Book picks similar to
Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma
programming
computer-science
tech
software
How Google Tests Software
James A. Whittaker - 2012
Legendary testing expert James Whittaker, until recently a Google testing leader, and two top Google experts reveal exactly how Google tests software, offering brand-new best practices you can use even if you're not quite Google's size...yet! Breakthrough Techniques You Can Actually Use Discover 100% practical, amazingly scalable techniques for analyzing risk and planning tests...thinking like real users...implementing exploratory, black box, white box, and acceptance testing...getting usable feedback...tracking issues...choosing and creating tools...testing "Docs & Mocks," interfaces, classes, modules, libraries, binaries, services, and infrastructure...reviewing code and refactoring...using test hooks, presubmit scripts, queues, continuous builds, and more. With these techniques, you can transform testing from a bottleneck into an accelerator-and make your whole organization more productive!
Python 3 Object Oriented Programming
Dusty Phillips - 2010
Many examples are taken from real-world projects. The book focuses on high-level design as well as the gritty details of the Python syntax. The provided exercises inspire the reader to think about his or her own code, rather than providing solved problems. If you're new to Object Oriented Programming techniques, or if you have basic Python skills and wish to learn in depth how and when to correctly apply Object Oriented Programming in Python, this is the book for you. If you are an object-oriented programmer for other languages, you too will find this book a useful introduction to Python, as it uses terminology you are already familiar with. Python 2 programmers seeking a leg up in the new world of Python 3 will also find the book beneficial, and you need not necessarily know Python 2.
The Node Beginner Book
Manuel Kiessling - 2011
The aim of The Node Beginner Book is to get you started with developing applications for Node.js, teaching you everything you need to know about advanced JavaScript along the way on 59 pages.
Land of LISP: Learn to Program in LISP, One Game at a Time!
Conrad Barski - 2010
Land of Lisp brings the language into the real world, teaching Lisp by showing readers how to write several complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle. While building these games, readers learn the core concepts of Lisp programming, such as data types, recursion, input/output, object-oriented programming, and macros. And thanks to the power of Lisp, the code is short. Rather than bogging things down with reference information that is easily found online, Land of Lisp focuses on using Lisp for real programming. The book is filled with the author Conrad Barski's famous Lisp cartoons, featuring the Lisp alien and other zany characters.
Design Patterns Explained: A New Perspective on Object-Oriented Design
Alan Shalloway - 2001
"Design Patterns Explained "complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." James Noble Leverage the quality and productivity benefits of patterns without the complexity! "Design Patterns Explained, Second Edition" is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includesBetter ways to start "thinking in patterns"How design patterns can facilitate agile development using eXtreme Programming and other methodsHow to use commonality and variability analysis to design application architecturesThe key role of testing into a patterns-driven development processHow to use factories to instantiate and manage objects more effectivelyThe Object-Pool Pattern a new pattern not identified by the "Gang of Four"New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic "Design Patterns." If you're a programmer or architect who wants the clearest possible understanding of design patterns or if you've struggled to make them work for you read this book.
High Performance Browser Networking
Ilya Grigorik - 2013
By understanding what the browser can and cannot do, you’ll be able to make better design decisions and deliver faster web applications to your users.Author Ilya Grigorik—a developer advocate and web performance engineer at Google—starts with the building blocks of TCP and UDP, and then dives into newer technologies such as HTTP 2.0, WebSockets, and WebRTC. This book explains the benefits of these technologies and helps you determine which ones to use for your next application.- Learn how TCP affects the performance of HTTP- Understand why mobile networks are slower than wired networks- Use best practices to address performance bottlenecks in HTTP- Discover how HTTP 2.0 (based on SPDY) will improve networking- Learn how to use Server Sent Events (SSE) for push updates, and WebSockets for XMPP chat- Explore WebRTC for browser-to-browser applications such as P2P video chat- Examine the architecture of a simple app that uses HTTP 2.0, SSE, WebSockets, and WebRTC
Adaptive Code Via C#: Agile Coding with Design Patterns and Solid Principles
Gary McLean Hall - 2014
Your process may be agile, but are you building agility directly into the code base? This book teaches .NET programmers how to give code the flexibility to adapt to changing requirements and customer demands by applying cutting-edge techniques, including SOLID principles, design patterns, and other industry best practices.Understand why composition is preferable to inheritance and how flexible the interface really can be Gain deep knowledge of key design patterns and anti-patterns, when to apply them, and how to give their code agility Bridge the gap between the theory behind SOLID principles, design patterns, and industry best practices by pragmatically solving real-world problems Get code samples written in upcoming version of Microsoft Visual C# Topics include: Agile with Scrum process; dependencies and layering; the interface; patterns and anti-patterns; introduction to SOLID principles, including open/closed and dependency interjection; and using application templates
Pro C# 2010 and the .NET 4 Platform
Andrew Troelsen - 2009
As expected, .NET 4 brings a wealth of new APIs to the base class libraries and several new syntactical constructs to C#. For example, it is now possible to create C# methods that support optional and named arguments. As well, you are able to resolve types completely at runtime using the new dynamic keyword. As far as APIs are concerned, this edition of Pro C# 2010 and the .NET 4 Platform will cover a number of new details, including:• the Dynamic Language Runtime (DLR)• the Task Parallel Library (TPL, including PLINQ)• the ADO.NET Entity Framework (as well as LINQ to EF)• expanded coverage of the Windows Presentation Foundation (WPF) API• improved support for COM interopIf you're checking out this book for the first time, understand that it targets experienced software professionals and students of computer scienceso please don't expect three chapters devoted to "variable scope" here! The mission of this text is to provide you with a rock-solid foundation in the C# programming language (including a full discussion of OOP) and the critical aspects of the .NET 4 platform.Once you digest the information presented in the book you hold in your hands, you'll be in a perfect position to apply this knowledge to your specific programming assignments, and you'll be well-equipped to explore the .NET universe on your own terms.Andrew TroelsenMicrosoft MVP, Visual DeveloperVisual C#; Microsoft Certified Trainer (MCT)
Pattern Recognition and Machine Learning
Christopher M. Bishop - 2006
However, these activities can be viewed as two facets of the same field, and together they have undergone substantial development over the past ten years. In particular, Bayesian methods have grown from a specialist niche to become mainstream, while graphical models have emerged as a general framework for describing and applying probabilistic models. Also, the practical applicability of Bayesian methods has been greatly enhanced through the development of a range of approximate inference algorithms such as variational Bayes and expectation propagation. Similarly, new models based on kernels have had a significant impact on both algorithms and applications. This new textbook reflects these recent developments while providing a comprehensive introduction to the fields of pattern recognition and machine learning. It is aimed at advanced undergraduates or first-year PhD students, as well as researchers and practitioners, and assumes no previous knowledge of pattern recognition or machine learning concepts. Knowledge of multivariate calculus and basic linear algebra is required, and some familiarity with probabilities would be helpful though not essential as the book includes a self-contained introduction to basic probability theory.
Getting Real: The Smarter, Faster, Easier Way to Build a Web Application
37 Signals - 2006
At under 200 pages it's quick reading too. Makes a great airplane book.
NoSQL Distilled: A Brief Guide to the Emerging World of Polyglot Persistence
Pramod J. Sadalage - 2012
Advocates of NoSQL databases claim they can be used to build systems that are more performant, scale better, and are easier to program." ""NoSQL Distilled" is a concise but thorough introduction to this rapidly emerging technology. Pramod J. Sadalage and Martin Fowler explain how NoSQL databases work and the ways that they may be a superior alternative to a traditional RDBMS. The authors provide a fast-paced guide to the concepts you need to know in order to evaluate whether NoSQL databases are right for your needs and, if so, which technologies you should explore further. The first part of the book concentrates on core concepts, including schemaless data models, aggregates, new distribution models, the CAP theorem, and map-reduce. In the second part, the authors explore architectural and design issues associated with implementing NoSQL. They also present realistic use cases that demonstrate NoSQL databases at work and feature representative examples using Riak, MongoDB, Cassandra, and Neo4j. In addition, by drawing on Pramod Sadalage's pioneering work, "NoSQL Distilled" shows how to implement evolutionary design with schema migration: an essential technique for applying NoSQL databases. The book concludes by describing how NoSQL is ushering in a new age of Polyglot Persistence, where multiple data-storage worlds coexist, and architects can choose the technology best optimized for each type of data access.
Code Simplicity: The Fundamentals of Software
Max Kanat-Alexander - 2012
This book contains the fundamental laws of software development, the primary pieces of understanding that make the difference between a mid-level/junior programmer and the high-level senior software engineer. The book exists to help all programmers understand the process of writing software, on a very fundamental level that can be applied to any programming language or project, from here into eternity. Code Simplicity is also written in such a way that even non-technical managers of software teams can gain an understanding of what the “right way” and the “wrong way” is (and why they are right and wrong) when it comes to software design. The focus of the book is primarily on “software design,” the process of creating a plan for a software project and making technical decisions about the pattern and structure of a system.
Hackers: Heroes of the Computer Revolution
Steven Levy - 1984
That was before one pioneering work documented the underground computer revolution that was about to change our world forever. With groundbreaking profiles of Bill Gates, Steve Wozniak, MIT's Tech Model Railroad Club, and more, Steven Levy's Hackers brilliantly captured a seminal moment when the risk-takers and explorers were poised to conquer twentieth-century America's last great frontier. And in the Internet age, the hacker ethic-first espoused here-is alive and well.
Modern C++ Design: Generic Programming and Design Patterns Applied
Andrei Alexandrescu - 2001
Displaying extraordinary creativity and programming virtuosity, Alexandrescu offers a cutting-edge approach to design that unites design patterns, generic programming, and C++, enabling programmers to achieve expressive, flexible, and highly reusable code. This book introduces the concept of generic components--reusable design templates that produce boilerplate code for compiler consumption--all within C++. Generic components enable an easier and more seamless transition from design to application code, generate code that better expresses the original design intention, and support the reuse of design structures with minimal recoding. The author describes the specific C++ techniques and features that are used in building generic components and goes on to implement industrial strength generic components for real-world applications. Recurring issues that C++ developers face in their day-to-day activity are discussed in depth and implemented in a generic way. These include: Policy-based design for flexibility Partial template specialization Typelists--powerful type manipulation structures Patterns such as Visitor, Singleton, Command, and Factories Multi-method engines For each generic component, the book presents the fundamental problems and design options, and finally implements a generic solution.
The Art of Doing Science and Engineering: Learning to Learn
Richard Hamming - 1996
By presenting actual experiences and analyzing them as they are described, the author conveys the developmental thought processes employed and shows a style of thinking that leads to successful results is something that can be learned. Along with spectacular successes, the author also conveys how failures contributed to shaping the thought processes. Provides the reader with a style of thinking that will enhance a person's ability to function as a problem-solver of complex technical issues. Consists of a collection of stories about the author's participation in significant discoveries, relating how those discoveries came about and, most importantly, provides analysis about the thought processes and reasoning that took place as the author and his associates progressed through engineering problems.