013. It collected over 10 million views on Jon’s blog alone, and was syndicated on Buzzfeed, Mashable, Huffpost, Entertainment Weekly, and more – generating over 100 million impressions and now translated into a dozen languages. Now, these thoughts and ideas first written by Jon Negroni have been fully realized inside this book, aptly named The Pixar Theory. In this book, you’ll find an analysis of every single Pixar movie to date and how it tells a hidden story lurking behind these classic movies. You’ll learn about how the toys of Toy Story secretly owe their existence to the events of The Incredibles. You’ll learn about what truly happened to the civilization of cars from Cars before the events of WALL-E. And of course, you’ll find out the possible truth for why “Boo” of Monsters Inc. is the most important Pixar character yet. Welcome to the Pixar Theory. Don’t forget to fasten your imagination.

Robotech Art 1: From the Animated Series Robotech


Kay Reynolds - 1986
    

The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories


Frank Rose - 2011
    Now, on YouTube and blogs and Facebook and Twitter, we are media. And while we watch more television than ever before, how we watch it is changing in ways we have barely slowed down to register. No longer content in our traditional role as couch potatoes, we approach television shows, movies, even advertising as invitations to participate—as experiences to immerse ourselves in at will. Wired contributing editor Frank Rose introduces us to the people who are reshaping media for a two-way world—people like Will Wright (The Sims), James Cameron (Avatar), Damon Lindelof (Lost), and dozens of others whose ideas are changing how we play, how we chill, and even how we think. The Art of Immersion is an eye-opening look at the shifting shape of entertainment today.

Stolen Sharpie Revolution: A DIY Zine Resource


Alex Wrekk - 2003
    From tools, to layout, copying, printing, trading, promotion, ordering, mailing, distribution, and a whole lot more. Over 150 (albeit pocket sized!) packed pages. The new third edition includes 32 more pages of distributor listings, stores, and libraries that work with zines.

The Art of Uncharted 4


Naughty Dog - 2016
    This beautiful oversized hardcover is a must-have for any fan of the Uncharted franchise and high quality video game art.The Art of Uncharted 4 will be released byDark Horse simultaneously with the new game, Uncharted 4.

Anime: from Akira to Princess Mononoke, Experiencing Contemporary Japanese Animation


Susan J. Napier - 2001
    However, anime is much more than children's cartoons. It runs the gamut from historical epics to sci-fi sexual thrillers. Often dismissed as fanciful entertainment, anime is actually quite adept at portraying important social and cultural issues like alienation, gender inequality, and teenage angst. This book investigates the ways that anime presents these issues in an in-depth and sophisticated manner, uncovering the identity conflicts, fears over rapid technological advancement, and other key themes present in much of Japanese animation.

The Art and Making of Hannibal: The Television Series


Jesse McLean - 2015
    Released ahead of the start of the 3rd season, this book will bring Fannibals into the world of secrets, lies, and intrigue of their beloved show.With stars including Mads Mikkelsen, Hugh Dancy, Laurence Fishburne, Caroline Dhavernas and guest spots by Gillian Anderson, Eddie Izzard and Michael Pitt, Hannibal is one of the most elegant, engrossing and deliciously haunting shows on television today. The Art & Making of Hannibal: The Television Series celebrates all aspects of this unique show. A highly stylized illustrated book featuring extracts of the shooting scripts of the first and second seasons, exclusive cast and crew interviews, behind-the-scenes photography, production notes, storyboards, alongside Hannibal's sketches and music notations. Hannibal Lecter was a brilliant psychiatrist in the employ of the FBI. His task: to help an unusually gifted criminal profiler, Will Graham, who is haunted by his ability to see into the minds of serial killers.