Book picks similar to
Tolkien Through Russian Eyes by Mark T. Hooker
tolkien
fantasy
tolkienstudies
v-russia-v
Journey to the Center of the Earth
Nicholas Harris - 1999
A three-dimensional journey is conveyed by the use of a window on the cover and cut-outs on each spread to show the Earth's layers. A double gatefold provides the starting point for this fascinating scientific adventure that explores territory never seen by humankind. Dimensions (inches): 10 x 12
Martian Tales of Edgar Rice Burroughs
Edgar Rice Burroughs
Interrupted Music: The Making of Tolkien's Mythology
Verlyn Flieger - 2005
Nineteenth-and twentieth-century scholars understood the term "mythology" as a gathering of song and story that derived from and described an identifiable world. Tolkien made a continuous effort over several years to construct a comprehensive mythology, to include not only the stories themselves but also the storytellers, scribes, and bards who were the offspring of his thought. In Interrupted Music Flieger attempts to illuminate the structure of Tolkien's work, allowing the reader to appreciate its broad, overarching design and its careful, painstaking construction. She endeavors to "follow the music from its beginning as an idea in Tolkien's mind through to his final but never-implemented mechanism for realizing that idea, for bringing the voices of his story to the reading public." In addition, Flieger reviews attempts at myth-making in the history of English literature by Spenser, Milton, and Blake as well as by Joyce and Yeats. She reflects on the important differences between Tolkien and his predecessors and even more between Tolkien and his contemporaries. This in-depth study will fascinate those interested in Tolkien and fantasy literature.
Sheet Music: The Chronicles of Narnia - Prince Caspian
Harry Gregson-Williams - 2008
All nine songs from the soundtrack to the fantasy film follow-up to The Lion, The Witch and The Wardrobe, featuring music from composer Harry Gregson-Williams, as well as Regina Spektor ("The Call") and Switchfoot ("This Is Home"). Also features great full-color scenes from the film. Includes: Arrival at Aslan's How * A Dance 'Round the Memory Tree * The Door in the Air * Journey to the How * The Kings and Queens of Old * Lucy * Return of the Lion.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Submarine U93
Charles Gilson - 2012
You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.
The Edda, Volume 1 The Divine Mythology of the North
L. Winifred Faraday - 2009
Philip Pullman's Grimm Tales
Philip Wilson - 2016
In this stage version by Philip Wilson, you’ll meet the familiar characters – Little Red Riding Hood, Rapunzel, Hansel and Gretel – and some unexpected ones too, such as Hans-My-Hedgehog, the Goose Girl at the Spring and the remarkable Thousandfurs.Full of deliciously dark twists and turns, the tales come to life in all their glittering, macabre brilliance – a delight for children and adults alike.These Grimm Tales were first performed as immersive storytelling experiences underneath Shoreditch Town Hall, London, in 2014, and Bargehouse on the South Bank in 2015. They also offer plentiful opportunities for youth theatres, schools and amateur companies looking for a vivid new version of the classic fairytales.
J.R.R. Tolkien: A Life Inspired
Wyatt North - 2014
His research on Beowulf is still considered a standard in the field. Tolkien, however, unlike most Oxford dons, stepped out of his role as professor to create popular literature. Tolkien’s best-known writings were The Hobbit and The Lord of the Rings, in which he created a fully realized world known as Middle-earth, vaguely identifiable as Northern Europe in a pre-history that never was. To bring his world to life, he produced detailed geography and cartography as well as a legendary background. He peopled the world with diverse types of inhabitants and created spoken and written languages for them. By doing this, he essentially created modern fantasy literature and a standard for subsequent writers to chase and miss. A British poll at the end of the twentieth century named The Lord of the Rings the most important English-language work of that century. During his lifetime, Tolkien did not appreciate people focusing on him rather than on his writings. He felt that his writings were more worthy of attention. With apologies to the late gentleman, he is now due some notice.
The Art of Dancing in the Rain
Jack Lehman - 2013
Or read this book and find out how you have all the tools you need, but must make the one change to become the writer you have always wanted to be.
There and Back Again: The Map of the Hobbit
Brian Sibley - 1995
Trace Bilbo's epic journey through the Forest of Mirkwood to the Enchanted River and the Elvenking's Halls. Travel through the desolation of Smaug to the heart of the Lonely Mountain, wherein lives the huge and evil dragon. Visit Rivendell, home of the Elves, in a hidden valley beyond the edge of the Wild. The Map of The Hobbit comes with an illustrated explanatory booklet by Brian Sibley, creator of the highly successful radio dramatisation of The Lord of the Rings and is a companion map to The Map of Tolkien's Middle-Earth.
War Minus The Shooting
Mike Marqusee - 1997
The book delves into the dilemmas that face modern cricket, such as ball-tampering, race and national identity.
The Further Education of Oversoul Seven
Jane Roberts - 1979
The ageless, timeless entity Oversoul Seven must deal with the problems of an unusual assortment of mortals that includes a young man reluctant to be a father, a student contemplating suicide, and a woman unhappy with her reincarnation.
The Art of War and other Laws of Power
Sun Tzu
In this newest translation of The Art of War readers will benefit from the interpretations from other translators and strategist, as well as the 50 strategic rules, including: -- How to look for strategic turns to meet the competition-- How to attain strategic superiority and crush the competition-- How to plan surprise and stay ahead of the game-- And more timeless wisdom that will allow you to compete and win in the dynamic business environment!Business managers around the world have tapped into this ancient wisdom; it is time to master The Art of War for Manager for the existence and growth of your business!